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View Full Version : General Town Seminar from Simucon



theotherjohn
06-06-2004, 02:22 AM
Cultural Attractions]
*Automated traveling merchants that bring unique wares to towns
*areas of specific cultural interest
*possibly racial-based games/activities
*more leisure activities

[Town Defense]
*Alarm systems to alert you when bad things are going down!
*unique defense systems for towns complimented by standard systems (ballistas and archer towers)
*Consolidation of existing defenses into a more malleable system
*possible siege and destruction mechanics (oh no! they're breaking down the walls!)
*group-based defenses

Elven towns - magical based defenses, shooting "lightning and stuff"
Firing at towers of the invading critters, possibly taking them over
Trying to have creatures be more intelligent, wandering around with a goal (real soon now)
Less focused on death death death (DS mechanics) and more on defending the town