View Full Version : de wizard starting stats
Merll
05-03-2011, 12:00 AM
stats
(CON) Constitution 85
(STR) Strength 88
(DEX) Dexterity 49
(AGL) Agility 73
(DIS) Discipline 77
(AUR) Aura 50
(LOG) Logic 52
(INT) Intuition 62
(WIS) Wisdom 70
(INF) Influence 34
Tenzle
05-03-2011, 12:29 AM
That looks like a nice setup if your statting for 100, I don't like to feel gimped for 70 levels before my CS and bolting stats max, so I tend to shoot of a lot higher dex, aura, wis, and then just get a fixstat potion in my 50's or 60's
milesalpha
05-03-2011, 09:56 AM
Keep in mind that if you have the 30 days to change stats and skills at will it is best to start out with a viable character, then reset for capping on the
30th day.
Merll
05-03-2011, 07:34 PM
so i was going over them again and thinking of tanking (inf) to 38 from 58 and putting those 20 points into (int) to bring the (int bonus) to +30 instead of +24 for enchanting purposes...anyone know why i would need (inf)?and can i place stats below 40?
Rimalon
05-03-2011, 08:35 PM
Level 0 Stats for Rimalon, Dark Elf Wizard
Strength (STR): 88
Constitution (CON): 85
Dexterity (DEX): 49
Agility (AGI): 73
Discipline (DIS): 77
Aura (AUR): 49
Logic (LOG): 62
Intuition (INT): 62
Wisdom (WIS): 70
Influence (INF): 45
Name: Rimalon Fledgefoot Race: Dark Elf Profession: Wizard
Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (20) ... 100 (20)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (15) ... 100 (15)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 98 (29) ... 98 (29)
Influence (INF): 83 (11) ... 83 (11)
Rimalon
05-03-2011, 08:36 PM
INF is useless. Man's game it.
Merll
05-03-2011, 09:21 PM
Aura stat is less than 50 before the professional bonus of +10 ? is that allowed?
Rimalon
05-03-2011, 09:34 PM
Yes.
Merll
05-03-2011, 09:43 PM
you would rather have (WIS): 98 (29) ...
than (DIS) 94 (12)?
Rimalon
05-03-2011, 10:34 PM
Max DIS= more TPS.
It is known.
milesalpha
05-05-2011, 02:27 AM
Re: the Influence, you don't think dropping that costs too much in mental points? Just curious.
Rimalon
05-05-2011, 03:00 AM
Correct. I believe you'll eek out a few more mental TPs by upping INF, but nothing noticeable, and DIS will factor into mental circle TD, and I believe has a bunch of other checks in the game (alchemy, random other shit?).
milesalpha
05-05-2011, 04:08 PM
Oh I agree about the Dis, but I sacrificed a little strength and con (works for my rp, Im an old man) for the Inf.
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