WRoss
05-25-2011, 12:35 AM
So this deserves it's own thread
>
Klepta swings a feras falchion at Welfidia!
AS: +143 vs DS: +83 with AvD: +27 + d100 roll: +82 = +169
... and hits for 12 points of damage!
Torn muscle in Welfidia's left leg!
The guiding force leaves Klepta.
** As the blow lands, the feras falchion unleashes a damaging blast of lightning! **
... 35 points of damage!
Massive electrical shock to the left arm destroys flesh. What remains is useless.
She is stunned!
>
Rtune giggles.
>'do it!
You deeply exclaim, "Do it!"
>
Welfidia seems more sure of herself.
>117 klep
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast klep
You gesture at Klepta.
An invisible force guides Klepta.
Cast Roundtime 3 Seconds.
>
Klepta swings a feras falchion at Welfidia!
AS: +156 vs DS: +69 with AvD: +27 + d100 roll: +29 = +143
... and hits for 5 points of damage!
Glancing blow to Welfidia's back.
That could have been more effective.
The guiding force leaves Klepta.
** As the blow lands, the feras falchion unleashes a damaging blast of lightning! **
... 30 points of damage!
Horrid jolt of electricity illuminates kidneys!
>
High Lord Yaldin just arrived.
>117 klep
The lightning wyrdling blinks.
>
[voodoo]>prepare 117
Kerl blinks.
>
[voodoo]>cast klep
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
You gesture at Klepta.
An invisible force guides Klepta.
Cast Roundtime 3 Seconds.
>
Rtune says, "Wut the hex."
>
Klepta swings a feras falchion at Welfidia!
AS: +156 vs DS: +63 with AvD: +27 + d100 roll: +5 = +125
... and hits for 3 points of damage!
Glancing blow to Welfidia's right leg!
The guiding force leaves Klepta.
** As the blow lands, the feras falchion unleashes a damaging blast of lightning! **
... 50 points of damage!
Electrical charge toasts Welfidia. You get a sharp whiff of burning hair.
* Welfidia drops dead at your feet!
Welfidia seems less distracted.
A small human child cries out, "Murder!". His mother then sends him off for the night watchman.
>
The Welfidia disk disintegrates, dropping everything on the ground.
>
* Welfidia just bit the dust!
>cack
You cackle!
>
A tree hawk-eagle circles lazily in the air.
>
[Roll result: 372 (open d100: 92)]
Yarx swings his wickedly curved falchion at Klepta's feras falchion and connects!
Klepta's feras falchion is knocked to the ground!
>213
[voodoo]>incant 213
Archales says, "Wow."
>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The ghostly voice of Welfidia says, "Super cute assholes."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You feel more refreshed.
>
Lady Varucca just came through the town gates.
>
Lady Varucca just went south.
>chat hahaha, she did it!
>
Welfidia's body decays into compost.
>
You hear someone chuckling.
>
Lady Reanga just arrived.
>
Rtune stares off into space.
>
Reanga chants a reverent litany and clasps her hands while tightly focusing her thoughts...
>
Klepta picks up a feras falchion.
>
Lorso just came through the town gates.
>
Lorso just went south.
>
[lnet: sending location to GSIV:Lulz...]
Viliculous just came through the town gates.
>
Viliculous just went south.
>
Ruejero just arrived.
>
Kerl's group just went south.
>
Japhrimel just arrived.
>
A vacillating luck spirit hurriedly flits out of sight.
>
The lightning wyrdling darts off.
>
A tree hawk-eagle flaps her wings once and soars out of sight.
>
Klepta just opened a heavy backpack.
>
Klepta put a feras falchion in her heavy backpack.
>220
[voodoo]>incant 220
You trace a sign while petitioning the spirits to bestow their aid with the Major Sanctuary spell...
Your spell is ready.
You gesture.
You are bathed in rainbow light and your surroundings shift...
[Luck Sanctuary]
Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow. Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet. Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.
Also here: Klepta
Obvious exits: out
Cast Roundtime 3 Seconds.
>
Klepta just closed a heavy backpack.
>beam klep
You beam happily at Klepta!
>
Your disk arrives, following you dutifully.
>'that was awesome!
>
You deeply exclaim, "That was awesome!"
>
Klepta darkly says, "Thats really gonna piss Welfidia off."
>
Klepta beams!
WRoss
05-25-2011, 12:35 AM
Full log if you are interested.
>n
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see the Welfidia disk and a wooden arrow.
Also here: Welfidia
Obvious paths: north, east, south, west
Klepta followed.
>
Your disk arrives, following you dutifully.
>118 welf
[voodoo]>prepare 118
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...
Your spell is ready.
>
[voodoo]>cast welf
You gesture at Welfidia.
Cloudy wisps swirl about Welfidia.
CS: +445 - TD: +272 + CvA: -9 + d100: +26 == +190
Warding failed!
The wisps solidify into thick strands of webbing that tighten about her body!
Cast Roundtime 3 Seconds.
>
Klepta thumps Welfidia!
>118 welf
[voodoo]>prepare 118
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...
Your spell is ready.
>
[voodoo]>cast welf
You gesture at Welfidia.
Cloudy wisps swirl about Welfidia.
CS: +445 - TD: +272 + CvA: -9 + d100: +35 == +199
Warding failed!
The wisps solidify into thick strands of webbing that tighten about her body!
Cast Roundtime 3 Seconds.
>
Welfidia says, "Cute."
>'kill it!
You deeply exclaim, "Kill it!"
>
Klepta darkly says, "Hi Welfidia."
>117 klep
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast klep
You gesture at Klepta.
An invisible force guides Klepta.
Cast Roundtime 3 Seconds.
>l
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see the Rogane disk, the Welfidia disk and a wooden arrow.
Also here: Klepta, a webbed Welfidia
Obvious paths: north, east, south, west
>
Welfidia says, "Super cute kids."
>240
[voodoo]>incant 240
You trace a sign while petitioning the spirits to bestow their aid with the Spirit Slayer spell...
Your spell is ready.
You gesture.
A small mote of bright white light swirls into existence around you.
Cast Roundtime 3 Seconds.
>
[ Spirit Slayer: +0:00:30, 0:00:30 remaining. ]
Klepta swings a feras falchion at Welfidia!
AS: +127 vs DS: +102 with AvD: +27 + d100 roll: +24 = +76
A clean miss.
The guiding force leaves Klepta.
>bind welf
[voodoo]>prepare 214
Wait 1 sec.
>
[voodoo]>prepare 214
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
[voodoo]>cast welf
You gesture at Welfidia.
CS: +445 - TD: +297 + CvA: -9 + d100: +4 == +143
Warding failed!
Welfidia suddenly stops all movement.
Cast Roundtime 3 Seconds.
Abruptly, you sense the attention of your spirit slayer focus upon Welfidia. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.
CS: +480 - TD: +297 + CvA: -9 + d100: +93 == +267
Warding failed!
Welfidia suddenly stops all movement.
>
Tolm just arrived.
>
A group of militia men run through the streets, racing off towards the north gate as smoke rises high above Lower Dragonsclaw.
>117 klep
[voodoo]>prepare 117
Wait 1 sec.
>
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast klep
You gesture at Klepta.
An invisible force guides Klepta.
Cast Roundtime 3 Seconds.
>
Klepta swings a feras falchion at Welfidia!
AS: +127 vs DS: +102 with AvD: +27 + d100 roll: +31 = +83
A clean miss.
The guiding force leaves Klepta.
>
Welfidia is informing you that she wishes to have no further interaction with you OF ANY KIND! She desires that the two of you go your separate ways and have no further contact.
>
A gypsy fortuneteller arrives.
>117 klep
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast klep
You gesture at Klepta.
An invisible force guides Klepta.
Cast Roundtime 3 Seconds.
>
Karggi just arrived.
>
* Galaphiel has disconnected.
>212 welf
[voodoo]>prepare 212
Ismurii just arrived.
>
[voodoo]>cast welf
Wait 1 sec.
>
You don't have a spell prepared!
>
You feel more refreshed.
>
Karggi just went east.
>
Klepta swings a feras falchion at Welfidia!
AS: +127 vs DS: +102 with AvD: +27 + d100 roll: +44 = +96
A clean miss.
The guiding force leaves Klepta.
>
Ismurii just entered the First Elanith bank.
>212 welf
[voodoo]>prepare 212
You trace a sign while beseeching the spirits to empower you with the Interference spell...
Your spell is ready.
>
[voodoo]>cast welf
You gesture at Welfidia.
CS: +445 - TD: +267 + CvA: -9 + d100: +44 == +213
Warding failed!
Welfidia appears distracted.
Cast Roundtime 3 Seconds.
Abruptly, you sense the attention of your spirit slayer focus upon Welfidia. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.
CS: +480 - TD: +248 + CvA: -9 + d100: +78 == +301
Warding failed!
Welfidia appears distracted.
CS: +480 - TD: +248 + CvA: -9 + d100: +92 == +315
Warding failed!
Welfidia appears distracted.
>117 klep
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast klep
You gesture at Klepta.
An invisible force guides Klepta.
Cast Roundtime 3 Seconds.
>
Klepta slings a boiled hide shield over her shoulder.
>
Lady Reanga just arrived.
>
Klepta just opened a heavy backpack.
>
>'kill her!
You deeply exclaim, "Kill her!"
Reanga gasps.
>
Klepta rubs a white crystal in her hand.
Klepta looks considerably more imposing.
>
A Wehnimer's runner just arrived on her way to deliver a message.
>
Reanga softly exclaims, "NO!"
>
The mote of white light next to you disappears.
>
Feenlitt just arrived.
>
Reanga traces a sign while petitioning the spirits for cognition...
Reanga gestures.
A sense of peace and calm settles over the area.
>
Klepta put a white crystal in her heavy backpack.
>
Feenlitt just entered the First Elanith bank.
>glance rean
You glance at Reanga.
>
Bantersim just arrived.
>
Bantersim just went east.
>drag rean n
You grab Reanga and drag her north with you...
[Town Square, Northwest]
>s
[Town Square, West]
Also here: Feenlitt, Tolm, a webbed Welfidia
Obvious paths: north, east, south, west
Klepta followed.
>
Lady Reanga just arrived.
>
The webs dissolve from around Welfidia.
>1108 rea
[voodoo]>prepare 1108
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
Klepta just closed a heavy backpack.
>
[voodoo]>cast rea
Be at peace my child, there is no need for spells of war in here.
>drag rean n
You are unable to drag Reanga anywhere.
>
Feenlitt just arrived.
>say ::Rean seriously?
Speaking deeply to Reanga, you ask, "Seriously?"
>
High Lord Oxxon just arrived.
>l
Feenlitt just went north.
>
[Town Square, West]
Also here: High Lord Oxxon, Lady Reanga, Klepta, Tolm, Welfidia
Obvious paths: north, east, south, west
>
Reanga softly says, "Come kill the cleric during an invasion."
>
You feel the magic of your spell depart.
>
You feel more refreshed.
>chat ROFL, Klepta was about to kill Welfidia and then Reanga sancted
'is that an invite?
You deeply ask, "Is that an invite?"
>l welf
You see Welfidia Crowley the Master Locksmith.
She appears to be an Aelotoi of the Vaer'sah Clan.
She is very tall and appears to be young. She has piercing dark hazel eyes and fair skin. She has waist length, thick blue-black hair. She has an angular face, a classical nose and high cheekbones. She has a pair of sapphire blue wings.
She has a tattooed symbol of Sheru on her wrist, a black scarab tattoo on her neck, a sword-crossed treasure chest tattoo on her wrist, a veniom-traced sharp silver spike in her lip, a spiked silver ball stud in her right eyebrow, and a spiked silver ball stud in her left eyebrow.
She is in good shape.
She is wearing a set of dark spiked chain hauberk with a jackal's-head image on the left shoulder, a rugged wolf skin vest, a bloodied and mud-stained white muslin shirt, some black leather pants, a tree bark amulet, a crimson mithril-hinged locket, a voluminous black stalking cloak worked with a line of slender vaalin lockpicks along the hemline, a thorny black rose, a black regal griffin insignia, a lacquered modwir keg pin, a shadowy black pin, a pair of silver-framed spectacles with narrow sky blue lenses, a shadowy black weapons harness slung over her shoulder, a delicate silver link bracelet, a fire pearl inset bronze bracelet, a pale opalescent vaalin wedding band with caliginous whorls, a twisted gold ring, a thrak hide belt, a shuttered vultite lantern charm, a vaalin-laced keyring, a tasselled wolf skin satchel worked with a pair of sky-blue glaes scarabs, a grey wolf skin sack worked with a pair of sky-blue glaes scarabs, a pair of boots laced with silk cord, and a carved mesille buckler slung over her other shoulder.
>hide
Roundtime: 10 sec.
You see Reanga turn her head in your direction as you hide.
You see Klepta turn her head in your direction as you hide.
You see Welfidia turn her head in your direction as you hide.
You attempt to blend with the surroundings, but don't feel very confident about your success.
>stalk welf
Reanga softly says, "Its a don't be an idion."
>
...wait 7 seconds.
>chat I bound her
Reanga traces a sign while petitioning the spirits for cognition...
Reanga gestures.
A sense of peace and calm resettles over the area.
>stalk welf
You move into position to stalk Welfidia when she moves.
>130
[voodoo]>incant 130
You come out of hiding.
You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
You gesture.
Your surroundings blur for a moment . . .
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Regyy disk, a tree hawk-eagle that is flying around, a nebulous lightning wyrdling, a vacillating luck spirit that is flying around, the Kerl disk, a billowing misty grey scorpion, a long wooden box full of thick ropes with some stuff on it, a wide wooden box full of steel plates and a wooden barrel.
Also here: Welfidia, High Lady Aryleste, Risky, Sir Yarx, Zhelas, Regyy, Rtune, Holymoon, Kerl, Masrath, Archales
Obvious paths: south
Cast Roundtime 3 Seconds.
>
[voodoo]>cast welf
You gesture at Welfidia.
CS: +508 - TD: +278 + CvA: -9 + d100: +71 == +292
Warding failed!
Welfidia struggles to maintain her composure.
Cast Roundtime 3 Seconds.
>
Bunch of moving
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Welfidia disk, the Regyy disk, a tree hawk-eagle that is flying around, a nebulous lightning wyrdling, a vacillating luck spirit that is flying around, the Kerl disk, a billowing misty grey scorpion, a long wooden box full of thick ropes with some stuff on it, a wide wooden box full of steel plates and a wooden barrel.
Also here: Welfidia, High Lady Aryleste, Risky, Sir Yarx, Zhelas, Regyy, Rtune, Holymoon, Kerl, Masrath, Archales
Obvious paths: south
Klepta followed.
>
Your disk arrives, following you dutifully.
>
Kerl seems to slow down and become a bit less nimble.
>
Holymoon seems to slow down and become a bit less nimble.
>
Rtune seems to slow down and become a bit less nimble.
>
Regyy seems to slow down and become a bit less nimble.
>
Aryleste seems to slow down and become a bit less nimble.
>
Risky seems to slow down and become a bit less nimble.
>
Yarx seems to slow down and become a bit less nimble.
>
Zhelas seems to slow down and become a bit less nimble.
>point welf
You point at Welfidia.
>nod klep
You nod at Klepta.
>
Klepta swings a feras falchion at Welfidia!
AS: +143 vs DS: +83 with AvD: +27 + d100 roll: +82 = +169
... and hits for 12 points of damage!
Torn muscle in Welfidia's left leg!
The guiding force leaves Klepta.
** As the blow lands, the feras falchion unleashes a damaging blast of lightning! **
... 35 points of damage!
Massive electrical shock to the left arm destroys flesh. What remains is useless.
She is stunned!
>
Rtune giggles.
>'do it!
You deeply exclaim, "Do it!"
>
Welfidia seems more sure of herself.
>117 klep
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast klep
You gesture at Klepta.
An invisible force guides Klepta.
Cast Roundtime 3 Seconds.
>
Klepta swings a feras falchion at Welfidia!
AS: +156 vs DS: +69 with AvD: +27 + d100 roll: +29 = +143
... and hits for 5 points of damage!
Glancing blow to Welfidia's back.
That could have been more effective.
The guiding force leaves Klepta.
** As the blow lands, the feras falchion unleashes a damaging blast of lightning! **
... 30 points of damage!
Horrid jolt of electricity illuminates kidneys!
>
High Lord Yaldin just arrived.
>117 klep
The lightning wyrdling blinks.
>
[voodoo]>prepare 117
Kerl blinks.
>
[voodoo]>cast klep
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
You gesture at Klepta.
An invisible force guides Klepta.
Cast Roundtime 3 Seconds.
>
Rtune says, "Wut the hex."
>
Klepta swings a feras falchion at Welfidia!
AS: +156 vs DS: +63 with AvD: +27 + d100 roll: +5 = +125
... and hits for 3 points of damage!
Glancing blow to Welfidia's right leg!
The guiding force leaves Klepta.
** As the blow lands, the feras falchion unleashes a damaging blast of lightning! **
... 50 points of damage!
Electrical charge toasts Welfidia. You get a sharp whiff of burning hair.
* Welfidia drops dead at your feet!
Welfidia seems less distracted.
A small human child cries out, "Murder!". His mother then sends him off for the night watchman.
>
The Welfidia disk disintegrates, dropping everything on the ground.
>
* Welfidia just bit the dust!
>cack
You cackle!
>
A tree hawk-eagle circles lazily in the air.
>
[Roll result: 372 (open d100: 92)]
Yarx swings his wickedly curved falchion at Klepta's feras falchion and connects!
Klepta's feras falchion is knocked to the ground!
>213
[voodoo]>incant 213
Archales says, "Wow."
>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The ghostly voice of Welfidia says, "Super cute assholes."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You feel more refreshed.
>
Lady Varucca just came through the town gates.
>
Lady Varucca just went south.
>chat hahaha, she did it!
>
Welfidia's body decays into compost.
>
You hear someone chuckling.
>
Lady Reanga just arrived.
>
Rtune stares off into space.
>
Reanga chants a reverent litany and clasps her hands while tightly focusing her thoughts...
>
Klepta picks up a feras falchion.
>
Lorso just came through the town gates.
>
Lorso just went south.
>
[lnet: sending location to GSIV:Lulz...]
Viliculous just came through the town gates.
>
Viliculous just went south.
>
Ruejero just arrived.
>
Kerl's group just went south.
>
Japhrimel just arrived.
>
A vacillating luck spirit hurriedly flits out of sight.
>
The lightning wyrdling darts off.
>
A tree hawk-eagle flaps her wings once and soars out of sight.
>
Klepta just opened a heavy backpack.
>
Klepta put a feras falchion in her heavy backpack.
>220
[voodoo]>incant 220
You trace a sign while petitioning the spirits to bestow their aid with the Major Sanctuary spell...
Your spell is ready.
You gesture.
You are bathed in rainbow light and your surroundings shift...
[Luck Sanctuary]
Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow. Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet. Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.
Also here: Klepta
Obvious exits: out
Cast Roundtime 3 Seconds.
>
Klepta just closed a heavy backpack.
>beam klep
You beam happily at Klepta!
>
Your disk arrives, following you dutifully.
>'that was awesome!
>
You deeply exclaim, "That was awesome!"
>
Klepta darkly says, "Thats really gonna piss Welfidia off."
>
Klepta beams!
Niamhe
05-25-2011, 03:57 AM
Welfidia is the type of person who will kill anyone, just because she can. I really understand that a thief stealing from you or attempting to steal from you is frustrating, but I really never thought it was worth killing them over, and over about it.
I have to say, at least Klepta is a good sport about things. She doesn't bitch and moan about everything that people have done to her like Welfidia does. So I approve of this!
One death for a theft, sure, great, warranted if that's how you play your character... but repeated deaths? Lame, overkill, epeen-stroking, et cetera. Plus, Welfidia's a crazy pelican molester. I support angering her.
WRoss
05-25-2011, 08:10 AM
Welfidia gets arrested in town, then this.
Welfidia whispers, "Hey, you fucking prick. Lend me the money to get my stuff back."
[Private]-GSIV:Welfidia: "this is your fault, you fucking douche. And go on running your mouth. That's super cute too."
[PrivateTo]-GSIV:Welfidia: "how is this my fault?"
[Private]-GSIV:Welfidia: "what I was dealing with Klepta about was a perfectly justified in game issue then you had to go get yourself involved."
[PrivateTo]-GSIV:Welfidia: "I'm still failing to see how that makes me at fault for anything."
No response
WRoss
05-25-2011, 08:21 AM
After she logged out for a while......
[Private]-GSIV:Welfidia: "stop locating or help me get my stuff back douche"
[PrivateTo]-GSIV:Welfidia: "I'm not locating you!"
[Private]-GSIV:Welfidia: "fuck you. Then who else would have done that."
[PrivateTo]-GSIV:Welfidia: "I'm gonna guess one of the 151 other players on besides me and you"
Eoghain
05-25-2011, 01:43 PM
waitwaitwait, she got arrested in town and didn't have enough silver to get her shit back, so she was running around town in teh n00dz?
Win. (or severe loss depending on how you think about it.)
Ayamei
06-11-2011, 12:36 AM
I think I am smoking crack, or I need new glasses.
I'm going to form a defense that I was reading 2 things at the same time, one this, and one about katanas. That should do.
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