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Nattor
04-17-2011, 11:23 PM
Might not be worth anything because I've unlocked/charged most of them, but I thought I'd check. Most of them have never been used, there are a few where I used a few charges of something on them. (You can tell because I didn't recharge any afterwards)

You wave your runestone at a sheaf of glowing paper.
As the runestone passes over the scroll, you sense:
(901) Minor Shock with very many charges remaining and the potential to add no charges.
(917) Boil Earth with a number of charges remaining.
(511) Floating Disk with very many charges remaining and the potential to add no charges.
(511) Floating Disk with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.


You wave your runestone at a piece of old paper.
As the runestone passes over the scroll, you sense:
(606) Phoen's Strength with very many charges remaining and the potential to add no charges.
(603) Foraging with very many charges remaining and the potential to add no charges.
(102) Spirit Barrier with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

You wave your runestone at a scrap of arcane papyrus.
As the runestone passes over the scroll, you sense:
(601) Natural Colors with very many charges remaining and the potential to add no charges.
(110) Unbalance with very many charges remaining and the potential to add no charges.
(601) Natural Colors with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

You wave your runestone at a scrap of tattered papyrus.
As the runestone passes over the scroll, you sense:
(606) Phoen's Strength with very many charges remaining and the potential to add no charges.
(601) Natural Colors with very many charges remaining and the potential to add no charges.
(102) Spirit Barrier with a few charges remaining.
(602) Resist Elements with a few charges remaining.
Cast Roundtime 3 Seconds.

You wave your runestone at a faded scroll.
As the runestone passes over the scroll, you sense:
(503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
(901) Minor Shock with very many charges remaining and the potential to add no charges.
(917) Boil Earth with many charges remaining and the potential to add a number of charges.
(503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
(503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
The runestone disintegrates.
Cast Roundtime 3 Seconds.

You wave your stone at a neatly inked parchment.
As the stone passes over the scroll, you sense:
(404) Disarm Enhancement with very many charges remaining and the potential to add no charges.
(503) Thurfel's Ward with many charges remaining and the potential to add a few charges.
(512) Ice Patch with a few charges remaining.
(411) Elemental Blade with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

As the stone passes over the scroll, you sense:
(104) Disease Resistance with very many charges remaining and the potential to add no charges.
(1701) Arcane Decoy with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

As the stone passes over the scroll, you sense:
(1711) Mystic Focus with very many charges remaining and the potential to add no charges.
(904) Minor Acid with very many charges remaining and the potential to add no charges.
(412) Weapon Deflection with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

As the stone passes over the scroll, you sense:
(403) Lock Pick Enhancement with many charges remaining and the potential to add no charges.
(907) Major Cold with a number of charges remaining.
(502) Spell Store with a number of charges remaining and the potential to add no charges.
(906) Minor Fire with a number of charges remaining.
(503) Thurfel's Ward with many charges remaining and the potential to add no charges.
(1711) Mystic Focus with a number of charges remaining.
Cast Roundtime 3 Seconds.

You wave your stone at a sheet of aged vellum.
As the stone passes over the scroll, you sense:
(305) Preservation with many charges remaining and the potential to add one charge.
(302) Smite with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

As the stone passes over the scroll, you sense:
(113) UnDisease with a number of charges remaining.
(1112) System Scar Repair with a number of charges remaining.
(1108) Empathy with a number of charges remaining.
(211) Bravery with very many charges remaining and the potential to add no charges.
(105) Poison Resistance with a number of charges remaining and the potential to add no charges.
(112) Water Walking with a number of charges remaining.
Cast Roundtime 3 Seconds.

You wave your stone at a faded palimpsest.
As the stone passes over the scroll, you sense:
(905) Prismatic Guard with very many charges remaining and the potential to add no charges.
(506) Haste with very many charges remaining and the potential to add no charges.
(907) Major Cold with very many charges remaining and the potential to add no charges.
(508) Elemental Bias with very many charges remaining and the potential to add no charges.
(502) Spell Store with very many charges remaining and the potential to add no charges.
(413) Elemental Saturation with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

You wave your stone at a luminous palimpsest.
As the stone passes over the scroll, you sense:
(104) Disease Resistance with a number of charges remaining and the potential to add no charges.
(105) Poison Resistance with a number of charges remaining and the potential to add no charges.
(114) UnPoison with very many charges remaining and the potential to add no charges.
(606) Phoen's Strength with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

You wave your stone at a shimmering palimpsest.
As the stone passes over the scroll, you sense:
(208) Living Spell with very many charges remaining and the potential to add no charges.
(217) Mass Interference with many charges remaining and the potential to add a few charges.
(202) Spirit Shield with very many charges remaining and the potential to add no charges.
(301) Prayer of Holding with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

You wave your stone at a sheaf of silvery paper.
As the stone passes over the scroll, you sense:
(102) Spirit Barrier with a number of charges remaining.
(109) Dispel Invisibility with a number of charges remaining.
(1603) Faith's Clarity with very many charges remaining and the potential to add no charges.
(1712) Spirit Guard with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.

You wave your stone at a sheaf of yellowed paper.
As the stone passes over the scroll, you sense:
(506) Haste with many charges remaining and the potential to add a few charges.
(416) Piercing Gaze with very many charges remaining and the potential to add no charges.
(509) Strength with many charges remaining and the potential to add a number of charges.
Cast Roundtime 3 Seconds.

You wave your stone at a sheet of forest green vellum.
As the stone passes over the scroll, you sense:
(107) Spirit Warding II with very many charges remaining and the potential to add no charges.
(609) Sun Burst with a few charges remaining and the potential to add many charges.
(1701) Arcane Decoy with many charges remaining and the potential to add one charge.
(112) Water Walking with very many charges remaining and the potential to add no charges.
(107) Spirit Warding II with very many charges remaining and the potential to add no charges.
(119) Spirit Dispel with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.