BriarFox
08-12-2011, 10:20 AM
Flat price: 25m Sonics SOLD
a cerulean sapphire ring (blessed setting)
a silver-blue sapphire ring (neutral setting)
a blue-black sapphire ring (cursed setting)
When worn, it becomes a "blue ring tattoo" and does not take up a ring spot.
You slide a blue-black sapphire ring onto your finger and it flickers
out of existence briefly, reappearing as a hazy blue mist. The blue mist
collapses onto your finger, absorbing into your skin.
To remove it, you do it like you would with a tattoo. Get a knife and "remove blue ring tattoo." It'll give you a rank 2 hand wound and a 20-round stun.
Normal spell-preps:
Blessed: You make a long, circular gesture, leaving a blue trail through the air as you prepare ...
Neutral: You make a quick, circular gesture, preparing ...
Cursed: You murmur under your breath, uttering only harsh, guttural sounds as you prepare ...
The preps can vary a little for different professions, but the ones above are true for rangers, sorcerers, paladins, and empaths, at least. For a bard, the neutral setting is:
Blessed: begins a quiet, gloomy song...
Neutral: intones a soft, mournful melody ...
Cursed: chants a sinister, rhythmic verse...
Ring won't work for a rogue or warrior, because it only changes the profession circle, and they don't have one.
To change settings:
From neutral, bless or curse the ring.
From blessed, dispel the ring.
From cursed, Uncurse the ring.
Loresong:
A great hall opens before you, overseen by a regal-looking elf sitting on a raised throne. Before the elf stand what must be his three sons, if physical traits are any indication, each wearing a stately turquoise tunic with a dagger or sword strapped firmly to his slender form.
An elf kneeling before the three presents each with a ring of sapphire, as crowds of elves assembled in the hall politely applaud. Each of the three sons receives his ring in turn, and then a herald pronounces, "May these symbols serve and exhibit the good status and rank of the heir to the throne and his brothers during their campaign against the undead hordes, despite what Blessings or Curses fortune may bestow." The hall bursts into cheering and applause, which lingers in the back of your mind moments after the vision has ended.
Screams fill your ears as mobs of undead throw themselves into combat against the primarily elven force that surrounds you. A sapphire banner bearing the embroidered image of a peacock is held above a portion of the elven fighting force. Dozens of zombies, skeletons, and ghouls engage the elves at this, the front line of overwhelming forces on either side.
Suddenly a great deal of elven yelling can be heard over the din of battle, and the battle standard seen earlier jerks violently before being knocked to the ground. A sudden surge of defenders push back the throng of undead, revealing the three elven princes. The youngest brother lies wounded, tended by one of his siblings who quickly issues orders to the nearby infantry to bolster the line while the fallen is carried from the field of battle. The vision slowly fades.
A tomb of white stone sits in a small glade, surrounded by gravemarkers and similar vaults. A cool breeze passes through the shaded clearing, bringing with it fresh spring air. All is still except for the slight twitching and swaying of tree branches and a small cluster of daisies at the edge of the clearing. The soft light shining down on the glade dims, as the sky slowly rusts before yielding to the quiet of night.
The rustling of leaves announces two figures as they emerge at the edge of the clearing. They quickly amble over to the tomb, and in ambling through the midst of the glade, the moonlight reveals an elf and his giantman companion. The large fellow stands a few feet away from the vault, surveying the graveyard. His gaze moves across you without pause. Meanwhile, his partner makes a violent racket, shaking the chain that blocks entrance to the tomb. After what seems like several minutes, a rusted lock falls to the ground, and the chain clatters to the ground. The elf lights a lantern and slides quickly past the entrance of the tomb. A shriek emanates from the vault, sending the elf's sentry running for the cover of the nearby forest. The elf emerges from the tomb, grabbing and shaking his hand in a panic. The light of the lantern shows what appears to be a sapphire ring on his hand. A second shriek emits from the tomb, causing the elf to abandon his lantern and flee in the direction of his companion.
A blue sapphire ring sits on a large block, separating a tired looking auctioneer from a rowdy crowd of rough adventurer-types. A voice from the back of the crowd yells, "What does it do!?" and another exclaims, "Auction off somethin' good!" followed by snickering from across the room. Despite the insufferable crowd, the auctioneer continues his service, and the ring is sold to a respectable looking sylvan man.
Sensing the end of the ring's story, you bring your song to an abrupt close.
a cerulean sapphire ring (blessed setting)
a silver-blue sapphire ring (neutral setting)
a blue-black sapphire ring (cursed setting)
When worn, it becomes a "blue ring tattoo" and does not take up a ring spot.
You slide a blue-black sapphire ring onto your finger and it flickers
out of existence briefly, reappearing as a hazy blue mist. The blue mist
collapses onto your finger, absorbing into your skin.
To remove it, you do it like you would with a tattoo. Get a knife and "remove blue ring tattoo." It'll give you a rank 2 hand wound and a 20-round stun.
Normal spell-preps:
Blessed: You make a long, circular gesture, leaving a blue trail through the air as you prepare ...
Neutral: You make a quick, circular gesture, preparing ...
Cursed: You murmur under your breath, uttering only harsh, guttural sounds as you prepare ...
The preps can vary a little for different professions, but the ones above are true for rangers, sorcerers, paladins, and empaths, at least. For a bard, the neutral setting is:
Blessed: begins a quiet, gloomy song...
Neutral: intones a soft, mournful melody ...
Cursed: chants a sinister, rhythmic verse...
Ring won't work for a rogue or warrior, because it only changes the profession circle, and they don't have one.
To change settings:
From neutral, bless or curse the ring.
From blessed, dispel the ring.
From cursed, Uncurse the ring.
Loresong:
A great hall opens before you, overseen by a regal-looking elf sitting on a raised throne. Before the elf stand what must be his three sons, if physical traits are any indication, each wearing a stately turquoise tunic with a dagger or sword strapped firmly to his slender form.
An elf kneeling before the three presents each with a ring of sapphire, as crowds of elves assembled in the hall politely applaud. Each of the three sons receives his ring in turn, and then a herald pronounces, "May these symbols serve and exhibit the good status and rank of the heir to the throne and his brothers during their campaign against the undead hordes, despite what Blessings or Curses fortune may bestow." The hall bursts into cheering and applause, which lingers in the back of your mind moments after the vision has ended.
Screams fill your ears as mobs of undead throw themselves into combat against the primarily elven force that surrounds you. A sapphire banner bearing the embroidered image of a peacock is held above a portion of the elven fighting force. Dozens of zombies, skeletons, and ghouls engage the elves at this, the front line of overwhelming forces on either side.
Suddenly a great deal of elven yelling can be heard over the din of battle, and the battle standard seen earlier jerks violently before being knocked to the ground. A sudden surge of defenders push back the throng of undead, revealing the three elven princes. The youngest brother lies wounded, tended by one of his siblings who quickly issues orders to the nearby infantry to bolster the line while the fallen is carried from the field of battle. The vision slowly fades.
A tomb of white stone sits in a small glade, surrounded by gravemarkers and similar vaults. A cool breeze passes through the shaded clearing, bringing with it fresh spring air. All is still except for the slight twitching and swaying of tree branches and a small cluster of daisies at the edge of the clearing. The soft light shining down on the glade dims, as the sky slowly rusts before yielding to the quiet of night.
The rustling of leaves announces two figures as they emerge at the edge of the clearing. They quickly amble over to the tomb, and in ambling through the midst of the glade, the moonlight reveals an elf and his giantman companion. The large fellow stands a few feet away from the vault, surveying the graveyard. His gaze moves across you without pause. Meanwhile, his partner makes a violent racket, shaking the chain that blocks entrance to the tomb. After what seems like several minutes, a rusted lock falls to the ground, and the chain clatters to the ground. The elf lights a lantern and slides quickly past the entrance of the tomb. A shriek emanates from the vault, sending the elf's sentry running for the cover of the nearby forest. The elf emerges from the tomb, grabbing and shaking his hand in a panic. The light of the lantern shows what appears to be a sapphire ring on his hand. A second shriek emits from the tomb, causing the elf to abandon his lantern and flee in the direction of his companion.
A blue sapphire ring sits on a large block, separating a tired looking auctioneer from a rowdy crowd of rough adventurer-types. A voice from the back of the crowd yells, "What does it do!?" and another exclaims, "Auction off somethin' good!" followed by snickering from across the room. Despite the insufferable crowd, the auctioneer continues his service, and the ring is sold to a respectable looking sylvan man.
Sensing the end of the ring's story, you bring your song to an abrupt close.