View Full Version : What are basic skill placements?
XeroEdge
07-06-2011, 07:37 PM
Hello,
I'm planning to use either two handed weapons or pole-arms and have MOC if possible. What's the standard skill placements I should do? Advice will be very welcomed!
2x armor (Some go 3x at first) Get up to 90 for MBP, or 150 for Fullplate.
2x weapon choice
1x-2x Cman
1x dodge
1x-2x PT
1x harness power
1x spells
Those are your core skills.
Sneak in MoC where you can. Stop at either 35 ranks or 70. Those are both very useful thresholds imo.
XeroEdge
07-06-2011, 09:08 PM
2x armor (Some go 3x at first) Get up to 90 for MBP, or 150 for Fullplate.
2x weapon choice
1x-2x Cman
1x dodge
1x-2x PT
1x harness power
1x spells
Those are your core skills.
Sneak in MoC where you can. Stop at either 35 ranks or 70. Those are both very useful thresholds imo.
Would you recommend two-handed or a polearm?
Polearm is going to be a little bit more expensive than THW, by one PTP if memory serves me right. You will just have to decide which weapon style best fits you. Early on it will be easier on your TP's to probally just THW and grab a claid and 'maul' stuff. You get an extra 20 DS from using polearms so there is that to consider as well
What Stry has outlined is a good basis to go by, but early on it won't be that spot on. You won't have the points to set up your skills that easily.
Definately want to 2x-3x armor up to Full Plate, it is the best thing about a paladin, being able to cast in FP.
2x your weapon choice of course,
I personally prefer 2x CM, but you will need to knock it down to about 1.5x-1.8x or so to squeeze in other skills at some point.
1x dodge would be great, but it is also expensive, I was mainly doing .6-.8x leveling up and compensating with spells.
I 1x'd PT to cap did fine, but soon as I hit cap started to 2x, up to you and your points.
I just finished 1x HP at cap, I was probally .6-.7x or so. If you are swinging hard you won't have to use much mana during hunts except in emergencies and to augment your hunting. Again up to you and your style.
With your spells, I would shoot for 1635 and 120 as quick as possible and stop there for a while. That is a good basis for offense and defensive purposes while allowing for good redux in FP.
Get as much MOC as you can as soon as you can too! If you are swinging a THW or Polearm, nothing is more fun then smacking something 3-4 times or unloading on a room full of critters.
GL HF
XeroEdge
07-06-2011, 09:52 PM
which weapon style best fits you
Sorry, a bit new to this. What do you mean by best weapon style?
Thanks!
If you are within your 30 days I'd say try both of them out since it'll be different training plans and see what your opinion is. Do you like the feel of a claid\maul\battle axe vs. a lance\naginata\halberd. It is whatever you want to do man.
If you are big on mechanics over RP as far as your weapon choice goes I would say go with Claid\Maul\Lance, one of those three will not disappoint.
I'm not saying there is one best weapon choice that beats out all others, because there are too many factors that come into play that rely heavily upon personal opinion. Try them out and decide what style you want to roll with.
RichardCranium
07-06-2011, 11:18 PM
You should start a thread asking for outlines on the best race, stat placement and skills for every profession.
Vusit
02-08-2012, 03:20 PM
Sorry, to bring a thread back from the dead but should any training be put into ambush?
Androidpk
02-08-2012, 03:30 PM
If you like to aim your swings precisely go for it, I find it to be a waste of TPs personally.
Glaves
02-08-2012, 05:07 PM
Check out my post about my paladin glaves, hes beast and has his setup right on the post.
Menos
02-09-2012, 01:15 AM
For most common builds and races used for paladins, I think two handed weapons come out ahead. They do more damage compared to the similarly speedy polearms (6-7 second bases) and there are vastly more out there to buy.
Polearms only come out ahead if you have a very physical build (1.5x+ CM skill) or are playing an elf, gnome, or halfling. With enough CM training you can use Cman charge which beats the pants off bullrush and with a faster race you can use the lance or awl-pike that dwarf the 7 second base weapons of both poles and THWs.
Possuem
02-11-2012, 01:24 PM
[I]Polearms only come out ahead if you have a very physical build (1.5x+ CM skill) or are playing an elf, gnome, or halfling.
I'm fairly new in comparison to playing a Pali. Mine is a giantman wielding a lance and just leveled him to 30.
I don't quite understand how an elf, gnome, or halfling is a better race than giantman to wield a polearm. I'm not really read-on to the game mechanics in many cases, and I "hope" that the game mechanics involving races in this case hasn't made a questionalbe turn down the road.
Feedback would be welcome to clarify. Thanks.
~Aeornis
Lulfas
02-11-2012, 11:43 PM
[I]Polearms only come out ahead if you have a very physical build (1.5x+ CM skill) or are playing an elf, gnome, or halfling.
I'm fairly new in comparison to playing a Pali. Mine is a giantman wielding a lance and just leveled him to 30.
I don't quite understand how an elf, gnome, or halfling is a better race than giantman to wield a polearm. I'm not really read-on to the game mechanics in many cases, and I "hope" that the game mechanics involving races in this case hasn't made a questionalbe turn down the road.
Feedback would be welcome to clarify. Thanks.
~Aeornis
Faster races will swing the lance quicker. Odds are your roundtime is either 6 or 7 seconds on a normal attack. The quicker races will swing in 5.
I've often wondered how a brawling Voln set up would do.
Menos
02-12-2012, 03:12 PM
There is some difference between optimal pathways and viable pathways. A giantman can hunt just fine with a lance. But a giantman has to weigh the difference between a maul in 5 seconds (DF .300 on plate) and a lance in 7 (DF .350 on plate). In a game where getting back to defensive in time to avoid the mostly 6-7 second swinging creatures in the game is helpful, you are gaining only a .050 DF for the cost of the difference of your offensive and defensive DS. Moving down to a faster polearm (HoK or jeddart) gives you that same 5 second swing time but a DF of only .250 on plate.
The picture is different for an elf/gnome/halfling who can use either the maul or lance in 5 seconds. There it is clearly better to go with the higher DF weapon. Well, except that an elf can aim a two hander in 6 and a lance in 7.
Giantmen will use the faster polearms better. Still aiming a spear in 6 and having a higher AS than the elf. The .230 DF is nicely offset by the 80%ish puncture chance to the eyes.
In the rare case of paladins, polearms have an extra advantage beyond the DF. Since we have no decent knockdown maneuvers compatible with two handed weapon use, learning polearms and CM gives you some more versatility than two-handers.
[I]Polearms only come out ahead if you have a very physical build (1.5x+ CM skill) or are playing an elf, gnome, or halfling.
I'm fairly new in comparison to playing a Pali. Mine is a giantman wielding a lance and just leveled him to 30.
I don't quite understand how an elf, gnome, or halfling is a better race than giantman to wield a polearm. I'm not really read-on to the game mechanics in many cases, and I "hope" that the game mechanics involving races in this case hasn't made a questionalbe turn down the road.
Feedback would be welcome to clarify. Thanks.
~Aeornis
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