Boora
04-19-2011, 09:41 PM
Most of these have been moved to the Auction folder: Fusion Orb Auction (http://forum.gsplayers.com/showthread.php?t=63666)
Now is the time to buy fusion orbs and fusion wares while the Spitfire docked! After the Spitfire leaves in two days, the fusion wares will rise sharply in price! Get the orbs now, pick your weapons, armor and shields from the Spitfire and you are set.
Level restrictions are listed within the parentheses. I have the following fusion orbs for sale:
I'll consider reasonable offers and trades.
What are these dang fusion orbs and what the hell do you do with em?
Read this excellent review by Nilandia:
http://www.nilandia.com/merchants/fusion.htm
Now that you KNOW... Buy some orbs!
ORBS –
ORB1
a star-marked sunset orange orb + 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
600k
GREAT starter orb here!!!!
ORB2
an ivy-marked sunset orange orb + 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
750k
GREAT starter orb here!!!!
ORB3
a cross-marked sunset orange orb + 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
500 k
GREAT starter orb here!!!!
ORB4
an apple-marked sunset orange orb + 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
750k
GREAT starter orb here!!!!
ORB5
an apple-marked sunset orange orb + 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
1.5 mi
GREAT starter orb here!!!!
ORB6
an apple-marked cardinal red orb + 8 to Aura.
This enhancement may not be used by adventurers who have not trained 43 times.
3.5 mil
ORB7
a star-marked sunset orange orb + 4 to Strength Bonus.
No level restriction.
3 mil
ORB8
a demon-marked sunset orange orb + 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
3.5 mil
ORB9
a demon-marked cardinal red orb + 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
2.5 mil
ORB10
a demon-marked cardinal red orb + 8 to Dexterity.
This enhancement may not be used by adventurers who have not trained 22 times.
3.5 mil
ORB11
an aegis-marked cardinal red orb + 10 to Agility.
This enhancement may not be used by adventurers who have not trained 33 times.
4 mil
ORB12
a moon-marked cardinal red orb + 14 to Logic.
This enhancement may not be used by adventurers who have not trained 42 times.
10 mil
ORB13
an imp-marked cardinal red orb + 17 to Intuition.
This enhancement may not be used by adventurers who have not trained 61 times.
8 mil
ORB14
a heron-marked hoarfrost white orb + 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
2 mil
ORB15
a heron-marked hoarfrost white orb + 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
3 mil
ORB16
a dragon-marked hoarfrost white orb + 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
4 mil
ORB17
a heron-marked moonlit silver orb + 7 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
4.5 mil
ORB18
a heron-marked hoarfrost white orb + 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
5 mil
ORB19
a bone-marked hoarfrost white orb + 11 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
10 mil
ORB20
a spear-marked moonlit silver orb + 5 Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
4 mil
ORB21
a saber-marked hoarfrost white orb + 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
4 mil
ORB22
an arrow-marked hoarfrost white orb + 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
1 mil
GREAT starter orb here!
ORB23
a sun-marked dark indigo orb + 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
1 mil
ORB24
a wave-marked hoarfrost white orb + 4 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
1 mil
ORB25
a plume-marked hoarfrost white orb + 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
2 mil
ORB26
a plume-marked hoarfrost white orb + 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
1.5 mil
ORB27
a map-marked dark indigo orb + 3 to Mana Recovery.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
300k
I'll consider reasonable offers and trades.
Fusion orb tip: This is what you should see when you look at your fusion gear indicating it is safe to remove your orb without possibility of damaging it:
The chamber surrounding a shining hoarfrost white orb is alive with steady radiance. It appears to have come a bit loose in its depression, and could easily be pried free without causing any damage.
Now is the time to buy fusion orbs and fusion wares while the Spitfire docked! After the Spitfire leaves in two days, the fusion wares will rise sharply in price! Get the orbs now, pick your weapons, armor and shields from the Spitfire and you are set.
Level restrictions are listed within the parentheses. I have the following fusion orbs for sale:
I'll consider reasonable offers and trades.
What are these dang fusion orbs and what the hell do you do with em?
Read this excellent review by Nilandia:
http://www.nilandia.com/merchants/fusion.htm
Now that you KNOW... Buy some orbs!
ORBS –
ORB1
a star-marked sunset orange orb + 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
600k
GREAT starter orb here!!!!
ORB2
an ivy-marked sunset orange orb + 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
750k
GREAT starter orb here!!!!
ORB3
a cross-marked sunset orange orb + 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
500 k
GREAT starter orb here!!!!
ORB4
an apple-marked sunset orange orb + 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
750k
GREAT starter orb here!!!!
ORB5
an apple-marked sunset orange orb + 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
1.5 mi
GREAT starter orb here!!!!
ORB6
an apple-marked cardinal red orb + 8 to Aura.
This enhancement may not be used by adventurers who have not trained 43 times.
3.5 mil
ORB7
a star-marked sunset orange orb + 4 to Strength Bonus.
No level restriction.
3 mil
ORB8
a demon-marked sunset orange orb + 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
3.5 mil
ORB9
a demon-marked cardinal red orb + 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
2.5 mil
ORB10
a demon-marked cardinal red orb + 8 to Dexterity.
This enhancement may not be used by adventurers who have not trained 22 times.
3.5 mil
ORB11
an aegis-marked cardinal red orb + 10 to Agility.
This enhancement may not be used by adventurers who have not trained 33 times.
4 mil
ORB12
a moon-marked cardinal red orb + 14 to Logic.
This enhancement may not be used by adventurers who have not trained 42 times.
10 mil
ORB13
an imp-marked cardinal red orb + 17 to Intuition.
This enhancement may not be used by adventurers who have not trained 61 times.
8 mil
ORB14
a heron-marked hoarfrost white orb + 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
2 mil
ORB15
a heron-marked hoarfrost white orb + 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
3 mil
ORB16
a dragon-marked hoarfrost white orb + 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
4 mil
ORB17
a heron-marked moonlit silver orb + 7 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
4.5 mil
ORB18
a heron-marked hoarfrost white orb + 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
5 mil
ORB19
a bone-marked hoarfrost white orb + 11 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
10 mil
ORB20
a spear-marked moonlit silver orb + 5 Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
4 mil
ORB21
a saber-marked hoarfrost white orb + 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
4 mil
ORB22
an arrow-marked hoarfrost white orb + 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
1 mil
GREAT starter orb here!
ORB23
a sun-marked dark indigo orb + 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
1 mil
ORB24
a wave-marked hoarfrost white orb + 4 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
1 mil
ORB25
a plume-marked hoarfrost white orb + 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
2 mil
ORB26
a plume-marked hoarfrost white orb + 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
1.5 mil
ORB27
a map-marked dark indigo orb + 3 to Mana Recovery.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
300k
I'll consider reasonable offers and trades.
Fusion orb tip: This is what you should see when you look at your fusion gear indicating it is safe to remove your orb without possibility of damaging it:
The chamber surrounding a shining hoarfrost white orb is alive with steady radiance. It appears to have come a bit loose in its depression, and could easily be pried free without causing any damage.