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View Full Version : Skill Cost Modifications, Part II



Scott
08-07-2003, 12:26 PM
That last post wouldn't let me include another table, so here is the Wizard table:



WIZARD
SKILL PHYSICAL MENTAL # TIMES
Shield Use 13 0 1
Dodging 20 20 1
First Aid 2 1 2
Survival 3 2 1




Note: Further coding and testing could result in changes. Please stay tuned to the GemStone III Forums and the GSIV documentation for updates. Thank you!

This message was originally posted in The Next Generation of GemStone, All About Skills. To discuss the above follow the link below.

Edaarin
08-07-2003, 01:24 PM
Someone (I think Porcell) posted that by level 50, most wizards should have spells that will be equivalent to 77 ranks of dodging (blur, refraction, and mass blur)

Suppa Hobbit Mage
08-07-2003, 01:30 PM
But no redux.

Scott
08-07-2003, 01:31 PM
Originally posted by Suppa Hobbit Mage
But no redux.

Stone skin

Parkbandit
08-07-2003, 02:07 PM
Originally posted by Edaarin
Someone (I think Porcell) posted that by level 50, most wizards should have spells that will be equivalent to 77 ranks of dodging (blur, refraction, and mass blur)

Yea, I thought that would be kinda high as soon as I saw the spells that help dodging.

Not to mention a wizard's naturally high dexterity...

From a dodging standpoint.. it's good to be a wizard.

Suppa Hobbit Mage
08-07-2003, 02:11 PM
Buy my wizard then.

Parkbandit
08-07-2003, 02:45 PM
Originally posted by Suppa Hobbit Mage
Buy my wizard then.

What's all this 'buy' crap... we are best friends dammit.. you are supposed to GIVE him to me.