JustDan
11-13-2011, 07:21 AM
>get card orb in case
Looking closely at the cardinal red orb, you see that it will cost 1500000 coins.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the cardinal red orb to remove it from the inventory.
>get other card orb in case
Looking closely at the cardinal red orb, you see that it will cost 3000000 coins.
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the cardinal red orb to remove it from the inventory.
>get third orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 2000000 coins.
It provides a bonus of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
>get fourth orb in case
Looking closely at the sunset orange orb, you see that it will cost 2000000 coins.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
>get dark orb in case
Looking closely at the dark indigo orb, you see that it will cost 1000000 coins.
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 17 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
>get other dark orb in case
Looking closely at the dark indigo orb, you see that it will cost 1000000 coins.
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
>get sun orb in case
Looking closely at the sunset orange orb, you see that it will cost 2000000 coins.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
>get hoar orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 2500000 coins.
It provides a bonus of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
>get other hoar orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 2000000 coins.
It provides a bonus of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
>get third hoar orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 4000000 coins.
It provides a bonus of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
>get fourth orb in case
Looking closely at the sunset orange orb, you see that it will cost 2000000 coins.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
get orb on table
Looking closely at the moonlit silver orb, you see that it will cost 350000 coins.
It provides a bonus of 1 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the moonlit silver orb to remove it from the inventory.
>get car orb
Looking closely at the cardinal red orb, you see that it will cost 750000 coins.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the cardinal red orb to remove it from the inventory.
>get dar orb
Looking closely at the dark indigo orb, you see that it will cost 1000000 coins.
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
>get other dar orb
Looking closely at the dark indigo orb, you see that it will cost 800000 coins.
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
>get sun orb
Looking closely at the sunset orange orb, you see that it will cost 4000000 coins.
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
>get other sun orb
Looking closely at the sunset orange orb, you see that it will cost 1000000 coins.
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
>get third sun orb
Looking closely at the sunset orange orb, you see that it will cost 4000000 coins.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
get orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 4000000 coins.
It provides a bonus of 12 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
OK... these are all in stock in Sadrae's shop on Teras. I'm happy to play fetch and deliver to FWI if you get ahold of me in-game or on AIM. Also willing to deliver anywhere else for 150k delivery fee. The shop prices are the buyout prices. If you want to make a reasonable offer, go right ahead. If you want to buy more than one, I'll discount them quite a bit, just get ahold of me. If you want to make a trade offer, I'm all ears. PM / AIM or in-game.
While you're in the shop, there's still plenty of flaskets and flacons, with LOTS more in lockers that I can't put up for sale until some of the other stuff moves, so get on it!
Looking closely at the cardinal red orb, you see that it will cost 1500000 coins.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the cardinal red orb to remove it from the inventory.
>get other card orb in case
Looking closely at the cardinal red orb, you see that it will cost 3000000 coins.
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the cardinal red orb to remove it from the inventory.
>get third orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 2000000 coins.
It provides a bonus of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
>get fourth orb in case
Looking closely at the sunset orange orb, you see that it will cost 2000000 coins.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
>get dark orb in case
Looking closely at the dark indigo orb, you see that it will cost 1000000 coins.
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 17 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
>get other dark orb in case
Looking closely at the dark indigo orb, you see that it will cost 1000000 coins.
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
>get sun orb in case
Looking closely at the sunset orange orb, you see that it will cost 2000000 coins.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
>get hoar orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 2500000 coins.
It provides a bonus of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
>get other hoar orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 2000000 coins.
It provides a bonus of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
>get third hoar orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 4000000 coins.
It provides a bonus of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
>get fourth orb in case
Looking closely at the sunset orange orb, you see that it will cost 2000000 coins.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
get orb on table
Looking closely at the moonlit silver orb, you see that it will cost 350000 coins.
It provides a bonus of 1 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the moonlit silver orb to remove it from the inventory.
>get car orb
Looking closely at the cardinal red orb, you see that it will cost 750000 coins.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the cardinal red orb to remove it from the inventory.
>get dar orb
Looking closely at the dark indigo orb, you see that it will cost 1000000 coins.
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
>get other dar orb
Looking closely at the dark indigo orb, you see that it will cost 800000 coins.
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
>get sun orb
Looking closely at the sunset orange orb, you see that it will cost 4000000 coins.
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
>get other sun orb
Looking closely at the sunset orange orb, you see that it will cost 1000000 coins.
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
>get third sun orb
Looking closely at the sunset orange orb, you see that it will cost 4000000 coins.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.
get orb in case
Looking closely at the hoarfrost white orb, you see that it will cost 4000000 coins.
It provides a bonus of 12 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.
OK... these are all in stock in Sadrae's shop on Teras. I'm happy to play fetch and deliver to FWI if you get ahold of me in-game or on AIM. Also willing to deliver anywhere else for 150k delivery fee. The shop prices are the buyout prices. If you want to make a reasonable offer, go right ahead. If you want to buy more than one, I'll discount them quite a bit, just get ahold of me. If you want to make a trade offer, I'm all ears. PM / AIM or in-game.
While you're in the shop, there's still plenty of flaskets and flacons, with LOTS more in lockers that I can't put up for sale until some of the other stuff moves, so get on it!