View Full Version : Strathspey on Sorcerer Bolt AS
Fallen
04-05-2011, 02:01 AM
The new spell AS boost is going to top out at +38 with 101 sorcerer spell ranks.
-Strath
Also, for those who may have missed it, Balefire is in the test instance.
so Balefire will get an AS bonus based on sorcerer ranks?
Rimalon
04-05-2011, 02:17 AM
so Balefire will get an AS bonus based on sorcerer ranks?
No... if I remember correctly, they're rolling some spells into curse to free up some slots, and adding Balefire and a brand new AS-boosting spell to the vacated slots.
Right, Sorcerers?!
+38 doesn't seem like quite enough though. Sorcerers should be better bolters than Empaths (being moar elemental).
Danical
04-05-2011, 02:18 AM
where does that put Sorcs now compared to other profs?
If only Virilneus didn't own every spell aim item in the game.
HouseofElves
04-05-2011, 02:26 AM
If only Virilneus didn't own every spell aim item in the game.
I thought it was split between him and Fleurs.
http://forum.gsplayers.com/showthread.php?t=59833&highlight=spell+aiming+medallion
subzero
04-05-2011, 02:54 AM
No... if I remember correctly, they're rolling some spells into curse to free up some slots, and adding Balefire and a brand new AS-boosting spell to the vacated slots.
Right, Sorcerers?!
+38 doesn't seem like quite enough though. Sorcerers should be better bolters than Empaths (being moar elemental).
Not sure where they're gonna put our AS boost, but it almost wouldn't surprise me if they scrapped disease, put the AS booster at 16, and said, "There ya go! Disease has officially been upgraded". Nightmare is supposed to be rolled into Curse to make room for Balefire.
Murkshev
04-05-2011, 04:04 AM
Okay my first question out of all this what the oldest ice creatures? Cause when both spells are rolled out I want to see how high I can bolt. Sigils, outside spells and the AS boost spell, I been training for this and can't wait for it!
38 is fine with me, just add elemental focus and a few other spells and i'll be a happy bolting sorcerer. Just wish there was a giant ice cave near Icemule that would be the opposite to the bowels near the Landing.
Fallen
04-05-2011, 07:52 AM
Sorcerers will still be last in terms of bolt AS gained from spells alone, but with access to Scroll Infusion and this upcoming fix we will be in line with other professions. We will just have to work a bit to maintain it.
WRoss
04-05-2011, 09:18 AM
Sorcerers will still be last in terms of bolt AS gained from spells alone, but with access to Scroll Infusion and this upcoming fix we will be in line with other professions. We will just have to work a bit to maintain it.
+50 from 425 and +38 from the new spell is greater than the +35 from 307 and +40 from 211 and 215.
Fallen
04-05-2011, 09:31 AM
Not counting lores, sure. I'm still a bit fuzzy on how training up to 75 ranks in a secondary circle is considered a given at 100, but it is never assumed that a player will train in a single rank of lore by cap. Pures are expected to 2x spell, I imagine. Any pure who doesn't 1x their own circle should be considered a mutant.
So, for sorcerers at cap we should have 101 sorcerer ranks, 75 Minor Elemental ranks, and ...25, 26 Minor Spiritual ranks? Likely not. You're more likely to have 101 sorcerer, 40 Minor Spiritual, and 60 Minor Elemental. That leaves a good 15 spell ranks between the max benefit of 425.
For the same breakdown of a Cleric, you're looking at 101 Cleric, 40 Minor Spiritual, 40 Major Spiritual, leaving 21 spell ranks to place where they please to make 2x. Granted, they get the full effects of 211 and 215 as soon as they learn the spells.
As I said, i'm fine with having to make up the points. I'm double capped. Coming up from zero, though, I wouldn't exactly call it fair not to factor in any Blessing's lore, yet it is perfectly fine to factor in a minimum of 15-16 extra spell ranks, likely at 63 PTPs a pop.
If only Virilneus didn't own every spell aim item in the game.
I've been compensating for sorcerery's huge AS shortcoming.
But I don't own every one, just some of the best (have 3 +14 orbs).
I do keep looking for more though. Better ones to free up slots, etc.
BTW, I strongly think the AS boost is going to be implemented as a curse buff, as per my curse buff proposal. (making curses buffs when self cast. Doing roughly the opposite of their offensive versions).
+50 from 425 and +38 from the new spell is greater than the +35 from 307 and +40 from 211 and 215.
For a variety of reasons, clerics should be the worst pure at spells anyways. But I'm with evarin, you should count some blessing lore to be fair.
Fallen
04-05-2011, 10:21 AM
Why should Clerics be the worst? Because of their strong physical leanings? TP costs, skill limitations (1x versus 3x), and hindrance/armor disparities will likely never be corrected, despite vastly different circumstances from when they were first designed. At this point, it would be far too ugly to go through yet another growing pains, even if one might very well be in order. I do agree that these advantages and/or disadvantages SHOULD be taken into account when new spells or redesigns arrive, but eh, that will likely never be the case.
What would help to correct an imbalance between the pure professions is to allow the AS booster coming to sorcerers to effect Melee/Ranged AS as well, to offset 307 and 1109/1130's advantage in that regard. I'm far more in favor of improving other professions to bring them up to the standard rather than tearing everyone else down around them.
Clerics are the most physical of the pures, it would stand to reason they should thus be the least magical.
As the paladins are the most physical of the semis, and the monks are the most magical of the squares.
Danical
04-05-2011, 11:47 AM
I just hope balefire and any other updates to Sorcs fit the line of "mass destruction" which I believe translates to multi-target/open-room spells; Balefire seems to be reasonable in that regard, even if the splash effect is super dependent on level.
Riltus
04-05-2011, 03:00 PM
+50 from 425 and +38 from the new spell is greater than the +35 from 307 and +40 from 211 and 215.
Clerics get a +51 AS bonus from 307 (base +5 with +1 per two ranks above 307) at 100 cleric ranks for a total of 91 with 211 and 215. Although he (Strathspey) hasn't given the details, it looks like the sorcerer bolt AS bonus will be a base of +10 from spell 716 and + 1 per three sorcerer ranks above 716 capped at +38.
Sorcerers: +88 (716?, 425)
Clerics: +91 (211, 215, 307)
Empaths: + 95 (211, 215, 1130)
Wizards: +113 (513, 425)
These do not include the additional bonus that clerics and empaths gain from training Spiritual Lore, Blessings (+1 per 10 ranks capped at +20 with 200 ranks).
A level 30 comparison:
Cleric w/30 cleric and 15 MjS: +57
Empath w/ 30 empath and 15 MjS: +60
Wizard w/ 25 MnE and 20 MjE: +48
Sorcerer w/ 30 sorcerer and 25 MnE: +39
Clerics and empaths only require 45 spell ranks to achieve these numbers, while wizards and sorcerers would need 55 ranks.
Mark
Fallen
04-05-2011, 03:05 PM
It's all good. Sorcs are emo OP losers anyway.
Sheikh
04-05-2011, 03:20 PM
It's all good. Sorcs are emo OP losers anyway.
Agree
Riltus
04-05-2011, 05:36 PM
This is a lore benefits comparison of the Balefire damage factors at 50 rank increments.
~~~ Balefire Damage Factors with Sorcerous Lore, Demonology ~~~
Demonology||Cloth DF||Leather DF||Scale DF||Chain DF||Plate DF
||||||||||
Base (0 ranks)||.440||.360||.325||.310||.295
50 ranks||.490||.410||.375||.360||.345
100 ranks||.515||.435||.400||.385||.370
150 ranks||.527||.447||.412||.397||.382
200 ranks||.540||.460||.425||.410||.395
Note:
Ranks 1 to 50 add .001 per rank.
Ranks 51 - 100 add .001 per two ranks.
Ranks 101 - 200 add .001 per four ranks
Mark
.345 against plate is pretty boss.
Danical
04-05-2011, 05:44 PM
Really not too bad. However, for me, the most important part of the spell is how the demon implementation plays out -- which I think is the most interesting part of the spell too.
Fallen
04-05-2011, 05:59 PM
Why don't more wizards use Hurl boulder to wreck shit? The DF on that spell is insane. I'd hunt with that constantly.
Rimalon
04-05-2011, 06:28 PM
Why don't more wizards use Hurl boulder to wreck shit? The DF on that spell is insane. I'd hunt with that constantly.
Good question!
202 ranks of fire lore makes 906 beastlike and more mana efficient for an immo build, though.
Why don't more wizards use Hurl boulder to wreck shit? The DF on that spell is insane. I'd hunt with that constantly.
Maybe it has to do with the type of damage it does. I haven't run the numbers, but what does it do? Crush? Impact? Compared to lightning? Or compared to fire against an ice critter?
Danical
04-05-2011, 07:40 PM
...
really guys?
because earth lore is retarded.
edit:insta killing fools at something absurd like 30%+ of the time with immolation, and crit killing (on corp) close to 40% of time, annnnnd disabling > hurl boulder.
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