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DrZaius
08-31-2011, 08:12 PM
No, not masturbation.

I'm considering fixskilling my rogue out of ranged into something else. However, I don't have a fixskill, or a fixskill potion. So, that leaves skill migration. Since he currently gets next to 0 playtime, I have no issue having him sit at a table overnight, slowly unlearning all that he's picked up. Here are my questions:

1) Is this at all feasible? What time frame am I looking at?
2) He's only level 20, and certain things (i.e. perception, armor training, etc) won't change, so it may not be that many points; does that matter as well?
3) If I figured out exactly how many points I was planning on migrating, would it be possible to calculate how long it would take to move em?

Thanks ahead of time.
-DrZ

DrZaius
09-01-2011, 10:47 AM
from Skills FAQS:

"In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain. Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate. Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate.

The mechanics are such that small migrations of a few ranks in a given thirty day period are 'relatively' quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer. The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost."

So, the first 80 are free, then it's gonna cost me big. I'll have to figure it out to see how much time it's going to take.


EDIT: The question now becomes, is this a large enough pain in the ass that I should just bite the bullet and reroll?

AbnInfamy
09-01-2011, 02:29 PM
Don't let them fool you. Even at the "quicker" rate, it's slow. I mean fucking slow.

I wouldn't be surprised if trading in your weapon skills resulted in a migration of longer than 30 days. Which you could bring a new character up to 20.

Some people suggest taking up forging or guild skills while they migrate. Then you'd still be gaining exp/skills.

I didn't like my characters stats/skills when he was level 22, so I sold him, ended up paying a months worth of subscription with it. I don't know how much you'd make on a rogue, but he may make someone happy.

DaCapn
09-01-2011, 07:01 PM
Don't let them fool you. Even at the "quicker" rate, it's slow. I mean fucking slow.

I wouldn't be surprised if trading in your weapon skills resulted in a migration of longer than 30 days. Which you could bring a new character up to 20.

Some people suggest taking up forging or guild skills while they migrate. Then you'd still be gaining exp/skills.

I didn't like my characters stats/skills when he was level 22, so I sold him, ended up paying a months worth of subscription with it. I don't know how much you'd make on a rogue, but he may make someone happy.

I agree with creating an extra channel for exp while you migrate. You could do gem/herb/skin bounties with help from others (or your other characters). Guild work is also good (if you're interested, shoot me a message). Also, having exp in your head speeds up skill migration, right?

Like the man said, if you have a mind to change anything else about your character, you should seriously consider a re-roll. You'll probably be able to get back up to level 20 faster than you can migrate, you'll get a new fixskills, and you can keep the same name if you re-roll.

Gibreficul
09-30-2011, 07:49 PM
late to the party, but that's basically my MO.

The migration down doesn't change, but the skills you're trying to rank up will go up faster if you're gaining exp... migration down has 0 to do with having exp in your head or not.

DaCapn
09-30-2011, 10:18 PM
late to the party, but that's basically my MO.

The migration down doesn't change, but the skills you're trying to rank up will go up faster if you're gaining exp... migration down has 0 to do with having exp in your head or not.

How does that make sense?

If you're migrating points from skill A to B, they get released from A and instantly migrate to B, right? At least that's how it appears to be working for me on a character migrating right now.

Either way, exp in the head speeds up the process of migrating skill points.

JJBummer
09-30-2011, 11:27 PM
I never did a large migration but it makes sense to me that as you gain TPs from experience the new skills will fill more quickly while the TPs gained from the lost skills will continue to change at whatever rate they are supposed to. So yes, added experience lets you gain your new skills more quickly without shortening the time need for migration.

Boora
10-01-2011, 12:09 AM
So what route did you take? I for one would have asked at first... If the character gets next to 0 play time, what does it matter? You (depending on how long you planned on having next to 0 playing time) would be just fine migrating for two reasons:

1) Presumably you would get 0 playing time to get a reroll up to 20.
2) When you do get playing time, guild/forge/tasks would be just fine (since it is next to 0).

I've got a 36 bard going from twc edged and brawling to polearms now. He's level 38 from forging. I'll see what I can find in his skills adjustments from the two trainings in my logs to see exactly how increased exp aids skills migration.

I can tell you this though, it's been well over 60 days of skills migration and this is the current skill scheme:

(at level 38), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Two Weapon Combat...........| 151 51.965 0 44 days, 8 hours, 53 minutes
Armor Use..........................| 138 39 39
Combat Maneuvers..............| 111 27 38 ASAP (will rise when points are available)
Edged Weapons..................| 151 51.965 0 44 days, 8 hours, 53 minutes
Polearm Weapons................| 162 62 78 ASAP (will rise when points are available)
Brawling............................| 151 51.965 0 44 days, 8 hours, 53 minutes
Physical Fitness..................| 138 39 39
Dodging..............................| 0 0 24 ASAP (will rise when points are available)
Harness Power....................| 138 39 39
Elemental Mana Control.........| 54 11 11
Elemental Lore - Air.............| 120 30 30
Mental Lore - Manipulation.....| 50 10 10
Mental Lore - Telepathy........| 74 16 26 ASAP (will rise when points are available)
Perception.........................| 138 39 39
Climbing.............................| 70 15 15
Swimming...........................| 25 5 5
Spell Lists
Minor Elemental.........| 13.988 0 52 days, 11 hours, 28 minutes
Spell Lists
Bard...........................| 19 37 ASAP (will rise when points are available)
233 days remain until the annual FIXSKILLS is to be granted, on 05/20/2012.
You started this migration period on Thursday, 9/22/2011 at 14:15:46 EDT. You have 21 days, 14 hours, 30 minutes remaining in your current 30 day migration period.
You're currently migrating at a rate of .001 skill points per pulse, and have converted 120.581 training points this migration period.



It CAN be a long road. No, he hasn't been logged in since this migration started a few months ago. So... Clearly, by looking above, at about 3/4 into the migration period, 120 points have migrated.

If you are changing a rogue from one weapon class to another, what's the cost?

For ranged, 3/1 training points per rank at 2 ranks per training yields 66/22 training points.

IF --- Let me say that again, IF TPs of each type are migrated at the same rate, then that's 88 TPs to migrate. Can be done in less than 3 weeks.

What to train into?

Clearly, your cheapest option is edged at 2/1 then blunts at 3/1. Anything else is going to cost more. HERE is where doing guild skills/adv guild tasks/forging plays in, you might not have to change any other skills to take up a weapon that costs more points to train in provided you are gaining exp via one of these methods.

However, if not, something else has to give. I don't know enough about rogue + ranged training to say what can be reduced in favor of a new weapon/combat style.

That would leave the secondary skill changed. This could lead to an excess of more than 140 points to be changed and this could be considerably longer than 30 days.

A quick look at it...

Roblar
10-01-2011, 01:22 AM
It all sounds like a pain in the ass - buy my fixskills potion! :D

DrZaius
10-03-2011, 10:23 PM
It all sounds like a pain in the ass - buy my fixskills potion! :D

Unless the character is worth more than the potion, that sounds like a waste of silvers :)

To answer your Question Boora; I haven't done anything yet. I only have 1 account, so my main gets 99% of the playing time at the moment. If I decided to reroll the rogue, it'd be something more like 80/20 or 60/40. Basically, I'd want to get both of their gifts in during a given week, at minimum. The point being that I can't just sit him at a table all week, because my main is playing during that time. At the moment I'm leaning towards re-rolling.

Thanks
-DrZ

petroglyph
10-03-2011, 11:11 PM
Sit him at a table overnight/when you're at work, and expect it to take a few months. I did it with my bard.

Boora
10-07-2011, 12:44 AM
oh yeah, I see. yep, I'd reroll in that situation. It wouldn't take long just playing during gift to get back to 20.

Boora
10-18-2011, 02:27 PM
Just an update to skills migration numbers here:

Posted: 09-30-2011, 11:09 PM



I can tell you this though, it's been well over 60 days of skills migration and this is the current skill scheme:

(at level 38), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Two Weapon Combat...........| 151 51.965 0 44 days, 8 hours, 53 minutes
Armor Use..........................| 138 39 39
Combat Maneuvers..............| 111 27 38 ASAP (will rise when points are available)
Edged Weapons..................| 151 51.965 0 44 days, 8 hours, 53 minutes
Polearm Weapons................| 162 62 78 ASAP (will rise when points are available)
Brawling............................| 151 51.965 0 44 days, 8 hours, 53 minutes
Physical Fitness..................| 138 39 39
Dodging..............................| 0 0 24 ASAP (will rise when points are available)
Harness Power....................| 138 39 39
Elemental Mana Control.........| 54 11 11
Elemental Lore - Air.............| 120 30 30
Mental Lore - Manipulation.....| 50 10 10
Mental Lore - Telepathy........| 74 16 26 ASAP (will rise when points are available)
Perception.........................| 138 39 39
Climbing.............................| 70 15 15
Swimming...........................| 25 5 5
Spell Lists
Minor Elemental.....................| 13.988 0 52 days, 11 hours, 28 minutes
Spell Lists
Bard..................................| 19 37 ASAP (will rise when points are available)

233 days remain until the annual FIXSKILLS is to be granted, on 05/20/2012.
You started this migration period on Thursday, 9/22/2011 at 14:15:46 EDT. You have 21 days, 14 hours, 30 minutes remaining in your current 30 day migration period.
You're currently migrating at a rate of .001 skill points per pulse, and have converted 120.581 training points this migration period.




Present skills and migration numbers as of 10-06-2011, 11:44 PM:


Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Two Weapon Combat..................| 149 49.278 0 34 days, 11 hours, 43 minutes
Armor Use.................................| 140 40 40
Combat Maneuvers.....................| 132 36 40 ASAP (will rise when points are available)
Edged Weapons.........................| 149 49.278 0 34 days, 11 hours, 43 minutes
Polearm Weapons.......................| 162 62 80 ASAP (will rise when points are available)
Brawling...................................| 149 49.278 0 34 days, 11 hours, 43 minutes
Physical Fitness.........................| 140 40 40
Dodging....................................| 0 0 26 ASAP (will rise when points are available)
Harness Power..........................| 140 40 40
Elemental Mana Control...............| 54 11 11
Elemental Lore - Air...................| 120 30 30
Mental Lore - Manipulation...........| 50 10 10
Mental Lore - Telepathy..............| 90 20 26 ASAP (will rise when points are available)
Perception...............................| 140 40 40
Climbing...................................| 70 15 15
Swimming.................................| 25 5 5
Spell Lists
Minor Elemental..........................| 13.040 0 36 days, 2 hours, 3 minutes
Spell Lists
Bard.........................................| 19 37 ASAP (will rise when points are available)

215 days remain until the annual FIXSKILLS is to be granted, on 05/20/2012.
You started this migration period on Thursday, 9/22/2011 at 14:15:46 EDT. You have 4 days, 0 hours, 17 minutes remaining in your current 30 day migration period.
You're currently migrating at a rate of .001 skill points per pulse, and have converted 185.061 training points this migration period.

JDDZ
10-18-2011, 04:52 PM
Migrating one skill to add to another is possible. I did this on my cleric with brawling without running into a single problem. But you are migrating a lot of stuff there. I think the purpose of the design is to make minor adjustments to your training, not completely change your plan.