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Boora
04-19-2011, 08:59 PM
Keep in mind, the orbs within these fusion wares are removable and replaceable making the wares upgradeable with more powerful orbs. This also allows for the orbs to be sold when ready to upgrade.

I have the following for sale:


I have several of these:
a carved kakore rune staff capped with a blue mermaid's-tear sapphire
4x fusion runestaff

The following options available:

1) Sorcerer Orbs (min training is 6?)
+4 to Aura orb
+1 to WIS Bonus orb

Yields +3 to CS.

3 mil


2) Wizard Orbs (min training is 7)
+2 to spell aim bonus
+2 to DEX Bonus

Yields +4 to Bolt AS.

3 mil


3) Wizard Orbs (min training is 13)

+2 to spell aim bonus
+3 to DEX Bonus

Yields +5 to Bolt AS.

4 mil


4) Wizard Orbs (min training is 9)

+2 to spell aim bonus
+4 to DEX Bonus

Yields +6 to Bolt AS.

6 mil


5) Wizard Orbs (min training is 40)

+5 to spell aim bonus
+2 to DEX Bonus

Yields +7 to Bolt AS.

6 mil


6) Wizard Orbs (min training is 40)

+5 to spell aim bonus
+3 to DEX Bonus

Yields +8 to Bolt AS.

7 mil


7) Wizard Orbs (min training is 40)

+5 to spell aim bonus
+4 to DEX Bonus

Yields +9 to Bolt AS.

8 mil


8) Wizard Orbs (min training is 27)

+9 to spell aim bonus
+2 to DEX Bonus

Yields +11 to Bolt AS.

10 mil


9) Wizard Orbs (min training is 27)

+9 to spell aim bonus
+3 to DEX Bonus

Yields +12 to Bolt AS.

11 mil


10) Wizard Orbs (min training is 33)

+10 to spell aim bonus
+2 to DEX Bonus

Yields +12 to Bolt AS.

12 mil


11) Wizard Orbs (min training is 33)

+10 to spell aim bonus
+3 to DEX Bonus

Yields +13 to Bolt AS.

13 mil


12) Wizard Orbs (min training is 33)

+10 to spell aim bonus
+4 to DEX Bonus

Yields +14 to Bolt AS.

14 mil



Feel free to PM any questions.