Zaigh
09-05-2011, 10:37 PM
Delivery to Landing, Solhaven, IMT, FWI, Ta'Illistim, and Ta'Vaalor.
Formal updates will be done around 9-10PM EST daily, with more informal ones throughout the day as I can.
ARMOR
A2. some layered leather strip armor – CB: 100k shad0ws0ngs SOLD
11lbs, +5, full leather
Thin strips of pale taupe leather have been wound closely around and across each other, forming a rigid binding. The tightly strapped binding increases the protection afforded by the thin leather while not adding to its burden, serving to keep the wearer safe from harm by way of sword or sun. You also notice a small enchanter's glyph.
A7. some mithril-banded brigandine – MB: 35k
22lbs, +5
SHIELDS
S2. a greyish blue imflass shield – MB: 10k
6lbs, medium shield, +12, has enchanter’s glyph
S3. an ora-bound thrak hide shield – MB: 10k
6lbs, medium shield, +10, , has enchanter’s glyph
S4. an old ora aegis – MB: 10k
10lbs, large shield, +10
WEAPONS
W1. a long dwarven rat skewer – MB: 1m
4lbs, +2, lightning, estoc base
W2. a cobalt blue siege crossbow painted with ebon flames – MB: 250k
12lbs, +20
W3. a rune-carved raw mesille bow carved with a hook at each tip – MB: 250k
3lbs, +20, composite bow
Both the siege crossbow and mesille bow have the following scripts:
rub crossbow
First Person: You polish your blue siege crossbow with your hand, trying to remove all the imperfections.
Third Person: Durakar polishes his blue siege crossbow with his hand, trying to remove all the imperfections.
tap crossbow
First Person: You scrutinize the tiller of your crossbow, occasionally running your thumb along the crossbow's surface, looking for flaws.
Third Person: Durakar scrutinizes the limbs of his crossbow, occasionally running his thumb along the crossbow's surface.
push/press crossbow
First Person: Carefully planting your foot firmly on the ground, you brace the prod of your crossbow against it securely. With the ease of long practice you slip the bowstring from one nock, twist it several times to tighten, and slide the knot's loop back into position.
Third Person: Durakar carefully plants his foot firmly on the ground, bracing the prod of his crossbow against it securely. With the ease of long practice he slips the bowstring from one nock, twists it several times to tighten, and slides the knot's loop back into position.
pull crossbow
First Person: You raise your crossbow and sight down its length. After satisfying yourself that the sightings are correct you slowly lower your crossbow.
Third Person: Durakar raises his crossbow and sights down its length. After satisfying himself that the sightings are correct he slowly lowers his crossbow.
pluck crossbow
First Person: You give your crossbow string a good pluck, testing it for proper tension.
The string makes a dull *thud* as you release it.
Third Person: Durakar gives his crossbow string a good pluck, testing it for tension.
The string makes a dull *thud* as he releases it.
toss crossbow
First Person: You toss your crossbow a few inches in the air, catching it adroitly as you swing it around and sight down its length.
Third Person: Durakar tosses his crossbow a few inches in the air, catching it adroitly then swings it around and sights down its length.
point crossbow
First Person: You carefully sight down your blue siege crossbow and along the shaft.
Third Person: Durakar carefully sights down his blue siege crossbow.
point crossbow at zaigh
First Person: You carefully sight down your blue siege crossbow and along the shaft at Zaigh.
Third Person: Durakar carefully sights down his blue siege crossbow and points it directly at you.
W7. an exquisite fireleaf runestaff – CB: 100k BigPun SOLD
+22
W8. a wide-grained deringo runestaff – MB: 10k
4lbs, +8
W9. a crystal-set rosewood runestaff – MB: 10k
4lbs, +10
W11. a sharpened imflass handaxe – MB: 10k
4lbs, +12
W12. a silver-hilted mithril rapier – MB: 10k
3lbs, +5
W13. a thin jewelled mithril stiletto – MB: 10k
under 1 lb, +5
W14. a keenly-edged kelyn falchion – MB: 10k
5lbs, +5
The harmonics generated tell you that the falchion has been infused with a dark substance.
W15. a blunt mithril broad axe – MB: 10k
6lbs, +12, SWDW
The harmonics generated tell you that the axe does extra damage when it strikes.
W16. a thick-bladed ora falchion – MB: 10k
5lbs, +10
W17. a silver-hilted dwarven forged broadsword – MB: 10k
4lbs, +5
W18. a glaes bastard sword – MB: 10k
13lbs, +15
W19. a basket-hilted imflass longsword – MB: 10k
3lbs, +12
W20. a jagged silver imflass short sword – MB: 10k
2lbs, +12, earth
W21. a jade-hilted mithril epee – MB: 10k
3lbs, +5
W22. a teak-handled zorchar-studded maul – MB: 10k
8lbs, +5, lightning
W23. a glistening imflass-studded maul – MB: 10k
6lbs, +12
ENHANCIVES
E4. a gold-capped villswood runestaff – MB: 100k
2lbs, +18
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the villswood runestaff will persist after its last enhancive charge has been expended.
E5. a chipped rowan runestaff – MB: 50k
+5, defender
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
E6. a blue sapphire studded gold brooch – MB: 250k
pinworn
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have more than your average giantman could count charges remaining.
You sense that the studded gold brooch will crumble into dust after its last enhancive charge has been expended.
You sense that the studded gold brooch will persist after its last magical charge has been expended.
E7. a fine white sunstone crown – MB: 100k
headworn, imbeddible
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have a huge number of charges remaining.
You sense that the white sunstone crown will crumble into dust after its last enhancive charge has been expended.
You sense that the white sunstone crown will disintegrate after its last magical charge has been expended.
CONTAINERS
C2. a mithril alloy mesh weapons harness – MB: 500k
5lbs, pinworn, MA for a couple items
C5. some black rat fur gloves – MB: 5k
pinworn, VSA for couple items
C6. a black spidersilk vest – CB: 25k Varo TWICE
2lbs, pinworn, VSA for a few items, max L&D
C7. a veniom threaded harness – CB: 200k Stigs SOLD
4lbs, LA for several items, holds 6 items & ~55lbs
C13. a leather-bound polished bone scabbard – MB: 10k
3lbs, beltworn, SA for one item
C14. a gold-cinched lizard skin dittybag – CB: 10k TyrilPraedus SOLD
5lb, MA for any number items
C15. a handpainted wooden scroll tube – CB: 10k TyrilPraedus SOLD
3lbs, beltworn, MA for any number items
C16. a twine-tied burlap pouch – CB: 10k TyrilPraedus SOLD
2lbs, MA for any number items, max L&D
C17. a lacquered ash sheath – MB: 100k
belt / shoulder / back worn, SA for one item
This item cannot be lightened, deepened or have a long description. The base is limited to a 15/9/15 alteration.
The following can be altered:
* The article (First 15).
* The material (Middle 9). Some restrictions apply.
* The noun (Last 15). Some restrictions apply.
* The show.
* The read.
A lacquered ash sheath has been unlocked, but not fully unlocked.
C18. a golden imflass scroll tube – MB:10k
2lbs, beltworn, MA for any number items
C19. a pure white diary – CB: 10k Misun SOLD
open/close, VSA for one item
C22. a black velvet skull-patterned tabard – MB: 10k
2lbs, VSA for a couple items, max L&D
C23. an azure crushed silk greatcloak- CB: 25k Gravebane525 SOLD
4lbs, shoulderworn, VLA for any number items, max L&D
C24. a rune-etched weapons harness – MB: 10k
4lbs, shoulder and back, LA for several items
Formal updates will be done around 9-10PM EST daily, with more informal ones throughout the day as I can.
ARMOR
A2. some layered leather strip armor – CB: 100k shad0ws0ngs SOLD
11lbs, +5, full leather
Thin strips of pale taupe leather have been wound closely around and across each other, forming a rigid binding. The tightly strapped binding increases the protection afforded by the thin leather while not adding to its burden, serving to keep the wearer safe from harm by way of sword or sun. You also notice a small enchanter's glyph.
A7. some mithril-banded brigandine – MB: 35k
22lbs, +5
SHIELDS
S2. a greyish blue imflass shield – MB: 10k
6lbs, medium shield, +12, has enchanter’s glyph
S3. an ora-bound thrak hide shield – MB: 10k
6lbs, medium shield, +10, , has enchanter’s glyph
S4. an old ora aegis – MB: 10k
10lbs, large shield, +10
WEAPONS
W1. a long dwarven rat skewer – MB: 1m
4lbs, +2, lightning, estoc base
W2. a cobalt blue siege crossbow painted with ebon flames – MB: 250k
12lbs, +20
W3. a rune-carved raw mesille bow carved with a hook at each tip – MB: 250k
3lbs, +20, composite bow
Both the siege crossbow and mesille bow have the following scripts:
rub crossbow
First Person: You polish your blue siege crossbow with your hand, trying to remove all the imperfections.
Third Person: Durakar polishes his blue siege crossbow with his hand, trying to remove all the imperfections.
tap crossbow
First Person: You scrutinize the tiller of your crossbow, occasionally running your thumb along the crossbow's surface, looking for flaws.
Third Person: Durakar scrutinizes the limbs of his crossbow, occasionally running his thumb along the crossbow's surface.
push/press crossbow
First Person: Carefully planting your foot firmly on the ground, you brace the prod of your crossbow against it securely. With the ease of long practice you slip the bowstring from one nock, twist it several times to tighten, and slide the knot's loop back into position.
Third Person: Durakar carefully plants his foot firmly on the ground, bracing the prod of his crossbow against it securely. With the ease of long practice he slips the bowstring from one nock, twists it several times to tighten, and slides the knot's loop back into position.
pull crossbow
First Person: You raise your crossbow and sight down its length. After satisfying yourself that the sightings are correct you slowly lower your crossbow.
Third Person: Durakar raises his crossbow and sights down its length. After satisfying himself that the sightings are correct he slowly lowers his crossbow.
pluck crossbow
First Person: You give your crossbow string a good pluck, testing it for proper tension.
The string makes a dull *thud* as you release it.
Third Person: Durakar gives his crossbow string a good pluck, testing it for tension.
The string makes a dull *thud* as he releases it.
toss crossbow
First Person: You toss your crossbow a few inches in the air, catching it adroitly as you swing it around and sight down its length.
Third Person: Durakar tosses his crossbow a few inches in the air, catching it adroitly then swings it around and sights down its length.
point crossbow
First Person: You carefully sight down your blue siege crossbow and along the shaft.
Third Person: Durakar carefully sights down his blue siege crossbow.
point crossbow at zaigh
First Person: You carefully sight down your blue siege crossbow and along the shaft at Zaigh.
Third Person: Durakar carefully sights down his blue siege crossbow and points it directly at you.
W7. an exquisite fireleaf runestaff – CB: 100k BigPun SOLD
+22
W8. a wide-grained deringo runestaff – MB: 10k
4lbs, +8
W9. a crystal-set rosewood runestaff – MB: 10k
4lbs, +10
W11. a sharpened imflass handaxe – MB: 10k
4lbs, +12
W12. a silver-hilted mithril rapier – MB: 10k
3lbs, +5
W13. a thin jewelled mithril stiletto – MB: 10k
under 1 lb, +5
W14. a keenly-edged kelyn falchion – MB: 10k
5lbs, +5
The harmonics generated tell you that the falchion has been infused with a dark substance.
W15. a blunt mithril broad axe – MB: 10k
6lbs, +12, SWDW
The harmonics generated tell you that the axe does extra damage when it strikes.
W16. a thick-bladed ora falchion – MB: 10k
5lbs, +10
W17. a silver-hilted dwarven forged broadsword – MB: 10k
4lbs, +5
W18. a glaes bastard sword – MB: 10k
13lbs, +15
W19. a basket-hilted imflass longsword – MB: 10k
3lbs, +12
W20. a jagged silver imflass short sword – MB: 10k
2lbs, +12, earth
W21. a jade-hilted mithril epee – MB: 10k
3lbs, +5
W22. a teak-handled zorchar-studded maul – MB: 10k
8lbs, +5, lightning
W23. a glistening imflass-studded maul – MB: 10k
6lbs, +12
ENHANCIVES
E4. a gold-capped villswood runestaff – MB: 100k
2lbs, +18
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the villswood runestaff will persist after its last enhancive charge has been expended.
E5. a chipped rowan runestaff – MB: 50k
+5, defender
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
E6. a blue sapphire studded gold brooch – MB: 250k
pinworn
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have more than your average giantman could count charges remaining.
You sense that the studded gold brooch will crumble into dust after its last enhancive charge has been expended.
You sense that the studded gold brooch will persist after its last magical charge has been expended.
E7. a fine white sunstone crown – MB: 100k
headworn, imbeddible
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have a huge number of charges remaining.
You sense that the white sunstone crown will crumble into dust after its last enhancive charge has been expended.
You sense that the white sunstone crown will disintegrate after its last magical charge has been expended.
CONTAINERS
C2. a mithril alloy mesh weapons harness – MB: 500k
5lbs, pinworn, MA for a couple items
C5. some black rat fur gloves – MB: 5k
pinworn, VSA for couple items
C6. a black spidersilk vest – CB: 25k Varo TWICE
2lbs, pinworn, VSA for a few items, max L&D
C7. a veniom threaded harness – CB: 200k Stigs SOLD
4lbs, LA for several items, holds 6 items & ~55lbs
C13. a leather-bound polished bone scabbard – MB: 10k
3lbs, beltworn, SA for one item
C14. a gold-cinched lizard skin dittybag – CB: 10k TyrilPraedus SOLD
5lb, MA for any number items
C15. a handpainted wooden scroll tube – CB: 10k TyrilPraedus SOLD
3lbs, beltworn, MA for any number items
C16. a twine-tied burlap pouch – CB: 10k TyrilPraedus SOLD
2lbs, MA for any number items, max L&D
C17. a lacquered ash sheath – MB: 100k
belt / shoulder / back worn, SA for one item
This item cannot be lightened, deepened or have a long description. The base is limited to a 15/9/15 alteration.
The following can be altered:
* The article (First 15).
* The material (Middle 9). Some restrictions apply.
* The noun (Last 15). Some restrictions apply.
* The show.
* The read.
A lacquered ash sheath has been unlocked, but not fully unlocked.
C18. a golden imflass scroll tube – MB:10k
2lbs, beltworn, MA for any number items
C19. a pure white diary – CB: 10k Misun SOLD
open/close, VSA for one item
C22. a black velvet skull-patterned tabard – MB: 10k
2lbs, VSA for a couple items, max L&D
C23. an azure crushed silk greatcloak- CB: 25k Gravebane525 SOLD
4lbs, shoulderworn, VLA for any number items, max L&D
C24. a rune-etched weapons harness – MB: 10k
4lbs, shoulder and back, LA for several items