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Varsus
06-05-2004, 11:15 PM
Ok I have been messing around with a few training plants for my cleric...

I want him to swing... thats all there is to it. but i also want the mana to bane while i hunt and stay spelled up...

I guess the few things I really am woried about are A: no Lores. and B: not 1x CM. and no dodge??

that and i do not know if I like his current stat placement (physical stats to low)

but here it is so far.


Name: CLERIC BOY Race: Giant Profession: Cleric (shown as: Crusader)
Gender: Male Age: 56 Expr: 1844585 Level: 41
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 78 (29) ... 78 (29)
Constitution (CON): 70 (20) ... 70 (20)
Dexterity (DEX): 66 (3) ... 66 (3)
Agility (AGI): 69 (4) ... 69 (4)
Discipline (DIS): 88 (19) ... 88 (19)
Aura (AUR): 88 (14) ... 88 (14)
Logic (LOG): 78 (9) ... 78 (9)
Intuition (INT): 94 (22) ... 99 (24)
Wisdom (WIS): 97 (23) ... 102 (26)
Influence (INF): 70 (15) ... 70 (15)


Skills (as I would put them)

30 armor
43 shield
43 blunt weapons
30 CM
20 PT (wish it could be higher)
30 arcane symbol
30 MIU
65 harness power
43 mana control spirit
NO LORES
10 climb
10 swim
43 percep
43 first aid

spells:

25 major
30 minor
40 cleric

Hack away

-Varsus

Kitsun
06-05-2004, 11:24 PM
Lores aren't really necessary.

While religion lore would give you more infusions, if bane isn't your primary form of attack it doesn't really matter as much.

You're not missing that many ranks of CM, he's a giant so it makes up for some of the lost AS.

Clerics have spells, I wouldn't sweat the no dodge deal.

I'd probably hack down AS, MIU, SMC, Perception and/or FA if I wanted to free up TP's.

I don't think any of the clerical abilities rely on AS or MIU.

Perception, in my opinion, isn't really worth singlging in. 24 ranks, the light spell and you should find the hidden stuff ingame to get from place to place.

In any event, it looks like he'll survive, I wouldn't sweat it.