View Full Version : Weapon Damage Type Ratios
DoctorUnne
07-25-2011, 10:00 PM
Creating a new thread for this since we've got some data compiled from another thread. If anyone wants to do additional research post your results and I will keep a consolidated list in this post with the sample size (accuracy) of each.
Edged
Dagger - 63% puncture, 37% slash (n=100)
Handaxe - 63% crush, 37% slash (n=200)
Polearm
Lance - 67% puncture, 33% crush (n=100)
Jeddart-axe - 55% crush, 45% slash (n=120)
Two-handed
Battle axe - 65% slash, 35% crush (n=100)
Claidhmore - 61% slash, 39% crush (n=100)
BriarFox
07-25-2011, 10:04 PM
Those are almost certainly going to be rounded to the nearest reasonable ratio, I'd think. Nice work.
droit
07-25-2011, 10:24 PM
Ooo, I've got one:
Arrow - 100% puncture (n=a billion)
DoctorUnne
07-25-2011, 10:29 PM
After another round of 100 with the handaxe and getting 62/38, I'm pretty satisfied with the accuracy of that result. It's probably 5/8 crush and 3/8 slash. If anyone has any requests let me know, but I don't have the time to test every weapon base.
Androidpk
07-25-2011, 10:44 PM
Would be interested in seeing results for battle axes.
DoctorUnne
07-26-2011, 02:12 PM
I'd be surprised if battle axe isn't the same as handaxe, but I'll check
thefarmer
07-26-2011, 02:13 PM
Jeddart-axe - 55% crush, 45% slash (n=120)
Probably the only good point to my hoe being a jeddart-axe.
Buckwheet
07-26-2011, 02:16 PM
I'd be surprised if battle axe isn't the same as handaxe, but I'll check
I believe it is going to be far more slash than crush, just based on using one.
Donquix
07-26-2011, 02:23 PM
Brawling:
Sai - 100% Puncture (n=infinity)
:tumble:
Riltus
07-26-2011, 04:58 PM
Creating a new thread for this since we've got some data compiled from another thread. If anyone wants to do additional research post your results and I will keep a consolidated list in this post with the sample size (accuracy) of each.
I'll be adding weapon damage ratio tables to Krakiipedia for all weapon categories. Anyone with a KP user account will be able to add the information to these tables. Just replace the ? with the percentage value.
This is the link to the the two-handed weapon table.
http://www.krakiipedia.org/wiki/Two-Handed_Weapons
I'll add the other links as I complete the tables.
FYI for KP users unfamiliar with the table editiing process.
There will be a highlighted Edit button on the far right just above the table. Click on this to open up the editable table. It will look something like this:
==Weapon Damage Type Ratios==
This table contains the two-handed weapon [[critical]] [[#category:damage types|damage type]] percentage for successful attacks based on player research. As an example, claidhmores will result in 60% [[slash critical table|slash critical damage]] and 40% [[crush critical table|crush critical damage]] on average for all attacks, or a slash to crush damage ratio of 3 to 2. Claidhmores do not do [[puncture critical table|puncture critical damage]].
{| {{prettytable}}
|- style = "background: #DDD;"
!Weapon
!Slash %
!Crush %
!Puncture%
|- align=center
|Runestaff
|0
|100
|0
|- align=center
|Quarterstaff
|0
|100
|0
|- align=center
|Bastard Sword
|?
|?
|0
|- align=center
|Katana
|100
|0
|0
|- align=center
|Military Pick
|0
|?
|?
|- align=center
|Flail
|?
|?
|0
|- align=center
|Flamberge
|?
|?
|0
|- align=center
|War Mattock
|0
|100
|0
|- align=center
|Maul
|0
|100
|0
|- align=center
|Two-handed sword
|?
|?
|0
|- align=center
|Battle axe
|?
|?
|0
|- align=center
|Claidhmore
|60
|40
|0
|}
To edit, for example, the bastard sword replace the ?s underneath with the percentage values. The order from top to bottom is slash, crush and puncture. When completed, click on the SAVE PAGE button at the bottom left of the page.
Mark
DoctorUnne
07-26-2011, 07:02 PM
I believe it is going to be far more slash than crush, just based on using one.
You're right. That's odd that it would be so different from a handaxe. 65 slashes and 35 crushes.
Riltus
07-26-2011, 07:25 PM
Here's the list of links to the other weapon damage ratio tables.
http://www.krakiipedia.org/wiki/Edged_Weapons
http://www.krakiipedia.org/wiki/Blunt_Weapons
http://www.krakiipedia.org/wiki/Polearm_Weapons
http://www.krakiipedia.org/wiki/Brawling_weapons
This a list of weapons with multiple damage types.
Edged weapons:
Dagger (Done)
Main gauche
Rapier
Katar (Done)
Short sword
Scimitar
Estoc (Done)
Longsword (Done)
Handaxe (Done)
Backsword
Broadsword
Falchion
Bastard sword
Blunt weapons:
Crowbill
War hammer
Morningstar
Two-handed weapons:
Military pick
Flail
Flamberge
Two-handed sword
Battle axe (Done)
Claidhmore (Done)
Polearms:
Pilum
Spear
Trident
Halberd
Naginata
Jeddart-axe (Done)
Hammer of Kai
Awl pike
Lance (Done)
Brawling weapons:
Paingrip
Hook-knife
Tiger-claw
Knuckle-blade
Yierka-spur
Jack-blade
Troll-claw
Fist-scythe (Done)
Katar (Done)
Bows (melee) ??
Crossbows (melee)??
Arrows (melee)??
All throwing weapons have just one damage type. Used in melee they act as other weapons which are included in the list above where applicable.
Mark
DoctorUnne
07-26-2011, 07:36 PM
Mark (or anyone else who remembers stats better than I do), what is the sample size for which you would be pretty confident (>95%) that the actual ratio is say within +/- 2% of the sample ratio? I remember there was a way to do this kind of hypothesis testing and for example given a large enough sample with 63% slash you could reject the hypothesis that the actual ratio was 65% slash with a 95% confidence level. I just don't remember how to solve for n.
Latrinsorm
07-26-2011, 08:02 PM
Standard deviation in a counting experiment is sqrt(n), where n is the total number of counts. Two standard deviations covers 95%. To make your confidence interval 2%, you would do:
2% = 2 / sqrt(n)
sqrt(n) = 100
n = 10,000
10,000 total hits (as opposed to 10,000 slashing hits, or 10,000 crushing hits).
DoctorUnne
07-26-2011, 11:46 PM
Thanks. Fuck that. We'll just have to be not very confident.
Androidpk
07-27-2011, 12:01 AM
You're right. That's odd that it would be so different from a handaxe. 65 slashes and 35 crushes.
Thanks. I would have thought that crush would be higher.
Riltus
09-06-2011, 06:38 PM
Damage type ratios:
Fist-scythe: 60% slash, 20% puncture, 20% crush
Longsword: 40% slash, 40% puncture, 20% crush
Posted to KP - Brawling weapons and Edged weapons, respectively
Mark
m444w
09-06-2011, 07:01 PM
Ooo, I've got one:
Arrow - 100% puncture (n=a billion)
Fairly sure arrows are not 100% puncture, especially after they nerfed combat precision to not work for them.
You draw back on your umbra-wreathed bow and a glassy black obsidian bolt appears.
You fire a glassy black obsidian bolt at a krag yeti!
AS: +418 vs DS: +220 with AvD: +14 + d100 roll: +27 = +239
... and hit for 48 points of damage!
Slash across right eye!
Hope the left is working.
** As you hit, the edge of your black obsidian bolt seems to fold inward upon itself drawing everything it touches along with it! **
... 25 points of damage!
Internal organs strain and burst under decompression!
The krag yeti collapses to the ground and shudders once before finally going still.
The bolt breaks into tiny fragments.
Roundtime: 3 sec.
Riltus
09-06-2011, 07:05 PM
Fairly sure arrows are not 100% puncture, especially after they nerfed combat precision to not work for them.
You draw back on your umbra-wreathed bow and a glassy black obsidian bolt appears.
You fire a glassy black obsidian bolt at a krag yeti!
AS: +418 vs DS: +220 with AvD: +14 + d100 roll: +27 = +239
... and hit for 48 points of damage!
Slash across right eye!
Hope the left is working.
** As you hit, the edge of your black obsidian bolt seems to fold inward upon itself drawing everything it touches along with it! **
... 25 points of damage!
Internal organs strain and burst under decompression!
The krag yeti collapses to the ground and shudders once before finally going still.
The bolt breaks into tiny fragments.
Roundtime: 3 sec.
Despite the wording (slash across right eye!) of that critical, it's actually a Rank 3 Eye PUNCTURE critical.
Mark
Gibreficul
09-06-2011, 08:16 PM
I assume I could write a script for this... :) Maybe in my spare time.
Gibreficul
09-08-2011, 10:06 AM
crit_type_tracker.lic on the repo...
Beta, works for puncture and crush, slash is yet to be added.
CLIP:
>You are now targeting an Illoke mystic.
>You thrust with a vultite lance at an Illoke mystic!
AS: +337 vs DS: +105 with AvD: +41 + d100 roll: +69 = +342
... and hit for 142 points of damage!
Blow shatters knee and severs lower leg!
Roundtime: 5 sec.
Roundtime changed to 1 second.
> Weapon used: lance against AvD: 41, d100 Roll: 69, Total Damage: 142, Endroll: 342
RANK 7 RIGHT LEG PUNCTURE: Damage: 27 Status Effect: Stunned 8 Rounds, Knockdown, AMPUTATE Wounds: Rank 3
>You thrust with a vultite lance at an Illoke mystic!
AS: +337 vs DS: +167 with AvD: +41 + d100 roll: +36 = +247
... and hit for 90 points of damage!
Right leg mangled horribly.
The Illoke mystic is knocked to the ground!
The Illoke mystic is stunned!
Roundtime: 5 sec.
> Weapon used: lance against AvD: 41, d100 Roll: 36, Total Damage: 90, Endroll: 247
RANK 5, RIGHT LEG CRUSH: Damage: 20 Status Effect: Stunned 5 Rounds, Knockdown Wounds: Rank 2
>You thrust with a vultite lance at an Illoke mystic!
AS: +337 vs DS: +202 with AvD: +41 + d100 roll: +30 = +206
... and hit for 70 points of damage!
Strike to abdomen punctures stomach!
Roundtime: 5 sec.
Roundtime changed to 1 second.
> Weapon used: lance against AvD: 41, d100 Roll: 30, Total Damage: 70, Endroll: 206
RANK 4 ABDOMEN PUNCTURE: Damage: 20 Status Effect: Stunned 3 Rounds Wounds: Rank 2
You thrust with a vultite lance at a stone giant!
AS: +337 vs DS: +304 with AvD: +32 + d100 roll: +81 = +146
... and hit for 23 points of damage!
Torn muscle in the stone giant's right leg!
Roundtime: 5 sec.
Roundtime changed to 1 second.
> Weapon used: lance against AvD: 32, d100 Roll: 81, Total Damage: 23, Endroll: 146
RANK 1, RIGHT LEG CRUSH: Damage: 7 Status Effect: 0 Wounds: Rank 1
Gibreficul
09-09-2011, 05:27 PM
crit_type_tracker.lic on the repo is now updated to include slash, crush, and puncture crits. If there's anything glaringly wrong, let me know, otherwise... enjoy.
Gibreficul
09-28-2011, 07:55 AM
BUMP!
crit_type_tracker.lic got an update. Added the non-corp crit table from Krakii. (No damage/effects, but it should tell you crit rank.)
Any glaring issues or misses, lemme know and I'll fix them.
Gravebane525
09-28-2011, 08:58 AM
I got a question, do weapons have different damage factors based on the damage type they do?
I know different damage types are better for crits in certain places, crush is better for a head shot, pierce for an eye, slash for the neck.
Latrinsorm
09-28-2011, 03:06 PM
I got a question, do weapons have different damage factors based on the damage type they do?They do not.
I know different damage types are better for crits in certain places, crush is better for a head shot, pierce for an eye, slash for the neck.Crush is better for the neck, too.
Gibreficul
09-28-2011, 05:58 PM
So, thanks to a ranger who was doing some test runs with crit_type_tracker and spike thorn against triton defenders... I've come across an assumption that I'd love to get some input on.
Ranger cast spike thorn, and there were 3 rank 3 leg crits (based on the non-corp crit table) delivered during the attack. The first two did damage, the third did damage and a knockdown. My assumption is that a single attack against a non-corp, anything that delivers multiple attacks, might just "stack injuries" on the critter.
In other words, the first rank 3 did a minor, the 2nd stacked a minor on a minor, (cause a rank 2) and the third stacked another minor on the rank 2, and caused a knockdown. At that point, I'm assuming the non-corp mechanics kick in and the injuries seal as per non-corp mechanics.
I'd love to see more examples of this, proving one way or another, or at least get some feedback. Happy hunting.
droit
09-28-2011, 06:33 PM
No, what you saw was a discrepancy between the crit tables for the right and left legs. For some reason, a rank 3 puncture crit on the left leg is a rank 2 wound and knockdown, but a rank 3 to the right leg is just a minor, despite them having the same crit messaging.
Donquix
09-28-2011, 06:45 PM
Obviously non-corp critters are left-footed. Everyone knows that.
droit
09-28-2011, 07:00 PM
This goes for all critters, actually.
Gibreficul
09-28-2011, 07:42 PM
No, what you saw was a discrepancy between the crit tables for the right and left legs. For some reason, a rank 2(?) puncture crit on the left leg is a rank 2 wound and knockdown, but a rank 2 to the right leg is just a minor, despite them having the same crit messaging.
<RAGE>
It can't be true, Krakii didn't say so. :wtf:
The entire contents of this post are meant to be sarcastic, and for shock value only.
ps. thanks Droit
droit
09-28-2011, 07:47 PM
It's rank 3, not 2. Edited my post to reflect that.
Well aimed shot, punctures calf!
Gibreficul
09-28-2011, 08:37 PM
I'm working on a way to add spell casting to the crit_type_tracker. Currently it's grabbing information, but multiple damage types are... kinda funky on the output.... Once I get that fixed, I can start adding the other crit types. once that's done... I can actually make this bitch TRACK the hits for back referencing purposes.
Keep in mind, it takes about 2 hours to add a crit type to the script. A pretty big time sink... which, when I get the time, I'll continue to add to.
>You gesture at a dhu goleras.
CS: +393 - TD: +305 + CvA: +25 + d100: +47 == +160
Warding failed!
... and hits for 22 points of damage!
A dhu goleras is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Burst of flames to left leg blackens kneecap.
The dhu goleras is stunned!
... 55 points of damage!
Frigid blast renders the dhu goleras's left hand useless - missing even!
... 20 points of damage!
It is knocked to the ground!
... 35 points of damage!
Hard blow to abdomen looks painful!
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
> Spell cast against CvA: 25, d100 Roll: 47, Total Damage: 15, Endroll: 160
Spell cast against CvA: , d100 Roll: , Total Damage: 55, Endroll:
Spell cast against CvA: , d100 Roll: , Total Damage: 20, Endroll:
Spell cast against CvA: , d100 Roll: , Total Damage: 35, Endroll:
Once I get that figured out, I'll update what I have... current repo version should be pretty solid as-is.
My current goals are Disintegrate and Disruption, followed by unbalance.. then the elemental crit types.
Gibreficul
09-30-2011, 07:58 AM
Disintegrate added to crit_type_tracker.
>You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>You channel at a shrickhen.
CS: +399 - TD: +304 + CvA: +25 + d100: +21 == +141
Warding failed!
A dull grey beam snakes out toward the shrickhen!
... 63 points of damage!
... 10 points of damage!
Left eyelid turns to dust, causing the shrickhen to blink rapidly, or try to.
... 5 points of damage!
Various bits of the shrickhen melt away!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
> RANK 2, LEFT EYE, DISINTEGRATE, Damage: 10 Status Effect: Stunned 1 Round Wounds: Rank 1
Spell cast against CvA: 25, d100 Roll: 21, Endroll: 141, Total Damage: 78
As always, any major flaws, misses, or proposed fixes, I'm open to. I've already found at least one crit (although I didn't document it because I'm lazy) that isn't catching... I'm not sure it's a specific area crit, but it was a death crit.
NEXT UP! Disruption! Viva Le Sorcerers!
:club:
:heart: crit_type_tracker
And all the work done in this thread actually. Wtg.
Riltus
09-30-2011, 12:44 PM
Disintegrate added to crit_type_tracker.
>You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>You channel at a shrickhen.
CS: +399 - TD: +304 + CvA: +25 + d100: +21 == +141
Warding failed!
A dull grey beam snakes out toward the shrickhen!
... 63 points of damage!
... 10 points of damage!
Left eyelid turns to dust, causing the shrickhen to blink rapidly, or try to.
... 5 points of damage!
Various bits of the shrickhen melt away!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
> RANK 2, LEFT EYE, DISINTEGRATE, Damage: 10 Status Effect: Stunned 1 Round Wounds: Rank 1
Spell cast against CvA: 25, d100 Roll: 21, Endroll: 141, Total Damage: 78
As always, any major flaws, misses, or proposed fixes, I'm open to. I've already found at least one crit (although I didn't document it because I'm lazy) that isn't catching... I'm not sure it's a specific area crit, but it was a death crit.
NEXT UP! Disruption! Viva Le Sorcerers!
:club:
I'm not sure which critical you are referencing but there are errors on KP (my errors). I correct them as I find them. For example, I just made this correction (added space between [target]is) to the Disintegration R9 Chest critical:
From: Blast hits chest and expands to envelop entire body! The [target]is no more!
To: Blast hits chest and expands to envelop entire body! The [target] is no more!
and this correction to the Puncture R8 Abdomen critical (replaced critter with [target]:
From: Strike to abdomen skewers the critter quite nicely!
To: Strike to abdomen skewers the [target] quite nicely!
I'll also point out that there are some inherent typos and other errors in the table messaging that I left as written.
Here's some examples from the Steam critical table:
Blistering mist leaves The [target] holding its right hand tenderly! (should be lower case)
Blistering mist leaves The [target] holding its left hand tenderly! (should be lower case)
Scaldling blast peels large layers of skin off the [target]'s back! (should be Scalding)
Direct strike to abdomen leave the [target] simmering, stewed in its own juices! (should be leaves)
Great work on the tracker!!
Mark
Gibreficul
09-30-2011, 07:24 PM
Thanks Mark, I'll make a note. I'm way more concerned with getting the bulk of the information in the script... as I said in a previous post, it's a good 2 hours per crit table to add to the script... I don't mind the work, it's just finding the time. Once all the crit tables are added, I'll certainly spend some time nailing down the misses, and the bugs.
For the record, THANK YOU for the crit tables on Krakii, without which the script would be damn near impossible to create... probably more like 2 or 3 weeks rather than 2 hours per crit table.
On aside note, if anyone wants a particular crit table added before my timeline permits it, feel free to bust open the script and start adding, and send me your version of the tracker (or just the update you added.) I'll review it and check for obvious errors, and gladly upload it, and give credit where due. It's not a real complex script outside of knowing how/when to play with the regexp to make sure the matches match. It's just very very time consuming, and mind numbing.
Riltus
09-30-2011, 08:12 PM
Thanks Mark, I'll make a note. I'm way more concerned with getting the bulk of the information in the script... as I said in a previous post, it's a good 2 hours per crit table to add to the script... I don't mind the work, it's just finding the time. Once all the crit tables are added, I'll certainly spend some time nailing down the misses, and the bugs.
For the record, THANK YOU for the crit tables on Krakii, without which the script would be damn near impossible to create... probably more like 2 or 3 weeks rather than 2 hours per crit table.
On aside note, if anyone wants a particular crit table added before my timeline permits it, feel free to bust open the script and start adding, and send me your version of the tracker (or just the update you added.) I'll review it and check for obvious errors, and gladly upload it, and give credit where due. It's not a real complex script outside of knowing how/when to play with the regexp to make sure the matches match. It's just very very time consuming, and mind numbing.
I just want to forewarn you that there are some potential matching issues with the unbalance crit table messaging. All two or more sentence messaging have an extra space after the . or ! The crit table messaging on Krakii defaults to single space. I can force an extra space on the Krakii table by adding an html character if you want. It's not a big deal. But I'm not sure if you copy and paste the messaging that it might just default to single space again in the script.
Game message:
Control of body lost.<space, space> The [target] falls to the ground stunned.
Crit table:
Control of body lost.<space>The [target] falls to the ground stunned.
There are also multiple body locations with duplicate messaging for different critical ranks.
Rank 6, 7 and 8 R/L Hand (AS based damage), respectively:
Rank 6 The [target] stunned by strike to hand. (6 dmg)
Rank 7 The [target] stunned by strike to hand. (8 dmg)
Rank 8 The [target] stunned by strike to hand. (10 dmg)
Rank 6, 7 and 8 R/L Hand (CS based damage), respectively:
Rank 6 The [target] stunned by strike to hand. (30 dmg)
Rank 7 The [target] stunned by strike to hand. (35 dmg)
Rank 8 The [target] stunned by strike to hand. (40 dmg)
Mark
Gibreficul
09-30-2011, 08:26 PM
When I've come across multiple line crits, I figure out which one is more prudent to match, and I ignore the other one. I ran into some of that with the original crush/puncture crits, and decided it's not worth it to try to match multiple lines when the messaging from a single line seems to be unique.
Also, I plan to add some sort of "could be right or left <location>" crit for like-crits on left/right limbs/eyes. Identical messaging for different crit ranks, I'll group them into a single messaging...
Rank 3-5 unbalance, damage 30-40, status effect, stunned 3-7 rounds, or whatever it happens to be.
DoctorUnne
10-01-2011, 11:59 AM
This is pretty awesome. Thanks for doing this
Gibreficul
10-01-2011, 07:38 PM
Disruption crit table added:
>You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>You channel at a moulis.
CS: +403 - TD: +305 + CvA: +25 + d100: +31 == +154
Warding failed!
Massive internal disruption.
... 25 points of damage!
Large lesions sprout on the moulis's weapon arm.
The moulis is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
> RANK 3 , RIGHT ARM DISRUPTION, Damage: 15 Status Effect: Stunned 1 Round, Wounds: Rank 1
Spell cast against CvA: 25, d100 Roll: 31, Endroll: 154, Total Damage: 25
As always, any major issues, lemme know. As always, THANK YOU FOR THE DOCUMENTATION ON KRAKII, without which I'd never have attempted this project.
GAME ON SORCERERS!
Next up, Unbalance crit table.
:ohshit: :hang:
Gibreficul
10-12-2011, 05:05 PM
BUMP
>You gesture at a shrickhen.
CS: +425 - TD: +315 + CvA: +25 + d100: +38 == +173
Warding failed!
... and hits for 31 points of damage!
A shrickhen is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Burst of flames to left arm toasts skin to elbows.
The shrickhen is stunned!
... 35 points of damage!
Polar blast decimates the shrickhen's left hand!
... 50 points of damage!
... 25 points of damage!
Strong blow to left leg breaks it!
It is knocked to the ground!
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
> RANK 3 LEFT ARM, FIRE, Damage: 8 Status Effect: Stunned 1 Round, Wounds: Rank 1
RANK 7 LEFT HAND, COLD, Damage: 10 Status Effect: Stunned 4 Rounds, Wounds: Rank 3 (Amputate)
Spell cast against CvA: 25, d100 Roll: 38, Endroll: 173, Total Damage: 156
>You channel at a moulis.
CS: +425 - TD: +305 + CvA: +25 + d100: +93 == +238
Warding failed!
Massive internal disruption.
... 35 points of damage!
Flesh flayed from the moulis's right hand.
The moulis is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
> RANK 5 , RIGHT HAND DISRUPTION, Damage: 25 Status Effect: Stunned 2 Rounds, Wounds: Rank 2
Spell cast against CvA: 25, d100 Roll: 93, Endroll: 238.
Hidden disruption damage: 65+ with 35 total observed damage.
Menos
10-12-2011, 05:51 PM
I ran the numbers on all the poles at one point. This is just from memory but I think I got something like 80/20 puncture/slash on spears, 80/20 puncture/crush on tridents, and 33/33/33 for halberds and nags. The numbers on spears and tridents were more like 78/22 but it tended closer to 80 than 75. I suppose it could be a partial but that seemed unlikely to me.
I don't run lich or make very good scripts, so more detailed info will need to come from somewhere else.
Gibreficul
10-12-2011, 10:04 PM
Lightning and impact crit tables added.
>You gesture at a shrickhen.
CS: +425 - TD: +315 + CvA: +25 + d100: +45 == +180
Warding failed!
... and hits for 29 points of damage!
A shrickhen is suddenly engulfed in flames of pure essence!
... 35 points of damage!
Several fingers consumed from left hand. The rest are unusable.
The shrickhen is stunned!
... 45 points of damage!
Advanced case of frostbite removes right arm at the shoulder!
... 35 points of damage!
Massive electrical shock to the right leg destroys flesh. What remains is useless.
A shrickhen is knocked sprawling to the ground and she grasps her mangled right leg!
... 35 points of damage!
Hard blow to abdomen looks painful!
You feel 5 mana surge into you!
Cast Roundtime 3 Seconds.
> RANK 7 LEFT HAND, FIRE, Damage: 15 Status Effect: Stunned 4 Rounds, Wounds: Rank 3 (Amputate)
RANK 9 RIGHT ARM, COLD, Damage: 40 Status Effect: Stunned 10 Rounds, Wounds: Rank 3 (Amputate)
RANK 7 RIGHT LEG, LIGHTNING, Damage: 30 Status Effect: Stunned 8 Rounds, Knockdown, Wounds: Rank 3 (Amputate)
RANK 6 ABDOMEN, IMPACT, Damage: 35 Status Effect: Stunned 6 Rounds, Wounds: Rank 3
Spell cast against CvA: 25, d100 Roll: 45, Endroll: 180, Total Damage: 179
Gibreficul
11-13-2011, 06:39 PM
Cross-posted from the sorcerer folder, runestaff flares thread.
You gesture at a gnarled being.
CS: +477 - TD: +356 + CvA: +25 + d100: +98 == +244
Warding failed!
... and hits for 43 points of damage!
A gnarled being is suddenly engulfed in flames of pure essence!
... 30 points of damage!
Extreme heat causes a gnarled being's left arm to expand and snap. That must hurt!
... 30 points of damage!
Freezing blast opens a gaping hole in the gnarled being's chest!
... 20 points of damage!
Heavy shock to left arm numbs elbow.
The gnarled being screams in pain as it loses its left arm!
... 15 points of damage!
Nice blow to left hand!
You feel 4 mana surge into you!
** Your runestaff flickers as the space around a gnarled being folds inward and draws its surroundings closer! **
... 20 points of damage!
Sternum snaps followed by many ribs!
Cast Roundtime 3 Seconds.
> RANK 6 LEFT ARM, FIRE, Damage: 20 Status Effect: Stunned 5 Rounds, Wounds: Rank 2
RANK 6 CHEST, COLD, Damage: 30 Status Effect: Stunned ?? Rounds, Wounds: Rank 3
RANK 4 LEFT ARM, LIGHTNING, Damage: 10 Status Effect: Stunned 2 Rounds, Wounds: Rank 2
RANK 3 LEFT HAND, IMPACT, Damage: 5 Status Effect: none, Wounds: Rank 1
RANK 4 CHEST, VOID (VACCUM), Damage: 20 Status Effect: Stunned 3 Rounds, Wounds: Rank 2
Spell cast against CvA: 25, d100 Roll: 98, Endroll: 244, Total Damage: 158
SHAMELESS PLUG FOR crit_type_tracker.lic
LATER.
Gibreficul
11-21-2011, 03:41 PM
If anyone cares and hasn't heard my shameless plug on LNet... crit_type_tracker has everything but the steam crit table added.
If anyone who uses this notices something it isn't catching that should be, or anything that's catching wrong, (one of the slash crits was interfering with IMPACT crits, for example) with the EXCEPTION of left/right limb/eye messaging which is ambidextrous messaging, let me know.
:thanx:
Rhovan
03-19-2012, 01:00 AM
Did you ever get the breakdown for falchions?
Riltus
03-19-2012, 06:11 PM
Did you ever get the breakdown for falchions?
Falchion: 67% slash, 33% crush (N=100)
Mark
droit
03-19-2012, 06:19 PM
I'd be interested in the short sword ratios, if you don't mind.
Riltus
03-19-2012, 06:26 PM
I'd be interested in the short sword ratios, if you don't mind.
I think I need a larger sample but here is what I have.
Short Sword: 38% slash, 32% puncture, 30% crush (N = 213)
Mark
droit
03-19-2012, 06:38 PM
Thanks. Looks like it's probably an even split. Not really an endorsement of short sword ambushing.
Menos
03-22-2012, 01:13 PM
I think I need a larger sample but here is what I have.
Short Sword: 38% slash, 32% puncture, 30% crush (N = 213)
Mark
Those numbers might be closer than you think. When I ran the spears I was pretty comfortable with the numbers only to be told by someone able to look at the code that I was not "exactly" right. I think I was tending to round to the nearest 5% or 10% and the coder for the game was not so inclined. They seem to like fractions more than percent in these equations and we may be seeing 6/16ths, 5/16ths, 5/16ths for the shortswords.
Riltus
03-22-2012, 04:03 PM
Those numbers might be closer than you think. When I ran the spears I was pretty comfortable with the numbers only to be told by someone able to look at the code that I was not "exactly" right. I think I was tending to round to the nearest 5% or 10% and the coder for the game was not so inclined. They seem to like fractions more than percent in these equations and we may be seeing 6/16ths, 5/16ths, 5/16ths for the shortswords.
That makes sense. I ran two sets and in both sets slash had the highest percentage. The first set matches the 6/16ths, 5/16ths, 5/16ths distribution, exactly. The results were: 37.5% slash (N = 54), 31.25% puncture (N = 45), 31.25% crush (N= 45) total N = 144. I probably should have stopped there.
The second set results were not as clear but it was a much smaller sample: 39% slash (N = 27), 34.7% puncture (N= 24), and 26% crush (N = 18) total N = 69.
I'll post the first set results to the edged weapon page on KP.
Mark
Buckwheet
12-19-2012, 11:49 AM
So I tried testing a war hammer for Hels to see if it was worth putting on a string.
The results I got were crush=70, puncture = 36 N=106. So I looks like 2/3 of the time crush, 1/3 puncture.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.