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Jymamon
12-05-2011, 08:42 AM
Is there a list/resource for what traps are safe (or mostly safe) to disarm with 408? I swear I saw one somewhere, but I can't seem to find it any more.

Asha
12-05-2011, 09:06 AM
Poison needle trap, also you can skip disarming it and just 407 since you're not touching the box.
If you're a sorcerer then the poison and disease scarabs can be chanced with 408 or straight set off since you can undisease or unpoison yourself.
Plated looks like a trap but it doesn't affect you. Just 407.
You can blast any box with 125 except mithril or enruned.
I think that's it.

Kronius
12-05-2011, 09:52 AM
Don't 125 glyph traps, you can't 416 or 704 them

Asha
12-05-2011, 10:08 AM
Yeah that's right. Don't even look at a glyph trap. They're a total pain in the balls.

Jymamon
12-05-2011, 11:45 AM
Glyph traps are the one that send me into the Great Unknown (or whatever it's called, I don't recall at the moment - I just know it's the same place you go if you 930 without a famaliar) when I 416 them?

Asha
12-05-2011, 11:48 AM
If you cast anything at them.

phantasm
12-05-2011, 01:33 PM
You can 408 jaws, or just 407 them.

rolfard
12-06-2011, 09:34 AM
I think you may not want to 408 sulpher boxes (incineration) only because a fail may result in instant incineration death. Same with spiked/blood/opalescent scarabs (bugs are 408 disarmabled but a fail means death)