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XeroEdge
09-27-2011, 12:33 AM
Got back on my sorcerer and it was a blast... until something knocked me down and they just stepped on me to death... so...

I wanted to know if anyone knew a good hunting spot for me, hopefully near the landing areas. Also I wanted to know if 703 and 702 is the most effective at this level...

I'm currently using bigshot (not afk) so some hunting ground #'s would also help out great...

Thanks guys!

Reltov420
09-27-2011, 06:28 AM
River's rest is nice around that level. Hunt across the bay, Hisskra, and the stuff around Oteska's haven.

Queleri
09-27-2011, 08:19 AM
River's Rest is pretty nice, and it's a good place to make some silver. If you want to stay around the Landing Skeletal Giants, and Storm Giants aren't bad, and there is also Castle Varuner on the trail to Solhaven that's pretty good as well. If you go to the EN you can hunt Gyld Forest, Wood Sprites and Bendiths are good.

At that level I was honestly already using DC, if you're in CoL you can wrack for mana, and there is always sacrifice if you're not for some additional mana. 703 and 702 is always a decent combo, I use 705 when critters are difficult to crit. If you're still running into problems with CMan's or spell casters then I would suggest throwing in 708 to disable the target then a 705, 702 combo. 708 puts in on the ground, and not many creatures cast while lying down, it also stops CMan's (not sure if there are a few, I just haven't experienced them using CMan's while lying down). 705 will drain enough health from the creature that one or two casts will make it difficult for it to get back up, and then you can plink it easily with 702.

Hope that helps.

XeroEdge
09-27-2011, 09:53 AM
River's Rest is pretty nice, and it's a good place to make some silver. If you want to stay around the Landing Skeletal Giants, and Storm Giants aren't bad, and there is also Castle Varuner on the trail to Solhaven that's pretty good as well. If you go to the EN you can hunt Gyld Forest, Wood Sprites and Bendiths are good.

At that level I was honestly already using DC, if you're in CoL you can wrack for mana, and there is always sacrifice if you're not for some additional mana. 703 and 702 is always a decent combo, I use 705 when critters are difficult to crit. If you're still running into problems with CMan's or spell casters then I would suggest throwing in 708 to disable the target then a 705, 702 combo. 708 puts in on the ground, and not many creatures cast while lying down, it also stops CMan's (not sure if there are a few, I just haven't experienced them using CMan's while lying down). 705 will drain enough health from the creature that one or two casts will make it difficult for it to get back up, and then you can plink it easily with 702.

Hope that helps.

Skeletal Giants, and Storm Giants... any suggestion when going against these guys?

They're the ones that put me flat on my back and just stepped on me death.

Queleri
09-27-2011, 12:11 PM
The trouble is when Storm Giants enter the area they can put you on the ground. It will happen from time to time, I would corrupt essence the Storm Giants to prevent the clouds, and then remove a leg so they can't stomp to knock you down (perhaps that's not Storm Giants, I forget if they do that or not). and then plink.

Donquix
09-27-2011, 12:18 PM
Don't cast anything lightning related at the storm giants.

Just throwing that out there, because invariably whenever i hunt these on my wizard the room will get 3 to 4 targets in it and I'll go with my first instinct of "LOL CONE"

...it doesn't end well.

Chastittee
09-28-2011, 04:41 PM
Got back on my sorcerer and it was a blast... until something knocked me down and they just stepped on me to death... so...

I wanted to know if anyone knew a good hunting spot for me, hopefully near the landing areas. Also I wanted to know if 703 and 702 is the most effective at this level...

I'm currently using bigshot (not afk) so some hunting ground #'s would also help out great...

Thanks guys!

My level 38 sorcerer (Lihai) has been hunting Shadow Valley and Varunar. The phantasmas are too difficult yet and ro'aters sometimes get her, but she otherwise fares pretty well out there. I usually start with 719, then 705, then 702. If I can, I try to web the ro'aters first to minimize the chances of them tossing her around. Her latest AG task is sending her to ro'aters in Darkstone. A little nervous about attempting that one though.

Nattor
09-28-2011, 04:49 PM
Shan.. just keep hunting shan.. 708 the warriors and 703 the rangers. just kill the rest of them.

Lokrin
09-29-2011, 05:23 AM
Arctic Titans and Frost Giants are nearby too, although they both like to knock you on the ground. Pretty harmless unless you get weaponfired, which as a sorcerer shouldn't happen. Horrible treasure though.

crb
09-29-2011, 08:18 PM
If you can handle the black moor in Illistim, I'd do that. It is easily one of the richest areas to hunt in the entire game.

Murkshev
09-30-2011, 12:24 AM
Never used scripts to hunt, but at almost 40, shan are good, the black moor, awesome for volners besides the loot. I spent my whole time till 54 in Icemule area, so I would sat frost giants, snow crones and lesser ice giants , only because I trained a lot in survival to be able to hunt there. Also it was fun to get 2-6 other people to go hunting with you and get bounties done. All the other places mentioned, well its hard to find others to get a group together to do bounties. Just something to take into consideration. Some people like loot, some like exp and bounty points. You might be in for a shock if you take the time to meet people in Icemule and become a leader, and shun the soloist ideal that many sorcerers have. Just my two cents.

Murkshev

Murkshev
09-30-2011, 12:35 AM
Oh! Skelle Giants, peer into the room you want to go into first, if you see a lot of them, prep then cast quake at yourself, then walk into the room, if you are a bolting sorcerer, prep 111 then stance off and burn them up!

Storm Giants, take a different tactic, yes they can knock you down. The best thing you can do is hunt with an empath there. Or any profession that can unstun you and pull you up, cause the knockdown should cause roundtime for you. Since you may not have enough ranks in demonology to use a cloak reaction, you need someone to help you out. If some how you do have the ranks to keep the cloak from attacking and killing you, use 708 but not focused, unless you are sure your focused casting is as strong as your unfocused. If you can ward them with a focused cast, pick a leg or choose the right arm.

Gibreficul
10-01-2011, 04:36 PM
Read your spell lists on the play.net site, then go to Krakii and re-read those spell lists. Once you do that, you should get a base line of what your spells actually do, and where/when to use each.

I pride myself on using ALL of my spells, if the situation calls for it.

A few things to consider about the target. Does it stun? Does it have limbs you can blast off? Is it magical in nature? Corporal or non-corp? Does it spawn with spells up?

One at a time... if something stuns, 706 is a great opening spell. 1 second of stun duration per endroll value over 100.

If something has limbs, blast one or 2 of them off with 708. IF you have spell aiming at 2x, you can aim for that right arm, and basically prevent cmans/spells from being used by that target, otherwise, open incant it and hope for the limb you want...

Anything magical in nature gets a shot of 719. If that doesn't kill, it'll probably stun (if the critter stuns) and then you can finish up with 702 or 705.

If something doesn't stun, 711 is a great spell to use because of the RT it inflicts on them, giving you a small window of safety.

Take advantage of the extra damage cycle that 705 gives to non-corporals, and to anything stunned. Otherwise, 702 is probably a better option.

If something spawns with spells up, especially spirit and elemental spells, don't be afraid to open up with a double dispel. Bonespear's eidolons were suckers for the double dispel. If all went perfect, I'd drop 414 and 120 from them, causing a crit/stun, and then blast them in the face with 719. If that didn't kill them, a shot or 2 of 702/705 finished the job. If something is specifically elemental or spiritual, you can open with a dispel specific to their mana sphere. Knocking 425 off of something can leave you virtually immune to their attacks. Keep in mind the mana costs for the dispels are lowered if you dispel a spell of that sphere from the target. Something like 7 mana instead of 17 or 19.

OK, I'm sick of typing, that's about all I have for now.

subzero
10-02-2011, 01:25 AM
704 + 708 vs non-corporeals = win, also.

Gibreficul
10-02-2011, 06:45 AM
704 + 708 vs non-corporeals = win, also.

704 + 719 = awesome too, for non-corp magical stuff.