allen
04-14-2011, 03:42 PM
MB 1k on everything, I'll try to move it quickly as Spitfire arrives tonight, I should of done this days ago but I'm a slacker. I'd love some buyout offers to get rid of some of this stuff ASAP. Here goes...
1. a sleek mithril moon axe - CB 1.5m Misun SOLD
It imparts a bonus of +5 more than usual.
It has been infused with the power of a corrosive substance.
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 11 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
The axe looks to have a lot of charges remaining.
2. a dented carmiln runestaff - CB 300k Resynn SOLD
It imparts a bonus of +6 more than usual.
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Strength.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a bonus of 4 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have a lot of charges remaining.
3. some polished double leather - CB 50k Stabby SOLD
It imparts a bonus of +15 more than usual.
It provides a bonus of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a huge number of charges remaining.
4. some thick full leather - CB 1.25m Briar SOLD
It imparts a bonus of +5 more than usual.
It provides a bonus of 14 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The leather looks to have a lot of charges remaining.
5. some fluted full plate trimmed in polished brass **SOLD**
It imparts a bonus of +20 more than usual.
It provides a bonus of 4 to Dodging Bonus.
It provides a bonus of 3 to Agility.
The plate looks to have more than your average giantman could count charges remaining.
6. a bronze-tipped rhimar javelin
It imparts a bonus of +5 more than usual.
It has been infused with the power of a ice elemental.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The javelin looks to have a huge number of charges remaining.
7. a scratched mossbark long bow - CB 100k Wizgem SOLD
It imparts a bonus of +15 more than usual.
It is weighted to inflict more critical blows.
It provides a bonus of 5 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The bow looks to have a lot of charges remaining.
8. an old imflass greatshield - CB 100k Stabby SOLD
It imparts a bonus of +12 more than usual.
It has been infused with the power of a disintegrating substance.
It provides a bonus of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The greatshield looks to have a huge number of charges remaining.
9. a chipped faewood runestaff - CB 1.5m Stabby SOLD
It imparts a bonus of +20 more than usual.
It provides a bonus of 12 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 6 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a lot of charges remaining.
10. a steel-capped fireleaf runestaff **SOLD**
It imparts a bonus of +22 more than usual.
It helps defend its wielder.
It provides a bonus of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
The runestaff looks to have a lot of charges remaining.
11. a sigil-etched faewood runestaff - CB 250k Herachio SOLD
It imparts a bonus of +20 more than usual.
It provides a bonus of 12 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have more than your average giantman could count charges remaining.
12. a scorched witchwood runestaff - CB 50k Stabby SOLD
It imparts a bonus of +17 more than usual.
It provides a bonus of 8 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have quite a few charges remaining.
13. an embossed spiked vultite greathelm - CB 750k Jarvan SOLD
It imparts a bonus of +20 more than usual.
It provides a bonus of 13 to Influence.
This enhancement may not be used by adventurers who have not trained 37 times.
The greathelm seems to be out of charges.
14. some dark brown full leather fastened with silver loops and buckles
It imparts a bonus of +20 more than usual.
It provides a bonus of 3 to Max Mana.
It provides a bonus of 2 to Mana Recovery.
This enhancive item may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Paladin Savant
The leather looks to have quite a few charges remaining.
15. an ivory-inlaid platinum circlet, 2lbs, headworn - CB 1.3m Mariketa SOLD
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Elemental Lore - Earth Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The circlet looks to have a lot of charges remaining.
You sense that the platinum circlet will crumble into dust after its last enhancive charge has been expended.
16. a sapphire-set pewter circlet **SOLD**
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The circlet looks to have quite a few charges remaining.
You sense that the pewter circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter circlet will persist after its last magical charge has been expended.
1. a sleek mithril moon axe - CB 1.5m Misun SOLD
It imparts a bonus of +5 more than usual.
It has been infused with the power of a corrosive substance.
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 11 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
The axe looks to have a lot of charges remaining.
2. a dented carmiln runestaff - CB 300k Resynn SOLD
It imparts a bonus of +6 more than usual.
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Strength.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a bonus of 4 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have a lot of charges remaining.
3. some polished double leather - CB 50k Stabby SOLD
It imparts a bonus of +15 more than usual.
It provides a bonus of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a huge number of charges remaining.
4. some thick full leather - CB 1.25m Briar SOLD
It imparts a bonus of +5 more than usual.
It provides a bonus of 14 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The leather looks to have a lot of charges remaining.
5. some fluted full plate trimmed in polished brass **SOLD**
It imparts a bonus of +20 more than usual.
It provides a bonus of 4 to Dodging Bonus.
It provides a bonus of 3 to Agility.
The plate looks to have more than your average giantman could count charges remaining.
6. a bronze-tipped rhimar javelin
It imparts a bonus of +5 more than usual.
It has been infused with the power of a ice elemental.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The javelin looks to have a huge number of charges remaining.
7. a scratched mossbark long bow - CB 100k Wizgem SOLD
It imparts a bonus of +15 more than usual.
It is weighted to inflict more critical blows.
It provides a bonus of 5 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The bow looks to have a lot of charges remaining.
8. an old imflass greatshield - CB 100k Stabby SOLD
It imparts a bonus of +12 more than usual.
It has been infused with the power of a disintegrating substance.
It provides a bonus of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The greatshield looks to have a huge number of charges remaining.
9. a chipped faewood runestaff - CB 1.5m Stabby SOLD
It imparts a bonus of +20 more than usual.
It provides a bonus of 12 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 6 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a lot of charges remaining.
10. a steel-capped fireleaf runestaff **SOLD**
It imparts a bonus of +22 more than usual.
It helps defend its wielder.
It provides a bonus of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
The runestaff looks to have a lot of charges remaining.
11. a sigil-etched faewood runestaff - CB 250k Herachio SOLD
It imparts a bonus of +20 more than usual.
It provides a bonus of 12 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have more than your average giantman could count charges remaining.
12. a scorched witchwood runestaff - CB 50k Stabby SOLD
It imparts a bonus of +17 more than usual.
It provides a bonus of 8 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have quite a few charges remaining.
13. an embossed spiked vultite greathelm - CB 750k Jarvan SOLD
It imparts a bonus of +20 more than usual.
It provides a bonus of 13 to Influence.
This enhancement may not be used by adventurers who have not trained 37 times.
The greathelm seems to be out of charges.
14. some dark brown full leather fastened with silver loops and buckles
It imparts a bonus of +20 more than usual.
It provides a bonus of 3 to Max Mana.
It provides a bonus of 2 to Mana Recovery.
This enhancive item may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Paladin Savant
The leather looks to have quite a few charges remaining.
15. an ivory-inlaid platinum circlet, 2lbs, headworn - CB 1.3m Mariketa SOLD
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Elemental Lore - Earth Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The circlet looks to have a lot of charges remaining.
You sense that the platinum circlet will crumble into dust after its last enhancive charge has been expended.
16. a sapphire-set pewter circlet **SOLD**
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The circlet looks to have quite a few charges remaining.
You sense that the pewter circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter circlet will persist after its last magical charge has been expended.