Jeril
09-01-2011, 01:48 PM
Finally selling a few things and I'll get around to more later.
an old vultite greathelm:
The first thing that strikes you about the greathelm is the weight, which is about 3 pounds.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The greathelm looks to have a lot of charges remaining.
You sense that the vultite greathelm will persist after its last enhancive charge has been expended.
CB:6mil Xaerve Sold
a diamond-set copper crown:
From the rapid vibrations of the copper crown, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
You estimate that it can contain an average amount of mana.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the copper crown will crumble into dust after its last enhancive charge has been expended.
You sense that the copper crown will persist after its last magical charge has been expended.
MB:50k
a flame-cut pink dreamstone band:
From the rapid vibrations of the pink dreamstone band, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
You estimate that it can contain an average amount of mana.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The band looks to have a huge number of charges remaining.
You sense that the pink dreamstone band will persist after its last enhancive charge has been expended.
You sense that the pink dreamstone band will persist after its last magical charge has been expended.
CB:150 Endaar Sold
a fine platinum earcuff:
You sense a faint aura of magic around the platinum earcuff. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has 5 charges.
The platinum earcuff contains the spell Relieve Burden, from the Cleric circle.
CB:26k The Beguiler Sold
a serpentine ruby medallion:
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The ruby medallion contains the spell Tremors, from the Wizard circle.
You sense that the ruby medallion will disintegrate after its last magical charge has been expended.
MB:26k
a glistening lor runestaff:
The first thing that strikes you about the runestaff is the weight, which is about 2 pounds.
It has a bonus of +25 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the lor runestaff will persist after its last enhancive charge has been expended.
CB:1mil sprklstr Sold
Anything going twice will be sold tomorrow.
an old vultite greathelm:
The first thing that strikes you about the greathelm is the weight, which is about 3 pounds.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The greathelm looks to have a lot of charges remaining.
You sense that the vultite greathelm will persist after its last enhancive charge has been expended.
CB:6mil Xaerve Sold
a diamond-set copper crown:
From the rapid vibrations of the copper crown, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
You estimate that it can contain an average amount of mana.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the copper crown will crumble into dust after its last enhancive charge has been expended.
You sense that the copper crown will persist after its last magical charge has been expended.
MB:50k
a flame-cut pink dreamstone band:
From the rapid vibrations of the pink dreamstone band, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
You estimate that it can contain an average amount of mana.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The band looks to have a huge number of charges remaining.
You sense that the pink dreamstone band will persist after its last enhancive charge has been expended.
You sense that the pink dreamstone band will persist after its last magical charge has been expended.
CB:150 Endaar Sold
a fine platinum earcuff:
You sense a faint aura of magic around the platinum earcuff. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has 5 charges.
The platinum earcuff contains the spell Relieve Burden, from the Cleric circle.
CB:26k The Beguiler Sold
a serpentine ruby medallion:
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The ruby medallion contains the spell Tremors, from the Wizard circle.
You sense that the ruby medallion will disintegrate after its last magical charge has been expended.
MB:26k
a glistening lor runestaff:
The first thing that strikes you about the runestaff is the weight, which is about 2 pounds.
It has a bonus of +25 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the lor runestaff will persist after its last enhancive charge has been expended.
CB:1mil sprklstr Sold
Anything going twice will be sold tomorrow.