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Riltus
04-23-2011, 08:00 AM
Looking for a wizard with at least 100 ranks of air/water lore, in any combination, to post a log using 901, 910 or 518. Three or four attacks should be sufficient. The larger the endroll the better so low level critters are preferable.

The damage factor for these spells is increased with either air and/or water lore training. However, with up to 50 ranks the increase is .001 per two ranks rather than .001 per rank for other spells such as 111, 510, 903, 906, 907, and 908. The DF increase for these single lore spells is .001 per two ranks for ranks 51 to 100 and .001 per 4 ranks for ranks greater than 100. I'm just looking to confirm that 901, 910 and 518 (lightning based spells) receive half the DF increase benefit with lore ranks greater than 50 and that the bonus is .001 per 4 ranks for ranks 51 - 100 and .001 per 8 ranks for ranks greater than 100.

Either lore will increase the bonus. 40 ranks of air lore provides the same benefit as 20 air lore + 20 water lore. There is no requirement to train in both to gain the DF increase.

Mark

Jeril
10-04-2011, 07:10 AM
Had a talk on lnet about this very thing, searched but this is the only thing I've found on here about it. So what happened? Did this get confirmed by anyone or not? Or should I find someone to take test shots and post them?

Riltus
10-04-2011, 02:44 PM
Had a talk on lnet about this very thing, searched but this is the only thing I've found on here about it. So what happened? Did this get confirmed by anyone or not? Or should I find someone to take test shots and post them?

No confirmation. If you can post a few attacks and the lore ranks of the caster that would be great. The DF bonus calculations are pretty straightforward as long as there is no damage weighting/padding involved.

Mark

Eliaku
10-05-2011, 04:13 PM
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +488 vs DS: +146 with AvD: +24 + d100 roll: +90 = +456
... and hit for 126 points of damage!
Horrifying jolt of electricity fries abdomen to a crisp. Upper torso falls to the ground. Talk about repugnant!
The jungle troll falls to the ground as the stillness of death overtakes him.
The deep blue glow leaves a jungle troll.
Cast Roundtime 3 Seconds.
>loot
...wait 3 seconds.
>stow left
Cast Round Time in effect: Setting stance to guarded.
>put left in disk
You search the jungle troll.
You discard the troll's useless equipment.
He didn't carry any silver.
He had a small purple geode on him!
You pick up a small purple geode.
Interesting, he carried a crystal amulet on him.
He had nothing else of value.
A jungle troll decays into compost.
>
You put a small purple geode in your miner's pack.
>
You have nothing in your left hand!
>.incant 901
[script aborted]
[Script incant is running, Esc to cancel, Shift-Esc to pause]
>STANCE OFF
>901
[voodoo]>incant 901
You are now in an offensive stance.
>incant 901
>stance def
>loot
Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +488 vs DS: +146 with AvD: +24 + d100 roll: +56 = +422
... and hit for 85 points of damage!
Heavy jolt to abdomen causes skin to break open exposing liver. Yuck!
The jungle troll is stunned!
Cast Roundtime 3 Seconds.
>
...wait 3 seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>stow left
>put left in disk
Could not find a valid target to loot.
>
You are not holding anything in your left hand.
>
You have nothing in your left hand!
>.incant 901
[script aborted]
[Script incant is running, Esc to cancel, Shift-Esc to pause]
>STANCE OFF
>901
You are now in an offensive stance.
>
[voodoo]>incant 901
>incant 901
>stance def
>loot
Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +488 vs DS: +121 with AvD: +24 + d100 roll: +9 = +400
... and hit for 81 points of damage!
Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.
Cast Roundtime 3 Seconds.
>

Eliaku
10-05-2011, 04:13 PM
You unleash a bolt of churning air at a jungle troll!
AS: +488 vs DS: +114 with AvD: +33 + d100 roll: +20 = +427
... and hit for 149 points of damage!
The jungle troll stunned by strike to hand.
The jungle troll falls to the ground as the stillness of death overtakes her.
The deep blue glow leaves a jungle troll.
Cast Roundtime 3 Seconds.
>
...wait 3 seconds.

Eliaku
10-05-2011, 04:14 PM
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
You gesture at a jungle troll.
You hurl a powerful lightning bolt at a jungle troll!
>loot
AS: +488 vs DS: +146 with AvD: +39 + d100 roll: +54 = +435
... and hit for 200 points of damage!
Massive electrical shock to the right leg destroys flesh. What remains is useless.
A jungle troll screams and falls to the ground grasping her mangled right leg!
The jungle troll is stunned!
Cast Roundtime 3 Seconds.
>

Drew
10-05-2011, 04:48 PM
How many ranks do you have?

Constal
10-05-2011, 04:49 PM
Hope this helps
Elemental Lore - Air...............| 203 103


Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +344 vs DS: +146 with AvD: +24 + d100 roll: +78 = +300
... and hit for 47 points of damage!
Arcing strand of electricity jolts across a jungle troll's back. Pretty.
The jungle troll is stunned!
Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +344 vs DS: +121 with AvD: +24 + d100 roll: +75 = +322
... and hit for 44 points of damage!
Visible wisps of electricity shoot up right arm. Youch!
Cast Roundtime 3 Seconds.
Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +344 vs DS: +138 with AvD: +24 + d100 roll: +98 = +328
... and hit for 57 points of damage!
Nasty jolt to chest causes heart to skip a beat!
The jungle troll is stunned!
Cast Roundtime 3 Seconds.
>incant 901
...wait 1 seconds.
>incant 901
Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +344 vs DS: +118 with AvD: +24 + d100 roll: +98 = +348
... and hit for 55 points of damage!
Heavy shock to abdomen blackens skin. Ick.
Cast Roundtime 3 Seconds.
>incant 901
Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +344 vs DS: +114 with AvD: +24 + d100 roll: +65 = +319
... and hit for 50 points of damage!
Heavy shock to abdomen blackens skin. Ick.
The jungle troll falls to the ground as the stillness of death overtakes him.
The deep blue glow leaves a jungle troll.
Cast Roundtime 3 Seconds.

Jeril
10-05-2011, 04:53 PM
Eliaku has 202 ranks of air lore.

Riltus
10-05-2011, 09:07 PM
Thanks for the data. The application of the lore damage factor bonus is more favorable than I thought. For the first 50 ranks, lightning based spells receive half the bonus of single lore spells which had previously been determined. However, for ranks greater than 50, single lore bolt spells and lightning based spells receive identical bonuses which is not what I had expected.

Single lore spells receive the following damage factor bonuses:

.001 per rank for ranks 1 to 50 (.050 total)
.001 per two ranks for ranks 51 to 100 (.025 total)
.001 per four ranks for ranks 101 to 200 (.025 total)

Total cumulative DF bonus w/200 ranks: 0.100

Lightning based spells (901, 910, 518) which are affected by 2 lores receive the following damage factor bonuses from either air and/or water lore ranks:

.001 per two ranks for ranks 1 to 50 (.025 total).*
.001 per two ranks for ranks 51 to 100 (.025 total).*
.001 per four ranks for ranks 101 to 200 (.025 total).

Total cumulative DF bonus w/200 ranks : .075

Constal:

Elemental Lore, Air: 103 ranks
DF bonus for 901, 910 and 518: .050 (100 ranks) next .001 increase at rank 104
DF bonus for 505 (tonis bolt): 0.061 (102 ranks) next .001 increase at rank 104

Minor Shock (901)
You gesture at a jungle troll.
You hurl a small surge of electricity at a jungle troll!
AS: +344 vs DS: +146 with AvD: +24 + d100 roll: +78 = +300
... and hit for 47 points of damage!
Arcing strand of electricity jolts across a jungle troll's back. Pretty.
The jungle troll is stunned!

Endroll success marging: 200
Base DF: .111 (minor shock vs AG3)
Raw damage (theoretical without lore bonus): 22 (200 * .111)
DF (actual) w/103 ranks: .161
Raw damage (actual with lore bonus): 32 (200 * .161)
Crit damage: 15 (rank 3 back)
Total damage: 47

DF bonus with 103 ranks Elemental Lore, Air: .050 (.161 - .111)


Eliaku:

Elemental Lore, Air: 202 ranks
DF lore bonus for 901, 910 and 518: .075 (200 ranks).
DF bonus for 505 (tonis bolt): 0.095 (200 ranks)

The two air lore ranks (201 and 202) are not adding any additional bonus to the damage factors of any of your spells.

Minor Shock (901)
You hurl a small surge of electricity at a jungle troll!
AS: +488 vs DS: +146 with AvD: +24 + d100 roll: +90 = +456
... and hit for 126 points of damage!
Horrifying jolt of electricity fries abdomen to a crisp. Upper torso falls to the ground. Talk about repugnant!

Endroll success marging: 356
Base DF: .111 (minor shock vs AG3)
Raw damage (theoretical without lore bonus): 40 (356 * .111)
DF (actual) w/202 air lore ranks: .186
Raw damage (actual with lore bonus): 66 (356 * .186)
Crit damage: 60 (rank 8 abdomen)
Total damage: 126

DF bonus (901) with 202 ranks Elemental Lore, Air: .075 (.186 - .111)


Major Shock (910)
You hurl a powerful lightning bolt at a jungle troll!
AS: +488 vs DS: +146 with AvD: +39 + d100 roll: +54 = +435
... and hit for 200 points of damage!
Massive electrical shock to the right leg destroys flesh. What remains is useless.

Endroll success marging: 335
Base DF: .433 (major shock vs AG3)
Raw damage (theoretical without lore bonus): 145 (335 * .433)
DF (actual) w/202 air lore ranks: .508
Raw damage (actual with lore bonus): 170 (335 * .508)
Crit damage: 30 (rank 7 right leg)
Total damage: 200

DF bonus (910) with 202 ranks Elemental Lore, Air: .075 (.508 - .433)

Tonis Bolt (505)
You unleash a bolt of churning air at a jungle troll!
AS: +488 vs DS: +114 with AvD: +33 + d100 roll: +20 = +427
... and hit for 149 points of damage!
The jungle troll stunned by strike to hand.

Endroll success marging: 327
Base DF: .330 (tonis bolt vs AG3)
Raw damage (theoretical without lore bonus): (327 * .330)
DF (actual) w/202 air lore ranks: .425
Raw damage (actual with lore bonus): 139 (327 * .425)
Crit damage: 10 (Rank 8 hand)
Total damage: 149

DF bonus (505) with 202 ranks Elemental Lore, Air: .095 (.425 - .330)

Note: The first 20 ranks of tonis bolt do not receive the DF lore bonus.

Mark

Jeril
10-06-2011, 04:13 AM
Interesting findings, and thanks for doing the math Mark.

caelric
10-06-2011, 10:03 PM
Wouldn't surprise me if those results are due to some GM coder changing the first 50 ranks to meet the intent of combined air/water spells, but forgetting to change the formula for the 51-100 and 101-200 ranks part.