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View Full Version : Warrior CMANs and Armor skills?



Gizmo
06-24-2011, 02:25 PM
Curious what most warriors use now a days for CMANs and Armor skills.

Support is great, and reinforcement actually seems pretty damn handy as well if you are worried about wounds stacking for bleeders.

Are most warriors using slash/puncture/etc protection instead though for their armor or a mix of both?

As for CMANs, what do most use aside the obvious surge/wspec/bonding.

Parry Mastery? Toughness?

Sam
06-24-2011, 03:14 PM
Skill name Mnemonic Ranks
Combat Movement cmovement 2
Specialization I wspec1 5
Side by Side sidebyside 5
Weapon Bonding bonding 5
Combat Mobility mobility 2
Combat Toughness toughness 3
Surge of Strength surge 5
Parry Mastery pmastery 3

Available Combat Maneuver Training Points: 14
surge and toughness are really useful for me, but obviously wouldn't be as meaningful for a large race. Mobility is pretty awesome, and Parry Mastery is a good return on investment.

edit: keep in mind that the bonuses from surge/toughness are capped just like enhancives, so if you have more than 8 STR boost, going beyond rank 5 of surge would be a waste, and also blah blah toughness boost HP etc.


Obviously I don't care too much about other skills, since I have 14 points left over due to being lazy after my fixskills.. I should probably put those points in cunning defense.

Loyrl
06-24-2011, 04:32 PM
Skill name Mnemonic Ranks
Combat Focus focus 3
Charge charge 2
Specialization I wspec1 5
Weapon Bonding bonding 5
Combat Mobility mobility 2
Combat Toughness toughness 3
Bull Rush bullrush 2
Surge of Strength surge 5
Parry Mastery pmastery 3
Cunning Defense cdefense 5

Available Combat Maneuver Training Points: 5


Skill name Mnemonic Ranks
Armor Support support 5


Just examples, full plate, no encumberance, maybe some wounds.

A triton radical rushes forward at you with his bronze scaling fork and attempts a charge!
[Roll result: 125 (open d100: 133)]
A triton radical lunges at you with a skilled charge and you find yourself crashing into the ground!
... 20 points of damage!
Well placed strike shatters a rib!
Roundtime: 16 sec.



[Roll result: 157 (open d100: 82)]
A triton executioner crouches, sweeps a leg at you and connects!
You fall to the ground! A triton executioner deftly regains her footing.

Roundtime: 10 sec.

Gizmo
06-24-2011, 05:56 PM
Thanks fellas

ganf
06-26-2011, 05:00 PM
Every time mobility saves my skull 3 or 4 times in a row during a swarm I smile. Hamstring has proven handy, but I play a small race so.... Other than that you have some good suggestions.