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crb
05-29-2011, 11:49 AM
You have chosen to recharge a silver-banded illthorn staff. The cost is 72660 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.



The staff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Agility.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 14 to Spell Aiming Bonus.
It provides a bonus of 7 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 13 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
The staff looks to have quite a few charges remaining.

You sense that the illthorn staff will persist after its last enhancive charge has been expended.

I can now take DEX off my guild badge and use it for something else, come next EG I'll swap out the +13 DEX orb and replace it with +15, allowing me to remove my Felicia Day vest too and free up a pin slot.

Once my armor is done I'll have maxed dex, sa, spirit return, and have +2 max spirit (which is better than fake aura generated spirit, which I'll also have). I'll be really close (if not maxed), in aura, agility, and wisdom, especially if I can get 4 slot armor.

Tgo01
05-29-2011, 12:36 PM
What are maxed stats? 150?

Fallen
05-29-2011, 12:45 PM
If you max Aura out you wont get any benefit from +Spirit items. The hard cap is +13, which is able to be obtained from Aura enhancives alone.

Bothra
05-29-2011, 01:36 PM
That staff is ridiculous. Won't that net something like +30 to bolt AS? Balefire can't come to soon .

kookiegod
05-29-2011, 04:01 PM
I'm curious in a train wreck way what else your wearing for enhansives and other +AS items.

~Paul

droit
05-29-2011, 04:08 PM
Curious about why you have the agility in there? If its for DS, dodge bonus (or ranks, if you have no dodge training) is a far more efficient use of the slot.

crb
05-29-2011, 06:54 PM
Curious about why you have the agility in there? If its for DS, dodge bonus (or ranks, if you have no dodge training) is a far more efficient use of the slot.

Dodge is more expensive than agility, and works similarly. Additionally, agility is straight factored into many manuevers, dodge isn't (though they keep threatening to change that).

I prefer stat bonuses to skill bonuses when possible, because skills tend to do one thing (with a few exceptions like PF), but stats find themselves in many formulas.

crb
05-29-2011, 06:57 PM
If you max Aura out you wont get any benefit from +Spirit items. The hard cap is +13, which is able to be obtained from Aura enhancives alone.

Right, but, when they made the hard cap, AFAIK, they also made a change to how spirit works when you're less than full.

With spirit-from-aura if you're at 8/12 you're at 66% and receive it no different than if you were at 6.6/10 (I'm not sure if it truncates or rounds).

With max spirit, if you're at 8/12, they count the +2 max spirit as gimmes, and only penalize you as if you had a max 10, ie 8/10, or no penalty. So a max spirit enhancive really gives you 2 free spirit.

Unless I'm really remembering that change wrong.

Swami71
05-29-2011, 09:23 PM
:drool: That's Awesome. Glad someone with nice orbs got it.

Fallen
05-30-2011, 07:10 AM
Right, but, when they made the hard cap, AFAIK, they also made a change to how spirit works when you're less than full.

With spirit-from-aura if you're at 8/12 you're at 66% and receive it no different than if you were at 6.6/10 (I'm not sure if it truncates or rounds).

With max spirit, if you're at 8/12, they count the +2 max spirit as gimmes, and only penalize you as if you had a max 10, ie 8/10, or no penalty. So a max spirit enhancive really gives you 2 free spirit.

Unless I'm really remembering that change wrong.

I've honestly never knew that, but that isn't surprising. Let me know if that is how it works out.

kookiegod
05-30-2011, 10:59 AM
Right, but, when they made the hard cap, AFAIK, they also made a change to how spirit works when you're less than full.

With spirit-from-aura if you're at 8/12 you're at 66% and receive it no different than if you were at 6.6/10 (I'm not sure if it truncates or rounds).

With max spirit, if you're at 8/12, they count the +2 max spirit as gimmes, and only penalize you as if you had a max 10, ie 8/10, or no penalty. So a max spirit enhancive really gives you 2 free spirit.

Unless I'm really remembering that change wrong.

Its been posted many times, there is no rounding in GSL math, its all integer math, therefore it truncates.

TheEschaton
05-30-2011, 01:44 PM
Rounding would probably put too much strain on the Tandy 5000 running Gemstone.

Danical
05-30-2011, 04:55 PM
Its been posted many times, there is no rounding in GSL math, its all integer math, therefore it truncates.

Damage from AS/DS resolutions rounds.

EDIT: I'm actually a little shocked you believe this when it is incredibly easy to proxy rounding in GSL.

kookiegod
05-30-2011, 05:37 PM
Damage from AS/DS resolutions rounds.

EDIT: I'm actually a little shocked you believe this when it is incredibly easy to proxy rounding in GSL.

...

Inspire
05-30-2011, 05:42 PM
Threads like these make me jealous, therefore I avoid them. :(

(usually)

Please stop being better than me in some way!

crb
08-18-2011, 11:25 PM
armor done

+40, hcp, doubles



The harmonics generated tell you that the armor serves to reduce the severity of inflicted wounds.
The leather scale armor resonates with your voice, indicating that it has been enchanted by Emelyn.
The armor resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 1 to Spirit Recovery.
It provides a bonus of 2 to Max Spirit.
The armor looks to have quite a few charges remaining.

You sense that the leather scale armor will persist after its last enhancive charge has been expended.

13 total spirit, 2 from that orb, aura bringing it up to the max.

... and based on my testing the +2 max spirit is doing nothing. I believe this is a bug.

here are my enhancives stats

Dexerity +40
Agility +26
Aura +30
wisdom +28
inf +12

cm +10
moc +5
dodge +7
AS +9
miu +7
spell aiming +50
harness power +9
spirit summoning +5
demonology +7
necromancy +20
perception +13


+3 spirit return



Got a few slots open now, a pin, leg greaves, maybe earring. Might look into my enhancive collection to fill one of those as I sort.

if the spirit thing is not a bug and max spirit really is worthless I'll fill that orb slot with either +7 agility bonus (capping that) or +11 demonology.

Donquix
08-18-2011, 11:57 PM
http://www.nastyhobbit.org/data/media/2/my-epeen.jpg

All kidding aside that's a damn impressive collection.

whiteflash
08-19-2011, 01:30 PM
Yikes, sweet armor. When you say max spirit is doing nothing do you mean it is not adding to recovery or not boosting spirit beyond 13? For some reason I felt 13 was the hard cap on spirit points and your aura being boosted 30 will certainly do that.

Seriously makes me sad that sorcerers are required to find both aura and wisdom enhancives (the two most expensive to charge by far) in order to boost our only really viable hunting option of CS. Though with your set up and xp I can see how bolts works for you!

Fallen
08-19-2011, 01:51 PM
13 is the hard cap, whether you get there from Aura enhancives, or straight +spirit enhancives. And yes, it is a total screw that we need both Aura and Wisdom to max CS.

Archigeek
08-19-2011, 04:13 PM
13 is the hard cap, whether you get there from Aura enhancives, or straight +spirit enhancives. And yes, it is a total screw that we need both Aura and Wisdom to max CS.

Not that I'm trolling for sympathy, but hurling requires str/dex for Max AS. Easier to come by than wis/aur though.

Sheikh
08-19-2011, 04:24 PM
Too bad you don't have a personality bonus orb, because you still annoy the shit out of me.

As a side note, that is a nice collection.

crb
08-19-2011, 07:21 PM
I've got enough PPs to make another +5 aura +5 wisdom enhancive, just haven't been able to decide which slot to use. I was thinking the over-the-front slot. But I have a +5 dodge over-the-front enhancive I'm not currently using that I may want to use one day.

GTG
08-21-2011, 10:20 PM
how long do those PP enhancives generally last when removing them after hunts?

Paradii
08-22-2011, 04:17 PM
If your PP stays enhanced 4 hours after a hunt, you should consult a physician.

crb
08-28-2011, 12:30 PM
1-2 years before first recharge.