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View Full Version : Official:GM Strathspey Showcasing New Spells in Test Instance



Fallen
09-24-2011, 10:24 PM
.


>prep 715
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
>curse ogre weakness
Holding a large ogre in your gaze, you utter a foul curse upon it in Elven.
CS: +384 - TD: +45 + CvA: +25 + d100: +12 == +376
Warding failed!
A thread of deep crimson magic issues forth from your hand toward the large ogre. It coils itself around the ogre, whirling malevolently before disappearing within its body.
A large ogre trembles noticeably and looks extremely weak!
Cast Roundtime 3 Seconds.
>prep 715
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
>curse troll nightmare
Holding a cave troll in your gaze, you utter a foul curse upon it in Elven.
CS: +384 - TD: +48 + CvA: +25 + d100: +61 == +422
Warding failed!
You weave a cave troll's worst nightmare for it.
Cast Roundtime 3 Seconds.
>prep 715
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
>curse orc star
Holding a lesser orc in your gaze, you utter a foul curse upon it in Elven.
CS: +384 - TD: +18 + CvA: +25 + d100: +8 == +399
Warding failed!
The lesser orc loses some inner strength.
You are seized by a sudden premonition of its demise.
Cast Roundtime 3 Seconds.
>
The large ogre shakes slightly, looking very weak.
>
A cave troll flinches and cringes at nothing.
>
The large ogre shakes slightly, looking very weak.
>prep 713
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...
Your spell is ready.
>
A cave troll suddenly looks terrified!
>cast orc
You gesture at a lesser orc.
You hurl a ball of greenish-black flame at a lesser orc!
AS: +1130 vs DS: +11 with AvD: +65 + d100 roll: +75 = +1259
... and hit for 534 points of damage!
The lesser orc's eye is blown out of socket by powerful bolt of plasma!
A lesser orc screams one last time and dies.
You acquire a certain murky complexion, and you feel more deft.
The ball of greenish-black flame strikes a lesser orc, blossoming into a much larger sphere of flame upon impact.
A burst of flame from your ball of greenish-black flame flies off and hits a cave troll.
... 40 points of damage!
Intense arc of energy flays the cave troll's arm to the bone!
The cave troll is stunned!
A burst of flame from your ball of greenish-black flame flies off and hits a large ogre.
... 40 points of damage!
Searing wave of plasma cuts through skin and muscle on the large ogre's leg!
It is knocked to the ground!
The large ogre is stunned!
Cast Roundtime 3 Seconds.
>


Okay, so I forgot I left my AS a little high on the Test server. At least I got another +13 AS from killing that orc (the "murky complexion" message) for my measly 24 sorcerer ranks.

New nightmares to cast, too. I'll post in the near future about writing your own custom nightmares.

I'm still tweaking these things, so if something looks a little raw or just wrong, let me know.

-Strath
"I just want to bury the hatchet. So hold still for a sec..."

DCSL
09-24-2011, 10:30 PM
On the eve of your quitting, no less.

Fallen
09-24-2011, 10:43 PM
Strath is good for Sorcery. My faults with the game have to do with Simutronics, not with any particular GM. Besides, given the current events in the EN, I don't think I made the wrong decision.

subzero
09-24-2011, 11:10 PM
Strath is good for Sorcery. My faults with the game have to do with Simutronics, not with any particular GM. Besides, given the current events in the EN, I don't think I made the wrong decision.

I'm taking that to mean the Faendryl haven't taken over yet.

Fallen
09-24-2011, 11:17 PM
Itzel is gone.

Fallen
09-24-2011, 11:23 PM
.


>Can someone with access to the test instance give more details about the sorc bolt AS booster? For example, does it seem to hurt weapon AS, or any other details?

The temporary curse applied to the target subtracts general AS at the rate of 10 points plus 1 point per 3 sorcerer spell ranks the caster has above 15. If the target dies while under that curse, that amount is transferred to the caster as a bonus to spell AS. There isn't any penalty to the caster.

>I don't recall if it's been asked or not, but is there gonna be a way to set a default curse/package in order to utilize incant?

One of the features we discussed was the caster's ability to "focus" curses, which will give you the ability to choose a default curse (or curse combination, with enough skill). You can then just use the simpler syntax of "curse [target]" to activate it. Incant will also work. On top of that, your target will get -10 TD when you use your default or focused curse on them. The downside is that setting your focused curse to something different will give you 30 seconds RT.

Focused curses aren't finished yet, but we're getting there.

-Strath
"I just want to bury the hatchet. So hold still for a sec..."

Makkah
09-24-2011, 11:27 PM
Strath is good for Sorcery. My faults with the game have to do with Simutronics, not with any particular GM. Besides, given the current events in the EN, I don't think I made the wrong decision.

Deuces.

Queleri
09-25-2011, 09:02 AM
I am not seeing anything good in the new curse really. The AS boost ability seems like a hassle (like many sorc spells) and if the TD reducer is limited to -10 TD I'd probably just rather keep the spell the way it is

subzero
09-25-2011, 10:42 AM
I am not seeing anything good in the new curse really. The AS boost ability seems like a hassle (like many sorc spells) and if the TD reducer is limited to -10 TD I'd probably just rather keep the spell the way it is

You haven't been paying attention then. The TD curse is still going to be there, same as always. The -10 you saw him referring to was for the default/focused curse. In some way, we'll be able to set this default and use that with the curse or incant verbs for a -10 pushdown. Plus, we'll be able to bundle more than one curse ("with enough skill", whatever the hell that means), which I think alone is a nice boost to the spell. Set the default curse to TD/Star and profit?

Asha
09-25-2011, 10:49 AM
OMG! If any sorcerers dare complain I will literally roll a sorcerer, get it to cap and then hunt them down and balefire their fucking never happy faces off.

Back
09-25-2011, 11:06 AM
Itzel is gone.

Itzel just posted in the Vaalor folder so I doubt the nasty rumor is true.

subzero
09-25-2011, 11:11 AM
Itzel just posted in the Vaalor folder so I doubt the nasty rumor is true.

Izzea != Itzel, but I thought the same at first. Then I noticed:

Discussion of Ta'Vaalor. Town Guru: SGM Izzea (Interim)

Back
09-25-2011, 11:12 AM
Bah

Reltov420
09-25-2011, 03:03 PM
No complaints here, although I ditched spell aiming a long time ago. It's gonna cost me a fixskill just to try the bolt AS booster out. Psyched about something new to play with.

Fallen
09-25-2011, 03:59 PM
I wouldn't change your character until these changes are live in Prime. There are no ETA on these updates.

subzero
09-25-2011, 04:08 PM
I wouldn't change your character until these changes are live in Prime. There are no ETA on these updates.

This. Seems like there's still a decent bit of work yet to be done.

JustDan
09-26-2011, 10:09 AM
I wouldn't change your character until these changes are live in Prime. There are no ETA on these updates.

Truth... though it was enough to sway me back when fixskilling yesterday. My plan had been to ditch SA entirely for "fun" stuff, and just live with the less-effective Focused Implode... but just on the off chance, I kept it.

Fallen
09-26-2011, 10:19 AM
Do you have 2x SA? It is very difficult to just wing it with the skill, better to have all or nothing. 1x will allow you to play with bolts, but you will need to set up the creature or use a ton of AS-Boosting spells.

JustDan
09-26-2011, 10:23 AM
Do you have 2x SA? It is very difficult to just wing it with the skill, better to have all or nothing. 1x will allow you to play with bolts, but you will need to set up the creature or use a ton of AS-Boosting spells.

2x SA, just so I can leave my options open. I had been thinking of dropping it because I literally NEVER use it in Nelemar, but Focused Implode helps with GWE and Bandit tasks, and with Balefire possibly coming before the next fixskill, I figured I'd hang onto it.

audioserf
09-26-2011, 10:23 AM
This looks awesome, I just would like to see some realistic like-level demo shots out of Strath. Seeing a goblin nuked with a 1400 AS isn't that useful, even if it's fun to read.

Fallen
09-26-2011, 10:30 AM
2x SA, just so I can leave my options open. I had been thinking of dropping it because I literally NEVER use it in Nelemar, but Focused Implode helps with GWE and Bandit tasks, and with Balefire possibly coming before the next fixskill, I figured I'd hang onto it.

Don't forget about focused Limb Disrupt (708). Your level and spell aim training are both factors, and it is a highly effective way to disable any corporeal maneuver/casting creature, including the CMAN charge maneuver that eats pures alive.

Drew
09-26-2011, 10:45 AM
2x SA, just so I can leave my options open. I had been thinking of dropping it because I literally NEVER use it in Nelemar, but Focused Implode helps with GWE and Bandit tasks, and with Balefire possibly coming before the next fixskill, I figured I'd hang onto it.

I don't know if you hunt grims, but 111 is boss in troll camps. It's useful in all of them, but extra useful in trolls.

JustDan
09-26-2011, 10:49 AM
I don't know if you hunt grims, but 111 is boss in troll camps. It's useful in all of them, but extra useful in trolls.

I don't.... though I've thought long and hard about it, and might make the switch here soon. I worry a bit about getting CManned to death in a camp.

Fallen
09-26-2011, 11:10 AM
It will definitely happen. You CAN avoid it in non-troll camps by 708'ing every single thing that walks into the room until nothing more spawns, then picking them off one by one, de-limbing the ones that enter. That is how I hunted camps during the storyline. That won't work for trolls, though. They regen too fast. You will want to come in, catch your fill, then GTFO.

I couldn't imagine playing a sorcerer without wracking without at least 2x Harness Power, but some people are far more mana efficient than me. Make sure you're 1x Physical Fitness so you have the most stamina possible to convert to mana. You may also wish to consider +Stamina, and +Stam regen enhancive items as well.

Drew
09-26-2011, 11:14 AM
1x PF will increase your protection from maneuver attacks as well.

JustDan
09-26-2011, 11:18 AM
It will definitely happen. You CAN avoid it in non-troll camps by 708'ing every single thing that walks into the room until nothing more spawns, then picking them off one by one, de-limbing the ones that enter. That is how I hunted camps during the storyline. That won't work for trolls, though. They regen too fast. You will want to come in, catch your fill, then GTFO.

I couldn't imagine playing a sorcerer without wracking without at least 2x Harness Power, but some people are far more mana efficient than me. Make sure you're 1x Physical Fitness so you have the most stamina possible to convert to mana. You may also wish to consider +Stamina, and +Stam regen enhancive items as well.

That... is an awesome strategy. I'd love to play with that in a giant camp. Take off arm, take off leg, rinse and repeat. Then 702 all 500 of em to death.

...

I may have my next experiment. I'll enroll one of my little guys in Sunfist and get him to find me a camp so I can do it without giving up wracking.

I'm at 2x HP, 1x PF, 1x CMan, 1x Shield, 1x Brawl, max CS.

Fallen
09-26-2011, 12:31 PM
That max CS will definitely come in handy with that strategy, as Grimswarm can gen above your level, giving them a TD boost against 708. Remember you can use Thanot wands to suppliment your mana supply as well.

Donquix
09-26-2011, 01:03 PM
limb disrupt makes me miss playing my sorcerer, just one of those very cool spells conceptually.

Nattor
09-26-2011, 01:03 PM
How did you go about 708ing everything that walked in? Type really really fast, or a script/macro or something?

Fallen
09-26-2011, 01:05 PM
How did you go about 708ing everything that walked in? Type really really fast, or a script/macro or something?

With lich it is as easy as 708 (grimswarm type). You auto aim now using the target or aim verb, can't remember which, but that helps with the syntax. Also keep in mind that after the initial rush, if enough limbless Grimswarm are actively in the camp, they will stop spawning. That saturation point is key to the strategy. Otherwise, sooner or later you will be CMANed and overwhelmed.

Nattor
09-26-2011, 02:58 PM
With lich it is as easy as 708 (grimswarm type). You auto aim now using the target or aim verb, can't remember which, but that helps with the syntax. Also keep in mind that after the initial rush, if enough limbless Grimswarm are actively in the camp, they will stop spawning. That saturation point is key to the strategy. Otherwise, sooner or later you will be CMANed and overwhelmed.

Ah, you actually taught me something I didn't know. I always thought they would keep swarming, slowing them down makes sense.

Murkshev
09-26-2011, 10:50 PM
LoL. Love it that murky complexion. I would love to play my sorc against minos on the test instance as I had him trained at that level. Just to see what else I could have used for spells at that time. AND my only complaint is that it would take forever to roll a new sorc after these changes become effective just to see what I missed at the hunting age that I would have been trained for to use. So roll that sorc and cap it, realize that those spells I never got to use 'growing up'. So I won't be happy till you come and kill me Drayal!