Boora
06-18-2011, 11:55 AM
Some items removed due to lack of interest.
1) a rune-etched red dreamstone barrette
Mage Rechargable Elemental Deflection (507) - Persists, 2 to Swimming Ranks - Persists
You sense a faint aura of magic around the red dreamstone barrette. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The red dreamstone barrette contains the spell Elemental Deflection, from the Major Elemental circle.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The barrette looks to have almost innumerable charges remaining.
You sense that the red dreamstone barrette will persist after its last enhancive charge has been expended.
You sense that the red dreamstone barrette will persist after its last magical charge has been expended.
MB - 250k
CB - 250k Rosewater SOLD
BO - 1 mil
2) an ivory-inlaid sterling silver earcuff
Blank imbeddible - Persists, 1 to Spiritual Lore - Summoning Ranks - Crumbly
You sense a faint aura of magic around the sterling silver earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the rapid vibrations of the sterling silver earcuff, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a lot of charges remaining.
You sense that the sterling silver earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver earcuff will persist after its last magical charge has been expended.
MB - 100k
CB - 100k JustDan SOLD
BO - 600k
8) an onyx-inlaid silver alloy circlet
Mage Rechargable Thurfel's Ward - Persists, +3 to Dexterity Bonus - Persists
You sense a faint aura of magic around the silver alloy circlet. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.
The silver alloy circlet contains the spell Thurfel's Ward, from the Major Elemental circle.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The circlet looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy circlet will persists after its last magical charge has been expended.
MB - 1 mil
CB - 1 mil to Rosewater SOLD
BO - 3 mil
1) a rune-etched red dreamstone barrette
Mage Rechargable Elemental Deflection (507) - Persists, 2 to Swimming Ranks - Persists
You sense a faint aura of magic around the red dreamstone barrette. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The red dreamstone barrette contains the spell Elemental Deflection, from the Major Elemental circle.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The barrette looks to have almost innumerable charges remaining.
You sense that the red dreamstone barrette will persist after its last enhancive charge has been expended.
You sense that the red dreamstone barrette will persist after its last magical charge has been expended.
MB - 250k
CB - 250k Rosewater SOLD
BO - 1 mil
2) an ivory-inlaid sterling silver earcuff
Blank imbeddible - Persists, 1 to Spiritual Lore - Summoning Ranks - Crumbly
You sense a faint aura of magic around the sterling silver earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the rapid vibrations of the sterling silver earcuff, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a lot of charges remaining.
You sense that the sterling silver earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver earcuff will persist after its last magical charge has been expended.
MB - 100k
CB - 100k JustDan SOLD
BO - 600k
8) an onyx-inlaid silver alloy circlet
Mage Rechargable Thurfel's Ward - Persists, +3 to Dexterity Bonus - Persists
You sense a faint aura of magic around the silver alloy circlet. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.
The silver alloy circlet contains the spell Thurfel's Ward, from the Major Elemental circle.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The circlet looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy circlet will persists after its last magical charge has been expended.
MB - 1 mil
CB - 1 mil to Rosewater SOLD
BO - 3 mil