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AbnInfamy
07-03-2011, 02:49 PM
After searching through the forums I decided to give the Katar TWC build a try, but I have a few concerns.

I want to berserk and clear out warcamps when I get some redux.

Is my DS going to be at a significant detriment since I'm only managing about 1.5x dodge per train?

Are katars worthwhile as weapons? I couldn't find very definitive answers, but I understand they're the hardest hitters for their speed, but I'm an elf and already have a -4 sec rt. Would it be better to drop brawling and just used waraxes?

I've set out to 3x armor until sometime during chain.

Thanks.

(at level 5), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 58 12
Armor Use.................................| 82 18
Combat Maneuvers.....................| 58 12
Edged Weapons.........................| 58 12
Brawling...................................| 58 12
Multi Opponent Combat...............| 25 5
Physical Fitness.........................| 58 12
Dodging....................................| 45 9
Training Points: 0 Phy 84 Mnt (8 Mnt converted to Phy)
(Use SKILLS BASE to display unmodified ranks and goals)

Androidpk
07-03-2011, 03:09 PM
1.5 dodge is ok, and axes would be better IMO. If you're going to be berserking a lot then the speed of the weapon really doesn't matter. I had a giantman warrior that did just that with a lance and he only had mediocre agi/dex but tore shit up.

Gizmo
07-03-2011, 03:10 PM
Here's my little Katar guy.

(at level 12), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 114 28
Armor Use..........................| 141 41
Combat Maneuvers...................| 114 28
Edged Weapons......................| 114 28
Brawling...........................| 114 28
Multi Opponent Combat..............| 70 15
Physical Fitness...................| 114 28
Dodging............................| 30 6
Harness Power......................| 50 10

What I am hoping to do, is to squeeze in MOC thresholds as fast and best as I can with him, since katars + MOC = Win. Hence why my dodge is so low.

As it is, katars are basically the same as using a longsword in higher end armor classes, which is nice and great for mstrikes.

It's a bit hard to do on the TPs, since I can only usually 1x MoC with 1x Dodge for now, but as it stands, it works out.

All in all, it's really about play styles and wants for warriors, since you really can't mess them up with training unless using...maybe..runestaves.

AbnInfamy
07-03-2011, 06:10 PM
1.5 dodge is ok, and axes would be better IMO. If you're going to be berserking a lot then the speed of the weapon really doesn't matter. I had a giantman warrior that did just that with a lance and he only had mediocre agi/dex but tore shit up.

I decided to give the lance a try, and how did you handle? I'm down to 5 seconds on a regular swing, but 10 seconds on a 2 critter mstrike, ugh. The hits are nice and hard though, I'll admit that.

How important are cmans going to be for me before 20? If I 1x them, I can double MOC until 15 and get up to three critter mstrike a lot sooner.

Donquix
07-04-2011, 12:59 AM
I decided to give the lance a try, and how did you handle? I'm down to 5 seconds on a regular swing, but 10 seconds on a 2 critter mstrike, ugh. The hits are nice and hard though, I'll admit that.

How important are cmans going to be for me before 20? If I 1x them, I can double MOC until 15 and get up to three critter mstrike a lot sooner.

when you berserk, not mstrike, you'll attack every 5 seconds with the lance regardless of your agidex. It will be a bit rough until you get there. I'm not sure why you're getting a 10sec RT on a 2 critter mstrike though. I would think it would at least be 9, if anything.

It won't make a huge difference, either way between cmans/moc at the low levels. I sacrificed a lot to get my MoC ranks up to the threhold levels as needed, but never CM. I considered weapon, cm, PF my absolute core skills and never let those slip. (maybe just like a level behind, if i was at the cusp)


1.5 dodge is ok, and axes would be better IMO. If you're going to be berserking a lot then the speed of the weapon really doesn't matter. I had a giantman warrior that did just that with a lance and he only had mediocre agi/dex but tore shit up.

Might be personal preference but, i never really liked berserking. I did it on occasion when my other options were terribly unappealing but meh. Oddly enough I'm fine with script hunting, but berserking seemed kind of lame. It's like GM sponsored scripting, heh.

Sam
07-04-2011, 03:53 AM
If you want to berserk a lot, you may as well use TWC morning stars. That's the best melee damage output per second you can get (assuming MoC as well, otherwise haste can be better.)

Keep in mind that if you're going to berserk a warcamp solo, you'll probably die a lot.

Androidpk
07-04-2011, 04:17 AM
Keep in mind that if you're going to berserk a warcamp solo, you'll probably die a lot.

Only if you're doing it wrong.

Danical
07-04-2011, 05:16 PM
And when Grimswarm start spawning with WoF? lol@zerking.

Archigeek
07-04-2011, 07:35 PM
Since I've been doing some testing. Here's twc berserking with two handaxes. This is 5 seconds worth of work. Note that I do agree with Danical. You have to know when to use what strategy, and berserking in the wrong place is a death sentance... whether you're doing it wrong or not. But in the right situation, it's the bomb.


>berserk
Everything around you turns red as you work yourself into a berserker's rage!
>
You rage across the battlefield, striking with unrelenting fury!
You swing a short-hafted dark vultite handaxe at a greater vruul!
AS: +518 vs DS: +112 with AvD: +29 + d100 roll: +99 = +534
... and hit for 170 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
The vruul screams and falls to the ground grasping its mangled left hind leg.
You swing a balanced ora throwing axe at a greater vruul!
AS: +468 vs DS: +35 with AvD: +32 + d100 roll: +18 = +483
... and hit for 147 points of damage!
The greater vruul is backed up by a strong slash to its abdomen!
You swing a short-hafted dark vultite handaxe at a greater vruul!
AS: +518 vs DS: +112 with AvD: +29 + d100 roll: +39 = +474
... and hit for 142 points of damage!
Gruesome slash opens the greater vruul's forehead!
Grey matter spills forth!
You hear a sound like a weeping child as a white glow separates itself from the greater vruul's body as it rises, disappearing into the heavens.
The greater vruul falls to the ground and lies still.
You swing a short-hafted dark vultite handaxe at a greater vruul!
AS: +518 vs DS: +112 with AvD: +29 + d100 roll: +46 = +481
... and hit for 144 points of damage!
Spinal cord damaged by smash to the back.
You swing a balanced ora throwing axe at a greater vruul!
AS: +468 vs DS: +112 with AvD: +32 + d100 roll: +34 = +422
... and hit for 132 points of damage!
Left leg ripped from socket at the knee!
The vruul screams and falls to the ground grasping its mangled left hind leg.
You swing a short-hafted dark vultite handaxe at a greater vruul!
AS: +518 vs DS: +112 with AvD: +29 + d100 roll: +10 = +445
... and hit for 129 points of damage!
Hard blow breaks the femur!
The greater vruul is knocked to the ground!
You swing a balanced ora throwing axe at a greater vruul!
AS: +468 vs DS: +50 with AvD: +32 + d100 roll: +82 = +532
... and hit for 162 points of damage!
Left arm ripped from socket at the elbow!
You swing a short-hafted dark vultite handaxe at a greater vruul!
AS: +518 vs DS: +112 with AvD: +29 + d100 roll: +8 = +443
... and hit for 133 points of damage!
Right leg ripped from socket at the knee!
The vruul screams and falls to the ground grasping its mangled right hind leg.
You swing a balanced ora throwing axe at a greater vruul!
AS: +468 vs DS: +35 with AvD: +32 + d100 roll: +89 = +554
... and hit for 189 points of damage!
Left hip pulped, severing the leg.
You swing a short-hafted dark vultite handaxe at a greater vruul!
AS: +518 vs DS: +112 with AvD: +29 + d100 roll: +85 = +520
... and hit for 151 points of damage!
Hard slash to the greater vruul's side!
Right arm no longer available for use.
You swing a balanced ora throwing axe at a greater vruul!
AS: +468 vs DS: +112 with AvD: +32 + d100 roll: +44 = +432
... and hit for 126 points of damage!
Left leg mangled horribly.
The greater vruul is knocked to the ground!
>

AbnInfamy
07-07-2011, 11:58 AM
I never thought I'd have so much trouble deciding on a path for a character. Some concerns:

Still trying Katars:
If I set up my stats for nearly capping at 100, my current PTP/MTP just tank.
I get enough to
3X Armor
1X CM
2X Edged/brawling/TCW
1.5-2X MOC (Temporarily to 30 ranks)
and 1X? PF

It makes it really hard to think that stacking my stats is worth it if I'll be spending over a year getting this character to too (I've never had one above 23).

Thoughts?

Now, on to THW concerns:
Lances and Naginatas
I'm an elf, so I can mstrike swing on of these like the dickens, but their speed in general is hard for me to wrap my head around.

And honestly, it clears up some extra TPs, but all of them just go right back into more CM or PF, so I don't get much benefit from the "fun stuff".

Are the katars going to eventually be stunning almost every time I hit, or will I need a lance for that?

Which is going to be easier to find top end weapons in?

Wish I could train THW and TWC together

What I really want from this character is a speedy mstrike monster to hunt with my war-wizard, so eventually even running fully hasted is a possibility.

From some of you later katar uses, have you found it worthwhile to maintain this training path? I'd also like some options from the THW and Polearm folks.

Thanks.

Sam
07-07-2011, 01:17 PM
Since you've never had a character over 23, I'm assuming you don't have the time to devote/waste that many of us do..

That being said, you may find things a lot easier and enjoyable if you ditch the OHE/TWC and just switch to THW.

If you're looking at it from a mechanical standpoint, TWC/OHE/Brawl is just too expensive to be worth it at such low levels, unless you're a masochist.

Even sticking to a single weapon type (THW) you will be struggling just to reach MoC thresholds.

Unless you're really set on being unique (just being an elf still sets you apart from most warriors) you should switch to a more reasonable training plan. You just can't have it all.

It's hard to play around with your training early on... You really want that 3x Armor and 3x PF, but it should be comforting to know that you can slow down on the armor once in your 40's and in plate.

edit: I would think THW is the best way to have access to the most "high end" weapons.

Danical
07-07-2011, 01:36 PM
1) Get a claid
2) Hope you get rank 1+ vs WoF grimswarm
3a) win
or
3b) die


I would think THW is the best way to have access to the most "high end" weapons.

This bears repeating.

Gizmo
07-07-2011, 04:32 PM
I'm a masochist.

But what Brute says holds true.

All in all, if you are in your 30 days of instant migration, I wouldn't fret about training until you get to say, day 25.

By then, you should be a little better off knowing what you can do, and what you want to do.

I have stat allocations left, and right now this is where I stand now, closer to the end of my migration, I'll ponder making them for cap, but frankly I think they way they are now, I shouldn't have many issues that otherwise others don't already with how my stats are.

Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (10) ... 100 (10)
Constitution (CON): 100 (35) ... 100 (35)
Dexterity (DEX): 92 (31) ... 92 (31)
Agility (AGI): 77 (23) ... 77 (23)
Discipline (DIS): 83 (11) ... 83 (11)
Aura (AUR): 54 (7) ... 54 (7)
Logic (LOG): 55 (12) ... 55 (12)
Intuition (INT): 67 (13) ... 67 (13)
Wisdom (WIS): 58 (4) ... 58 (4)
Influence (INF): 35 (-12) ... 35 (-12)

AbnInfamy
07-08-2011, 01:21 PM
This may be a good time to ask how stat growth actually works.

Is the point to have 100s just for the stat bonuses, or TP?

I.E. Lets say I'm level 56, and I've been gaining 55 PTP per level. Level 57 is going to bump me up to 56 PTP per level. Do I get the extra PTP back from level 1-56?

Kembal
07-08-2011, 03:26 PM
My warrior uses TWC Katars. He's at level 37. I will say that CMans are decently important, along with MOC....my current preferred way of killing a creature is to knock it down with twin hammerfists and then mstrike it.

Flaring katars make twin hammerfists incredibly useful.

Donquix
07-08-2011, 06:56 PM
My warrior uses TWC Katars. He's at level 37. I will say that CMans are decently important, along with MOC....my current preferred way of killing a creature is to knock it down with twin hammerfists and then mstrike it.

Flaring katars make twin hammerfists incredibly useful.

Twin hammerfists is so damn good.