View Full Version : Early training help
Was wondering if someone could give me advice on what to train in as a wizard.
Especially when I should go from initial 30 day twohanded weapon to a bolt casting pure. My buddy had tried a few times to go pure from thw but its not been possible to hunt.
I think he's currently lvl 10.
Thanks in advance.
sobrepasar
09-07-2011, 02:02 PM
i don't know much about pures so i'm just going to plug the warmage.
even with a 0x claid and cheap gear, the warmage option is excellent. with mass spells you can easily use a claid on glatoph levels 30-40. after that, vor'taz in EN and then faeroths can take you to legend. you'll need 1x THW, 24? ranks of air lore, 27? major elemental spells, etc.
you know what might be fun, though? a hybrid mage. if you trained in blunts, water/air lore, and did 2x spell aim, you could hunt with cone + a morning star. pick up Briarfox's 1x MCW star and go to town. with a shorter race, you're looking at a lot of easy knockdowns via that method. that might be fun. anyway good luck.
Thanks for the advice mate, I'll show him over to this thread.
I am pretty certain he wanted to be a pure mage though.
Donquix
09-07-2011, 02:23 PM
Being a pure is torture in the first 30. It's really silly they haven't done anything about that yet. Trying to play a casting sorcerer or wizard starting at level 1 has got to be one of the most common reasons for truly new players thinking the game is fucking awful.
It's a month. Go war mage, rip shit for a month. It's only a month, then go pure.
BriarFox
09-07-2011, 02:26 PM
Your other option is a shitload of wands with 901 and underhunting by 5-10 levels.
sobrepasar
09-07-2011, 02:38 PM
Thanks for the advice mate, I'll show him over to this thread.
I am pretty certain he wanted to be a pure mage though.
de nada
in this case, tell him to buy a few mil from Allen so he can buy endless wands. being a pure sucks because you don't have enough mana to get fried. so yeah, claid til 30 day, fixskill to pure, and probably hunt Varunar outer ward with 904. also remind him that dropping a 909 is better than wasting your first 10-15 mana on bolting something thats standing up.
fire lore is popular because it helps 906 / 908 plus boil and immo.. have him look over the wizard spell list and see what lores effect what so he can decide what elemental path to go. other than that, pretty standard set of magical skills will provide runestaff DS, i'm sure someone else can chime in with that info.
gotcha, thanks for the replies.
I'll tell him to hit shit with a claidh for the full 30 days.
Could you maybe point out what to train in when he goes pure? I really know nothing about wizards.
Thanks
sobrepasar
09-07-2011, 02:52 PM
http://forum.gsplayers.com/showthread.php?t=64743&page=2
Donquix
09-07-2011, 03:22 PM
http://forum.gsplayers.com/showthread.php?t=64743&page=2
Don't go by the first post in that thread. That training plan is pretty awful.
Here's the abridged wizard pure training:
get 24 air lore until you're much, much higher level. lores for wizards suck unless you have a billion fire lore for supporting an immo build, which you can't do until very high level/post cap. 20 air lore unlocks tonis bolt, 4 more ranks gets you a bigger disk. That's all you need until you want to fixskill into a 180+ rank fire lore immo build.
For spells I suggest at least getting up to 920 cause like..you're a wizard You should have a pet and shit. If you really want to min/max killing you can keep wizard a lot lower. If you want to at least do your basic enchanting get it to 925/930 or a little higher, try to keep major equal level for leeching amount/CS, and put the rest into minor up to 475 for maxing targeting/barrier. "standard" wizard spells at cap are MnE 75, Wiz 67 or something, and the remaining 160+ ranks in MjE. train spells lots.
2x miu, as, spell aim, emc if you can
1x hp. Keep hp EQUAL to level. If you're level 50, you want 50 ranks.
pt until your HP maxs
4 ranks of armor for fulls
then whatever else you can afford/feel like.
A big thanks to all for the excellent advice!
AbnInfamy
09-07-2011, 05:00 PM
As a pure, you should be able to damn near 3x spells per level. But if you have to pick and choose, choose Major first. Once he gets 516 things should pick up if he hunts in the right place.
The right place? Fire guardians. He might be able to hang there now with spells. You leech the level 5 firephantoms, then blast the guardians. They're very easy to hit, and 903 rips through them.
You want to have 425 by level 25, skimp on the wizard spells if you need to. 919 only lasts a minute per, and call familiar doesn't give you a whole lot of bonus besides being cool. You can stop wizard spells at 913 for a while and be very successful.
Make sure you're 1x in EMC for leeching, until at least 24 ranks, 1X PF is going to help survive maneuvers, which are a wizard's bane. You can get by with 1x in both AS and MIU, you just won't be able to use the higher level wands until later (blue, coral, etc)
DaCapn
09-07-2011, 05:18 PM
I recently went 1x PF with one of my wizards. I feel like it has really helped in Pinefar where the creatures use a lot of maneuvers. I'd recommend starting to raise to 1x PF sometime around level 40.
That wizard also has 50 ranks of fire lore (at level 50). I think it's pretty damn good. I suppose that partially comes from hunting things like ice giants, snow crones, frozen corpses, ice wraiths, ice golems, etc. I crunched out that the DF is more worthwhile than the AS and I get lots of stuns from splash damage.
Also, for god's sake don't use 930 before level 40 or so. And even then, don't push it.
I've done pure wizard starting at level 1 twice. It's kind of annoying but it's not that bad. At that level you have to think a little bit instead of just totally blasting everything away and staying saturated nearly every moment of play time. Careful choice of hunting areas, running to a nearby node in time for a pulse, using wands, things like that. Anyway, I probably wouldn't start out a wizard like that again.
CCmamba
09-07-2011, 06:14 PM
Hey Wow... This would be for me I think! Thanks everybody there's a lot to think about here!
I have no intention of going any other way than lightning mage so anything else people have to add to help me with that I would greatly appreciate (Since I'm still learning!) I don't care if you don't think it's a good idea or that fire would be better it's what I'm doing anyway!
What's the score with attuning... When can you? How do you?
As someone who played many years ago on GS3 as a rogue and had very few problems to face... I've got to say I'm disappointed at the extreme difficulty of starting out as a pure caster. I really hate 'cheating the system' by being a wizard and using a claid. Surely it should be possible to be a viable caster from day 1?
milesalpha
09-07-2011, 09:39 PM
Surely it should be possible to be a viable caster from day 1?
Never has been, it's actually much easier now than it used to be.
Askip
09-08-2011, 08:56 AM
Very good advice in both threads. One thing I always add to mage training is 1x each FA & SUR, primarily because wizards can skin pretty well. If you do not need the silvers then never mind.
:D
Askip
09-08-2011, 09:05 AM
<< Surely it should be possible to be a viable caster from day 1? >>
<< Never has been, it's actually much easier now than it used to be. >>
Heh, that. 3 mana per level, 5-10 second spell preps, yada.
I like to feel I have as much if not more patience than most, but I still had to use my warrior to keep the mage in wands or it could have taken a year to title.
:D
milesalpha
09-08-2011, 11:22 AM
<< Surely it should be possible to be a viable caster from day 1? >>
<< Never has been, it's actually much easier now than it used to be. >>
Heh, that. 3 mana per level, 5-10 second spell preps, yada.
I like to feel I have as much if not more patience than most, but I still had to use my warrior to keep the mage in wands or it could have taken a year to title.
:D
And if you go way back, 1 spell per level (yes, 1!!). Took me about 2 years and some to title, ah the good old days.
vamosj
09-08-2011, 12:32 PM
If you really want to go pure I highly recommend getting Air Lore to 24.. The Hand of Tonis spells is a good mana efficient killer and really helps with groups with it's knockdown capabilities..
It is going to be painful but it can be done. If you go Sword/Blunt/Brawl and Board you can also be a semi warmage until you have sufficient mana to sustain bolt casting. Here are some goals you will want to shoot for with any pure mage though..
513 - Elemental Focus by 13th Train
425 - Elemental Targetting by 25th Train.
Get to any defensive spells you can as soon as you can. The Mass ones you don't have to worry about too much but it's better to be self sufficient rather than waiting for massies to be cast sometimes.
You will be underhunting most of the time unless you are with a group. I myself am sitting at 27 trains as a runestaff pure and I use Tonis bolts while hunting with a group but I use Sandstorm while underhunting by myself. It's slow, but it's steady and I don't have to worry about mana as I can wrack and by the time I need mana again, my spirit is back up to where i can do it again..
The one thing I did change with my hunting technique is that I don't use Mana leach.. Don't know if it was my bad luck but it always seemed to drain more mana than I got back from it, plus the cooldown didn't help out that much for me.. Higher levels it is very helpful though as long as you can find critters around your area that have enough mana to suck from and you can hit them relatively easily..
Riltus
09-08-2011, 03:20 PM
What's the score with attuning... When can you? How do you?
Your character can make the attunement choice at any time, but you only have one shot at it. Don't regret your choice! Once your character is attuned to an element you have the option, at any time, to select ATTUNE ELEMENT (spells affected by attunement will always flare your attuned elemental damage type e.g., lightning, or ATTUNE RANDOM (spells affected by attunement will randomly flare one of the five elements available. There are no restrictions to switching back and forth between ELEMENT and RANDOM attunement. If you haven't attuned to an element you will always have a random result.
Spells mechanically affected by attunement include Elemental Blade (411), Elemental Strike (415), Major Elemental Wave (435) and Weapon Fire (915). There are some cosmetic benefits to other spells such as Thurfel's Ward (503) and Floating Disk (511)
Here's an example of a character, attuned to Air, casting 415. The additional damage and injury are from a vacuum (air) flare.
>attune element
You close your eyes, and quickly sense that you are already focused on the Element of Air.
You blast a hill troll for 57 points of damage.
... 60 points of damage!
Right arm explodes into thousands of pieces!
The next example is the same character selecting ATTUNE RANDOM which resulted in lightning critical damage.
>attune random
You close your eyes and release your focus on the Element of Air.
You blast a hill troll for 33 points of damage.
... 70 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
>attune
Usage:
ATTUNE RANDOM - Focus randomly on any elemental energy type.
ATTUNE ELEMENT - Focus on your attuned elemental energy type.
ATTUNE SET - Set your elemental attunement.
>attune set
Usage:
ATTUNE SET {ELEMENT}
Available Elements:
AIR EARTH FIRE WATER LIGHTNING
** This option is only available once, and cannot be changed once set. **
>attune random
You close your eyes and feel you are not focused on a particular element.
>attune element
You close your eyes, focusing on the elemental flows around you, but you cannot seem to attune yourself to any one element.
The above messaging indicates that the character has not selected an elemental attunement.
Mark
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