No Gnomes Is Good News
05-14-2011, 09:57 PM
So, I'm looking on some input with my training from the lot of you, not necessarily because I need "help" with it, but I am just struggling over what paths I want to take still to this day. Below I'll list different paths that I toy over, and the pros and cons to each, then I am hoping to get some collective thoughts on what would work good for me, since I'm still young and all.
Black Winds Path:
Clearly simple path for the most part, a master of shadows. Taking smastery, armor stealth, vanish and so forth along with TWC daggers, 2x CM. Pretty self explanatory really but with this path I'd likely NOT have lockpicking or disarming traps since it is more combat/stealth oriented.
PROS: 2x CM leaves me with amble cmans to have, along with the added AS from it. Thus hunting would be a bit easier than other paths.
CONS: Inability to pick my own boxes. While this may be a huge thing to most, I still think that it's simple enough to find a locksmith for my boxes, since I'm currently only 17 trains. So the hardest part I struggle with, is lugging boxes around until I find a smith, and having to wait for one if I do.
Self Sufficient Path:
This is a second path, one I currently use for Jukes and does quite well with. Only thing with this is I do not 2x CM as I would do the above since instead I'd be 2x pick/disarm and less cmans.
PROS: Able to pick my own boxes, save time and money with no tipping and still able to pick other like level boxes for others for side income.
CONS: Not as much CMANS at my disposal to play with, more TP heavy as well so training up skills would be somewhat slower.
Ranged Magical Path:
This path many know about, with ranged weaponry I won't have to worry so much about CM since not many cmans work well with archery, and it doesn't affect ranged AS in the least bit which leaves me for more TPs for spell ranks as I get older. I think at 17, I can already have 404 with this path.
PROS: Ranged weaponry, ranged weapons eat shit alive...Spell learning as training gets higher, and still being able to hide/snipe with the best of them.
CONS: Ranged weapons are rather too easy sometimes, and can become a dull if you've used them before like I have. No lockpicking either with this path
Below is my current setup, as is now. I'd have to say out of all the above paths, I am leaning mostly towards the black wind path, or the one I already have since it is nice to pick my own boxes and still hunt very well.
Opinions/Suggestions? or tl;dr? :P
Jukes (at level 17), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 136 38
Armor Use..........................| 90 20
Combat Maneuvers...................| 86 19
Edged Weapons......................| 136 38
Ambush.............................| 136 38
Physical Fitness...................| 136 38
Dodging............................| 136 38
Arcane Symbols.....................| 40 8
Harness Power......................| 50 10
Disarming Traps....................| 136 38
Picking Locks......................| 136 38
Stalking and Hiding................| 136 38
Perception.........................| 136 38
Climbing...........................| 50 10
Black Winds Path:
Clearly simple path for the most part, a master of shadows. Taking smastery, armor stealth, vanish and so forth along with TWC daggers, 2x CM. Pretty self explanatory really but with this path I'd likely NOT have lockpicking or disarming traps since it is more combat/stealth oriented.
PROS: 2x CM leaves me with amble cmans to have, along with the added AS from it. Thus hunting would be a bit easier than other paths.
CONS: Inability to pick my own boxes. While this may be a huge thing to most, I still think that it's simple enough to find a locksmith for my boxes, since I'm currently only 17 trains. So the hardest part I struggle with, is lugging boxes around until I find a smith, and having to wait for one if I do.
Self Sufficient Path:
This is a second path, one I currently use for Jukes and does quite well with. Only thing with this is I do not 2x CM as I would do the above since instead I'd be 2x pick/disarm and less cmans.
PROS: Able to pick my own boxes, save time and money with no tipping and still able to pick other like level boxes for others for side income.
CONS: Not as much CMANS at my disposal to play with, more TP heavy as well so training up skills would be somewhat slower.
Ranged Magical Path:
This path many know about, with ranged weaponry I won't have to worry so much about CM since not many cmans work well with archery, and it doesn't affect ranged AS in the least bit which leaves me for more TPs for spell ranks as I get older. I think at 17, I can already have 404 with this path.
PROS: Ranged weaponry, ranged weapons eat shit alive...Spell learning as training gets higher, and still being able to hide/snipe with the best of them.
CONS: Ranged weapons are rather too easy sometimes, and can become a dull if you've used them before like I have. No lockpicking either with this path
Below is my current setup, as is now. I'd have to say out of all the above paths, I am leaning mostly towards the black wind path, or the one I already have since it is nice to pick my own boxes and still hunt very well.
Opinions/Suggestions? or tl;dr? :P
Jukes (at level 17), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 136 38
Armor Use..........................| 90 20
Combat Maneuvers...................| 86 19
Edged Weapons......................| 136 38
Ambush.............................| 136 38
Physical Fitness...................| 136 38
Dodging............................| 136 38
Arcane Symbols.....................| 40 8
Harness Power......................| 50 10
Disarming Traps....................| 136 38
Picking Locks......................| 136 38
Stalking and Hiding................| 136 38
Perception.........................| 136 38
Climbing...........................| 50 10