BigPun
04-09-2011, 05:33 PM
CB: $60 Sold and delivered
Some of the gear in his locker belonged to my ranger. Still hoping to sell them both with all items in one sale but listing the characters seperate since most don't seem to want them both. This guy was just a utility character that I rolled, so I doubt if anyone in the game knows he exists other than maybe an empath or two.
>exp
Level: 24 Deeds: 28
Experience: 697584 Death's Sting: None
Exp. until next: 27416 Recent Deaths: 0
Mental TPs: 0 Fame: 784691
Physical TPs: 283 Mana: 107/107 max
(28 Phy converted to Mnt)
Your mind is as clear as a bell.
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.
>
Name: XXXXXXX Race: Burghal Gnome Profession: Wizard (shown as: Wizard)
Gender: Male Age: 0 Expr: 697584 Level: 24
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 74 (-3) ... 74 (-3)
Constitution (CON): 74 (22) ... 74 (22)
Dexterity (DEX): 53 (11) ... 53 (11)
Agility (AGI): 83 (26) ... 83 (26)
Discipline (DIS): 72 (6) ... 72 (6)
Aura (AUR): 88 (24) ... 88 (24)
Logic (LOG): 88 (29) ... 88 (29)
Intuition (INT): 67 (13) ... 67 (13)
Wisdom (WIS): 81 (15) ... 81 (15)
Influence (INF): 81 (10) ... 81 (10)
Mana: 107 Silver: 6358
>skills
XXXXXXX (at level 24), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Two-Handed Weapons.................| 108 26
Physical Fitness...................| 102 24
Arcane Symbols.....................| 142 42
Magic Item Use.....................| 142 42
Spell Aiming.......................| 150 50
Harness Power......................| 150 50
Elemental Mana Control.............| 102 24
Climbing...........................| 50 10
Spell Lists
Major Elemental....................| 11
Spell Lists
Minor Elemental....................| 20
Spell Lists
Wizard.............................| 20
Training Points: 283 Phy 0 Mnt (28 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
41 days remain until the annual FIXSKILLS is to be granted, on 05/20/2011.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in the FAQs.
>bount
XXXXXXX, your Adventurer's Guild information is as follows:
You currently have 25377 unspent bounty points.
You have accumulated a total of 25377 lifetime bounty points.
You have succeeded at the Kill Creatures task 15 times.
You have succeeded at the Retrieve Heirloom task 17 times.
You have succeeded at the Procure Gems task 21 times.
You have succeeded at the Procure Herbs task 5 times.
You have succeeded at the Kill Dangerous Creature task 22 times.
You have succeeded at the Rescue Child task 20 times.
You have succeeded at the Help Kill Creatures task 1 time.
The taskmaster told you: "I've got a special mission for you. A certain client has hired us to provide a protective escort on her upcoming journey. Go to the area just inside the Amaranth Gate and WAIT for her to meet you there. You must guarantee her safety to Ta'Illistim as soon as you can, being ready for any dangers that the two of you may face. Good luck!"
>society
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Enter SOCIETY RESET for details.
You may view your society task information via the SOCIETY TASK command.
>inv
You are wearing some full leather, a braided gold ring, a bloodjewel eyeball amulet, a silvery grey cloth pack, a scrollworked leather wand belt, a large sack, and some dark silver-buttoned breeches.
Click INVENTORY HELP for more options.
In the locker:
clothing (8): sweeping crimson satin cloak, mid-length cobalt satin cloak, very long pale yellow cloak, translucent spidersilk cloak, sleek cloth-of-gold cloak, deep brown brushed suede cloak, green doeskin hooded cloak, stylish kidskin coin pouch.
jewelry (3): garnet-set copper alloy buckle, tourmaline studded silver pin, narrow morganite ring.
magic (8): small statue (8).
other (20): ancient zorchar battle axe, sturdy dark leather tool belt, some polished mithril-linked brigandine, scorched steel claidhmore, archaic steel claidhmore, gnarled oak comb, small mithril compass, silver and gold sun dial, pair of falconer's gauntlets, glyph-etched sterling silver headband, vultite knee-breaker, some golden full leather, some scarred light leather, slim tawny linen longcoat (2), some camouflage leather scale mail, large coil of silk rope, wolverine head sack, open ivory linen shirt, hooked thick invar spur.
Don't remember what a lot of this stuff does and not selling this character for enough money to go through the trouble of finding out.
Buckle, pin, and ring most likely enhancives or magics
Battle axe give +16 Inf I believe
Mithril Brig is 2x FCP
Knee-Breaker is 4x mace
Full leather on him and in locker is 4x
Maul in pack is 4x w fire flares
Camo Scale Mail is 4x
I think the light leather is 4x as well.
No items of huge value.
>l in pack
In the grey cloth pack:
reagent (3): s'ayanad crystal (2), glimmering blue essence shard.
scroll (1): aged scroll.
herb (5): tincture of cactacae, some acantha leaf (3), rose-marrow potion.
jewelry (4): polished gold ring, twisted bronze ring, bright gold ring (2).
wand (1): iron wand.
weapons (1): feras dagger.
magic (5): crystal amulet, black crystal, white crystal, solid moonstone cube, white flask.
other (7): ivory vellum document (2), vial of blood red dye, fiery scarlet vultite maul, highly polished gold mirror, slender steel needle, minor mana potion.
>l in sack
>
In the large sack:
other (1): slender steel needle.
>l in belt
There is nothing in there.
Only about 100k in the bank
Some of the gear in his locker belonged to my ranger. Still hoping to sell them both with all items in one sale but listing the characters seperate since most don't seem to want them both. This guy was just a utility character that I rolled, so I doubt if anyone in the game knows he exists other than maybe an empath or two.
>exp
Level: 24 Deeds: 28
Experience: 697584 Death's Sting: None
Exp. until next: 27416 Recent Deaths: 0
Mental TPs: 0 Fame: 784691
Physical TPs: 283 Mana: 107/107 max
(28 Phy converted to Mnt)
Your mind is as clear as a bell.
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.
>
Name: XXXXXXX Race: Burghal Gnome Profession: Wizard (shown as: Wizard)
Gender: Male Age: 0 Expr: 697584 Level: 24
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 74 (-3) ... 74 (-3)
Constitution (CON): 74 (22) ... 74 (22)
Dexterity (DEX): 53 (11) ... 53 (11)
Agility (AGI): 83 (26) ... 83 (26)
Discipline (DIS): 72 (6) ... 72 (6)
Aura (AUR): 88 (24) ... 88 (24)
Logic (LOG): 88 (29) ... 88 (29)
Intuition (INT): 67 (13) ... 67 (13)
Wisdom (WIS): 81 (15) ... 81 (15)
Influence (INF): 81 (10) ... 81 (10)
Mana: 107 Silver: 6358
>skills
XXXXXXX (at level 24), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Two-Handed Weapons.................| 108 26
Physical Fitness...................| 102 24
Arcane Symbols.....................| 142 42
Magic Item Use.....................| 142 42
Spell Aiming.......................| 150 50
Harness Power......................| 150 50
Elemental Mana Control.............| 102 24
Climbing...........................| 50 10
Spell Lists
Major Elemental....................| 11
Spell Lists
Minor Elemental....................| 20
Spell Lists
Wizard.............................| 20
Training Points: 283 Phy 0 Mnt (28 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
41 days remain until the annual FIXSKILLS is to be granted, on 05/20/2011.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in the FAQs.
>bount
XXXXXXX, your Adventurer's Guild information is as follows:
You currently have 25377 unspent bounty points.
You have accumulated a total of 25377 lifetime bounty points.
You have succeeded at the Kill Creatures task 15 times.
You have succeeded at the Retrieve Heirloom task 17 times.
You have succeeded at the Procure Gems task 21 times.
You have succeeded at the Procure Herbs task 5 times.
You have succeeded at the Kill Dangerous Creature task 22 times.
You have succeeded at the Rescue Child task 20 times.
You have succeeded at the Help Kill Creatures task 1 time.
The taskmaster told you: "I've got a special mission for you. A certain client has hired us to provide a protective escort on her upcoming journey. Go to the area just inside the Amaranth Gate and WAIT for her to meet you there. You must guarantee her safety to Ta'Illistim as soon as you can, being ready for any dangers that the two of you may face. Good luck!"
>society
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Enter SOCIETY RESET for details.
You may view your society task information via the SOCIETY TASK command.
>inv
You are wearing some full leather, a braided gold ring, a bloodjewel eyeball amulet, a silvery grey cloth pack, a scrollworked leather wand belt, a large sack, and some dark silver-buttoned breeches.
Click INVENTORY HELP for more options.
In the locker:
clothing (8): sweeping crimson satin cloak, mid-length cobalt satin cloak, very long pale yellow cloak, translucent spidersilk cloak, sleek cloth-of-gold cloak, deep brown brushed suede cloak, green doeskin hooded cloak, stylish kidskin coin pouch.
jewelry (3): garnet-set copper alloy buckle, tourmaline studded silver pin, narrow morganite ring.
magic (8): small statue (8).
other (20): ancient zorchar battle axe, sturdy dark leather tool belt, some polished mithril-linked brigandine, scorched steel claidhmore, archaic steel claidhmore, gnarled oak comb, small mithril compass, silver and gold sun dial, pair of falconer's gauntlets, glyph-etched sterling silver headband, vultite knee-breaker, some golden full leather, some scarred light leather, slim tawny linen longcoat (2), some camouflage leather scale mail, large coil of silk rope, wolverine head sack, open ivory linen shirt, hooked thick invar spur.
Don't remember what a lot of this stuff does and not selling this character for enough money to go through the trouble of finding out.
Buckle, pin, and ring most likely enhancives or magics
Battle axe give +16 Inf I believe
Mithril Brig is 2x FCP
Knee-Breaker is 4x mace
Full leather on him and in locker is 4x
Maul in pack is 4x w fire flares
Camo Scale Mail is 4x
I think the light leather is 4x as well.
No items of huge value.
>l in pack
In the grey cloth pack:
reagent (3): s'ayanad crystal (2), glimmering blue essence shard.
scroll (1): aged scroll.
herb (5): tincture of cactacae, some acantha leaf (3), rose-marrow potion.
jewelry (4): polished gold ring, twisted bronze ring, bright gold ring (2).
wand (1): iron wand.
weapons (1): feras dagger.
magic (5): crystal amulet, black crystal, white crystal, solid moonstone cube, white flask.
other (7): ivory vellum document (2), vial of blood red dye, fiery scarlet vultite maul, highly polished gold mirror, slender steel needle, minor mana potion.
>l in sack
>
In the large sack:
other (1): slender steel needle.
>l in belt
There is nothing in there.
Only about 100k in the bank