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View Full Version : Backpack # 13 - TON of enhancives - 150lb capacity altered backpack!



allen
08-25-2011, 10:37 PM
MB - 1 coin

an abraded backpack fettered with thick golvern chains, 6lbs VLA max deepened, holds 150 lbs!

an engraved chrysoberyl necklace, blank imbed
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a lot of charges remaining.

You sense that the chrysoberyl necklace will crumble into dust after its last enhancive charge has been expended.

You sense that the chrysoberyl necklace will disintegrate after its last magical charge has been expended.

a white opal studded bronze headband, few charges of disarm enhancement
It provides a bonus of 4 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 2 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The headband looks to have a lot of charges remaining.

You sense that the studded bronze headband will persist after its last enhancive charge has been expended.

You sense that the studded bronze headband will persist after its last magical charge has been expended.

a golden topaz inset platinum pendant, blank mage rechargeable
It provides a bonus of 1 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pendant looks to have a huge number of charges remaining.

You sense that the inset platinum pendant will crumble into dust after its last enhancive charge has been expended.

You sense that the inset platinum pendant will persist after its last magical charge has been expended.

a straw hat accented with bits of plaid fabric
It provides a bonus of 2 to Logic.
The hat looks to have a fair amount of charges remaining.

You sense that the straw hat will persist after its last enhancive charge has been expended.

some polished light leather, 5x

some battleworn brigandine armor, 4x

a glaes-tipped vultite pitchfork, 4x

a solid amethyst star talisman, show:
The amethyst star talisman is skillfully crafted of fine materials with only a single seam visible near the bottom. The seam divides the talisman, leaving only a small area at the bottom and the larger area at the top.

a thick amethyst star talisman, show:

The amethyst star talisman is skillfully crafted of fine materials with only a single seam visible near the bottom. The seam divides the talisman, leaving only a small area at the bottom and the larger area at the top.

a leather totem bag with braided feather-trimmed laces, 3lbs MA beltworn

an ivory-inlaid mithril earcuff, 3 charges of an unknown spell
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 1 to Dexterity.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a lot of charges remaining.

You sense that the mithril earcuff will persist after its last enhancive charge has been expended.

You sense that the mithril earcuff will persist after its last magical charge has been expended.

a coral inset copper torc, blank mage rechargeable
It provides a bonus of 1 to Dexterity.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 7 to Intuition.
This enhancement may not be used by adventurers who have not trained 19 times.
The torc looks to have quite a few charges remaining.

You sense that the inset copper torc will crumble into dust after its last enhancive charge has been expended.

You sense that the inset copper torc will persist after its last magical charge has been expended.

an etched mithril alloy headband, blank imbed
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The headband looks to have a huge number of charges remaining.

You sense that the mithril alloy headband will crumble into dust after its last enhancive charge has been expended.

You sense that the mithril alloy headband will persist after its last magical charge has been expended.

a bronze and star ruby crown
It provides a bonus of 10 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.

You sense that the star ruby crown will crumble into dust after its last enhancive charge has been expended.

an alexandrite inset ora crown, blank imbed
It provides a bonus of 2 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The crown looks to have a lot of charges remaining.

You sense that the inset ora crown will persist after its last enhancive charge has been expended.

You sense that the inset ora crown will persist after its last magical charge has been expended.

a thick ora helm
It provides a bonus of 3 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The helm looks to have more than your average giantman could count charges remaining.

You sense that the ora helm will persist after its last enhancive charge has been expended.

some soft white feather-stitched boots
It provides a bonus of 4 to Agility.
The boots seems to be out of charges.

You sense that the white boots will persist after its last enhancive charge has been expended.

a simple blue tourmaline necklace set with a gold-swirled black crystal, mage rechargeable floating disk
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The necklace looks to have a lot of charges remaining.

You sense that the blue tourmaline necklace will persist after its last enhancive charge has been expended.

You sense that the blue tourmaline necklace will persist after its last magical charge has been expended.

a pipe-shaped carving suspended from a piece of twine
It provides a bonus of 2 to Influence.
The carving looks to have several charges remaining.

You sense that the pipe-shaped carving will persist after its last enhancive charge has been expended.

a pink topaz studded copper stickpin, mage rechargeable bless
It provides a bonus of 2 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The stickpin looks to have more than your average giantman could count charges remaining.

You sense that the studded copper stickpin will crumble into dust after its last enhancive charge has been expended.

You sense that the studded copper stickpin will persist after its last magical charge has been expended.

an opal inset copper stickpin, blank mage rechargeable
It provides a bonus of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have almost innumerable charges remaining.

You sense that the inset copper stickpin will persist after its last enhancive charge has been expended.

You sense that the inset copper stickpin will persist after its last magical charge has been expended.

a sapphire-set sterling silver pendant, blank mage rechargeable
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The pendant looks to have a lot of charges remaining.

You sense that the sterling silver pendant will crumble into dust after its last enhancive charge has been expended.

You sense that the sterling silver pendant will persist after its last magical charge has been expended.


some bronze leg greaves inset with hammered copper discs
It provides a bonus of 5 to Stamina Recovery.
Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.
The greaves looks to have a huge number of charges remaining.

You sense that the bronze leg greaves will persist after its last enhancive charge has been expended.

an off-white theatre mask, buncha scripts, show:
Smooth and symmetrical, the porcelain mask is off-white in hue with twin ribbons of deep ebon adorning each temple. The features of the mask are divided evenly in half by an invisible line and display extreme suffering on the right and intense joy upon the left. Painted into the space where the eyeholes should be are startling blue hues that ring a dark iris which flares dramatically with golden striations.

an ora-buckled leather knife belt, under 2lbs VSA waistworn

20 small statues

3 gold rings

a silver skull-buttoned black spidersilk shirt, 2lbs pinworn

a straw-colored linen herb satchel, 6lbs LA shoulderworn

a steel-barbed belt of matte black leather, under 2lbs VSA waistworn

a platinum pegasus pendant, several charges of 102

a rough imflass lance-shaft

some sturdy leather boots

a vine-etched rose gold band cradling blazestar-inset gold, show:
Fashioned of rose gold and gold, the band is comprised of two bands wedded to become one. The larger band has slightly higher walls designed to loosely cradle the smaller band, which is free to spin around the other piece without coming loose.

an interlocked diamond heart band

a snake-etched platinum pendant, mage rechargeable light

a hip-length white cotton shirt with rolled cuffs

some sleek jet black trousers, 2lbs VSA

a crisp ebon leather hat with a slender wine silk band

a gold lance shaft-glyph

a gold lance head-glyph

a wingless toy blue-skinned sprite

trueoutsoldier
08-25-2011, 10:41 PM
500k

sweegy
08-25-2011, 10:43 PM
1mil

trueoutsoldier
08-25-2011, 10:43 PM
1.2mil

Jayvn
08-25-2011, 10:45 PM
fucking late to bid..1.5

trueoutsoldier
08-25-2011, 10:46 PM
1.8 final for me

Telfaahga
08-25-2011, 10:52 PM
2.5 mil

Suppressed Poet
08-26-2011, 12:35 AM
3 mil

Terzl
08-26-2011, 04:15 AM
4m

JustDan
08-26-2011, 08:30 AM
5m

Terzl
08-26-2011, 08:32 AM
6m

Nice sig Dan. Now go find something else to buy. ;)

allen
08-26-2011, 07:43 PM
SOLD on BO

Telfaahga
08-27-2011, 04:15 AM
whoever won want to sell me this "an abraded backpack fettered with thick golvern chains, 6lbs VLA max deepened, holds 150 lbs!" by any chance?

allen
08-27-2011, 04:32 AM
That backpack was the main reason he bought it out so I highly doubt it but I'll def drop the idea on him when he picks up.

Telfaahga
08-27-2011, 04:44 AM
alright thanks I had a feeling but thought i'd ask anyway.

Endaar
08-29-2011, 01:17 PM
That backpack was the main reason he bought it out so I highly doubt it but I'll def drop the idea on him when he picks up.

Hmm I'm also interested in contacting the buyer for a particular item inside it. May I? Thanks.

Terzl
08-29-2011, 01:20 PM
I won the backpack. Shoot me a PM if you want something in it.