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vamosj
07-08-2011, 01:18 PM
Going to be working on a Giantman Pally dual blunt swinger and figure I'd get some inputs on stats and skills before my 30 days is up.

My outlook for the future is as follows:

Weapons: Looks like my weapons of choice are going to be war hammer or mace. One sanctified flaring such as an Iasha and the other will be my bonded. I'm still thinking on what spell to place into the sanctified weapon that would work great in a warcamp.

Armor: Of course trying to get plate, the question is how soon do I want to get there. With dual wielding I figure the sooner the better.

Society: More than likely I am going to join Sunfist.

Combat: Still trying to decide if I am going full melee/physical to help increase Redux or if I am going to incorporate some spiritual to help with Casting Strength.

I know the training is going to be tight on this one but I think the playing of him will be fun. I want to include Multi Opponent Combat (MOC) into the training to help offset the warcamps and make them more soloable, but I know for the early stages I'll have to group up or get stomped.


Thoughts and idea?

Someone already make this build? If so what would you have changed and why?

:thanx:

Gizmo
07-08-2011, 01:47 PM
It's a blast, although I did my TWC OHB Paladin with a Half-Krolvin for agi dex purposes.

Like you said, very tight on TPs but it's definitely doable if your mindset is to purely use spells as a utility and not rely on them alot.

My spell training was a little bit slower than the norm, as were lores and other secondary skills.

Menos
07-10-2011, 11:19 AM
TWC is a very difficult build for a paladin. You pay 9 MTPs more than a blunt/board build and get no DS from the training (blunt/twc vs blunt/shield). I played with one a bit on a secondary paladin and had difficulty making a plan I really liked.

I would be very surprised if you can find room for much more than 1x dodge, 1x CM, and 2x armor. This is going to both keep your DS lower and your armor lighter for a longer time than most builds. The CM is less of an issue, as TWC/blunt does not have much in the way of offensive Cmans anyway.

For society, given your low points and the need for harness and PF for sunfist, I would seriously consider voln and COL as well.

Needing outside spells or to group up is not really my style and would not be a character I would really want to play. However, there is no real reason you cannot do so and do so effectively. I know of characters who are TWC with no dodge or spells to speak of and going strong in their 70's. They seem to love it. In the end it is having fun that matters with a character. If you do, you can overcome almost anything and keep him moving forward.

Good luck man, and have fun.

AlexiGS4
07-11-2011, 10:41 AM
if you want to do 2 blunts, be a warrior. use a claid in your first 30 days and then convert to TWC/blunt at the end. do a morning star in your right hand and a mace in your left hand until you master berserk. then use two morning stars and own all. your RT won't matter once you're berserking. this is the best way to do this build. other than that, a bard with a sonic morning star and a regular morning star or mace owns pretty hard too.

vamosj
07-11-2011, 12:59 PM
I am doing the claid thing for the first 30 days... Already have a maul sitting in my locker for when I hit level 10 also.

As for going warrior, I really didn't want to go that route as I like the idea behind being a pally.

This is gonna be a challenge. As for now I've been maxing in Armor to get to MBP as fast as I can (I'll pop on mail greeves and such). I'm not worrying bout cman until then but I am keeping up with dodge a little more than 1 per training. (I've been playing with the points every time I level to see how the spread is going to look. I know I won't be as effective as a warrior dual wielding OHB's but a couple points here and there won't completely kill this build.

I'll really hit up these suggestions about 5 days before my 30 days is up so I have time to mess around with it and put some finishing touches on it.

Menos
07-11-2011, 04:39 PM
At least paladins have some spells to toss up to boost DS and bolt DS. The real crunch will be the transition from when just swinging starts to be less effective and up until you have some way to incapacitate your foes. You will likely be slow on adding enough spells and lores to do it with magic and you have no real good Cman options (or CM training) to do it that way. Feint and bullrush will have to do, but getting up to 1.5xish in CM is going to be a very long term goal.

Still totally doable of course, just be sure and be prepared for the tough times.

vamosj
07-11-2011, 05:33 PM
Playing around with the trainer and this is what I'm looking at up to level 25 (Lowest level that I can start wearing MBP)

After 25 I can start training in some other areas but at least at this level I can still beat stuff over the head and get away with it. Was thinking of starting my bonding around level 30 or should I bump that up to 25 and lower something else?

:club:

Any suggestions on moving stuff around?
Also how hard is it going to be to get REDUX in this type of build? I've never fully understood it.

Training:
http://i494.photobucket.com/albums/rr305/ford68pony/pallytraining.jpg

Stats:
http://i494.photobucket.com/albums/rr305/ford68pony/Pallystats.jpg

dszabo
07-13-2011, 12:29 AM
You wont be using paladin spells as anything but utility until much later. If you feel comfortable putting aside 8 mil, or if you still have your fixskill, you should limit your spells to 1611 and maybe 10 ranks of HP. That's about all you need to keep yourself spelled. Nothing above 1611 is non offensive, and you wont be hunting with spells until much later, except for 1616, but that's easy to give up in favor of all those TPs and redux. Lores aren't incredibly necessary either until you get into full on spell casting. Your AS should be high enough without zealot so you don't need to minimize the DS reduction. Just my 2 cents, but that would give you quite a few more TP to play with.

EDIT: Just get yourself some sanctified gear too if you need to hunt undead, 1625 isn't that much of a benefit, it is very nice, but not for the amount of redux and TPs you'll be giving up.

vamosj
07-13-2011, 09:49 AM
Thanks for that bit of info. I do want to get my blessings up to 15 so that I can put Guiding light onto my sanctified weapons.

vamosj
07-13-2011, 12:28 PM
One other quick question as i've mainly dealth with wizards in the past and am still kind of clueless when it comes to armor.. When obtaining a metal breast plate later on down the road, what type of padding would be more beneficial?

Drunken Durfin
07-13-2011, 11:29 PM
fuck builds.

Menos
07-14-2011, 04:14 PM
For my money, crit padding (and lightning resistance) are the best additions. Almost all paladins are going to be heavy enough in spells to eat down the redux. That means you want to avoid being hit if possible, making damage padding and flares on armor a bit less desirable.

Glass
09-14-2011, 12:17 PM
Just curious how the dual blunt game was treating you? It looked pretty devastating on paper.

Androidpk
09-14-2011, 01:07 PM
Almost all paladins are going to be heavy enough in spells to eat down the redux.

I have 38 spells at lvl 56 and my redux is pretty sweet.

LizardClan1
09-15-2011, 10:29 AM
I have 38 spells at lvl 56 and my redux is pretty sweet.

I have 47 spells at lvl 46, does my redux suck? What's the easiest way to check?

Thanks,
-LizardClan1
AIM: LizardClan1

Androidpk
09-15-2011, 10:31 AM
I have 47 spells at lvl 46, does my redux suck? What's the easiest way to check?

Thanks,
-LizardClan1
AIM: LizardClan1

There is a lich script that can figure it out, what your redux % is. You can also get hit a lot, you can tell that way too how good your dux is.

Donquix
09-15-2011, 12:19 PM
that script is pretty off in terms of its calculation i believe, but if you're benchmarking with a like-leveled warrior/rogue or another more physical paladin it should at least give you basis for comparison.

Androidpk
09-15-2011, 01:55 PM
A hulking troll emperor claws at you!
AS: +686 vs DS: +264 with AvD: +41 + d100 roll: +45 = +508
... and hits for 88 points of damage!
Hard hit shatters your shield arm.
You are stunned for 5 rounds

vamosj
09-21-2011, 03:50 PM
Scrapped the dual blunt build for now as the TP's were just to tight when trying to race up to MBP.. I'm 25 now and I will proabably revisit this build when I can afford the TP's to have my breastplate or better and still have good TP's dumped into two weapon combat.

SHAWMAN
09-27-2011, 09:33 PM
YOur Physical Fitness will dwarf you.