View Full Version : hybrid Cleric
goremouth
03-10-2011, 11:53 AM
Quick question of prolonged viability. I'm attempting to go both pure and swinger (not sure what its called...I've seen semi but not sure if that equates to this). I train as such per level (currently only level 3)
armor 1
two handed 1
CM 1
physical training 1
spiritual mana 1
spells 2
harness power 2
religion 1
blessings 1
I'm thinking of adding every other level 2 / 3 spell aims and rotating those 2 /3 spell aims with 1 blessing gain since you get the manuveurs bonus at 4 8 and 11 magic for the runestaff bonus. Given my manuveurs would i be safe sticking at 7 per level...Also how important is spell aim for a pure cleric, will it help with my smites (as I'm aligned with voln...I love killing them deaders) or is only a factor when using holy bolt? I'm at work so I can't really provide my stats and specific info but the list above has been my training regimen from 0 so everything is at 4 or 8 (with the exception of harness power at 6). Can I survive viably as a hybrid with this as a prolonged training regime or will I eventually need to "pick" one. And if thats the case I'd lean towards being a pure...what training suggestions would be advised for then. I stacked my stats to have both a good swing and cast (at lvl 3 swinging 45 as and 35 cs). Looking for thoughts. If you have solid suggestions please let me know!
**Side bar, as mental mana lore is pretty expensive, is that necessary for spells like smite like it is for bone shatter for empaths or is it less of an issue)
Goremouth / Ugalus
WRoss
03-10-2011, 11:55 AM
it'll work till about 50 or so, then you're fucked.
goremouth
03-10-2011, 12:24 PM
Any suggestions on how to alleviate it? is it possible to stay hybrid with some training adjustments or will i have to completely abandon one training regimen. And if so is caster more viable from that point on or swinger?
WRoss
03-10-2011, 12:25 PM
go empath? Clerics are on par with Sorcs in terms of AS.
EDIT: Your avatar deserves a meme.
goremouth
03-10-2011, 12:29 PM
so pure it is, thank you.
Let my puppies play!
mrjrd222
03-10-2011, 10:24 PM
You won't really be able to keep up the THW, the spells, and spell aiming. If I'm understanding you correctly you're thinking of sporadically training in spell aiming, that's not a good idea either. Spell aiming you'll need to 2x or 0x, there's really no room in between to be successful.
You don't need mental lore at all.
Being a physical cleric early is good, you'll need to swing at things to learn for the most part since mana is low. WRoss is right though, once you reach a certain point, 50 being a rough estimate, your CS will be too low to effectively be a pure and your AS will be too low to be very effective as a swinger. With training like that you're already pretty much maximizing your swinging AS, so since there's nowhere to grow that way, pure is the only way to go.
From there you can choose to get spell aiming maxed or get lots of clerical spells, I'd say go for maximizing cleric spells for extra CS.
goremouth
03-11-2011, 09:28 AM
Excellent, thats the kind of thought out information I was looking for. I was going to ask, how exactly one raises their CS, I know there is some formula along the lines of main spell circle is like .3 and other spell circles .2 or something to add an extra one. At 4 with the training I'm going with i currently tip in at 39, hoping thats good considering my training, I'll probably swap over around 30ish because swinging is fun, especially with the added bonus of drastically lowering their DS with 301, but I have a feeling that spells effectiveness tapers off as you level. Any tips for additionally boosting CS or is it purely in pumping up my cleric spell circle?
Also probably a stupid question, but with my 8 / 11 ranks per level in magic training, I only get the manuveurs bonus while holding a runestaff yes? If I'm holding my current 2hander it will have no such results right? Not looking to be condemned or told I'm stupid, just looking for constructive criticism with an argument as to why or why not. All advice is appreciated.
Is spell aiming necessary as well for pure clerics or no? I only really noticed it being involved in holy bolt really.
Boost your Cleric circle up to +21 over your level for maximum cleric CS
I am a brawling/fu cleric and I have a few ranks over my level in cleric CS, anything that fails a 301 ward gets kicked in the head repeatedly
I am also .5x CM
Here is my skill sheet
XXX (at level 30), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 120 30
Shield Use.........................| 124 32
Combat Maneuvers...................| 66 14
Brawling...........................| 124 32
Physical Fitness...................| 120 30
Harness Power......................| 144 44
Spirit Mana Control................| 124 32
Spiritual Lore - Blessings.........| 50 10
Spiritual Lore - Religion..........| 50 10
Spiritual Lore - Summoning.........| 58 12
Perception.........................| 50 10
Climbing...........................| 5 1
First Aid..........................| 124 32
Spell Lists
Major Spirit.......................| 25
Spell Lists
Minor Spirit.......................| 10
Spell Lists
Cleric.............................| 32
Now that I look at it, pures get shitty cmans, I may rethink my Combat Maneuver training. I have little problem with DS, no need for disarm, no need for feint if I 301 everything or bane the living and the rest are trash
kookiegod
03-11-2011, 11:49 AM
Ok, I designed a THW cleric for a friend recently.
You gotta remember, the weapon is your thing, and the spells are setups.
I used my giantkin cleric, level 19 to look at what can be done, and this is how I would do it. I wouldnt use a giantman normally for a swinger, and his stats arent optimized for swinging, but i can still fit all this in
Armor use - 8, goal 30
Two handers - 19 (1x for life)
CM - 10 (0.5x , will go to 1x after next goal is done)
MoC - 15 (goal 30, 2x mstrike)
PT - 19 (1x for life for stamina)
HP - 41 (2x -1 for life)
Spirit Mana Control - 24 (allows raise dead, done with this for now)
Major Spirit - 15/heroism, (done for now)
Minor spirit - 4 (goal 120, need 117 and 120)
Cleric - 19 (1x)
Climb 10 (goal 30)
Swim - 5 (goal 40) enough to get to Wolves Den where i like to hunt, else zero for now)
TPs left - PT 66, mtp - 0
Not a lot of tertiary skills for now, but this is completely doable.
~Paul
Riltus
03-11-2011, 01:27 PM
Excellent, thats the kind of thought out information I was looking for. I was going to ask, how exactly one raises their CS, I know there is some formula along the lines of main spell circle is like .3 and other spell circles .2 or something to add an extra one. At 4 with the training I'm going with i currently tip in at 39, hoping thats good considering my training, I'll probably swap over around 30ish because swinging is fun, especially with the added bonus of drastically lowering their DS with 301, but I have a feeling that spells effectiveness tapers off as you level. Any tips for additionally boosting CS or is it purely in pumping up my cleric spell circle?
CS formula for cleric circle:
This is a bit simplified and does not account for rounding but it is all you need to be concerned with for now.
(Level * 3) + Wisdom bonus + Spell ranks*
To increase your CS you would need an increase in one of these three factors.
*Spell ranks:
+1 CS for each cleric spell rank up to your level
+.75 CS for each cleric spell rank up to 21 ranks above your level.
+ 1 CS for each three spell ranks in the minor and major spiritual circles up to 2/3 rds your level.
The spell circle you are casting is considered the primary circle and the non-casting circles are secondary. If you were to cast a minor spiritual circle spell then that would become the primary circle and the cleric circle would be a secondary circle. Meaning that you would replace the cleric spell ranks in the above formula with MnS ranks and replace MnS ranks with your cleric ranks.
For a more detailed explanation of the CS formula see:
http://www.krakiipedia.org/wiki/Casting_strength
Also probably a stupid question, but with my 8 / 11 ranks per level in magic training, I only get the manuveurs bonus while holding a runestaff yes? If I'm holding my current 2hander it will have no such results right? Not looking to be condemned or told I'm stupid, just looking for constructive criticism with an argument as to why or why not. All advice is appreciated.
Yes, you only receive the magic ranks per level when holding a runestaff. There is no either or with the defensive bonus. When holding a two-handed weapon, your DS is based on the two-handed parry DS formula. When holding a runestaff, DS is based on the runestaff parry DS formula. Ranks in two-handed weapons do not contribute to runestaff DS, and magic ranks do not contribute to two-handed weapon DS. However, the runestaff, when used offensively is considered to be a two-handed weapon and only then would two-handed weapon ranks be a factor. Magical ranks are not a factor offensively.
Mark
goremouth
03-11-2011, 01:42 PM
Thorough and informative, with all this information I think I'll run amuck melee / cast for a little while until my wall starts to hit, and swap over to pure. Hopefully I will never reach that point as I'm sure it will take me a minute or two to get into the 40s-50s
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