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NoOnesShowMonkey
02-28-2011, 01:20 AM
So my warrior has the following cmans:


Skill name Mnemonic Ranks
Specialization I wspec1 3
Weapon Bonding bonding 5
Combat Mobility mobility 2
Parry Mastery pmastery 1

I am 2x'ing cmans and have quite a few points laying around, but am not really sure what to even get into.

For RP and sheer coolness, I once used Sunder and Mblow. Sunder was fantastic - a free hard RT on anyone that used shields and the reduction of EBP. Ranking it up with Mblow kinda sucks though, since mblow kinda sucks. Rarely does the damage factor increase from mblow make the stamina cost (especially when swinging a claidhmore!) worth it.

The most boring route would be to keep getting Parry Mastery. 5% passive parry is awesome... But right now, all of my cmans are passive. Outside of guild skills, I have no active combat skills. Further, the only guild skill I have at sufficient rank to be useful is Feint. Great, but very boring in RP terms.

Surge is extra AS, which is never bad, but I do not really feel like I need that much more AS. Also, it is boring.

Truehand sounds awesome. Super handy for dealing with dangerous casters. How do higher level warriors feel about their investments in this?

I could always use more TD, so Combat Focus also sounds interesting. Active use, stamina draining Cmans are less sexy to me, though.

Thoughts, opinions?

kookiegod
02-28-2011, 01:38 AM
Guild skills... tackle, disarm, feint, so its easier for the warrior to have lots of passive ones.

Without knowing your skillset, hard to reccomend, but my 2 hammer hurler has a pretty much build to yours.

Skill name Mnemonic Ranks
Specialization I wspec1 4
Weapon Bonding bonding 5
Combat Mobility mobility 1
Parry Mastery pmastery 3

Available Combat Maneuver Training Points: 9


You currently have 157 ranks out of a possible 184 for your training.

You are a Master of Berserk.

You are a Master of Warrior Tricks.

You have 28 ranks in the Tackle skill.

Androidpk
02-28-2011, 02:02 AM
Pick up a spiked, flaring helm and train in head butt.

RydimusPrime
02-28-2011, 02:17 AM
Truehand is tits with heavier weapons. especially when dealing with pures who like to do some dumb shit like ewave or disease you or something like that right off the bat. Feint+Truehand is nasty. Coup is the awesome.

IorakeWarhammer
02-28-2011, 08:02 AM
with a ton of points to throw around, firstly - anticipate any hunting areas you may be in soon - figure out what maneuvers the critters use there and maybe train up a rank or 2

do warriors need cunning defense? its a must for pures and semis

coup de grace is fun - great messaging, finishes off a pesky critter that just won't die, and also gives a huge AS boost. with two coup de grace within (I believe) a 2 minute period, you can get an AS boost of +40, but it will vary. it also increases the AS of anyone in your hunting party, and has some effect on creatures in the room.

dirtkick / hamstring is popular with some people.. especially for an open swinger i think that may be useful

combat focus is a great investment - you'll be needing all the TD you can get

surge is boring but also helps vs encumbrance - it increases your actual strength stat and bonus. but really, if you are good with coup de grace, it could potentially outweigh the benefit of surge as far as AS. but surge is just the easy AS where coup requires some active effort.

Drakefang
02-28-2011, 11:01 AM
Just listing the ones I like that you did not include.

Toughness - while not necessary for a warrior, the addition is welcome.
Movement & Side by Side - if you never hunt grouped, then do not bother but if you ever hunt with a semi or square, this is a very nice boost.
Evade Mastery - anything that makes you harder to hit is good.
Surge - You stated your issue with it, but I find it too valuable a tool to pass up.
If you brawl some of those CMANs are fun.
What you really want is a combat oriented disabler that has a faster RT than tackle. I would go with Bull Rush or Headbutt. they do two different things. With both I would want spiked/flaring armor, preferably full coverage over just a helm (but there are some very nice helms out there). Bull rush gives damage, prones/stances and hard rt. Headbutt can damage and stun. I much prefer the stancing/proning/hard rt of bull rush. I don't know the RT to perform it but assume it is 5 seconds. Tackle taking 7 rt really is a detriment to warriors.

I should add that the spikes and/or reactive flares can create crit-kills, stuns and amounts of damage. Flares more than spikes.

Fallen
02-28-2011, 11:08 AM
Consider Cdefense (Cunning Defense) as well. You can never have enough maneuver protection, even as a warrior.

Warriorbird
02-28-2011, 07:56 PM
Surge.

mgoddess
02-28-2011, 08:25 PM
I could always use more TD, so Combat Focus also sounds interesting. Active use, stamina draining Cmans are less sexy to me, though.
Focus, along with Movement (and Toughness), are passive skills. You get the rank, you automatically get the bonus, no activation or stamina needed.

I'd say Toughness, Surge, Focus, either/both of the Parry/Evade Masteries, Movement, CDefense... on top of the WSpec, Bonding, and Mobility you have already. For offensive CMan's, use your guild skills; feint and sattack are good tricks, disarm, berserk, etc. Truehand seems like an awesome cman to have, but I don't think it can be aimed (if you do that sort of thing).

Gelston
02-28-2011, 09:28 PM
I'm a HUGE fan of passive CMans. I haven't had need of anything other than these. Obviously, I plan to get CDef to 5

Specialization I wspec1 5
Weapon Bonding bonding 5
Combat Mobility mobility 2
Combat Toughness toughness 2
Surge of Strength surge 5
Parry Mastery pmastery 3
Cunning Defense cdefense 4

NoOnesShowMonkey
03-04-2011, 01:47 PM
Well, I boringly went for the +TD.

I think that Truehand will be my next pickup.

I'll letcha know what I think when I grab it.

Thanks for the suggestions.

tallkris3
03-09-2011, 02:36 PM
So as a board and blunt is it worth it to get both block and parry mastery?

I'm currently tripled in shield with a tower shield.

Reading it over on Kraki I'm not seeing a reason you wouldn't consider getting both block and parry (or Evade and Parry if you don't use a shield)

Thoughts?

Roblar
03-10-2011, 03:36 AM
So as a board and blunt is it worth it to get both block and parry mastery?

I'm currently tripled in shield with a tower shield.

Reading it over on Kraki I'm not seeing a reason you wouldn't consider getting both block and parry (or Evade and Parry if you don't use a shield)

Thoughts?

I would (and do) max block mastery on that build, along with parry. Basic immunity to ranged attacks, ball/bolt spells, and the luxury of not even losing health, or chancing a minor through AS/DS resolution. It's the reason (other than DS or shield cmans) that you're 3x shields, I would guess. Go for it when you can afford it.

Evade mastery, not so much. Work out the cost/benefits, it'll depend on the armor being worn. For those wearing plate armor, the evade cman benefits are just not worth it.