Omens
05-08-2004, 12:01 AM
Renwold just went north.
>
Othorion just arrived.
>
Renwold just arrived.
>
Othorion just went through the wooden gates.
>
Renwold just went through the wooden gates.
>go gate
Diablicoa meditates over Barumples.
Diablicoa takes some of Barumples's blood loss.
>
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Teer
Obvious paths: south
>s
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see w
the town constable.
Also here: Renwold, Othorion, Lady Josslyn, Lord Keloin
Obvious paths: north, east, west
>[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
s
Also here: Lady Loreley
Obvious paths: east, south, southwest
>Lady Loreley just went east.
>
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>n
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Obvious paths: east, south, southwest
>
Drinin just arrived.
>
Drinin just went south.
e
>[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see the town constable.
Also here: Renwold, Othorion, Lady Josslyn, Lord Keloin
Obvious paths: north, east, west
>
Renwold just went east.
>
Farimer just moved quietly into the area, his group following closely.
>
Natsuki just arrived.
>
Rentour's group just arrived.
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
Natsuki just went north.
>
Farimer just moved quietly north, with his group following closely.
>cast at oth
You are visible again.
You gesture at Othorion.
CS: +301 - TD: +187 + CvA: +2 + d100: +57 - -5 == +178
Warding failed!
Othorion is suddenly engulfed in flames of pure essence!
... and hits for 23 points of damage!
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
... 20 points of damage!
Darn! Frozen ribs take longer to cook, and broken ones to boot!
He is stunned!
... 15 points of damage!
Hard jolt knocks Othorion back on his heels.
... 10 points of damage!
Light blow to left arm.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>
Rentour's group just went east.
>
Lady Loreley just arrived.
>
Lady Loreley just went east.
>prep 719
Lord Astrait just arrived.
>cast at oth
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
Lord Astrait just went west.
>
You gesture at Othorion.
CS: +301 - TD: +187 + CvA: +2 + d100: +19 - -5 == +140
Warding failed!
Othorion is suddenly engulfed in flames of pure essence!
... and hits for 25 points of damage!
Cast Roundtime 3 Seconds.
>
Tazzmo just arrived.
>
Drinin just arrived.
>
Drinin just went north.
>
You hear very soft footsteps.
>
Tazzmo just went west.
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
cast at oth
Your spell is ready.
>You hear very soft footsteps.
>
You gesture at Othorion.
Someone screams, "Endangering public safety by Omens! Call the town constable!"
A void rips open in the area, directly above Othorion!
Blood spurts out of every pore and orifice in Othorion's body!
+85 Hits.
* Othorion drops dead at your feet!
The bright luminescence fades from around Othorion.
Othorion seems a bit less imposing.
The brilliant luminescence fades from around Othorion.
The silvery luminescence fades from around Othorion.
The glowing specks of energy surrounding Othorion suddenly shoot off in all directions, then quickly fade away.
The town constable gasps for air and is stunned!
A nearby townsman hurries off screaming, "Omens has committed murder!"
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
* Othorion just bit the dust!
Owned his ass.
>
Othorion just arrived.
>
Renwold just arrived.
>
Othorion just went through the wooden gates.
>
Renwold just went through the wooden gates.
>go gate
Diablicoa meditates over Barumples.
Diablicoa takes some of Barumples's blood loss.
>
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Teer
Obvious paths: south
>s
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see w
the town constable.
Also here: Renwold, Othorion, Lady Josslyn, Lord Keloin
Obvious paths: north, east, west
>[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
s
Also here: Lady Loreley
Obvious paths: east, south, southwest
>Lady Loreley just went east.
>
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>n
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Obvious paths: east, south, southwest
>
Drinin just arrived.
>
Drinin just went south.
e
>[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see the town constable.
Also here: Renwold, Othorion, Lady Josslyn, Lord Keloin
Obvious paths: north, east, west
>
Renwold just went east.
>
Farimer just moved quietly into the area, his group following closely.
>
Natsuki just arrived.
>
Rentour's group just arrived.
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
Natsuki just went north.
>
Farimer just moved quietly north, with his group following closely.
>cast at oth
You are visible again.
You gesture at Othorion.
CS: +301 - TD: +187 + CvA: +2 + d100: +57 - -5 == +178
Warding failed!
Othorion is suddenly engulfed in flames of pure essence!
... and hits for 23 points of damage!
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
... 20 points of damage!
Darn! Frozen ribs take longer to cook, and broken ones to boot!
He is stunned!
... 15 points of damage!
Hard jolt knocks Othorion back on his heels.
... 10 points of damage!
Light blow to left arm.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>
Rentour's group just went east.
>
Lady Loreley just arrived.
>
Lady Loreley just went east.
>prep 719
Lord Astrait just arrived.
>cast at oth
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
Lord Astrait just went west.
>
You gesture at Othorion.
CS: +301 - TD: +187 + CvA: +2 + d100: +19 - -5 == +140
Warding failed!
Othorion is suddenly engulfed in flames of pure essence!
... and hits for 25 points of damage!
Cast Roundtime 3 Seconds.
>
Tazzmo just arrived.
>
Drinin just arrived.
>
Drinin just went north.
>
You hear very soft footsteps.
>
Tazzmo just went west.
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
cast at oth
Your spell is ready.
>You hear very soft footsteps.
>
You gesture at Othorion.
Someone screams, "Endangering public safety by Omens! Call the town constable!"
A void rips open in the area, directly above Othorion!
Blood spurts out of every pore and orifice in Othorion's body!
+85 Hits.
* Othorion drops dead at your feet!
The bright luminescence fades from around Othorion.
Othorion seems a bit less imposing.
The brilliant luminescence fades from around Othorion.
The silvery luminescence fades from around Othorion.
The glowing specks of energy surrounding Othorion suddenly shoot off in all directions, then quickly fade away.
The town constable gasps for air and is stunned!
A nearby townsman hurries off screaming, "Omens has committed murder!"
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
* Othorion just bit the dust!
Owned his ass.