theotherjohn
06-06-2004, 03:26 AM
(Cysaegir needs its own folder)
As newcomers to elanthia, the Aelotoi now had nowhere to call home. The Elven Nations have graciously donated and renovated an old village outside Ta'Illistim. Building is almost compelte and the Aelotoi have christened their new home as "Cysaegir."
Cysaegir is quite unique in that it is a multi-tiered settlement; one level on the ground and the other in the trees to cater to the Aelotoi's particular sensibilities. The preservation and harnesses of the natural environment is quite apparent in Cysaegir.
"Kiss-uh-ger"
Dave: There's stuff on the ground. And stuff in the trees. And cool rope swings, where if you want to go from one end of the trees to the other, you can hop on and swing there. You can potentially fall, and hopefully that'll be ready by the time it actually opens. Nice waterfalls; there's a section that was an old citadel that's been converted into the main entranceway from the outside world. Right now, I don't think there's going to be any justice in the town (M: not at first) so in the beginning it'll be a free for all. There is no citizenship there.
Kelly: Can you state where it's going to be located?
M: It's going to be on the path between Ta'Illistim and Zul logoth
Dave: There's a break through the trees and this citadel that was previously there. It's been renovated back to its former stature...
It's gonna be its own realm. No hunting areas associated with it; just a town. It's actually going to be a good rest from hunting areas that are nearby.
And, there's actually going to be wing cleaners for all you buggy-types.
Question: Are the shops there going to have the same prejudice as Ta'Illistim?
M: No, a different set.
K: the Aelotoi already have prejudices against certain races?
M: we'll see.
v: I guess some of them could hate elves.
As newcomers to elanthia, the Aelotoi now had nowhere to call home. The Elven Nations have graciously donated and renovated an old village outside Ta'Illistim. Building is almost compelte and the Aelotoi have christened their new home as "Cysaegir."
Cysaegir is quite unique in that it is a multi-tiered settlement; one level on the ground and the other in the trees to cater to the Aelotoi's particular sensibilities. The preservation and harnesses of the natural environment is quite apparent in Cysaegir.
"Kiss-uh-ger"
Dave: There's stuff on the ground. And stuff in the trees. And cool rope swings, where if you want to go from one end of the trees to the other, you can hop on and swing there. You can potentially fall, and hopefully that'll be ready by the time it actually opens. Nice waterfalls; there's a section that was an old citadel that's been converted into the main entranceway from the outside world. Right now, I don't think there's going to be any justice in the town (M: not at first) so in the beginning it'll be a free for all. There is no citizenship there.
Kelly: Can you state where it's going to be located?
M: It's going to be on the path between Ta'Illistim and Zul logoth
Dave: There's a break through the trees and this citadel that was previously there. It's been renovated back to its former stature...
It's gonna be its own realm. No hunting areas associated with it; just a town. It's actually going to be a good rest from hunting areas that are nearby.
And, there's actually going to be wing cleaners for all you buggy-types.
Question: Are the shops there going to have the same prejudice as Ta'Illistim?
M: No, a different set.
K: the Aelotoi already have prejudices against certain races?
M: we'll see.
v: I guess some of them could hate elves.