Omens
05-07-2004, 07:31 PM
>prep 109
You gesture while calling upon the lesser spirits to aid you with the Dispel Invisibility spell...
Your spell is ready.
>cast
You gesture.
You discover Rasko!
Cast Roundtime 3 Seconds.
>whis emi there
You quietly whisper to Emislity, "There."
>
Xeldrec's group just arrived.
>
Emislity changes her tune, adding a new element to her song...
>
Emislity skillfully weaves another verse into her harmony, directing the sound of her voice at Rasko.
Nothing happens.
>
Xeldrec's group just went north.
>
Xeldrec's group just arrived.
>
Xeldrec firmly says, "Dont think lullabye works on a sanct."
>look
[Raging Thrak Inn, Front Desk]
A polished wooden desk sits to the side of the staircase, and bears the placard of the Thrak's proprietor. At the top of the creaky wooden stairs are the establishment's guest rooms. You also see a handpainted placard and a freshly-painted sign.
Also here: Alarke, Xeldrec, Izabela, Lord Rasko
Obvious exits: north
>
Emislity comes out of hiding.
Emislity traces a simple rune while intoning a short, mystical phrase...
>
Xeldrec firmly says, "Neither does anything else yuh could cast."
>
Xeldrec grins at Emislity.
>whis emi stalk him then fog him out
You quietly whisper to Emislity, "Stalk him then fog him out."
>n
[Raging Thrak Inn, Barroom]
A long and polished wooden bar occupies the whole north wall of the tavern here in The Raging Thrak, which is named for the fiery proprietor. Hard wooden chairs, tables and benches are spaced liberally throughout the room. The tavern does good business, and seems to be at least half full, no matter what time of day. You also see a doorway.
Obvious exits: north, south, west, out
>
Great Lady Deevareeree just arrived.
>
Great Lady Deevareeree just went out.
>
Benyark just arrived.
>
Benyark just went north.
>
* Lothina is off to a rough start! She just bit the dust!
>
Xeldrec's group just arrived.
>
Journeyman Aloth just arrived.
>
Xeldrec's group just went out.
>
Journeyman Aloth just went north.
>
Benyark just arrived.
>
Benyark just went out.
>
Journeyman Aloth just arrived.
>
Xeldrec's group just arrived.
>
Journeyman Aloth just went south.
>
Great Lord Peritta's group just arrived.
>
Great Lord Peritta's group just went north.
>
Liannonuel just arrived.
>
Liannonuel just went out.
>
Journeyman Aloth just arrived.
hide
>Roundtime: 5 sec.
You see Alarke turn his head in your direction as you hide.
You attempt to blend with the surroundings, and feel somewhat sure that no one has noticed your doing so.
>sneak s
You feel at full magical power again.
>
[Raging Thrak Inn, Front Desk]
A polished wooden desk sits to the side of the staircase, and bears the placard of the Thrak's proprietor. At the top of the creaky wooden stairs are the establishment's guest rooms. You also see a handpainted placard and a freshly-painted sign.
Also here: Izabela, Lord Rasko
Obvious exits: north
Roundtime: 10 sec.
>
You feel less confident than before.
>
Xeldrec's group just arrived.
>
Xeldrec's group just went north.
>
Shay just arrived.
>stalk rasko
You fail to position yourself well enough to stalk Rasko.
Roundtime: 5 sec.
>
Xeldrec's group just arrived.
>
Xeldrec's group just went north.
>whis shay tryin to stalk him and fog'm out
You quietly whisper to Shay, "Tryin to stalk him and fog'm out."
>
You hear Xeldrec yell, "Omens!"
>stalk rasko
You move into position to stalk Rasko when he moves.
>
Journeyman Aloth just arrived.
>
Journeyman Aloth just went north.
>y what
You come out of hiding.
You belt out, "What!"
>
Jagyr just arrived.
prep 130
>You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
>cast
Jagyr just went north.
>
You gesture.
Your surroundings blur for a moment . . .
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Lord Rasko, Lord Vestarr, Lady Jystema
Obvious paths: south
Cast Roundtime 3 Seconds.
>
Great Lord Peritta's group just arrived.
>
You feel dizzy. The ground and sky seem to move together in a nauseating blur. When things seem steadier you realize you're flat on your back!
Roundtime: 29 sec.
>
Great Lord Peritta's group just went through the town gates.
>
You feel the mind of Shay touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Shay just arrived.
>
The tingling sensation and sense of security leaves you.
>chat Come to !
You focus on transmitting your thought.
chat Come to Me !
You focus on transmitting your thought.
chat Locate me
You focus on transmitting your thought.
Shay leaps from hiding to attack!
[Roll result: 123 (open d100: 9)]
Shay flings a long gleaming wire around Rasko's neck, but he manages to fight free.
... 5 points of damage!
Attack hits Rasko's throat but doesn't break the skin.
Close!
>Reltorn just arrived.
>
You feel dizzy. The ground and sky seem to move together in a nauseating blur. When things seem steadier you realize you're flat on your back!
Roundtime: 28 sec.
>
Reltorn just went through the town gates.
>
You feel the mind of Zimzum touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You feel the mind of Maliku touch yours, calling the memory of your location as you last saw it. You offer no resistance.
[Roll result: 207 (open d100: 93)]
Shay flings a wire around Rasko's neck and snaps it taut.
>
You hear someone adding a new element to the song she is singing...
>
Emislity fades into view.
Emislity skillfully weaves another verse into her harmony, directing the sound of her voice at Rasko.
Rasko falls to the ground in a deep slumber.
>
You feel the mind of Klaser touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You feel the mind of Maliku touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Rasko gasps and struggles to no avail.
>
You feel the mind of Psylock touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Rasko flails in a futile effort to escape.
>
Emislity leaps from hiding to attack!
Rasko is awakened by Emislity's attack.
Emislity swings a sonic handaxe at Rasko!
AS: +402 vs DS: +123 with AvD: +29 + d100 roll: +9 = +317
... and hits for 95 points of damage!
Gruesome slash opens Rasko's forehead!
Grey matter spills forth!
* Rasko drops dead at your feet!
The air calms down around Rasko.
The light blue glow leaves Rasko.
The tingling sensation and sense of security leaves Rasko.
Rasko glances around, looking a bit less confident.
The deep blue glow leaves Rasko.
A shadow seems to detach itself from Rasko's body, swiftly dissipating into the air.
The silvery luminescence fades from around Rasko.
The powerful look leaves Rasko.
The brilliant luminescence fades from around Rasko.
The bright luminescence fades from around Rasko.
A small human child cries out, "Murder!". His mother then sends him off for the town constable.
>
* Rasko just bit the dust!
>
Shay chuckles.
>stand
...wait 28 seconds.
>
Shay says, "I lose."
>
You feel the mind of Klaser touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You feel the mind of Maliku touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You recover somewhat from your nausea.
>chat Yeah !
Your senses are no longer as sharp.
>
You focus on transmitting your thought.
A quartet of burly deputies bursts in, closely followed by the town constable.
With great ease, the town constable grabs Emislity and shackles her wrists.
"I have you now! You best come along quietly, or you'll face the consequences," says the town constable.
The town constable then drags her off.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Jagyr just arrived.
>chat Pwned Hardcore
You focus on transmitting your thought.
Xeldrec's group just arrived.
>
Jagyr just entered the west tower.
>look
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Alarke, Xeldrec, the body of Lord Rasko who is lying down, Lord Vestarr, Lady Jystema
Obvious paths: south
>
Jagyr just arrived.
>
Jagyr just entered the east tower.
>
Xeldrec pulls you to your feet.
>
* Tlspydr is off to a rough start! He just bit the dust!
>grin
You grin.
>
Jagyr just arrived.
>
Kertaya just arrived, skipping merrily.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Xeldrec whispers, "Where is the stuff dion gave you?"
>'i was workin
You say, "I was workin."
>
Jagyr asks, "Where the flop is everyone?"
>
Psylock just arrived.
>'Um
You say, "Um."
>
Pyrigor just came through the town gates.
>
Lady Krystala just came through the town gates.
'On teras i think
>Xeldrec glances at Rasko.
>
You say, "On teras i think."
>
Lady Krystala just went south.
>
Xeldrec shakes his head.
>l
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Pyrigor, Psylock, Kertaya, Jagyr, Alarke, Xeldrec, the body of Lord Rasko who is lying down, Lord Vestarr, Lady Jystema
Obvious paths: south
>
Pyrigor removes an enruned gold chest from in his dwarven hunting pack.
>
Psylock whistles tunelessly to himself.
>
Daig just arrived.
You gesture while calling upon the lesser spirits to aid you with the Dispel Invisibility spell...
Your spell is ready.
>cast
You gesture.
You discover Rasko!
Cast Roundtime 3 Seconds.
>whis emi there
You quietly whisper to Emislity, "There."
>
Xeldrec's group just arrived.
>
Emislity changes her tune, adding a new element to her song...
>
Emislity skillfully weaves another verse into her harmony, directing the sound of her voice at Rasko.
Nothing happens.
>
Xeldrec's group just went north.
>
Xeldrec's group just arrived.
>
Xeldrec firmly says, "Dont think lullabye works on a sanct."
>look
[Raging Thrak Inn, Front Desk]
A polished wooden desk sits to the side of the staircase, and bears the placard of the Thrak's proprietor. At the top of the creaky wooden stairs are the establishment's guest rooms. You also see a handpainted placard and a freshly-painted sign.
Also here: Alarke, Xeldrec, Izabela, Lord Rasko
Obvious exits: north
>
Emislity comes out of hiding.
Emislity traces a simple rune while intoning a short, mystical phrase...
>
Xeldrec firmly says, "Neither does anything else yuh could cast."
>
Xeldrec grins at Emislity.
>whis emi stalk him then fog him out
You quietly whisper to Emislity, "Stalk him then fog him out."
>n
[Raging Thrak Inn, Barroom]
A long and polished wooden bar occupies the whole north wall of the tavern here in The Raging Thrak, which is named for the fiery proprietor. Hard wooden chairs, tables and benches are spaced liberally throughout the room. The tavern does good business, and seems to be at least half full, no matter what time of day. You also see a doorway.
Obvious exits: north, south, west, out
>
Great Lady Deevareeree just arrived.
>
Great Lady Deevareeree just went out.
>
Benyark just arrived.
>
Benyark just went north.
>
* Lothina is off to a rough start! She just bit the dust!
>
Xeldrec's group just arrived.
>
Journeyman Aloth just arrived.
>
Xeldrec's group just went out.
>
Journeyman Aloth just went north.
>
Benyark just arrived.
>
Benyark just went out.
>
Journeyman Aloth just arrived.
>
Xeldrec's group just arrived.
>
Journeyman Aloth just went south.
>
Great Lord Peritta's group just arrived.
>
Great Lord Peritta's group just went north.
>
Liannonuel just arrived.
>
Liannonuel just went out.
>
Journeyman Aloth just arrived.
hide
>Roundtime: 5 sec.
You see Alarke turn his head in your direction as you hide.
You attempt to blend with the surroundings, and feel somewhat sure that no one has noticed your doing so.
>sneak s
You feel at full magical power again.
>
[Raging Thrak Inn, Front Desk]
A polished wooden desk sits to the side of the staircase, and bears the placard of the Thrak's proprietor. At the top of the creaky wooden stairs are the establishment's guest rooms. You also see a handpainted placard and a freshly-painted sign.
Also here: Izabela, Lord Rasko
Obvious exits: north
Roundtime: 10 sec.
>
You feel less confident than before.
>
Xeldrec's group just arrived.
>
Xeldrec's group just went north.
>
Shay just arrived.
>stalk rasko
You fail to position yourself well enough to stalk Rasko.
Roundtime: 5 sec.
>
Xeldrec's group just arrived.
>
Xeldrec's group just went north.
>whis shay tryin to stalk him and fog'm out
You quietly whisper to Shay, "Tryin to stalk him and fog'm out."
>
You hear Xeldrec yell, "Omens!"
>stalk rasko
You move into position to stalk Rasko when he moves.
>
Journeyman Aloth just arrived.
>
Journeyman Aloth just went north.
>y what
You come out of hiding.
You belt out, "What!"
>
Jagyr just arrived.
prep 130
>You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
>cast
Jagyr just went north.
>
You gesture.
Your surroundings blur for a moment . . .
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Lord Rasko, Lord Vestarr, Lady Jystema
Obvious paths: south
Cast Roundtime 3 Seconds.
>
Great Lord Peritta's group just arrived.
>
You feel dizzy. The ground and sky seem to move together in a nauseating blur. When things seem steadier you realize you're flat on your back!
Roundtime: 29 sec.
>
Great Lord Peritta's group just went through the town gates.
>
You feel the mind of Shay touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Shay just arrived.
>
The tingling sensation and sense of security leaves you.
>chat Come to !
You focus on transmitting your thought.
chat Come to Me !
You focus on transmitting your thought.
chat Locate me
You focus on transmitting your thought.
Shay leaps from hiding to attack!
[Roll result: 123 (open d100: 9)]
Shay flings a long gleaming wire around Rasko's neck, but he manages to fight free.
... 5 points of damage!
Attack hits Rasko's throat but doesn't break the skin.
Close!
>Reltorn just arrived.
>
You feel dizzy. The ground and sky seem to move together in a nauseating blur. When things seem steadier you realize you're flat on your back!
Roundtime: 28 sec.
>
Reltorn just went through the town gates.
>
You feel the mind of Zimzum touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You feel the mind of Maliku touch yours, calling the memory of your location as you last saw it. You offer no resistance.
[Roll result: 207 (open d100: 93)]
Shay flings a wire around Rasko's neck and snaps it taut.
>
You hear someone adding a new element to the song she is singing...
>
Emislity fades into view.
Emislity skillfully weaves another verse into her harmony, directing the sound of her voice at Rasko.
Rasko falls to the ground in a deep slumber.
>
You feel the mind of Klaser touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You feel the mind of Maliku touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Rasko gasps and struggles to no avail.
>
You feel the mind of Psylock touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Rasko flails in a futile effort to escape.
>
Emislity leaps from hiding to attack!
Rasko is awakened by Emislity's attack.
Emislity swings a sonic handaxe at Rasko!
AS: +402 vs DS: +123 with AvD: +29 + d100 roll: +9 = +317
... and hits for 95 points of damage!
Gruesome slash opens Rasko's forehead!
Grey matter spills forth!
* Rasko drops dead at your feet!
The air calms down around Rasko.
The light blue glow leaves Rasko.
The tingling sensation and sense of security leaves Rasko.
Rasko glances around, looking a bit less confident.
The deep blue glow leaves Rasko.
A shadow seems to detach itself from Rasko's body, swiftly dissipating into the air.
The silvery luminescence fades from around Rasko.
The powerful look leaves Rasko.
The brilliant luminescence fades from around Rasko.
The bright luminescence fades from around Rasko.
A small human child cries out, "Murder!". His mother then sends him off for the town constable.
>
* Rasko just bit the dust!
>
Shay chuckles.
>stand
...wait 28 seconds.
>
Shay says, "I lose."
>
You feel the mind of Klaser touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You feel the mind of Maliku touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You recover somewhat from your nausea.
>chat Yeah !
Your senses are no longer as sharp.
>
You focus on transmitting your thought.
A quartet of burly deputies bursts in, closely followed by the town constable.
With great ease, the town constable grabs Emislity and shackles her wrists.
"I have you now! You best come along quietly, or you'll face the consequences," says the town constable.
The town constable then drags her off.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Jagyr just arrived.
>chat Pwned Hardcore
You focus on transmitting your thought.
Xeldrec's group just arrived.
>
Jagyr just entered the west tower.
>look
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Alarke, Xeldrec, the body of Lord Rasko who is lying down, Lord Vestarr, Lady Jystema
Obvious paths: south
>
Jagyr just arrived.
>
Jagyr just entered the east tower.
>
Xeldrec pulls you to your feet.
>
* Tlspydr is off to a rough start! He just bit the dust!
>grin
You grin.
>
Jagyr just arrived.
>
Kertaya just arrived, skipping merrily.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Xeldrec whispers, "Where is the stuff dion gave you?"
>'i was workin
You say, "I was workin."
>
Jagyr asks, "Where the flop is everyone?"
>
Psylock just arrived.
>'Um
You say, "Um."
>
Pyrigor just came through the town gates.
>
Lady Krystala just came through the town gates.
'On teras i think
>Xeldrec glances at Rasko.
>
You say, "On teras i think."
>
Lady Krystala just went south.
>
Xeldrec shakes his head.
>l
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Pyrigor, Psylock, Kertaya, Jagyr, Alarke, Xeldrec, the body of Lord Rasko who is lying down, Lord Vestarr, Lady Jystema
Obvious paths: south
>
Pyrigor removes an enruned gold chest from in his dwarven hunting pack.
>
Psylock whistles tunelessly to himself.
>
Daig just arrived.