Kakoon
10-09-2011, 06:35 PM
Bunch of weapons I've been hanging on to for reasons I don't know and have decided to sell them for some silver. Can deliver to FWI, illistim, and vaalor.
1.) a delicate mithril alloy pin
CB= Krishicall~SOLD-picked up
2.) a ruby-inset pewter tiara
As you sing, you feel a faint resonating vibration from the pewter tiara in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The tiara looks to have more than your average giantman could count charges remaining.
You sense that the pewter tiara will persist after its last enhancive charge has been expended.
You sense that the pewter tiara will persist after its last magical charge has been expended.
You sense a faint aura of magic around the pewter tiara. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the tiara is to cast a spell or perform some magical purpose.
MB=500k
CB=
3.) an acid-stained witchwood runestaff
As you sing, you feel a faint resonating vibration from the witchwood runestaff in your hand...
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the witchwood runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 6 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 59 times.
It provides a bonus of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a lot of charges remaining.
You sense that the witchwood runestaff will persist after its last enhancive charge has been expended.
MB=500k
CB=
4.) a carved orase runestaff
CB=Inmortalis ~SOLD-picked up
5.) a faenor-tipped veil iron broadsword
CB=JustDan ~SOLD-picked up
6.) an ora ball and chain
CB=Wizgem3 ~SOLD-picked up
1.) a delicate mithril alloy pin
CB= Krishicall~SOLD-picked up
2.) a ruby-inset pewter tiara
As you sing, you feel a faint resonating vibration from the pewter tiara in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The tiara looks to have more than your average giantman could count charges remaining.
You sense that the pewter tiara will persist after its last enhancive charge has been expended.
You sense that the pewter tiara will persist after its last magical charge has been expended.
You sense a faint aura of magic around the pewter tiara. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the tiara is to cast a spell or perform some magical purpose.
MB=500k
CB=
3.) an acid-stained witchwood runestaff
As you sing, you feel a faint resonating vibration from the witchwood runestaff in your hand...
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the witchwood runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 6 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 59 times.
It provides a bonus of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a lot of charges remaining.
You sense that the witchwood runestaff will persist after its last enhancive charge has been expended.
MB=500k
CB=
4.) a carved orase runestaff
CB=Inmortalis ~SOLD-picked up
5.) a faenor-tipped veil iron broadsword
CB=JustDan ~SOLD-picked up
6.) an ora ball and chain
CB=Wizgem3 ~SOLD-picked up