View Full Version : Town vs. Town
Drunken Durfin
02-22-2011, 11:12 AM
A few weeks ago on Lnet Wiggles declared himself King of Teras, which sparked an interesting conversation that I think had a lot of potential.
Instead of your standard, broken, BAM you're dead GS PvP, have an involved Town vs. Town type ongoing conflict. We set up groups in each town, in a feudal or guild (or both) type structure.
Scheduled mass combat events. "Teras declares war on the Landing. Amass in room #221!" everyone comes in and last side with people standing wins.
Usurp the crown. Want to be new King? Try a hostile take-over. Kill all the king's men, or convert his top advisors with bribery and promises of power.
Espionage type events. Each group has a set of "state secrets" and others try to infiltrate and steal the secrets. Post in a special thread when you succeed. (anyone ever play the game Paranoia (http://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29)?)
Use existing game mechanics. Got an escort task? Get a group together and try to get the state official to the next town while the other side tries to stop you.
We have a blank slate here that can be used to create something really interesting to do when we need a break from script hunting. The best part about this is, if you don't want to be part of it, don't sign up. Aside from those times where you walk into a room where a full-on mass combat is going on those who don't want to participate are not FORCED TO, unlike the "pay us or we will keep killing you" type situations the unimaginative have been attempting.
Thoughts?
IorakeWarhammer
02-22-2011, 11:15 AM
lets do it
i rep Teras
BriarFox
02-22-2011, 11:17 AM
This is an awesome idea. I have visions of sneaking around Teras assassinating everyone I can find. Teras itself will be a bit problematic since it's so damn annoying to get to and depart from.
pabstblueribbon
02-22-2011, 11:29 AM
Dumbest idea ever.
Abaddon
02-22-2011, 11:35 AM
Dumbest idea ever.
I like it.
pabstblueribbon
02-22-2011, 11:47 AM
I like it.
WWWOOOOOOOOOOSHHHHH!!!!
Kramble
02-22-2011, 11:47 AM
gang wars!
pabstblueribbon
02-22-2011, 11:52 AM
WWWOOOOOOOOOOSHHHHH!!!!
http://forum.gsplayers.com/showpost.php?p=1241392&postcount=55
Spooky
02-22-2011, 12:00 PM
good idea.
I declare landing. Oh snap!
no, just kidding. We should set up a room for landing pwnage.
Abaddon
02-22-2011, 12:07 PM
http://forum.gsplayers.com/showpost.php?p=1241392&postcount=55
I'll be quiet now.
BriarFox
02-22-2011, 12:12 PM
Ask the GMs to change the justice status of the docks on Teras so that the Landing can invade the town. Heh.
Or, you could all just play King of the Hill with Teras.
IorakeWarhammer
02-22-2011, 12:42 PM
sounds good but when i go to work i dont wanna be killed afk
i say we disable justice on ghorsa isle
Drunken Durfin
02-22-2011, 01:59 PM
sounds good but when i go to work i dont wanna be killed afk
i say we disable justice on ghorsa isle
Done correctly, afk won't be an issue as this is going to be a more RP oriented type endeavour rather than just random killing (again, getting away from the stupidity of the past). You will have to be present to participate in group wars, group escorts, espionage, etc.
Also, I think we can circumvent the justice issue (to an extent) by writing up a nice little Lich script that auto-dismisses murder charges.
Spooky
02-22-2011, 02:01 PM
I say again,Great idea Durfin
Let's all gang up on michaelous! /kidding
WRoss
02-22-2011, 02:09 PM
I used to play a game called Legends of the Nobles. This was the exact premise of the game. You'd get people to PLEDGE to you. When you had enough pledges, you could CLAIM an area. An area in their game would be similar to Kobold Village or the Glacier. Certain areas where worth more noble points and took more followers to claim. In each region (I think there were 8 originally and 12 eventually) there would be a few towns. The person with the most noble points around a town would control that town. The town leader with the most noble points would control the region, and so on and so forth up to King/Queen. There could be two kings and two queens at a time. If you killed the person ahead of you in the game, you immediately took over their followers and lands. You could also REFUTE their title to a land and a political solution would have to be worked out. Until that happened, all followers on both sides were open to killing.
Kinda complex, but it seems like you all want to do something like this. Maybe if the GMs won't code it, you all could get some people on Lich to code it and designate an output to a website to keep track of who controls what and where.
Anywho, there are my 2 cents.
pabstblueribbon
02-22-2011, 02:09 PM
If Simu would get involved, which is doubtful, it would be cool if it was a weekly reoccuring 'invasion' event where last weeks winner(how you determine that.. I don't know) gets to defend against this weeks attacker.
Winner gets to hold on to some.. crazy relic sword of uber ownage that grants all citizens some special ability or some shit. I don't know. Fuck you.
pabstblueribbon
02-22-2011, 02:10 PM
I used to play a game called Legends of the Nobles. This was the exact premise of the game. You'd get people to PLEDGE to you. When you had enough pledges, you could CLAIM an area. An area in their game would be similar to Kobold Village or the Glacier. Certain areas where worth more noble points and took more followers to claim. In each region (I think there were 8 originally and 12 eventually) there would be a few towns. The person with the most noble points around a town would control that town. The town leader with the most noble points would control the region, and so on and so forth up to King/Queen. There could be two kings and two queens at a time. If you killed the person ahead of you in the game, you immediately took over their followers and lands. You could also REFUTE their title to a land and a political solution would have to be worked out. Until that happened, all followers on both sides were open to killing.
Kinda complex, but it seems like you all want to do something like this. Maybe if the GMs won't code it, you all could get some people on Lich to code it and designate an output to a website to keep track of who controls what and where.
Anywho, there are my 2 cents.
Played several games like this. Elysium, Cardea, Avalon. Yep. Best part of those games was the RP that a system like that makes. GS is hack and slash imo and needs more stuff like this to get people involved. I've harped about that for a long time. I'm glad I was never given any credit. Ingrates.
Fatsix
02-22-2011, 03:09 PM
http://i207.photobucket.com/albums/bb2/1990CamaroRS/stabilizerinactionp1.gif
Drunken Durfin
02-22-2011, 03:17 PM
All good ideas. I bet we could talk one of the GM's that are more active in Shattered to do up some realm crowns once we get this thing a bit more organized. Perhaps wearing automatically gives you the title option of King/Queen/Duke/Etc. of said realm.
The script idea for area control I believe could be done with Lich and someone talented that is interested in the idea.
I think that the more we get organized and in place ourselves the better chances of getting the GM's to come in and do some really nifty add-ons later in the process.
Nothing seems to work better than deadlines for most of us. What do you folks think about Sunday night as a deadline for initial group formations?
Also, looks like town citizenship scripts are now in order. Kind of pisses me off that there are no warcamps in Logoth, that would be an ideal place for me.
Drunken Durfin
02-22-2011, 04:37 PM
More ideas:
Identification
Government group affiliates should have citizenship in said town and such displayed in their profile. Guilds and secret societies should come up with some password, secret handshake or something to identify themselves with other members. Certain groups may want to make their membership known, others may want to remain anonymous. All depends on your RP.
Secrets
Each group must have three State Secrets or Guild Secrets. The groups should decide on these during the first few meetings (we'll set up another deadline for this). Once the secrets are in place, we'll drop the green flag on the Espionage aspect of the game.
Base of Operations
Every group should have a in-game meeting room to discuss activities. Government groups should have an open forum in addition to a "high council" chamber. Hard to conduct espionage via external chat-rooms. Communication via AIM/Private Lnet channels/etc is allowed, but you need to have some place in-game where you meet occasionally.
Just brainstorming...
ShatteredCasis
02-22-2011, 06:15 PM
I don't think there's enough people to do this. Plus, I see this as a direct threat to my status as Mayor.
In my opinion for this to work, you'd have to scale this back considerably. IE rather than each town acting independently, you have groups holding the towns. There's what > 7 towns, and I doubt there's more than 20 actual players.
Oh one other thing. Everyone uses Lich. And, everyone believes Tillmen to be upstanding. I don't think we don't "need" GM's to do anything.
I'm pretty sure that we can come up with a way to handle the titles and memberships, keys to the city etc, without much more than a few altered items that could be used as flags for Lich, and then work with Tillmen to include them into Lich and LNET. I don't think we'd get much from Simu in terms of any added mechanics, but I'm sure we could get them to create a few unique items that we could use.
Drunken Durfin
02-22-2011, 07:13 PM
I don't think there's enough people to do this. Plus, I see this as a direct threat to my status as Mayor.
In my opinion for this to work, you'd have to scale this back considerably. IE rather than each town acting independently, you have groups holding the towns. There's what > 7 towns, and I doubt there's more than 20 actual players.
That is a good point. Initially I don't expect to see more than three or four groups on the high side. Who knows though, if this takes off it could really grow.
As far as your status as mayor of RR, who goes there anyway? That town sucks. :yes:
WRoss
02-22-2011, 07:25 PM
That is a good point. Initially I don't expect to see more than three or four groups on the high side. Who knows though, if this takes off it could really grow.
As far as your status as mayor of RR, who goes there anyway? That town sucks. :yes:
I only have 1 of my 5 accounts with the Sesame Street Crew. Too bad, I'd bring them back and take over RR.
Sheikh
02-22-2011, 08:17 PM
I'm away from my computer until late Thursday but I am in, I will have a couple chars but I'm not sure what town I want to claim yet.
WRoss
02-22-2011, 08:17 PM
let me have access to the empath for some fighting!
ShatteredCasis
02-22-2011, 08:22 PM
I only have 1 of my 5 accounts with the Sesame Street Crew. Too bad, I'd bring them back and take over RR.
No way could Snuffleupagus hold the Rest.
Sheikh
02-22-2011, 08:22 PM
I already sent you a PM about the mage
Bhaalizmo
02-22-2011, 09:30 PM
Kind of pisses me off that there are no warcamps in Logoth, that would be an ideal place for me.
I <3 Zul Lugoth. I'm holding out hope that they'll expand it by like 2050 to include some older hunting areas. Warcamps would be nice too.
Fallen
02-22-2011, 09:37 PM
Easier way might just be to tally the deaths of people "Registered" with one town versus the people in another. Whoever kills each other more times in a single day wins.
ShatteredCasis
02-22-2011, 10:07 PM
Easier way might just be to tally the deaths of people "Registered" with one town versus the people in another. Whoever kills each other more times in a single day wins.
That is something that we could track. I think there would need to be some level of restriction applied though, such as only 1 death per 48 hours count. Otherwise you end up with people effectively camping a hunting ground deeding someone afk. Perhaps have designated areas where the character has to spend so much time in to retain membership, and then only count deaths/kills that occur in those areas.
Fallen
02-22-2011, 10:08 PM
That is something that we could track. I think there would need to be some level of restriction applied though, such as only 1 death per 48 hours count. Otherwise you end up with people effectively camping a hunting ground deeding someone afk. Perhaps have designated areas where the character has to spend so much time in to retain membership, and then only count deaths/kills that occur in those areas.
Sure. Someone's death only counts X amount per day. After that, it is not counted.
Nostradamus
02-22-2011, 10:08 PM
For those of us on the short bus. I'm just trying to grasp this. So I see everyone trying to claim a town which doesn't make any sense to me if your the only one in that specific town.
Now it would be set up like a weekly thing i'm guessing? Or something to that effect which means you would actually be awake in order to participate and if you were afk and at work that night it wouldn't matter because you wouldnt be there and could just continue to hunt afk and not be bothered.
Then whatever town vs whatever town is scheduled that week. SO anyone could be on the side of any town then in theory and be on different towns sides each week
this is correct yes?
So doesn't mean they actually have to live there. They could just be there for that day during the event? If this is right then let me know.
And do you have something in place to prevent everyone from joining just one town which could make this great idea short lived. So the odds would be kinda even'd out.
Fallen
02-22-2011, 10:10 PM
Well, the "Town" aspect of it is indeed not needed. You could just be Red Versus Blue, really. The problem is making sure both sides are adequately supported, else it wont be fun. Having something non-bias such as a town be a motivating factor for picking sides supports that.
ShatteredCasis
02-22-2011, 10:24 PM
I agree with what Fallen's saying. I think the ideal of having the groups associated to towns is really just for providing something to "take from" or "lose to" another, and provides for a wider scope of gameplay (ie, not just a scoreboard of deaths). PVP is a joke in GS, but this could give some element of strategy to the groups (ie, what towns do they want to try to "takeover" or "prop up" defenses for etc. I think it has to be groups, cause Nost hit the nail on the head, there's 1 person in a given town, or noone in Zul.
I would like to see at least three groups, with the third being a more centrist group that may assist the first in certain areas or the other in others. But it's probably more likely it falls into a hero/villian thing.
Drunken Durfin
02-22-2011, 10:37 PM
Nost,
I see some scheduled weekly stuff, like two armies meeting on the battlefield (Braveheart comes to mind) at a specific day and time. The other stuff I see going on are kind of impromptu.
Team A
"Hey, I've got an escort task...let's amass at the gate and all take him to Sol."
Team B
"Hey, looks like some folks from Team A are gathering at the North Gate. Looks like they might be doing an escort. Let's stalk them for a while and kill their dignitary."
And another option involving spies.
Team B spy in Team A
"Hey, we're going to do an escort task. Set up an ambush in the Switchbacks."
Drunken Durfin
02-22-2011, 10:44 PM
Easier way might just be to tally the deaths of people "Registered" with one town versus the people in another. Whoever kills each other more times in a single day wins.
I think we need to stay away from anything that would promote afk killing of other folks, even if they are in the groups. It is going to happen now and again, I can't see assassins whispering "are you there" before they cutthroat people, might as well be in Prime.
Targeting and killing of officers/kings/etc. now and again though, I'm sure we can come up with something that would make that scenario palatable for everyone involved.
Spooky
02-22-2011, 11:07 PM
How bout a big duel on the boulder tonight in the landing to start it off? Just for fun. I'm bored.
Nostradamus
02-22-2011, 11:10 PM
No I get the team A vs team B thing. What I probally didn't ask very well in questioning that I was trying to figure out was.
How are the teams going to be decided?
So like lets say 10 guys decide to participate this week. Are they going to be able to choose what team they would be on?
If so, then what happens if 9 of them end up on 1 team and 1 ends up on the other? Not really going to be that much fun, know what I mean.
Or is like there gonna be say 2 team captains chosen in the beginning with like an old school vote or some shit? and each would then do like old school games in the yard, one captain pick one person for the team and the other captain picks one until everyone is on a team.
Or does one have to choose a team they wish to be in now. Which is going to determine the group they are in later? When that town is scheduled for a brawl?
Not sure I am making much sense. I guess basically I am asking how do you plan to allow people to choose which side they are on that week. It sounds very interesting to me and I like to mash stuff now and again when im not sitting on my ass healing . Which is why i am asking.
Maybe this hasn't been decided yet and I am ahead of myself. But I'm in.
Michaelous
02-23-2011, 12:06 AM
this is not gonna work unless there is some kind of motivating factor to keep things going. Thats just human nature. If gms get involved they can easily fill this part in. but if they don't we need to come up with a valid solution
Fortybox
02-23-2011, 12:14 AM
I don't understand this. RuRu has claim to all towns in the game and is the Drag Queen Superstar of Shattered.
Drunken Durfin
02-23-2011, 12:18 AM
Nos - once you pick a side you are pretty much on it forever. You decide what group you want to belong to based on how you want to play your character. Imagine the Vanguard/Marlu thing except with some ground rules and less stupidity. More role-play and less "my afk script kills better than your afk script".
Michaelous - the motivating factor I see here is actual role-playing instead of just mindless scripting. And I mean real RP, not the pre-scripted dinner theater crap that a majority of the Prime "story lines" are. I don't really see what a GM could add to this, other than a few alters.
Hilts
02-23-2011, 12:21 AM
I don't really see what a GM could add to this, other than a few alters.
special blue and red team shirts?
Drunken Durfin
02-23-2011, 08:37 AM
special blue and red team shirts?
I was thinking something a little more RP'ish.
Fallen
02-23-2011, 08:47 AM
Possible RP angles: Guild War of some sort, Organized Gambling ring (Assigned values to certain PKs, Over/Under odds, Loser coughs up X amount of silver to the Winning Team, etc), Territory Control (Only the winning group can hunt X hunting ground without being KOS), Deity-based groups (Lornon Vs Liabo), East Versus West (Meet in Zul Logoth to kill each other)
pabstblueribbon
02-23-2011, 02:31 PM
There's enough people to do this. It's been done with a far smaller playerbase. The spread out nature of the game may make it.. annoying, though.
Fortybox
02-23-2011, 02:48 PM
Shirts and skins plz with RuRu definitely on teh skinz team.
Liagala
02-23-2011, 04:07 PM
I don't actively play enough to get too involved in this, but I'll likely poke my head in now and then to cause trouble for assorted people (random and COMPLETELY unrelated note, whoever is on the side against Durfin, Briar, and/or Casis, send me a PM. kthx :D ). I do have a few suggestions however.
1. Keep it simple. It's easy to work up this whole grand plan in your head, but not so easy to implement it. Really ponder whether or not everyone's going to enjoy and/or cooperate with a rule before you include it as part of the plan.
2. Keep a way open for casual people to drop in, stir up a ruckus, take a few lumps in return, and depart. Obviously someone showing up, wreaking havoc, and then leaving unscathed isn't fair, but showing up for an afternoon shouldn't commit one for life, either.
3. For the love of God, pick somewhere out of the way. IMT, Teras and RR are lovely candidates. Zul, Sol, TV, and TI, not so much. People wander through those often enough on their way from one town to another, or they need to go there for CoL advancement. Stay the hell out of Landing.
3a. Pick one town and brawl over it for a while. If interest remains high enough, expand to another at some point for the town wars. It's going to get boring fast though if you have 2 people in each of 4 towns, with a half-hour troop to get from one to the other.
4. For those that are semi-permanantly involved, consider opening the afk-killing arena up. If it stays limited to just the people who sign up for it, I think it can be entertaining. I got a few laughs out of stalking the Marlus to figure out where Khariz was hunting THIS time (and several more laughs rescuing Jefferydahmer's corpse when Madmountan's afk script killed him). Most of the open brawls between Vanguard and Marlu began when one of us took out an afk hunter, and their friends showed up to rescue. Where this is a roleplayed, friendly-ish war, I don't think serious corpse camping and deeding will be an issue.
Sheikh
02-23-2011, 04:50 PM
I would say 3 teas, east of dragonspine, west of dragonspine, and teras.
Michaelous
02-23-2011, 06:16 PM
I nominate tillmen as the westside team captain
alski415
02-23-2011, 07:27 PM
I nominate tillmen as the westside team captain
I nominate you to go to hell. Or pick up more tranny hookers.
JustDan
02-24-2011, 02:25 PM
I'd be interested, but unfortunately at this point I'm a very small fish in the pond. I'd die instantly in any Braveheart brawls (though I could haul Achmed in and throw up a Meteor Shower just for fun, I suppose).
If there was something a little more 'Capture the Flag' and a little less 'Duke Nukem', I'd be interested.
Fatsix
02-25-2011, 10:40 AM
Good Idea?
http://chzgifs.files.wordpress.com/2011/02/whothoughtthiswasgoodideap1.gif
Here.
http://chzgifs.files.wordpress.com/2011/02/learningdiagramp1.gif
http://chzgifs.files.wordpress.com/2011/01/af2ea7c0-7f10-42ad-ae79-0f957c159ad5.gif
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