sprklstr
04-05-2011, 06:12 PM
** AUCTION IS OVER. If you're interested in anything not marked as sold, please contact me. Thanks. **
Delivery anywhere.
1. an invar-tipped steel claidhmore - MB 250k
It imparts no bonus more than usual.
It is weighted to inflict more critical blows.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The claidhmore looks to have more than your average giantman could count charges remaining.
2. a steel longsword - MB 250k
It imparts no bonus more than usual.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The longsword looks to have a lot of charges remaining.
3. an engraved faewood runestaff - MB 1m CB: 1m to crb SOLD
It is a holy item.
It provides a bonus of 3 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 5 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.
4. an onyx-handled eonake battle axe - MB 100k
It imparts a bonus of +20 more than usual.
It is a holy item.
5. a mithglin bastard sword - MB 500k
It imparts a bonus of +20 more than usual.
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The sword looks to have a huge number of charges remaining.
6. thin-bladed ora longsword - MB 100k
It imparts a bonus of +10 more than usual.
It is somewhat weighted to inflict more critical blows.
7. a heavy golvern slab - MB 10m CB: 10m to Dugoar SOLD
25lbs (not cutting this down, selling as whole)
8. a heavy white ora slab - MB 200k CB: 500k to TheLastShamurai SOLD
24lbs
9. a white opal studded bronze headband - MB 500k CB: 500k to Anebriated SOLD
non-crumbly
It is currently imbedded with the Disarm Enhancement spell.
It has a few charges remaining.
It could be activated by tapping it.
It provides a bonus of 4 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 2 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The headband looks to have a lot of charges remaining.
10. an ash black spidersilk bandana - pin worn face concealer - MB 500k CB: 4m to YsoSrs SOLD
SHOW: Cut to be worn over the nose and lower half of the face and tied behind the head with an eahnor ring, the bandana is typical of the style used by highwaymen to conceal their identity while doing nefarious deeds. A small black spider-shaped mark has been unobtrusively placed upon the bandana. At the center of the mark, the black ichor gives way to a reddish-brown bloodstain in the shape of an hourglass.
11. a glittering copper earring - non crumbly - MB 4m CB: 17m to Delarock SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 4 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 1 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring seems to be out of charges.
You sense that the copper earring will persist after its last enhancive charge has been expended.
You sense that the copper earring will persist after its last magical charge has been expended.
12. a scorched gornar-edged whip-blade - MB 2m
+5, 3 lbs
The harmonics generated tell you that the whip-blade has been infused with the power of an earth elemental.
The whip-blade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Discipline.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Constitution.
This enhancement may not be used by adventurers who have not trained 9 times.
The whip-blade looks to have a lot of charges remaining.
13. a bone-hilted imflass estoc - MB 1m
+12, 3lbs
The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Intuition.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 1 to Aura.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The estoc looks to have a lot of charges remaining.
14. a rose-marked cardinal red orb - MB 350k
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Discipline.
This enhancement may not be used by adventurers who have not trained 27 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
15. some shadowy black leather - MB 1m
+20, 13lbs
Your careful inspection of some shadowy black leather allows you to conclude that it is soft leather armor that covers the torso and arms.
Careful examination indicates the black leather has a base strength of 20 and a base durability of 285. You also determine the current integrity of the black leather to be at 100.0%.
Examining the leather closely, it looks like it is decently padded, lessening the damage the wearer takes.
The harmonics generated tell you that the leather serves to protect from additional damage.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The leather looks to have a lot of charges remaining.
16. a glistening sea blue buckler - MB 1m CB: 2.5m to Ivex SOLD
+30, 6lbs, unconverted medium shield
Delivery anywhere.
1. an invar-tipped steel claidhmore - MB 250k
It imparts no bonus more than usual.
It is weighted to inflict more critical blows.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The claidhmore looks to have more than your average giantman could count charges remaining.
2. a steel longsword - MB 250k
It imparts no bonus more than usual.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The longsword looks to have a lot of charges remaining.
3. an engraved faewood runestaff - MB 1m CB: 1m to crb SOLD
It is a holy item.
It provides a bonus of 3 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 5 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.
4. an onyx-handled eonake battle axe - MB 100k
It imparts a bonus of +20 more than usual.
It is a holy item.
5. a mithglin bastard sword - MB 500k
It imparts a bonus of +20 more than usual.
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The sword looks to have a huge number of charges remaining.
6. thin-bladed ora longsword - MB 100k
It imparts a bonus of +10 more than usual.
It is somewhat weighted to inflict more critical blows.
7. a heavy golvern slab - MB 10m CB: 10m to Dugoar SOLD
25lbs (not cutting this down, selling as whole)
8. a heavy white ora slab - MB 200k CB: 500k to TheLastShamurai SOLD
24lbs
9. a white opal studded bronze headband - MB 500k CB: 500k to Anebriated SOLD
non-crumbly
It is currently imbedded with the Disarm Enhancement spell.
It has a few charges remaining.
It could be activated by tapping it.
It provides a bonus of 4 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 2 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The headband looks to have a lot of charges remaining.
10. an ash black spidersilk bandana - pin worn face concealer - MB 500k CB: 4m to YsoSrs SOLD
SHOW: Cut to be worn over the nose and lower half of the face and tied behind the head with an eahnor ring, the bandana is typical of the style used by highwaymen to conceal their identity while doing nefarious deeds. A small black spider-shaped mark has been unobtrusively placed upon the bandana. At the center of the mark, the black ichor gives way to a reddish-brown bloodstain in the shape of an hourglass.
11. a glittering copper earring - non crumbly - MB 4m CB: 17m to Delarock SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 4 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 1 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring seems to be out of charges.
You sense that the copper earring will persist after its last enhancive charge has been expended.
You sense that the copper earring will persist after its last magical charge has been expended.
12. a scorched gornar-edged whip-blade - MB 2m
+5, 3 lbs
The harmonics generated tell you that the whip-blade has been infused with the power of an earth elemental.
The whip-blade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Discipline.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Constitution.
This enhancement may not be used by adventurers who have not trained 9 times.
The whip-blade looks to have a lot of charges remaining.
13. a bone-hilted imflass estoc - MB 1m
+12, 3lbs
The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Intuition.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 1 to Aura.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The estoc looks to have a lot of charges remaining.
14. a rose-marked cardinal red orb - MB 350k
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Discipline.
This enhancement may not be used by adventurers who have not trained 27 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
15. some shadowy black leather - MB 1m
+20, 13lbs
Your careful inspection of some shadowy black leather allows you to conclude that it is soft leather armor that covers the torso and arms.
Careful examination indicates the black leather has a base strength of 20 and a base durability of 285. You also determine the current integrity of the black leather to be at 100.0%.
Examining the leather closely, it looks like it is decently padded, lessening the damage the wearer takes.
The harmonics generated tell you that the leather serves to protect from additional damage.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The leather looks to have a lot of charges remaining.
16. a glistening sea blue buckler - MB 1m CB: 2.5m to Ivex SOLD
+30, 6lbs, unconverted medium shield