Boora
04-19-2011, 08:59 PM
Keep in mind, the orbs within these fusion wares are removable and replaceable making the wares upgradeable with more powerful orbs. This also allows for the orbs to be sold when ready to upgrade.
I have the following for sale:
I have several of these:
a carved kakore rune staff capped with a blue mermaid's-tear sapphire
4x fusion runestaff
The following options available:
1) Sorcerer Orbs (min training is 6?)
+4 to Aura orb
+1 to WIS Bonus orb
Yields +3 to CS.
3 mil
2) Wizard Orbs (min training is 7)
+2 to spell aim bonus
+2 to DEX Bonus
Yields +4 to Bolt AS.
3 mil
3) Wizard Orbs (min training is 13)
+2 to spell aim bonus
+3 to DEX Bonus
Yields +5 to Bolt AS.
4 mil
4) Wizard Orbs (min training is 9)
+2 to spell aim bonus
+4 to DEX Bonus
Yields +6 to Bolt AS.
6 mil
5) Wizard Orbs (min training is 40)
+5 to spell aim bonus
+2 to DEX Bonus
Yields +7 to Bolt AS.
6 mil
6) Wizard Orbs (min training is 40)
+5 to spell aim bonus
+3 to DEX Bonus
Yields +8 to Bolt AS.
7 mil
7) Wizard Orbs (min training is 40)
+5 to spell aim bonus
+4 to DEX Bonus
Yields +9 to Bolt AS.
8 mil
8) Wizard Orbs (min training is 27)
+9 to spell aim bonus
+2 to DEX Bonus
Yields +11 to Bolt AS.
10 mil
9) Wizard Orbs (min training is 27)
+9 to spell aim bonus
+3 to DEX Bonus
Yields +12 to Bolt AS.
11 mil
10) Wizard Orbs (min training is 33)
+10 to spell aim bonus
+2 to DEX Bonus
Yields +12 to Bolt AS.
12 mil
11) Wizard Orbs (min training is 33)
+10 to spell aim bonus
+3 to DEX Bonus
Yields +13 to Bolt AS.
13 mil
12) Wizard Orbs (min training is 33)
+10 to spell aim bonus
+4 to DEX Bonus
Yields +14 to Bolt AS.
14 mil
Feel free to PM any questions.
I have the following for sale:
I have several of these:
a carved kakore rune staff capped with a blue mermaid's-tear sapphire
4x fusion runestaff
The following options available:
1) Sorcerer Orbs (min training is 6?)
+4 to Aura orb
+1 to WIS Bonus orb
Yields +3 to CS.
3 mil
2) Wizard Orbs (min training is 7)
+2 to spell aim bonus
+2 to DEX Bonus
Yields +4 to Bolt AS.
3 mil
3) Wizard Orbs (min training is 13)
+2 to spell aim bonus
+3 to DEX Bonus
Yields +5 to Bolt AS.
4 mil
4) Wizard Orbs (min training is 9)
+2 to spell aim bonus
+4 to DEX Bonus
Yields +6 to Bolt AS.
6 mil
5) Wizard Orbs (min training is 40)
+5 to spell aim bonus
+2 to DEX Bonus
Yields +7 to Bolt AS.
6 mil
6) Wizard Orbs (min training is 40)
+5 to spell aim bonus
+3 to DEX Bonus
Yields +8 to Bolt AS.
7 mil
7) Wizard Orbs (min training is 40)
+5 to spell aim bonus
+4 to DEX Bonus
Yields +9 to Bolt AS.
8 mil
8) Wizard Orbs (min training is 27)
+9 to spell aim bonus
+2 to DEX Bonus
Yields +11 to Bolt AS.
10 mil
9) Wizard Orbs (min training is 27)
+9 to spell aim bonus
+3 to DEX Bonus
Yields +12 to Bolt AS.
11 mil
10) Wizard Orbs (min training is 33)
+10 to spell aim bonus
+2 to DEX Bonus
Yields +12 to Bolt AS.
12 mil
11) Wizard Orbs (min training is 33)
+10 to spell aim bonus
+3 to DEX Bonus
Yields +13 to Bolt AS.
13 mil
12) Wizard Orbs (min training is 33)
+10 to spell aim bonus
+4 to DEX Bonus
Yields +14 to Bolt AS.
14 mil
Feel free to PM any questions.