zero70
11-20-2011, 05:30 PM
sleep 15
loop {
flee_count = UserVars.op['flee_count'].to_i + 1
if not GameObj.pcs and (GameObj.npcs.size > 2) and (GameObj.npcs.size < flee_count) and Spell[518].affordable?
pause_script('bigshot')
waitrt?
waitcastrt?
fput 'release'
fput 'stance offensive'
fput 'inc 518'
fput 'stance guarded'
start_script("sloot2")
wait_while { running?("sloot2")}
unpause_script('bigshot')
sleep 10
elsif not GameObj.pcs and (Spell[9516].timeleft < 15) and (GameObj.npcs.size == 1) and (Spell[516].affordable?) and (percentmana < 70) and (GameObj.npcs.size < flee_count)
pause_script('bigshot')
waitrt?
waitcastrt?
multifput 'release', 'inc 516'
unpause_script('bigshot')
sleep 30
end;
sleep 0.25
}
its not mine but it works pretty well
loop {
flee_count = UserVars.op['flee_count'].to_i + 1
if not GameObj.pcs and (GameObj.npcs.size > 2) and (GameObj.npcs.size < flee_count) and Spell[518].affordable?
pause_script('bigshot')
waitrt?
waitcastrt?
fput 'release'
fput 'stance offensive'
fput 'inc 518'
fput 'stance guarded'
start_script("sloot2")
wait_while { running?("sloot2")}
unpause_script('bigshot')
sleep 10
elsif not GameObj.pcs and (Spell[9516].timeleft < 15) and (GameObj.npcs.size == 1) and (Spell[516].affordable?) and (percentmana < 70) and (GameObj.npcs.size < flee_count)
pause_script('bigshot')
waitrt?
waitcastrt?
multifput 'release', 'inc 516'
unpause_script('bigshot')
sleep 30
end;
sleep 0.25
}
its not mine but it works pretty well