Scott
08-07-2003, 12:25 PM
With the introduction of the Combat Changes certain skill costs required modification. In addition, the First Aid skill is being changed to have more of an influence on skinning than previously stated. See the profession tables below for a quick reference of the changes.
BARD
SKILL PHYSICAL MENTAL # TIMES
Shield Use 5 0 2
Dodging 6 6 2
First Aid 2 1 2
CLERIC
SKILL PHYSICAL MENTAL # TIMES
Armor Use 8 0 1
Shield Use 13 0 1
Dodging 20 20 1
Spell Aiming 3 2 2
Mana Control Spiritual 0 3 3
EMPATH
SKILL PHYSICAL MENTAL # TIMES
Shield Use 13 0 1
Dodging 20 20 1
Survival 3 2 2
MONK
SKILL PHYSICAL MENTAL # TIMES
Shield Use 8 0 2
First Aid 2 1 2
PALADIN
SKILL PHYSICAL MENTAL # TIMES
Dodging 8 5 2
First Aid 2 1 2
RANGER
SKILL PHYSICAL MENTAL # TIMES
Shield Use 5 0 2
Dodging 7 5 2
First Aid 2 1 2
ROGUE
SKILL PHYSICAL MENTAL # TIMES
Shield Use 3 0 2
First Aid 1 2 2
Survival 2 2 2
SAVANT
SKILL PHYSICAL MENTAL # TIMES
Shield Use 13 0 1
Dodging 20 20 1
First Aid 2 1 2
Survival 3 2 2
SORCERER
SKILL PHYSICAL MENTAL # TIMES
Shield Use 13 0 1
Dodging 20 20 1
First Aid 2 1 2
Survival 3 2 2
WARRIOR
SKILL PHYSICAL MENTAL # TIMES
Dodging 4 2 3
First Aid 1 2 2
Note: Further coding and testing could result in changes. Please stay tuned to the GemStone III Forums and the GSIV documentation for updates. Thank you!
This message was originally posted in The Next Generation of GemStone, All About Skills. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=30&category=101&topic=9&message =3523
BARD
SKILL PHYSICAL MENTAL # TIMES
Shield Use 5 0 2
Dodging 6 6 2
First Aid 2 1 2
CLERIC
SKILL PHYSICAL MENTAL # TIMES
Armor Use 8 0 1
Shield Use 13 0 1
Dodging 20 20 1
Spell Aiming 3 2 2
Mana Control Spiritual 0 3 3
EMPATH
SKILL PHYSICAL MENTAL # TIMES
Shield Use 13 0 1
Dodging 20 20 1
Survival 3 2 2
MONK
SKILL PHYSICAL MENTAL # TIMES
Shield Use 8 0 2
First Aid 2 1 2
PALADIN
SKILL PHYSICAL MENTAL # TIMES
Dodging 8 5 2
First Aid 2 1 2
RANGER
SKILL PHYSICAL MENTAL # TIMES
Shield Use 5 0 2
Dodging 7 5 2
First Aid 2 1 2
ROGUE
SKILL PHYSICAL MENTAL # TIMES
Shield Use 3 0 2
First Aid 1 2 2
Survival 2 2 2
SAVANT
SKILL PHYSICAL MENTAL # TIMES
Shield Use 13 0 1
Dodging 20 20 1
First Aid 2 1 2
Survival 3 2 2
SORCERER
SKILL PHYSICAL MENTAL # TIMES
Shield Use 13 0 1
Dodging 20 20 1
First Aid 2 1 2
Survival 3 2 2
WARRIOR
SKILL PHYSICAL MENTAL # TIMES
Dodging 4 2 3
First Aid 1 2 2
Note: Further coding and testing could result in changes. Please stay tuned to the GemStone III Forums and the GSIV documentation for updates. Thank you!
This message was originally posted in The Next Generation of GemStone, All About Skills. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=30&category=101&topic=9&message =3523