allen
06-25-2011, 06:54 PM
a blackened vultite helm, +5 THW bonus - 4m
a xenium hilted runed laen yarkbalka - 3.5m
It imparts a bonus of +15 more than usual.
It is decently weighted to inflict more critical blows.
some imflass arm greaves - 2m
It imparts a bonus of +12 more than usual.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greaves looks to have more than your average giantman could count charges remaining.
a wisp-marked hoarfrost white orb - 1.5m
It provides a bonus of 6 to Dodging Bonus.
a heavy kelyn-spiked maul - 1.5m
It imparts a bonus of +10 more than usual.
It is decently weighted to inflict more critical blows.
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The maul looks to have a lot of charges remaining.
a gleaming imflass aegis - 2m
It imparts a bonus of +12 more than usual.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The aegis looks to have more than your average giantman could count charges remaining.
an ornate mossbark shield - 800k
It imparts a bonus of +15 more than usual.
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The shield looks to have more than your average giantman could count charges remaining.
some mithril arm greaves etched with jagged black lines - 800k
It imparts a bonus of +5 more than usual.
It provides a bonus of 3 to Strength.
It provides a bonus of 3 to Constitution.
This enhancive item cannot be used by adventurers without at least a decent amount of skill in Two-Handed Weapons.
The greaves looks to have more than your average giantman could count charges remaining.
a blade-marked hoarfrost white orb - 800k
It provides a bonus of 2 to Edged Weapons Bonus.
some gleaming vultite half plate, 4x sancted plate - 800k
a polished spiked glaes augmented breastplate, 3x fire flaring - 800k
some old eahnor leg greaves - 750k
It imparts a bonus of +18 more than usual.
It is temporarily very heavily padded to lessen the damage the wearer takes.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
some blued steel vambraces set with polished panther agate - 600k
It imparts no bonus more than usual.
It provides a bonus of 4 to Agility Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
It provides a bonus of 6 to Two Weapon Combat Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
The vambraces looks to have a huge number of charges remaining.
a razor-sharp blued invar claidhmore, +2 - 500k
look cla
The invar has been dyed a deep blue along the base near the shining steel crossguard. The blue fades from dark to light as it travels down the blade toward the tip, which gleams with a brilliant ice blue. Tiny drops of water made of clear lacquer dot the blade along the fuller. The hilt is wrapped with pale blue silk with ends that hang free.
There appears to be something written on it.
>read cla
In the Common language, it reads:
Soft Rain
a huge sledgehammer, 4x acid - 250k
a shadowy black weapons harness, 5lbs MA shoulder - 200k
a faded piece of vellum dusted with quartz, unused, I have a few of these - 200k
On the piece of vellum you see
(1711) Mystic Focus
(1711) Mystic Focus
(1711) Mystic Focus
(1711) Mystic Focus
(1711) Mystic Focus
(1711) Mystic Focus
a circular piece of parchment painted with colorful patterns, unused, I have a few of these - 150k
On the piece of parchment you see
(511) Floating Disk
(511) Floating Disk
(511) Floating Disk
(511) Floating Disk
(511) Floating Disk
(511) Floating Disk
a veniom trimmed leather weapon harness, 2lbs MA shoulder - 150k
a rune-covered black silk sack, 5lbs MA beltworn - 125k
an elegant imflass-shafted eahnor lance, +18 player forged - 125k
a xenium hilted runed laen yarkbalka - 3.5m
It imparts a bonus of +15 more than usual.
It is decently weighted to inflict more critical blows.
some imflass arm greaves - 2m
It imparts a bonus of +12 more than usual.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greaves looks to have more than your average giantman could count charges remaining.
a wisp-marked hoarfrost white orb - 1.5m
It provides a bonus of 6 to Dodging Bonus.
a heavy kelyn-spiked maul - 1.5m
It imparts a bonus of +10 more than usual.
It is decently weighted to inflict more critical blows.
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The maul looks to have a lot of charges remaining.
a gleaming imflass aegis - 2m
It imparts a bonus of +12 more than usual.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The aegis looks to have more than your average giantman could count charges remaining.
an ornate mossbark shield - 800k
It imparts a bonus of +15 more than usual.
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The shield looks to have more than your average giantman could count charges remaining.
some mithril arm greaves etched with jagged black lines - 800k
It imparts a bonus of +5 more than usual.
It provides a bonus of 3 to Strength.
It provides a bonus of 3 to Constitution.
This enhancive item cannot be used by adventurers without at least a decent amount of skill in Two-Handed Weapons.
The greaves looks to have more than your average giantman could count charges remaining.
a blade-marked hoarfrost white orb - 800k
It provides a bonus of 2 to Edged Weapons Bonus.
some gleaming vultite half plate, 4x sancted plate - 800k
a polished spiked glaes augmented breastplate, 3x fire flaring - 800k
some old eahnor leg greaves - 750k
It imparts a bonus of +18 more than usual.
It is temporarily very heavily padded to lessen the damage the wearer takes.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
some blued steel vambraces set with polished panther agate - 600k
It imparts no bonus more than usual.
It provides a bonus of 4 to Agility Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
It provides a bonus of 6 to Two Weapon Combat Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
The vambraces looks to have a huge number of charges remaining.
a razor-sharp blued invar claidhmore, +2 - 500k
look cla
The invar has been dyed a deep blue along the base near the shining steel crossguard. The blue fades from dark to light as it travels down the blade toward the tip, which gleams with a brilliant ice blue. Tiny drops of water made of clear lacquer dot the blade along the fuller. The hilt is wrapped with pale blue silk with ends that hang free.
There appears to be something written on it.
>read cla
In the Common language, it reads:
Soft Rain
a huge sledgehammer, 4x acid - 250k
a shadowy black weapons harness, 5lbs MA shoulder - 200k
a faded piece of vellum dusted with quartz, unused, I have a few of these - 200k
On the piece of vellum you see
(1711) Mystic Focus
(1711) Mystic Focus
(1711) Mystic Focus
(1711) Mystic Focus
(1711) Mystic Focus
(1711) Mystic Focus
a circular piece of parchment painted with colorful patterns, unused, I have a few of these - 150k
On the piece of parchment you see
(511) Floating Disk
(511) Floating Disk
(511) Floating Disk
(511) Floating Disk
(511) Floating Disk
(511) Floating Disk
a veniom trimmed leather weapon harness, 2lbs MA shoulder - 150k
a rune-covered black silk sack, 5lbs MA beltworn - 125k
an elegant imflass-shafted eahnor lance, +18 player forged - 125k