I recently had to format and reinstall windows. Long story short I installed Lich and downloaded all the scripts I use over again, and noticed voodoo wasn't stance dancing for wizard spells anymore. I did change the stance flag to on. I noticed that when i opened the script in word that it didn't have wizard spells in the list of spells next to the stance line. When I tried to edit it myself it lagged like crazy waiting for game data because it was now a unique script.
<3 voodoo, if anyone has an idea how to fix this please let me know.
>510
[voodoo]>stance offensive
[voodoo: this script is set as unique but is waiting for game data...]
<LAG!!>
You are now in an offensive stance.
>
[voodoo]>incant 510
[voodoo]>stance defensive
[voodoo: this script is set as unique but is waiting for game data...]
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a kiramon defender.
You hurl a large boulder at a kiramon defender!
AS: +370 vs DS: +202 with AvD: +34 + d100 roll: +12 = +214
... and hit for 72 points of damage!
Hard strike to left arm breaking tendons and bone!
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
I added the wizard spells to voodoo with notepad..
stance = [ 302, 312, 317, 505, 510, 518, 610, 702, 705, 901, 903, 904, 906, 907, 908, 910, 1106, 1115 ]
Alright then.. Anyone have an older version of the script that is still working well? Can you attach it to a post or PM it?
boardergeek
07-18-2011, 06:28 PM
Just remove the i_stand_alone line and see how it does...
boardergeek
07-18-2011, 10:36 PM
i_stand_alone is the line that says "I only want unique_send data and not all the game_data" it is meant for scripts that don't care what the game says. Voodoo looking at stance and having waitfors probably shouldn't be using that setup.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.