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Fallen
02-22-2011, 01:15 AM
eath is a part of living...or something? Hehe.

It's my first time breaking up an invasion into level zones. There's five different zones, between Trollfang and Mestanir. It's up to everyone to figure out the ones they can survive in, hehe. I also want to thank GM Tamuz for helping with some of the invasion as I got called away with some family issues.

The portals are open, and minions roam to and fro. Who knows when or how they will be closed. Happy hunting.

-GM Kenstrom-
The First Male MHO Guru Ever
Wehnimer's Landing Guru

The Ultimate MHO Guide
(www.gemstonemho.pbworks.com)


Killed a Vathor this evening, with help from Nuadjha. Good fun. Go check it out if you're looking for a challenge.

Drew
02-22-2011, 01:19 AM
Vathors are serious business, they are really tough.



A huge incarnadine vathor suddenly throws its head back, baring its fangs as it raises its . The flames whirl around it in a tight vortex, then turn black as night as the vathor brings it down sharply, tearing open a rip in reality!

A huge incarnadine vathor casts into the air above its head and a rip appears in the sky! The fissure begins to feed on the air around you!
A war hammer is sucked into the void, missing a great brown bear along the way!
A cudgel is sucked into the void, striking you along the way!
... 1 point of damage!
Strike hits close to your right eye making you flinch!
A chain hauberk is sucked into the void, missing a great brown bear along the way!
The vathor is unaffected by the void!
A pure white sparrowhawk maneuvers deftly away!
A massive bearded white tiger firmly stands her ground!
A barn owl grabs hold of the ground to keep from being sucked into the void!
Giogionni is knocked over by the wind!
Giogionni scrambles to avoid being sucked into the void!
Perivan is knocked over by the wind!
Perivan scrambles to avoid being sucked into the void!
Tebon is knocked over by the wind!
Tebon scrambles to avoid being sucked into the void!
Cryheart is knocked over by the wind!
Cryheart scrambles to avoid being sucked into the void!
You are knocked over by the wind!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.



-------------------




A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
CS: +503 - TD: +300 + CvA: -9 + d100: +83 == +277
Warding failed!
Your vultite maul is struck with a huge incarnadine vathor's cast.

A burst of flame leaps from a superior maoral-hafted vultite maul in your right hand.
... 60 points of damage!
Flames engulf you. Chest left a smoldering ruin.
The deep blue glow leaves you.
You feel the gathering of nature's power leave you.
You seem to lose the thorny barrier that surrounds you.

Fallen
02-22-2011, 01:19 AM
Vathors are serious business, they are really tough.

But..do they cast implosions, though?

Androidpk
02-22-2011, 01:23 AM
We should start a "Killed a Vathor" fanclub.

Drew
02-22-2011, 01:26 AM
This stupid thing: Strongest foe vanquished: a rampaging elemental aberration
replaced my vathor. They were much easier to kill then them too.

Androidpk
02-22-2011, 01:27 AM
You swing a pure white holy footman's hammer at a huge incarnadine vathor!
AS: +340 vs DS: +181 with AvD: +36 + d100 roll: +72 = +267
... and hit for 58 points of damage!
Blow raises a welt on the incarnadine vathor's right arm.
A huge incarnadine vathor's lets loose an unearthly howl as the raging inferno dies around it.
Roundtime: 5 sec.

Fallen
02-22-2011, 01:27 AM
This stupid thing: Strongest foe vanquished: a rampaging elemental aberration
replaced my vathor. They were much easier to kill then them too.

Don't feel too bad. I don't know if anything will knock this GS3 throwback off my profile.

Strongest foe vanquished: a large spider

Androidpk
02-22-2011, 01:34 AM
You can manually clear your strongest foe vanquished.

BriarFox
02-22-2011, 01:35 AM
Strongest foe vanquished: a rolton

Fallen
02-22-2011, 01:39 AM
You can manually clear your strongest foe vanquished.

Nah. That's cheating.

Asha
02-22-2011, 02:33 AM
I was sad when my Lithe Black Abyran'sa (forgot how to spell it) was replaced by a grizzled War Griffin.

Drew
02-22-2011, 03:15 AM
Abyran'sa are back in this invasion.

Drakefang
02-22-2011, 07:28 AM
Does anyone know the monsters present in the five portals? My guess is vathors are in the fifth. Is it possible to learn at cap in the fourth portal without getting vathored in the butt?

Jace Solo
02-22-2011, 07:44 AM
Damn it! Why'd I have to work a 10 hour day...followed by 14+ today! I wanna swing on a Vathor!

ClayBeadGirl
02-22-2011, 08:22 AM
Anyone have a log of Mestanir?

Ivex
02-22-2011, 08:24 AM
I'd like to say I was the first to step through the portal and explore :D

good times last night, cleric got plenty of work and sorc died twice

Latrinsorm
02-22-2011, 02:33 PM
A huge incarnadine vathor suddenly throws its head back, baring its fangs as it raises its .

For the love of God, please proofread your invasion creatures, Kenstrom.

Drew
02-22-2011, 02:49 PM
To be fair vathors have been used in several earlier invasions before Kenstrom was a GM.

Danical
02-22-2011, 02:59 PM
A huge incarnadine vathor suddenly throws its head back, baring its fangs as it raises its .

For the love of God, please proofread your invasion creatures, Kenstrom.

It's probably coded as @weapon and generated a null string since there wasn't one.

Archigeek
02-22-2011, 03:03 PM
Don't feel too bad. I don't know if anything will knock this GS3 throwback off my profile.

Strongest foe vanquished: a large spider

I think I got ya: a massive slime-covered rolton.

Fallen
02-22-2011, 03:07 PM
I think I got ya: a massive slime-covered rolton.

Atleast it is massive and slime-covered. I think once or twice GMs released just, "a rolton", at the town with insane stats.


Strongest foe vanquished: a rolton

Drew
02-22-2011, 03:14 PM
Atleast it is massive and slime-covered. I think once or twice GMs released just, "a rolton", at the town with insane stats.

They must have because even if you don't have a toughest foe vanquished a rolton won't fill the slot if that's the first thing you kill.

droit
02-22-2011, 03:18 PM
A huge incarnadine vathor suddenly spreads its membranous black wings and ascends into the air, sending forth massive currents of wind buffeting the surroundings!

A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind then subsides.

The incarnadine vathor disappears into the sky.
>


You look up in horror as the vathor descends straight towards you, a massive spear wreathed in flames clutched in its claws!

The vathor's flaming spear impales you savagely as you're slammed into the ground!
... 15 points of damage!
Loud *crack* as your sternum breaks!

A huge incarnadine vathor lets loose an unearthly, bestial scream as it clutches the flaming spear tightly in its claws, sending forth waves of intense black flames!
A burning ring of void-black flames moves outward from a huge incarnadine vathor.
A huge granite construct is buffeted by the void-black flames.
... 50 points of damage!
Neck completely incinerated; a huge granite construct's head drops to the ground and rolls to your feet!
You are buffeted by the void-black flames and are pinned in place, unable to move.
Roundtime: 19 sec.
... 40 points of damage!
Neck consumed in flame and charred to a crisp.
You sense that your attunement to the minds of others has ceased.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
etc.

Androidpk
02-22-2011, 03:20 PM
Have they made any zombies out of PCs latey?

Drew
02-22-2011, 03:22 PM
Have they made any zombies out of PCs latey?

You mean the necleriine? Those things are brutal, but no I haven't seen any. Also one of the reasons I was using a crap weapon yesterday is the cleric necleriines do a mass curse spell.

Fallen
02-22-2011, 03:24 PM
You mean the necleriine? Those things are brutal, but no I haven't seen any. Also one of the reasons I was using a crap weapon yesterday is the cleric necleriines do a mass curse spell.

Yep. I killed one yesterday. They don't allow you to use Pain Infliction on demons, which I thought was crap.

Drew
02-22-2011, 03:30 PM
I forget, are vathors subject to the 8x requirement or not?

Androidpk
02-22-2011, 03:32 PM
I forget, are vathors subject to the 8x requirement or not?

No.

Androidpk
02-22-2011, 03:33 PM
Anyone try to animate one yet?

Archigeek
02-22-2011, 03:36 PM
I forget, are vathors subject to the 8x requirement or not?

I thought they were, or alternatively needed to be phased.

Androidpk
02-22-2011, 03:37 PM
I thought they were, or alternatively needed to be phased.

It's a lesser demon.

Drew
02-22-2011, 03:54 PM
Isn't it a 'lessor demon which is really a greater demon' because our terms make no sense? I know I've fought some demons that need 8x weapons, I just can't remember which.

Archigeek
02-22-2011, 04:00 PM
Either way, if they're phased in, you don't need an 8x weapon to hit them. They'll phase in entirely on their own eventually, or the phase spell will quicken the process. My recollection is that your 8x weapon needs to be blessed too, but I can't recall for certain if that's the case.

Drakefang
02-22-2011, 04:05 PM
Yes and yes...and yes.

Vathors do need an 8x blessed weapon to hit. After they get phased or once a set amount of time passes, you can hit them with a 4x blessed weapon.

Kerl, as I recall, made an 8x returning waraxe just for this purpose. It was basically a demon killer. Sick weapon.

Drew
02-22-2011, 04:05 PM
Yeah I thought the whole "chaotic vapor swirls around the vathor stopping the attack" (paraphrase) was because people weren't swinging with an 8x weapon. Next time I'm up against one I'll swing at it with a 4x maul and my 10x mattock.

Fallen
02-22-2011, 04:05 PM
Isn't it a 'lessor demon which is really a greater demon' because our terms make no sense? I know I've fought some demons that need 8x weapons, I just can't remember which.

Minor (Sorcerer types) < Lesser (Abyran'sa and Vathor) < Major (Ur-daemons)

http://gsdemonologist.tripod.com/whatdemons.html

Useful guide, even if Hakwea was a real piece of work.

Drew
02-22-2011, 04:08 PM
Minor (Sorcerer types) < Lesser (Abyran'sa and Vathor) < Major (Ur-daemons)

http://gsdemonologist.tripod.com/whatdemons.html

Useful guide, even if Hakwea was a real piece of work.

Have we ever seen a major demon in game? Also what is "summoned" when a player catastrophically fails 740?

Drakefang
02-22-2011, 04:12 PM
I don't believe we have nor do we ever want to see one, since Koar is the only thing that can defeat one...assuming he doesn't lose to it. As the story goes, they were fair equivalents to the drakes either due to numbers or power singly, I don't know.

Archigeek
02-22-2011, 04:14 PM
Yes and yes...and yes.

Vathors do need an 8x blessed weapon to hit. After they get phased or once a set amount of time passes, you can hit them with a 4x blessed weapon.

Kerl, as I recall, made an 8x returning waraxe just for this purpose. It was basically a demon killer. Sick weapon.

That is indeed why I made that weapon. I traded that to Tep by the way, after I made my new one.

Androidpk
02-22-2011, 04:19 PM
I don't believe we have nor do we ever want to see one, since Koar is the only thing that can defeat one...assuming he doesn't lose to it. As the story goes, they were fair equivalents to the drakes either due to numbers or power singly, I don't know.

According to Simu lore Kai killed more of them than Koar in the Ur-daemon war.

Suppa Hobbit Mage
02-22-2011, 04:22 PM
IIRC Tayvin had a cool strongest foe... something like "an elven commander" or something from the Krovlin wars I think.

Fallen
02-22-2011, 04:34 PM
Have we ever seen a major demon in game? Also what is "summoned" when a player catastrophically fails 740?

No. They are the equivalent to Drakes/Arkati, as others have mentioned. However, Marlu is rumored to be one. Lesser Demons are what is summoned in a failure from Planar Rift.

droit
02-22-2011, 04:40 PM
So, what are an archer's options versus vathors and abryan'ras? Will 5x blessed arrows hit either of them? Will 4x ebladed arrows?

WRoss
02-22-2011, 04:41 PM
I am regretting selling my 10x maul. I can't have any fun against these.

Danical
02-22-2011, 04:44 PM
Abyran'sa and Vathor both simultaneously make me wish there were and weren't post-cap rewards.

Androidpk
02-22-2011, 04:48 PM
Abyran'sa and Vathor both simultaneously make me wish there were and weren't post-cap rewards.

Why's that?

Danical
02-22-2011, 04:56 PM
Why's that?

(1) It would be awesome to use your post-cap exp to wield your mighty e-peen vs the coolest creatures in the game.

(2) It would suck that the coolest creatures in the game would fall easily to your mighty e-peen, thereby not making them the coolest creatures in the game. IDDQD, etc.

Androidpk
02-22-2011, 05:12 PM
(1) It would be awesome to use your post-cap exp to wield your mighty e-peen vs the coolest creatures in the game.

(2) It would suck that the coolest creatures in the game would fall easily to your mighty e-peen, thereby not making them the coolest creatures in the game. IDDQD, etc.

True. Unless you're not capped when you kill one. Then it's awesome.

Fallen
02-22-2011, 09:30 PM
Nope. But there's 5 zones, per se. Upper Trollfang is broken into 3 areas, with different level ranges, and then there's 2 areas in Mestanir, which are the two highest.

-GM Kenstrom-

For those curious as to how the temporary hunting is broken down by level.

droit
02-23-2011, 12:15 AM
So, what are an archer's options versus vathors and abryan'ras? Will 5x blessed arrows hit either of them? Will 4x ebladed arrows?

.

Fallen
02-23-2011, 12:18 AM
Nuadjha I think was using Archery on the Vathor we fought, so that should work, as so long as they are blessed arrows.

top shottah
02-23-2011, 12:21 AM
5x blessed will. E-Bladed will not. (Thank Nuadjha for the info)


Edit: Late as always to the party.

WRoss
02-23-2011, 02:15 AM
Welp, seems the log was too long. Basically, if you want to get involved in the RP with me, you are more than welcome as long as you don't go running to the GMs when you you get killed.


>n[Mestanir, Eastgreen Street]
The streets are oddly silent, certainly much too quiet with the sun halfway through its daily journey. Visible in the distance, occasional villagers stride along the streets, their pace hurried and with purpose. Other than a few squirrels darting from tree to tree, the huge park to the west sits unused. You also see the Aydan disk.
Also here: Ravashaak, Sir Eahlstan, Vilkea, Lord Chivalrous, Melorra, Sir Aydan
Obvious paths: north, south
>castYou gesture.
In a sudden burst of frenzy, you begin moving faster than you ever thought possible!
You currently have no valid target. You will need to specify one.
Not fitting for one of the healing profession!
You swing a perfect steel maul at Eahlstan!
AS: +550 vs DS: +499 with AvD: +39 + d100 roll: +73 = +163
... and hit for 11 points of damage!
Jarring blow to Eahlstan's back.
Not fitting for one of the healing profession!
You swing a perfect steel maul at Vilkea!
AS: +550 vs DS: +533 with AvD: +57 + d100 roll: +12 = +86
A clean miss.
Not fitting for one of the healing profession!
You swing a perfect steel maul at Chivalrous!
AS: +550 vs DS: +645 with AvD: +43 + d100 roll: +28 = -24
A clean miss.
Not fitting for one of the healing profession!
You swing a perfect steel maul at Melorra!
AS: +550 vs DS: +436 with AvD: +57 + d100 roll: +42 = +213
... and hit for 23 points of damage!
Finger ripped away from left hand.
Not fitting for one of the healing profession!
You swing a perfect steel maul at Aydan!
AS: +550 vs DS: +690 with AvD: +45 + d100 roll: +99 = +4
A clean miss.
Roundtime: 10 sec.
You feel terribly drained!
Cast Roundtime 3 Seconds.
>cackYou cackle!
>1120[voodoo]>incant 1120
...wait 5 seconds.
>Chivalrous looks over at you and shakes his head.
>You hear a mournful wail coming rapidly towards you! Turning, you are barely able to hold your ground as a banshee strides into view!
>You feel at full magical power again.
>[voodoo]>incant 1120
You focus your thoughts while chanting the mystical phrase for Sympathy...
Your spell is ready.
You gesture at Aydan.
Closing your eyes and expanding your mind outward, you attempt to instill a sense of sympathy into those within the area...

CS: +479 - TD: +401 + CvA: -20 + d100: +2 == +60
Warded off!
Aydan blinks a few times.

d100 == 1 FUMBLE!
Eahlstan blinks a few times.

CS: +479 - TD: +253 + CvA: -18 + d100: +70 == +278
Warding failed!
Vilkea's eyes begin to glow arsenic grey.

CS: +479 - TD: +336 + CvA: -9 + d100: +30 == +164
Warding failed!
Chivalrous's eyes begin to glow arsenic grey.

CS: +479 - TD: +141 + CvA: -18 + d100: +84 == +404
Warding failed!
Melorra's eyes begin to glow arsenic grey.

Ravashaak is forced out of hiding.
Ravashaak's
CS: +479 - TD: +347 + CvA: -21 + d100: +33 - -5 == +149
Warding failed!
Ravashaak's eyes begin to glow arsenic grey.

You open your eyes, feeling less focused.
Cast Roundtime 3 Seconds.
>A tormented dark banshee claws at Aydan!
With extreme effort, Aydan beats back the attack with his sword!
>Speaking to you, Chivalrous asks, "Really going for it?"
>You feel more refreshed.
>1115 chiv[voodoo]>prepare 1115
A tormented dark banshee says, "Let me feel your warm soul, Melorra."
The banshee brushes up against Melorra.
CS: +358 - TD: +141 + CvA: -18 + d100: +58 == +257
Warding failed!
... and hits for 156 points of damage!
CS: +358 - TD: +141 + CvA: -18 + d100: +90 == +289
Warding failed!
Melorra looks drained!
The banshee cackles as she consumes some of Melorra's soul!
>Ravashaak just went north.
>[voodoo]>cast chiv
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>You gesture at Chivalrous.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +479 - TD: +336 + CvA: -9 + d100: +63 == +197
Warding failed!
A nebulous haze shimmers into view around Chivalrous, plunging inward to envelop his chest!
... 5 points of damage!
Flesh painfully vaporized from side!
... 20 points of damage!
Groove etched into skin of chest and quickly fills with blood.
He is stunned!
... 35 points of damage!
Deep, penetrating wound etched into chest, exposing ribs and lung tissue!
Cloudy tendrils writhe throughout Chivalrous's form, ravaging him for 55 points of damage!
Cast Roundtime 3 Seconds.
>l[Mestanir, Eastgreen Street]
The streets are oddly silent, certainly much too quiet with the sun halfway through its daily journey. Visible in the distance, occasional villagers stride along the streets, their pace hurried and with purpose. Other than a few squirrels darting from tree to tree, the huge park to the west sits unused. You also see a tormented dark banshee and the Aydan disk.
Also here: Sir Eahlstan, a sympathetic Vilkea, a sympathetic and stunned Lord Chivalrous, a sympathetic Melorra, Sir Aydan
Obvious paths: north, south
>1115 ayd[voodoo]>prepare 1115
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>[voodoo]>cast ayd
You gesture at Aydan.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +479 - TD: +401 + CvA: -20 + d100: +14 == +72
Warded off!
A few nebulous wisps coalesce about Aydan before dissipating in a confused spiral.
Cast Roundtime 3 Seconds.
>A tormented dark banshee claws at Eahlstan!
AS: +520 vs DS: +499 with AvD: +7 + d100 roll: +99 = +127
... and hits for 2 points of damage!
Poked in the tummy.
Hehehe.
>230 ayd[voodoo]>prepare 230
Wait 1 sec.
>[Roll result: 87 (open d100: 28)]
Aydan feints to the left, you almost buy the ruse, but recover just in time.
Roundtime: 2 sec.
>[voodoo]>prepare 230
...wait 1 seconds.
>[voodoo]>prepare 230
230 aydYou trace a sign while beseeching the spirits to empower you with the Spiritual Abolition spell...
Your spell is ready.
>[voodoo]>cast ayd
You gesture at Aydan.

A pale, flickering nimbus coalesces around Aydan, then vanishes in a brilliant flash!

Aydan loses the flickering deep celadon energy surrounding him.
Aydan appears to lose some internal strength.
Aydan becomes unbalanced for a second, then recovers.
Cast Roundtime 3 Seconds.
>Chivalrous's eyes cease to glow.
>You feel your strength return.
>A tormented dark banshee claws at you!
AS: +520 vs DS: +642 with AvD: +23 + d100 roll: +79 = -20
A clean miss.
>[Roll result: 94 (open d100: 41)]
Aydan feints low, you almost buy the ruse, but recover just in time.
Roundtime: 2 sec.
>1115 ayd [voodoo]>prepare 1115
...wait 2 seconds.
>Chivalrous comes out of hiding.
Chivalrous utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>Chivalrous gestures at you.
The brilliant, rapidly shifting aura around you shimmers and bursts in a bright flash!
You are coated in a hazy film.
>Melorra's eyes cease to glow.
>Vilkea's eyes cease to glow.
>[voodoo]>prepare 1115
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>[voodoo]>cast ayd
You gesture at Aydan.
[Spell Hindrance for some cobalt-laced black leather brigandine is 7% with current Armor Use skill, d100= 5]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>[Roll result: 109 (open d100: 56)]
Aydan feints low, you spot the ruse too late as you move to block the blow that never came!
Roundtime: 3 sec.
>The wall of force disappears from around you.
>A tormented dark banshee screams loudly, its shrill cry expanding outward with waves of magic!
The banshee vs. you.
CS: +358 - TD: +515 + CvA: +2 + d100: +97 == -58
Warded off!
The banshee hisses at you!
The banshee vs. Eahlstan.
CS: +358 - TD: +228 + CvA: -21 + d100: +73 - +5 == +177
Warding failed!
Eahlstan screams in agony and falls to the ground, grasping his head with his hands!
The banshee stops screaming to attack Eahlstan!
A tormented dark banshee claws at Eahlstan!
AS: +520 vs DS: +231 with AvD: +7 + d100 roll: +73 = +369
... and hits for 23 points of damage!
Slash to Eahlstan's right leg hits high!
Kinda makes your knees weak, huh?
>Chivalrous comes out of hiding.
>Aydan looks determined and focused.
In an awe inspiring display of combat mastery, Aydan engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Aydan swings a gleaming steel bastard sword at you!
AS: +477 vs DS: +542 with AvD: +38 + d100 roll: +28 = +1
A clean miss.
Aydan swings a gleaming steel bastard sword at you!
AS: +477 vs DS: +542 with AvD: +38 + d100 roll: +42 = +15
A clean miss.
Aydan swings a gleaming steel bastard sword at you!
Amazingly, you manage to parry the attack with your maul!
Aydan swings a gleaming steel bastard sword at you!
AS: +477 vs DS: +542 with AvD: +38 + d100 roll: +73 = +46
A clean miss.
>1106 ayd[voodoo]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>[voodoo]>cast ayd
You gesture at Aydan.
You concentrate intently on Aydan, a pulse of pearlescent energy ripples toward Aydan!
CS: +479 - TD: +401 + CvA: -20 + d100: +22 == +80
Warded off!
Cast Roundtime 3 Seconds.
>Chivalrous comes out of hiding.
Chivalrous utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>Chivalrous gestures at you.
Nothing happens.
>amb ayd headNot fitting for one of the healing profession!
An invar-plated winged greathelm partially deflects the onslaught of the crushing attack.
You swing a perfect steel maul at Aydan!
AS: +520 vs DS: +417 with AvD: +45 + d100 roll: +73 = +221
... and hit for 21 points of damage!
Blow to the head causes Aydan's ears to ring!
Roundtime: 6 sec.
>A tormented dark banshee screams loudly, its shrill cry expanding outward with waves of magic!
The banshee vs. you.
CS: +358 - TD: +515 + CvA: +2 + d100: +38 == -117
Warded off!
The banshee hisses at you!
The banshee vs. Eahlstan.
CS: +358 - TD: +228 + CvA: -21 + d100: +96 - +5 == +200
Warding failed!
Eahlstan screams in agony and rolls on the ground, grasping his head with his hands!
The banshee stops screaming to attack Eahlstan!
A tormented dark banshee claws at Eahlstan!
AS: +523 vs DS: +226 with AvD: +7 + d100 roll: +56 = +360
... and hits for 21 points of damage!
Weak slash to Eahlstan's lower back!
CS: +358 - TD: +228 + CvA: -21 + d100: +23 - +5 == +127
Warding failed!
Eahlstan appears pale and drained!
The banshee cackles as she consumes some of Eahlstan's soul!
>Chivalrous comes out of hiding.
Chivalrous utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>Chivalrous gestures at you.
A white glow rushes away from you.
>Eahlstan lets out a loud snarling growl and goes berserk!
>1120 [voodoo]>incant 1120
...wait 3 seconds.
>Eahlstan shakes off the stun and begins frothing at the mouth!
Eahlstan is able to move again.
The berserker's rage leaves Eahlstan's eyes.
>[Roll result: 102 (open d100: 49)]
Aydan feints to the right, you spot the ruse too late as you move to block the blow that never came!
Roundtime: 3 sec.
>Chivalrous comes out of hiding.
Chivalrous utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>Chivalrous gestures at you.
Nothing happens.
>[voodoo]>incant 1120
>...wait 3 seconds.
>A tormented dark banshee screams loudly, its shrill cry expanding outward with waves of magic!
The banshee vs. you.
CS: +358 - TD: +515 + CvA: +2 + d100: +10 == -145
Warded off!
The banshee hisses at you!
The banshee vs. Eahlstan.
CS: +358 - TD: +228 + CvA: -21 + d100: +50 - +5 == +154
Warding failed!
Eahlstan screams in pain and rolls on the ground!
The banshee vs. Vilkea.
CS: +358 - TD: +253 + CvA: -18 + d100: +95 == +182
Warding failed!
Vilkea screams in agony and falls to the ground, grasping her head with her hands!
The banshee stops screaming to attack Vilkea!
A tormented dark banshee claws at Vilkea!
AS: +545 vs DS: +257 with AvD: +25 + d100 roll: +85 = +398
... and hits for 28 points of damage!
Banged Vilkea's right shin.
That'll raise a good welt.
>Chivalrous comes out of hiding.
>[Roll result: 76 (open d100: 23)]
Aydan feints to the right, you almost buy the ruse, but recover just in time.
Roundtime: 2 sec.
>Chivalrous utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>Chivalrous gestures at you.
Nothing happens.
>1120 [voodoo]>incant 1120
...wait 1 seconds.
>[voodoo]>incant 1120
You focus your thoughts while chanting the mystical phrase for Sympathy...
Your spell is ready.
You gesture at Aydan.
Closing your eyes and expanding your mind outward, you attempt to instill a sense of sympathy into those within the area...

CS: +479 - TD: +401 + CvA: -20 + d100: +88 == +146
Warding failed!
Aydan's eyes begin to glow arsenic grey.

CS: +479 - TD: +228 + CvA: -21 + d100: +70 - +5 == +295
Warding failed!
Eahlstan's eyes begin to glow arsenic grey.

CS: +479 - TD: +253 + CvA: -18 + d100: +39 == +247
Warding failed!
Vilkea's eyes begin to glow arsenic grey.

CS: +479 - TD: +141 + CvA: -18 + d100: +23 == +343
Warding failed!
Melorra's eyes begin to glow arsenic grey.

Chivalrous is forced out of hiding.
Chivalrous's
CS: +479 - TD: +336 + CvA: -9 + d100: +10 == +144
Warding failed!
Chivalrous's eyes begin to glow arsenic grey.

You open your eyes, feeling less focused.
Cast Roundtime 3 Seconds.
>A tormented dark banshee claws at Eahlstan!
AS: +545 vs DS: +226 with AvD: +7 + d100 roll: +81 = +407
... and hits for 26 points of damage!
Stomach shot lands with a hollow *thump*.
CS: +358 - TD: +228 + CvA: -21 + d100: +35 - +5 == +139
Warding failed!
Eahlstan appears pale and drained!
The banshee cackles as she consumes some of Eahlstan's soul!
>Chivalrous utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>Chivalrous gestures at you.
Chivalrous begins to gesture at you, but suddenly stops.
>Aydan moves into position to attack you, but suddenly stops.
>1115 chiv[voodoo]>prepare 1115
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>[voodoo]>cast chiv
You gesture at Chivalrous.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +479 - TD: +336 + CvA: -9 + d100: +4 == +138
Warding failed!
A nebulous haze shimmers into view around Chivalrous, plunging inward to envelop his head!
... 10 points of damage!
Flesh stripped from both cheeks, leaving dimples. How cute.
... 10 points of damage!
Flesh stripped from both cheeks, leaving dimples. How cute.
... 15 points of damage!
Hair and flesh stripped from side of head!
He is stunned!
Cloudy tendrils writhe throughout Chivalrous's form, ravaging him for 31 points of damage!

* Chivalrous drops dead at your feet!

Chivalrous becomes unbalanced for a second, then recovers.
Chivalrous appears to lose some internal strength.
Chivalrous seems to lose some dexterity.
Chivalrous's eyes momentarily return to normal before going lifeless.
Chivalrous is no longer moving so silently.
The powerful look leaves Chivalrous.
Chivalrous no longer appears to be listening intently.
Chivalrous looks less aware of the surroundings.
Chivalrous appears less battle-ready as a soft glow dissipates from around his form.
The misty halo fades from Chivalrous.
The deep blue glow leaves Chivalrous.
The silvery luminescence fades from around Chivalrous.
The bright luminescence fades from around Chivalrous.
The very powerful look leaves Chivalrous.
The white light leaves Chivalrous.
The brilliant luminescence fades from around Chivalrous.
Chivalrous seems to lose an aura of confidence.
The light blue glow leaves Chivalrous.
Chivalrous seems to lose some internal strength.
The air about Chivalrous stops shimmering.
Chivalrous returns to normal color.
Chivalrous appears less confident.
Chivalrous loses a thorny barrier.
Cast Roundtime 3 Seconds.
> * Chivalrous just bit the dust!

WRoss
02-23-2011, 02:18 AM
>You hear the faint thoughts of [LNet]-GSIV:Leifa echo in your mind:
"Pick your underwear out of the crack of your ass, Krayton, but don't show us"
1115 ayd [voodoo]>prepare 1115
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>[voodoo]>cast ayd
You gesture at Aydan.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +479 - TD: +401 + CvA: -20 + d100: +47 == +105
Warding failed!
A nebulous haze shimmers into view around Aydan, plunging inward to envelop his right arm!
... 2 points of damage!
Unpleasant wound to right arm!
... 5 points of damage!
Unpleasant wound to right arm!
... 10 points of damage!
Small patches of right forearm disappear into red mist.
Cloudy tendrils writhe throughout Aydan's form, ravaging him for 4 points of damage!
Cast Roundtime 3 Seconds.
>A tormented dark banshee claws at Eahlstan!
AS: +573 vs DS: +226 with AvD: +7 + d100 roll: +52 = +406
... and hits for 26 points of damage!
Minor puncture to the back.
>230 ayd[voodoo]>prepare 230
You trace a sign while beseeching the spirits to empower you with the Spiritual Abolition spell...
Your spell is ready.
>[voodoo]>cast ayd
You gesture at Aydan.

A pale, flickering nimbus coalesces around Aydan, then vanishes in a brilliant flash!

The light blue glow leaves Aydan.
Aydan seems to lose some dexterity.
Aydan's eyes cease to glow.
The dully illuminated mantle protecting Aydan begins to falter, then completely fades away.
Cast Roundtime 3 Seconds.
>Eahlstan is able to move again.
>Eahlstan lets out a loud snarling growl and goes berserk!
>1115 ayd [voodoo]>prepare 1115
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>[voodoo]>cast ayd
Eahlstan jumps to his feet snarling in anger!
>The banshee lets out a horrid scream as she fades into nothing!
>You gesture at Aydan.
[Spell Hindrance for some cobalt-laced black leather brigandine is 7% with current Armor Use skill, d100= 5]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>1115 ayd [voodoo]>prepare 1115
Wait 1 sec.
>1115 ayd [voodoo]>prepare 1115
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>[voodoo]>cast ayd
You gesture at Aydan.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +479 - TD: +381 + CvA: -20 + d100: +32 == +110
Warding failed!
A nebulous haze shimmers into view around Aydan, plunging inward to envelop his neck!
... 5 points of damage!
A small, but painful slice of neck vanishes!
... 15 points of damage!
Side of neck disintegrated, causing Aydan's head to tilt left.
He is stunned!
... 5 points of damage!
A small, but painful slice of neck vanishes!
Cloudy tendrils writhe throughout Aydan's form, ravaging him for 8 points of damage!
Cast Roundtime 3 Seconds.
>Vilkea lets out a loud snarling growl and goes berserk!
>Melorra's eyes cease to glow.
>Vilkea's eyes cease to glow.
>Eahlstan's eyes cease to glow.
>Eahlstan spins around looking for something to attack!

Eahlstan lets out a blood curdling scream of frustration!

The berserker's rage leaves Eahlstan's eyes.
>A tormented dark banshee fades into view.
A tormented dark banshee claws at Vilkea!
AS: +570 vs DS: +250 with AvD: +25 + d100 roll: +46 = +391
... and hits for 27 points of damage!
Blow to back cracks several vertebrae.
>Vilkea shakes off the stun and begins frothing at the mouth!
Vilkea is able to move again.
The berserker's rage leaves Vilkea's eyes.
>1106 ayd[voodoo]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>[voodoo]>cast ayd
You gesture at Aydan.
You concentrate intently on Aydan, a pulse of pearlescent energy ripples toward Aydan!
CS: +479 - TD: +381 + CvA: -20 + d100: +58 == +136
Warding failed!
Aydan shudders with moderate convulsions as pearlescent ripples envelop his body.
Aydan is smashed for 43 points of damage!
... 15 points of damage!
Nice blow to left arm!
... 15 points of damage!
Nice blow to left arm!
Cast Roundtime 3 Seconds.
>240You feel more refreshed.
>[voodoo]>incant 240
A tormented dark banshee runs south.
>Aydan beseeches his deity for some divine assistance.
>You trace a sign while petitioning the spirits to bestow their aid with the Spirit Slayer spell...
Your spell is ready.
You gesture.
A small mote of bright white light swirls into existence around you.
Cast Roundtime 3 Seconds.
>[ Spirit Slayer: +0:00:30, 0:00:30 remaining. ]
Vilkea stands up.
>A regal Mestanir knight charges in!
>1106 aydAydan grabs Vilkea and drags her north.
>[voodoo]>prepare 1106
Wait 1 sec.
>1106 ayd[voodoo]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>[voodoo]>cast ayd
def>You gesture into the air.
Your spell misfires.
Cast Roundtime 3 Seconds.
>Cast Round Time in effect: Setting stance to guarded.
>l[Mestanir, Eastgreen Street]
The streets are oddly silent, certainly much too quiet with the sun halfway through its daily journey. Visible in the distance, occasional villagers stride along the streets, their pace hurried and with purpose. Other than a few squirrels darting from tree to tree, the huge park to the west sits unused. You also see a regal Mestanir knight and the Aydan disk.
Also here: the body of Lord Chivalrous who is lying down
Obvious paths: north, south
>A regal Mestanir knight swings an ornate black bardiche at you!
At the last moment, you parry the blow with your maul!
>n[Mestanir, Eastgreen Street]
Carefully laid cobblestones form this narrow street, the tilework pleasantly complementing the wide expanse of greenery just off the path. A few non-descript buildings along the east might be homes, the dwellings quite small and simple. A pudgy black cat naps atop one of the rooftops, content to soak up the sun. You also see the Aydan disk and the Brynsteel disk.
Also here: Vilkea, Sir Eahlstan, Melorra, Sir Aydan, Ravashaak, High Lord Panterax, Auratik, Brynsteel
Obvious paths: north, south
>Sir Aydan's group just went north.
>Brynsteel yells, "Go get knights!"
>Brynsteel's group just went north.
>1106 ayd[voodoo]>prepare 1106
>n>You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>[Mestanir Gate]
Constructed from polished riverstones, an ornamental arch stands as the symbolic gateway to Mestanir. The gate is strictly decorative, no wall surrounds the town, and access is easily attained from any spot. A multitude of small homes and buildings dot the small village. You also see the Brynsteel disk, the Aydan disk and a massive shimmering red portal.
Also here: High Lord Panterax, Auratik, Brynsteel, Vilkea, Sir Eahlstan, Melorra, Sir Aydan
Obvious paths: south
>[voodoo]>cast ayd
You gesture at Aydan.
You concentrate intently on Aydan, a pulse of pearlescent energy ripples toward Aydan!
CS: +479 - TD: +381 + CvA: -20 + d100: +13 == +91
Warded off!
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Aydan. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

A pulse of pearlescent energy ripples from your spirit slayer toward Aydan!
CS: +514 - TD: +381 + CvA: -20 + d100: +62 == +175
Warding failed!
Aydan shudders with sporadic convulsions as pearlescent ripples envelop his body.
Aydan is smashed for 50 points of damage!
... 15 points of damage!
Nice blow to left arm!
He is stunned!
... 10 points of damage!
Light strike to chest.
>1106 ayd[voodoo]>prepare 1106
Wait 3 sec.
>Aydan beseeches his deity for some divine assistance.
>1106 ayd[voodoo]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>[voodoo]>cast ayd
Sir Aydan's group just went through a massive shimmering red portal.
>You gesture into the air.
Your spell misfires.
Cast Roundtime 3 Seconds.
>[Roll result: 94 (open d100: 41)]
Brynsteel feints to the left, you almost buy the ruse, but recover just in time.
Roundtime: 2 sec.
>go port[Roll result: 98 (open d100: 45)]
Brynsteel feints high, you almost buy the ruse, but recover just in time.
Roundtime: 2 sec.
>...wait 3 seconds.
>go port...wait 1 seconds.
>[Roll result: 94 (open d100: 41)]
Brynsteel feints high, you almost buy the ruse, but recover just in time.
Roundtime: 2 sec.
>go port...wait 2 seconds.
>go port...wait 2 seconds.
>go port...wait 1 seconds.
>go portBrynsteel lunges forward at you with his crested dark shield and attempts a shield bash!
[Roll result: 151 (open d100: 84)]
Brynsteel lashes at you with a fair shield bash, but you manage to partially avoid it.
... 5 points of damage!
Whiplash!
Roundtime: 7 sec.
>...wait 8 seconds.
>go port...wait 8 seconds.
>You hear someone summoning the spirits of nature to his aid...
>go portNuadjha suddenly fades into view.
Nuadjha gestures at you.
For some reason, you feel extremely unlucky.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 15 points of damage!
... 5 points of damage!
Minor puncture to the left leg.
... hits for 8 points of damage!
... 5 points of damage!
Minor puncture to the left leg.
You are knocked to the ground!
>...wait 7 seconds.
>go port...wait 7 seconds.
>go port...wait 6 seconds.
>go port...wait 6 seconds.
>You hear the faint thoughts of [LNet]-GSIV:Nefaru echo in your mind:
"OH SNAP!"
You hear the faint thoughts of [LNet]-GSIV:Krayton echo in your mind:
"good one. you know if you would've asked, you probably would've gotten a "picker"..."
Nuadjha gestures while summoning the spirits of nature to his aid...
>You begin to feel better as the bruises around your neck fade.
>Nuadjha gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 6 points of damage!
... 5 points of damage!
Minor puncture to the back.
... hits for 6 points of damage!
... 10 points of damage!
Strike pierces upper arm!
>Brynsteel punches with a black vultite katar at you!
You flail on the ground but manage to parry the attack with your steel maul!
>1106 nua [voodoo]>prepare 1106
...wait 3 seconds.
>Nuadjha gestures while summoning the spirits of nature to his aid...
>[Roll result: 136 (open d100: 83)]
Brynsteel feints low, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 6 sec.
>Nuadjha gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 11 points of damage!
... 15 points of damage!
Loud *crack* as your sternum breaks!
You are stunned for 2 rounds!
... hits for 14 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
>[voodoo]>prepare 1106
You are still stunned.
>Brynsteel punches with a black vultite katar at you!
AS: +478 vs DS: +547 with AvD: +34 + d100 roll: +7 = -28
A clean miss.
>Ravashaak just arrived, dragging the body of Chivalrous with him.
>The mote of white light next to you disappears.
>regenerate...wait 4 seconds.
>Nuadjha removes a single arrow from a bundle of arrows.
>Brynsteel punches with a black vultite katar at you!
AS: +478 vs DS: +547 with AvD: +34 + d100 roll: +25 = -10
A clean miss.
>regenerate...wait 3 seconds.
>regenerate...wait 2 seconds.
>regenerate...wait 2 seconds.
>Brynsteel punches with a black vultite katar at you!
You stumble dazedly, somehow managing to block the attack with your steel maul!
>regenerateAuratik's hands glow with power as he summons elemental energy to his command...
Auratik gestures at you.
The ground beneath your feet begins to boil violently!
You dodge out of the way!
The ground then quickly cools.
>You hear the faint thoughts of Lipee echo in your mind:
[General] "Hellow landing."
Nuadjha gestures while summoning the spirits of nature to his aid...
>...wait 1 seconds.
>regenerate...wait 1 seconds.
>Brynsteel punches with a black vultite katar at you!
AS: +478 vs DS: +547 with AvD: +34 + d100 roll: +32 = -3
A clean miss.
>regenerate...wait 1 seconds.
>Drigore just came through a massive shimmering red portal.
>The dim aura fades from around Ravashaak.
>regeneratePoints of silvery light begin to flicker around you. They grow in number, swirling into a bright flash as your injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.
You have overextended yourself!
You're in heavy shock!
Cast Roundtime 3 Seconds.
>Nuadjha gestures at you.
For some reason, you feel extremely lucky.

Dozens of long thorns suddenly grow out from the ground underneath your feet! You manage to jump out of the way!
>Auratik's hands glow with power as he summons elemental energy to his command...
Auratik gestures at you.
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
The silvery cocoon of light around you swells momentarily, softening the attack!
... 5 points of damage!
Blow grazes your right arm lightly.
The silvery cocoon of light around you swells momentarily, softening the attack!
... 10 points of damage!
Burst of flames to left eye bakes eyelid.
The silvery cocoon of light around you swells momentarily, softening the attack!
... 5 points of damage!
Minor burns to abdomen. Feels painful.
The silvery cocoon of light around you swells momentarily, softening the attack!
... 3 points of damage!
Minor burns to right arm. That hurts a bit.
The ground then quickly cools.
>Brynsteel punches with a black vultite katar at you!
AS: +478 vs DS: +550 with AvD: +34 + d100 roll: +13 = -25
A clean miss.
>You hear the faint thoughts of [LNet]-GSIV:Elanthil echo in your mind:
"bored bored bored. wish I had someone to hunt with"
Ravashaak just went through a massive shimmering red portal, dragging the body of Chivalrous with him.
>standYou are still stunned.
>Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, until, with a sudden surge of strength, you throw off your stunned state!
>[voodoo]>prepare 1106
Drigore just went south.
>[voodoo]>cast nua
But you don't have any mana!
>You don't have a spell prepared!
>Brynsteel punches with a black vultite katar at you!
AS: +478 vs DS: +550 with AvD: +34 + d100 roll: +47 = +9
A clean miss.
>standYou stand back up.
>Brynsteel punches with a black vultite katar at you!
You evade the attack by a hair!
>s[Mestanir, Eastgreen Street]
Carefully laid cobblestones form this narrow street, the tilework pleasantly complementing the wide expanse of greenery just off the path. A few non-descript buildings along the east might be homes, the dwellings quite small and simple. A pudgy black cat naps atop one of the rooftops, content to soak up the sun. You also see a black granite gargoyle.
Also here: Drigore
Obvious paths: north, south
>Your wounds begin to mend as the argent cocoon pulses with light.
>s[Mestanir, Eastgreen Street]
The streets are oddly silent, certainly much too quiet with the sun halfway through its daily journey. Visible in the distance, occasional villagers stride along the streets, their pace hurried and with purpose. Other than a few squirrels darting from tree to tree, the huge park to the west sits unused. You also see a regal Mestanir knight.
Obvious paths: north, south
>s[Mestanir, Eastgreen Street]
Just off to the west, the impressive Fist of Koar dominates the center of the town green. Crafted from a single massive piece of granite, its origins are unknown, but clearly the relic is far older than the town. The grass surrounding the monument is neatly manicured and free of debris. You also see a brilliant red mein golem and a red mein shard.
Obvious paths: north, south
>s[Mestanir, Eastgreen and Temple]
Two cobblestone paths intersect at this vantage, a scattering of small residences and simple buildings surrounding the roads. The temple of Koar is but a stones throw away, the facade of the large stone and tile structure built to face the town green.
Obvious paths: north, south, west
>s[Mestanir, Eastgreen Street]
One of the few taller structures constructed within Mestanir sits just off the street, but the doors are closed and it doesn't appear to be open for business. It might be a library or hall, but there are no signs hung from the exterior to lend a clue. You also see a towering pile of rubble blocking the path south.
Obvious paths: north
>rub glass amuYou rub your glass amulet.
1d100: 72 + Modifiers: 172 == 244

You become invisible.

.

Archigeek
02-23-2011, 03:56 AM
I missed the RP part.

emo hero james
02-23-2011, 04:56 AM
I missed the RP part.

Whereas I missed the part that makes him not a giant douche.

Drakefang
02-23-2011, 06:40 AM
Whereas I missed the part that makes him not a giant douche.

He's pissed that the Haven crew showed up at his party. Well, that IS it to a degree. I don't know how big of one. Rogane, are you seriously going to make it a pain in the ass to hunt the Mestanir portion of this event? If so, that's about as retarded a thing as I can imagine anyone doing during a quest. Even the DA wasn't that blatantly ridiculous.

What IS your RP behind this. I'd like to know.

Actually, the DA was pretty cool, just annoying in their badness.

WRoss
02-23-2011, 08:17 AM
I have no intention to grief anyone hunting in these areas. As it has been from the beginning, this about the empire. If you want to find out more, come by tonight.

Androidpk
02-23-2011, 08:31 AM
Can anyone give me a TLDR version of the events going on? I haven't been to the landing in awhile.

Fallen
02-23-2011, 08:41 AM
Can anyone give me a TLDR version of the events going on? I haven't been to the landing in awhile.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=7&message=4110

Will bring you up to speed, but it is VERY long.

Short version? Summoners of an order called the Arcane Eye? are attacking many different cities using Demons (not automated, GM Dropped) and Constructs/Golems/etc (spawn randomly in Upper Trollfang and in the new portals). I don't know the "why" of it, maybe others do. They are attacking cities players can and cannot go to, but recently a portal to a human city of Mestanir (not usually available to players) was found and is now basically a new hunting ground. The major figures are the Landing Mayor Walkar, this guy named Grishom Stone, who I think is owner of the bathhouse, and a few others. There are about 6 different factions of PCs in the storyine, and I couldn't begin to tell you their aims.

It is a very cool storyline, but mainly I just go there to smash the random Vathor when I see it kill someone.

Androidpk
02-23-2011, 08:57 AM
Awesome. Where are these portals to Mestanir and is it a permanent new hunting ground or just temporary?

Fallen
02-23-2011, 08:59 AM
Awesome. Where are these portals to Mestanir and is it a permanent new hunting ground or just temporary?

Temporary. No bounty tasks or anything, just a smattering of creatures all the way up to cap to mess with for the time being. There are also defender NPCs that range all the way up to cap. You COULD hunt those too, but you'd piss off the locals. The portals are in Upper Trollfang. I really should get the Lich ID #'s the next time i'm over that way, but I don't know them off the top of my head. Anyone have the info that can post?

Androidpk
02-23-2011, 09:01 AM
Fallen, have you tried to animate a vathor yet?

BriarFox
02-23-2011, 09:03 AM
Temporary. No bounty tasks or anything, just a smattering of creatures all the way up to cap to mess with for the time being. There are also defender NPCs that range all the way up to cap. You COULD hunt those too, but you'd piss off the locals. The portals are in Upper Trollfang. I really should get the Lich ID #'s the next time i'm over that way, but I don't know them off the top of my head. Anyone have the info that can post?

1203 for the near-cap area portal, 7761 for the lower-level portal (second-hardest area).

WRoss
02-23-2011, 09:11 AM
If you attack one of the defender NPCs, even with e-wave or sympathy, you will permanently be an enemy. Kill enough and you get a big ass knight with 1000 AS/DS/TD

Fallen
02-23-2011, 09:26 AM
Fallen, have you tried to animate a vathor yet?

I have not. I usually don't get the killing blow when they attack. The one time I did I forgot to even try. You don't often get to do one-on-one's with the demons, which is understandable. I will try next time I come across one. Might ruffle a few feathers, though.

Virilneus may have tried to do so.

Androidpk
02-23-2011, 09:29 AM
That would be incredibly awesome if it's possible.

Asha
02-23-2011, 09:42 AM
1400 AS?

Slam.

Fallen
02-23-2011, 09:44 AM
Thank you all for the compliments, and I'm very thrilled to see you're having fun. I was a bit disheartened at first, because the evening I opened the portals, I almost crashed the game because I made some errors in the background ( oops! ) and then of course, PvP's never fun for anyone either. So it's a breath of fresh air to hear people still enjoying it all and has renewed my confidence and ego, hehe.

More information, speculation, rumors, etc will trickle out over the next two weeks as to exactly what perhaps caused the invasion and whose spearheading it. So happy hunting in the meantime. But my main goal of this was to give YOU all the chance to finally take the fight to the summoner's minions for once. It's always been random invansions at the gates or in town, so I wanted a little change of pace. Now you have to purposely go fight them, and of course by doing so, your heroes in two cities!

-GM Kenstrom-


More info from the Officials. Link is here: https://www.play.net/forums/messages.asp?forum=102&category=19&topic=7&message=4261

Drew
02-23-2011, 11:05 AM
1203 for the near-cap area portal, 7761 for the lower-level portal (second-hardest area).

1203 has stuff from about 85-100+

7761 has stuff from about 50-80 (fire mages, soul golems, ice wraiths, all dressed a little differently and tweaked)

audioserf
02-23-2011, 11:20 AM
Any portals in the 30-40 range?

BriarFox
02-23-2011, 11:22 AM
Any portals in the 30-40 range?

No, but like people posted, there are three other 'zones.' Try outside the AI in hill trolls.

Drakefang
02-23-2011, 11:24 AM
Not exactly. Creatures in that level range are leaking into the areas of Upper Trollfang, I believe it is. There are 5 level ranges for critters. Each has it's own region that they gen in. The two highest must be gone to through portal and they should be anything over level 50ish. The others have a good range for lower level to Great Lords.

audioserf
02-23-2011, 11:31 AM
I'll have to keep exploring. All I was finding was really low level shit in the AI area.

Fallen
02-23-2011, 11:33 AM
So I just realized many of the lower level minions are not populating properly in before Danjirland and in Danjirland. I think it's fixed. Please let me know if you don't see steel golems, dark spirits, human corpses, etc beginning to appear. Thanks!

-GM Kenstrom-


This may help the people looking for lower level stuff.

audioserf
02-23-2011, 11:34 AM
Steel golems = fuck my life as a Boneshatter/Wither empath! Completely immune. The spirits and corpses are too lil'. Oh well, it's still fun seeing unusual things walking around. :)

Beguiler
02-23-2011, 11:52 AM
Steel golems = fuck my life as a Boneshatter/Wither empath! Completely immune. The spirits and corpses are too lil'. Oh well, it's still fun seeing unusual things walking around. :)
'
If you can use elemental wiz wands, test 'em out, when used with Spirit Strike. I'm finding with the big guys (gargoyles, constructs) that they laugh at fire, but nice ice chunks from blue wands work quite well. Should be the same for lower level critters.

Fallen
02-23-2011, 11:58 AM
Fire Spirit? Unbalance? Not amazingly effective, but should work.

audioserf
02-23-2011, 12:11 PM
Nope, I'm a straight CS caster. Triple spells ahoy. No spell aim. But anyway, that's off-topic, I'll be alright. Thanks for sharing info on this event in a fashion that saves us all from traversing the Officials. :)

Beguiler
02-23-2011, 12:19 PM
Fire Spirit? Unbalance? Not amazingly effective, but should work.

E, fire spirit wasn't having much effect on stuff, switched to the blue wands and bingo. Might just be the particular critters. I am ashamed to say I didn't even try unbalance <duck>. And with the vathor, all I did was cast nonstop dispell at 'em until everyone else killed 'em. Pretty good at stripping spells, though :)

Drew
02-23-2011, 01:22 PM
What part are the spirits and corpses located in?

audioserf
02-23-2011, 01:24 PM
I'm not sure if they're inside a portal but I saw them wandering around in the immediate vicinity of the AI last night, amongst the hill trolls. Spirits had a 93 TD, non-corporeal undead, I think the corpses were even lower. Definitely for the younger folks.

Fallen
02-23-2011, 02:06 PM
>>Nothing seems to be spawning at all in Mestanir (highest zone). :(

Unfortunately, these are temporarily disabled as I've still got some n00b blood in me, and am having them fixed because I was still breaking things. What's a war without uncertainty and headaches? Sorry! Trying to get fixed ASAP to keep things on schedule. Please, no pitchforks and torches.

-GM Kenstrom-


That sucks.

pabstblueribbon
02-23-2011, 02:11 PM
They saw all the excitement about the Rift game and copied it.

New grimswarm type deal. I heard it from a GM friend.



Thats not true at all.

Jack
02-23-2011, 05:33 PM
Welp, seems the log was too long. Basically, if you want to get involved in the RP with me, you are more than welcome as long as you don't go running to the GMs when you you get killed.

Apparently your idea of RP involves failing repeatedly in your attempts to kill people who want nothing to do with you. I had no idea who the hell you even were until you tried to wipe out our whole group last night. If there had been some sort of lead up to the attack, or at least some reason given as to why you were attacking us then it could have been at least interesting. Since all you did was cast spells it was just a display of douchbaggery on your part. Can't say I have any desire to be involved in your "RP".

Ryvicke
02-23-2011, 06:15 PM
Apparently your idea of RP involves failing repeatedly in your attempts to kill people who want nothing to do with you. I had no idea who the hell you even were until you tried to wipe out our whole group last night. If there had been some sort of lead up to the attack, or at least some reason given as to why you were attacking us then it could have been at least interesting. Since all you did was cast spells it was just a display of douchbaggery on your part. Can't say I have any desire to be involved in your "RP".

Whoa Jack! That's totally legit RP dude! Didn't you hear him say that you should show up tonight to find out why he did that? His motivations are in the future and shit. And I think he said the word "empire" or something. Makes perfect sense to me. Now don't go run to the gm's cause I'm sure he was dutifully mychar'ing the whole time.

In closing: dildos.

Stry
02-23-2011, 06:23 PM
Looking at those logs, that entire group has a legitimate reason to file complaints against Rogane...

Chivalrous even tried talking to Rogane before retaliating, and was ignored. (Kudos to Chiv)

emo hero james
02-23-2011, 06:30 PM
Looking at those logs, that entire group has a legitimate reason to file complaints against Rogane...

Chivalrous even tried talking to Rogane before retaliating, and was ignored. (Kudos to Chiv)

The ordeal's just a few more tries short of Baeloggin', but we all know what awaits at the end of that sordid road.

protip: don't be baelog

Ryvicke
02-23-2011, 06:43 PM
The ordeal's just a few more tries short of Baeloggin', but we all know what awaits at the end of that sordid road.

protip: don't be baelog

I would much prefer a baelog ending where Wross qq's harder than he did when they messed with his sesame street crew in shattered. And then we get a classic cyber log. I predict his word is going to be... gleeeeeeeenkkkk.

WRoss
02-23-2011, 08:35 PM
Looking at those logs, that entire group has a legitimate reason to file complaints against Rogane...

Chivalrous even tried talking to Rogane before retaliating, and was ignored. (Kudos to Chiv)

Not sure what you are talking about with Drew trying to talk to me before I retaliated (to what?). And yeah, the only person in that group to not file a complaint was Drew. Kudos to him indeed.

As for an explanation. It's pretty simple, a GM char, as a member of the Human Empire, has issued a KOS order on me twice before I've killed anyone. I'm responding accordingly.

I could sit here and explain to why I've felt very shafted from participating in this entire RP by GM failures with coding and QQ, but instead of doing that, I'm trying to RP the position that has been given to me.

As Kvet was so kind to explain to me, what I did last night was in the grey area as a KOS was issued for me. If I want to play the villain, I need to do it within policy. She also hoped that the player's of the knights wouldn't use mechanics as a shield. Not calling anyone out on that, yet, but that has been a typical MO of many of the Solhaven crowd in the past. I'd really hope that isn't the case in future.

Anyways, you'll have to wait until tomorrow. I've got real life to attend to. Have fun ripping my a new one.



P.S. NNNNNNNGGGGGHHHHHHH

crb
02-23-2011, 09:00 PM
Not sure what you are talking about with Drew trying to talk to me before I retaliated (to what?). And yeah, the only person in that group to not file a complaint was Drew. Kudos to him indeed.

As for an explanation. It's pretty simple, a GM char, as a member of the Human Empire, has issued a KOS order on me twice before I've killed anyone. I'm responding accordingly.

I could sit here and explain to why I've felt very shafted from participating in this entire RP by GM failures with coding and QQ, but instead of doing that, I'm trying to RP the position that has been given to me.

As Kvet was so kind to explain to me, what I did last night was in the grey area as a KOS was issued for me. If I want to play the villain, I need to do it within policy. She also hoped that the player's of the knights wouldn't use mechanics as a shield. Not calling anyone out on that, yet, but that has been a typical MO of many of the Solhaven crowd in the past. I'd really hope that isn't the case in future.

Anyways, you'll have to wait until tomorrow. I've got real life to attend to. Have fun ripping my a new one.



P.S. NNNNNNNGGGGGHHHHHHH

A GM tried to do that to me once, it didn't end well. Some BS storyline on teras, I walked into their "secret" meeting just minding my own business. They told me to leave. I said I have ever right to be there, it wasn't like, someone's house, and tried to get in on the conspiracy. It was an area of the game anyone could have wandered into. Fag GM teleported me to the eye of V'Tull (this all took place on teras) and had the dark assassin cut off my head, and strip 10 col ranks.

I killed every last one of the people at that secret meeting at least three times that afternoon. All the GM's poor favorites.

So ya, I get it Rogane. I hate it when GMs prescript their little events and when you're lucky enough to randomly stumble into it, block you.

But on the otherhand, taking it out on random people isn't cool, unless they're in with the GM's NPC, not really much legit motivation there.

Ryvicke
02-23-2011, 09:07 PM
A GM tried to do that to me once, it didn't end well. Some BS storyline on teras, I walked into their "secret" meeting just minding my own business. They told me to leave. I said I have ever right to be there, it wasn't like, someone's house, and tried to get in on the conspiracy. It was an area of the game anyone could have wandered into. Fag GM teleported me to the eye of V'Tull (this all took place on teras) and had the dark assassin cut off my head, and strip 10 col ranks.

I killed every last one of the people at that secret meeting at least three times that afternoon. All the GM's poor favorites.

So ya, I get it Rogane. I hate it when GMs prescript their little events and when you're lucky enough to randomly stumble into it, block you.

But on the otherhand, taking it out on random people isn't cool, unless they're in with the GM's NPC, not really much legit motivation there.

Get new stories.

Archigeek
02-23-2011, 11:59 PM
A GM tried to do that to me once, it didn't end well. Some BS storyline on teras, I walked into their "secret" meeting just minding my own business. They told me to leave. I said I have ever right to be there, it wasn't like, someone's house, and tried to get in on the conspiracy. It was an area of the game anyone could have wandered into. Fag GM teleported me to the eye of V'Tull (this all took place on teras) and had the dark assassin cut off my head, and strip 10 col ranks.

I killed every last one of the people at that secret meeting at least three times that afternoon. All the GM's poor favorites.

So ya, I get it Rogane. I hate it when GMs prescript their little events and when you're lucky enough to randomly stumble into it, block you.

But on the otherhand, taking it out on random people isn't cool, unless they're in with the GM's NPC, not really much legit motivation there.

Orly?


No, I don't actually. I never seek out violence.

I'll only kill another character for attacking me or stealing for me. Period. And it doesn't happen often. Killed a couple people at EG for attacking me.

Previous to that, can't remember the last time.

Sometimes old age causes us to forget things, and then, just like that they come back to us.

Archigeek
02-24-2011, 12:02 AM
FYI: I think some good character vs character conflict is a good thing. This place would get very boring if everyone got along all the time. Spices up a story line nicely on occasion, if it's done right. There have been some absolute masters of it, though I can't think of any that still play at the moment. It always impresses me when people are able to pull it off with style.

While I'm no master of it, I would say, laying the ground work is your responsibility. You can't just assume everyone knows your story and then just walk in and start killing people. Well you can, but where's the fun in that? Anyway, injecting yourself in the story is just fine. Go for it.

audioserf
02-24-2011, 07:13 AM
All of this looks fun, even the CvC shit. Invasions are the only time it bugs me that I've never had a capped character. Hearing stories about demons in Mestanir is cool and all, but it would be a different level of fun to be able to fight them myself...

crb
02-24-2011, 07:38 AM
Orly?



Sometimes old age causes us to forget things, and then, just like that they come back to us.

How is me retaliating for being murdered and having 10 col ranks stripped (which took like 2 weeks to get back) seeking out violence?

If someone fucks with me I am ruthless, I'll admit that all day long, but I won't instigate it. Someone else starts it, I finish it.

Stry
02-24-2011, 11:59 AM
Not sure what you are talking about with Drew trying to talk to me before I retaliated (to what?). And yeah, the only person in that group to not file a complaint was Drew. Kudos to him indeed.

I'm not going to 'rip you a new one'.

I said he tried to RP with you before retaliating against you for attacking the group. Him retaliating. Not you.

...

As for the rest of the story, I've heard it before. And yes, it did end with an NNNNGGH-Baelogbanned. Why? Because someone couldn't let go of a pointless OOC grudge and now he's stuck playing LOTR.

Though, you said you're not going to grief people which is good and I hope you hold to that.

I honestly don't see how you can blame the GM's coding for you killing Walkar or attacking people. You know what V-fury does and you still chose to use it, repeatedly. Yes, it's a very fun and useful spell but so are open implosion/meteorswarm/1630 and a miriad of other spells aren't exactly group friendly either but you don't see people spamming them in the middle of an invasion unless they want trouble.

I simply think it's a potentially self destructive path you're starting on, and while you claim to be trying to RP... you really have to ask yourself. If it's really good Role Play... why isn't everyone else around having fun too?

Just a thought.

Asha
02-24-2011, 01:38 PM
Chiv trying to kill Rogane was so cute!

Archigeek
02-24-2011, 01:40 PM
How is me retaliating for being murdered and having 10 col ranks stripped (which took like 2 weeks to get back) seeking out violence?

If someone fucks with me I am ruthless, I'll admit that all day long, but I won't instigate it. Someone else starts it, I finish it.

Just pointing out that the two statements are way out of sync. You never attack someone unless they attack you first, and yet you killed 10 characters at least twice each... for attending a meeting.

Rathain
02-24-2011, 01:59 PM
How is me retaliating for being murdered and having 10 col ranks stripped (which took like 2 weeks to get back) seeking out violence?

If someone fucks with me I am ruthless, I'll admit that all day long, but I won't instigate it. Someone else starts it, I finish it.

Sounds like the GM screwed with you, and you took it out on the players because you can't do a thing to the GM. I'd be pretty pissed as well if that happened to me, but I've seen your temperament in events before --- so I'm not surprised if you got booted for rubbing a group of PCs and the GM the wrong way.

WRoss
02-24-2011, 02:07 PM
I'm not going to 'rip you a new one'.

I said he tried to RP with you before retaliating against you for attacking the group. Him retaliating. Not you.

...

As for the rest of the story, I've heard it before. And yes, it did end with an NNNNGGH-Baelogbanned. Why? Because someone couldn't let go of a pointless OOC grudge and now he's stuck playing LOTR.

Though, you said you're not going to grief people which is good and I hope you hold to that.

I honestly don't see how you can blame the GM's coding for you killing Walkar or attacking people. You know what V-fury does and you still chose to use it, repeatedly. Yes, it's a very fun and useful spell but so are open implosion/meteorswarm/1630 and a miriad of other spells aren't exactly group friendly either but you don't see people spamming them in the middle of an invasion unless they want trouble.

I simply think it's a potentially self destructive path you're starting on, and while you claim to be trying to RP... you really have to ask yourself. If it's really good Role Play... why isn't everyone else around having fun too?

Just a thought.

Just a reminder to myself to reply to this when I am not on my phone.

Drew
02-24-2011, 03:02 PM
Chiv trying to kill Rogane was so cute!

I was just trying to do something constructive, Rogane is 21 levels higher than Chiv. What I was doing was smarter than the less than capped people who were trying to hit him with AS/DS resolutions.

PS: Love your member title bro, it took me a second to notice then I lawled.

Asha
02-24-2011, 03:06 PM
I was just trying to do something constructive, Rogane is 21 levels higher than Chiv. What I was doing was smarter than the less than capped people who were trying to hit him with AS/DS resolutions.
Yeah I guessed as much but it was still awesome to see.


PS: Love your member title bro, it took me a second to notice then I lawled.

Hah glad you like, dude :)
I just noticed yours hahaha awesome!

DoctorUnne
02-24-2011, 05:42 PM
You leap from hiding to attack!
Your black axe pulses with a soft white light as cleaves a burning swath through the chaotic forces shrouding the mottled black abyran'ra!

You swing a vicious black axe at a spiky mottled black abyran'ra!
AS: +591 vs DS: +398 with AvD: +26 + d100 roll: +29 = +248
... and hit for 61 points of damage!
Solid strike caves the mottled black abyran'ra's skull in, resulting in instant death!
A spiky mottled black abyran'ra's coils whip around frantically as it falls to the ground and dies.
The very powerful look leaves a spiky mottled black abyran'ra.
The white light leaves a spiky mottled black abyran'ra.
The opalescent aura fades from around a spiky mottled black abyran'ra.
The deep blue glow leaves a spiky mottled black abyran'ra.
A white glow rushes away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems less resolute.
The brilliant aura fades away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems slightly different.
A subtle light fades from a spiky mottled black abyran'ra's eyes.
The dim aura fades from around a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems hesitant.
Roundtime: 6 sec.

Asha
02-24-2011, 05:45 PM
That axe is fucking sex

Stry
02-24-2011, 06:56 PM
You leap from hiding to attack!
Your black axe pulses with a soft white light as cleaves a burning swath through the chaotic forces shrouding the mottled black abyran'ra!

You swing a vicious black axe at a spiky mottled black abyran'ra!
AS: +591 vs DS: +398 with AvD: +26 + d100 roll: +29 = +248
... and hit for 61 points of damage!
Solid strike caves the mottled black abyran'ra's skull in, resulting in instant death!
A spiky mottled black abyran'ra's coils whip around frantically as it falls to the ground and dies.
The very powerful look leaves a spiky mottled black abyran'ra.
The white light leaves a spiky mottled black abyran'ra.
The opalescent aura fades from around a spiky mottled black abyran'ra.
The deep blue glow leaves a spiky mottled black abyran'ra.
A white glow rushes away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems less resolute.
The brilliant aura fades away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems slightly different.
A subtle light fades from a spiky mottled black abyran'ra's eyes.
The dim aura fades from around a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems hesitant.
Roundtime: 6 sec.


Quoted for awesome. That almost makes it seem to easy.

Archigeek
02-24-2011, 07:16 PM
With a quick flick of your wrist, you deftly send a perfect ora hatchet into flight.
You throw a perfect ora hatchet at a spiky mottled black abyran'ra!
AS: +726 vs DS: +316 with AvD: +26 + d100 roll: +76 = +512
... and hit for 132 points of damage!
Gruesome slash opens the mottled black abyran'ra's forehead!
Grey matter spills forth!
A spiky mottled black abyran'ra's coils whip around frantically as it falls to the ground and dies.
The opalescent aura fades from around a spiky mottled black abyran'ra.
The deep blue glow leaves a spiky mottled black abyran'ra.
A white glow rushes away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems less resolute.
The brilliant aura fades away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems slightly different.
A subtle light fades from a spiky mottled black abyran'ra's eyes.
The dim aura fades from around a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems hesitant.
The light blue glow leaves a spiky mottled black abyran'ra.
The powerful look leaves a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra appears less confident.
The white light leaves a spiky mottled black abyran'ra.
The very powerful look leaves a spiky mottled black abyran'ra.
The guiding force leaves a spiky mottled black abyran'ra.
The guiding force leaves you.

Your ora hatchet spins rapidly through the air, the blade whooshing audibly with each revolution. As it completes its arc, it reverses direction and lands solidly in your right hand, ready to throw again.

Roundtime: 4 sec.

waywardgs
02-24-2011, 07:22 PM
With a quick flick of your wrist, you deftly send a perfect ora hatchet into flight.
You throw a perfect ora hatchet at a spiky mottled black abyran'ra!
AS: +726 vs DS: +316 with AvD: +26 + d100 roll: +76 = +512
... and hit for 132 points of damage!
Gruesome slash opens the mottled black abyran'ra's forehead!
Grey matter spills forth!
A spiky mottled black abyran'ra's coils whip around frantically as it falls to the ground and dies.
The opalescent aura fades from around a spiky mottled black abyran'ra.
The deep blue glow leaves a spiky mottled black abyran'ra.
A white glow rushes away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems less resolute.
The brilliant aura fades away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems slightly different.
A subtle light fades from a spiky mottled black abyran'ra's eyes.
The dim aura fades from around a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems hesitant.
The light blue glow leaves a spiky mottled black abyran'ra.
The powerful look leaves a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra appears less confident.
The white light leaves a spiky mottled black abyran'ra.
The very powerful look leaves a spiky mottled black abyran'ra.
The guiding force leaves a spiky mottled black abyran'ra.
The guiding force leaves you.

Your ora hatchet spins rapidly through the air, the blade whooshing audibly with each revolution. As it completes its arc, it reverses direction and lands solidly in your right hand, ready to throw again.

Roundtime: 4 sec.

How to kill a demon 101. Very nice.

thefarmer
02-24-2011, 07:38 PM
You swing a golvern alloy-edged hoe at a massive tenebrous oculoth!
AS: +583 vs DS: +348 with AvD: +32 + d100 roll: +68 = +335
... and hit for 132 points of damage!
A massive tenebrous oculoth's opens its fang-lined maw and lets out a deafening roar as it crashes to the ground and expires.
The brilliant luminescence fades from around a massive tenebrous oculoth.
The tingling sensation and sense of security leaves a massive tenebrous oculoth.
A massive tenebrous oculoth glances around, looking a bit less confident.

You swing a golvern alloy-edged hoe at a spiky mottled black abyran'ra!
AS: +583 vs DS: +218 with AvD: +12 + d100 roll: +73 = +450
... and hit for 130 points of damage!
Gruesome slash opens the mottled black abyran'ra's forehead!
Grey matter spills forth!
The mottled black abyran'ra's eyes fade to a deep black as it expires.
The deep blue glow leaves a spiky mottled black abyran'ra.
A white glow rushes away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems less resolute.
A spiky mottled black abyran'ra seems slightly different.
A subtle light fades from a spiky mottled black abyran'ra's eyes.

BriarFox
02-24-2011, 08:03 PM
You nock a bright golden faewood arrow fletched with plain white feathers in your blue glowbark bow.
You fire a faewood arrow at a spiky mottled black abyran'ra!
AS: +511 vs DS: +185 with AvD: +18 + d100 roll: +54 = +398
... and hit for 62 points of damage!
Attack punctures the eye and connects with something really vital!
A spiky mottled black abyran'ra's coils whip around frantically as it falls to the ground and dies.
The brilliant aura fades away from a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems slightly different.
The light blue glow leaves a spiky mottled black abyran'ra.
The powerful look leaves a spiky mottled black abyran'ra.
A spiky mottled black abyran'ra seems hesitant.
The faewood arrow sticks in a spiky mottled black abyran'ra's right eye!
Roundtime: 3 sec.
Roundtime changed to 1 second.

Drakefang
02-24-2011, 08:32 PM
You thrust with a golvern shafted vultite lance at a spiky mottled black abyran'ra!
AS: +548 vs DS: +171 with AvD: +32 + d100 roll: +86 = +495
... and hit for 188 points of damage!
Perfect strike to abdomen. The mottled black abyran'ra howls in pain and drops quite dead!
A spiky mottled black abyran'ra's coronet of serpents let loose a shrieking hiss as it crashes to the ground and expires.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.

Drakefang
02-24-2011, 08:34 PM
Last night was a blast.

DoctorUnne
02-24-2011, 09:27 PM
I don't feel so special anymore :(

emo hero james
02-24-2011, 09:36 PM
I don't feel so special anymore :(

Yeh, I didn't land any killshots on any demons. Mostly just piled damage on them.

Archigeek
02-24-2011, 11:04 PM
I don't feel so special anymore :(

But you are!

Fallen
02-24-2011, 11:43 PM
Abyran'sa are easy compared to the Oculoth and Vathor. That one-shot of the Farmer on an Oculoth was awesome.

emo hero james
02-24-2011, 11:58 PM
You guys were seriously kicking their asses. I feel inadequate. EPEEN, MINE'S FLACCID.

Archigeek
02-25-2011, 12:05 AM
Abyran'sa are easy compared to the Oculoth and Vathor. That one-shot of the Farmer on an Oculoth was awesome.

This is absolutely true. The Abyran'sa are comparatively easier than the Oculoth and the Vathor, especially the Vathor.

Drakefang
02-25-2011, 02:51 PM
I have no idea who plays Soullsalyer but the guy is a monster! He was impressing me all night long the other night. I think he died finally, but he was a beast. I finally got meteor stormed by the damned summoner.

Stry
02-25-2011, 06:22 PM
He was impressing me all night long the other night.. he was a beast.

Careful, or someone might quote you. :wasntme:

Stry
02-26-2011, 12:45 AM
You swing an ebon-veined perfect vaalorn maul at a massive tenebrous oculoth!
AS: +586 vs DS: +447 with AvD: +47 + d100 roll: +73 = +259
... and hit for 95 points of damage!
A massive tenebrous oculoth's opens its fang-lined maw and lets out a deafening roar as it crashes to the ground and expires.
A luminescent aura fades from around a massive tenebrous oculoth.
The brilliant luminescence fades from around a massive tenebrous oculoth.
The bright luminescence fades from around a massive tenebrous oculoth.
The silvery luminescence fades from around a massive tenebrous oculoth.
A massive tenebrous oculoth appears somehow different.
A massive tenebrous oculoth seems a bit less imposing.
A massive tenebrous oculoth glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a massive tenebrous oculoth.
A shadow seems to detach itself from a massive tenebrous oculoth, swiftly dissipating into the air.
The light blue glow leaves a massive tenebrous oculoth.
The powerful look leaves a massive tenebrous oculoth.
The deep blue glow leaves a massive tenebrous oculoth.
The guiding force leaves a massive tenebrous oculoth.


Not as cool as you guys, but I had to say, "Look at me! I'm cool too!" ;)

Drakefang
02-26-2011, 04:24 PM
Hah, it looks plenty cool to me. Nice shot.

droit
02-26-2011, 11:49 PM
I know summoners are probably stupidly easy, but I got some satisfaction from this hit:



You gesture at a dark red-robed summoner.
For some reason, you feel extremely lucky.

Dozens of long thorns suddenly grow out from the ground underneath a dark red-robed summoner! Several of the thorns jab into the summoner!
... hits for 20 points of damage!
... 45 points of damage!
Shot shatters hip and severs right leg!
A dark red-robed summoner screams and falls to the ground grasping her mangled right leg!
The red-robed summoner is stunned!
... hits for 24 points of damage!
... 50 points of damage!
Perfect strike to abdomen. The red-robed summoner howls in pain and drops quite dead!
The red-robed summoner screams one last time and lies still.
The very powerful look leaves a dark red-robed summoner.
The white light leaves a dark red-robed summoner.
The deep blue glow leaves a dark red-robed summoner.
The brilliant luminescence fades from around a dark red-robed summoner.
A dark red-robed summoner glances around, looking a bit less confident.
Cast Roundtime 3 Seconds.


The perfect spike thorn: rank 9 to the leg for the knockdown, rank 9 to the abs for the kill.

Archigeek
02-27-2011, 12:09 PM
Summoners are stupid easy most of the time, but other times they have extremely high DS, like 600 vs ranged even. I suppose they're whatever the GM wants them to be at the moment.

BriarFox
03-02-2011, 08:48 PM
Soloing an oculoth:



You gesture at a massive tenebrous oculoth.
A bolt of energy leaps from a massive tenebrous oculoth to the ground.
Cast Roundtime 3 Seconds.
>s
[Mestanir, Eastgreen Street - 4]
The streets are oddly silent, certainly much too quiet with the sun halfway through its daily journey. Visible in the distance, occasional villagers stride along the streets, their pace hurried and with purpose. Other than a few squirrels darting from tree to tree, the huge park to the west sits unused. You also see a brilliant red mein golem, a black granite gargoyle and a black granite gargoyle.
Obvious paths: north, south
>
A gleaming cerulean mein golem arrives, methodically striding forward.
>117
...wait 1 seconds.
>117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
[ Spirit Strike: +0:02:00, 0:02:00 remaining. ]
>n
>stance offensive
[Mestanir, Eastgreen Street - 4]
Carefully laid cobblestones form this narrow street, the tilework pleasantly complementing the wide expanse of greenery just off the path. A few non-descript buildings along the east might be homes, the dwellings quite small and simple. A pudgy black cat naps atop one of the rooftops, content to soak up the sun. You also see a black granite gargoyle, a massive tenebrous oculoth that is flying around, a black granite gargoyle, a black granite gargoyle, a huge granite construct and a black granite gargoyle.
Obvious paths: north, south
>
You are now in an offensive stance.
>
The granite gargoyle seems to be gradually slowing down, its muscles trembling with fatigue.
>
A black granite gargoyle leaps at you with amazing speed and accuracy.
You jump back, but the gargoyle manages to claw you.

Your armor absorbs all damage.
>
A black granite gargoyle claws at you!
AS: +345 vs DS: +524 with AvD: +27 + d100 roll: +53 = -99
A clean miss.
>
A massive tenebrous oculoth opens its massive fanged maw and tries to consume you!
AS: +464 vs DS: +502 with AvD: +46 + d100 roll: +21 = +29
A clean miss.
>
A brilliant red mein golem arrives, methodically striding forward.
>stance offensive
You are now in an offensive stance.
>
The thorny barrier surrounding you blocks the attack from the granite gargoyle!
One of the vines surrounding you lashes out at the granite gargoyle, scraping a thorn across its body! The granite gargoyle flinches slightly.
>
A black granite gargoyle claws at you!
AS: +415 vs DS: +502 with AvD: +27 + d100 roll: +32 = -28
A clean miss.
>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire ocu
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire your green glowbark bow at a massive tenebrous oculoth but the shot flies wide of the target!
The faewood arrow disappears into the local environs.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire ocu
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a massive tenebrous oculoth!
AS: +590 vs DS: +126 with AvD: +34 + d100 roll: +10 = +508
... and hit for 137 points of damage!
The guiding force leaves you.
Glancing shot. The faewood arrow flips over, landing behind a massive tenebrous oculoth.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire ocu
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a massive tenebrous oculoth!
AS: +515 vs DS: +126 with AvD: +34 + d100 roll: +77 = +500
... and hit for 135 points of damage!
Glancing shot. The faewood arrow flips over, landing behind a massive tenebrous oculoth.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
A huge granite construct swings a massive arm at you!
AS: +463 vs DS: +490 with AvD: +46 + d100 roll: +57 = +76
A clean miss.
>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire ocu
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a massive tenebrous oculoth!
AS: +515 vs DS: +120 with AvD: +34 + d100 roll: +69 = +498
... and hit for 134 points of damage!

** Your faewood arrow sprays forth a shower of pure water! **

Bad angle. The faewood arrow fails to stick in a massive tenebrous oculoth.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
A black granite gargoyle just arrived.
>
A black granite gargoyle tries to bite you!
AS: +365 vs DS: +465 with AvD: +28 + d100 roll: +7 = -65
A clean miss.
>
A massive tenebrous oculoth widens its central viridian-hued eye as wisps of energy flare around it.
>get 1 my f arrow
>fire ocu
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a massive tenebrous oculoth!
AS: +515 vs DS: +135 with AvD: +34 + d100 roll: +78 = +492
... and hit for 133 points of damage!
Lacking the force and angle to lodge in a massive tenebrous oculoth, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire ocu
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
The thorny barrier surrounding you blocks the attack from the granite gargoyle!
One of the vines surrounding you lashes out at the granite gargoyle, scraping a thorn across its body! The granite gargoyle flinches slightly.
>
A black granite gargoyle claws at you!
AS: +415 vs DS: +504 with AvD: +27 + d100 roll: +15 = -47
A clean miss.
>
A black granite gargoyle claws at you!
AS: +345 vs DS: +487 with AvD: +27 + d100 roll: +96 = -19
A clean miss.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a massive tenebrous oculoth!
AS: +515 vs DS: +128 with AvD: +34 + d100 roll: +87 = +508
... and hit for 147 points of damage!
Bad angle. The faewood arrow fails to stick in a massive tenebrous oculoth.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
Lord Roblar just arrived.
R>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
Lord Roblar just went south.
R>get 1 my f arrow
>fire ocu
[script done]
>
A massive tenebrous oculoth blinks its enormous central viridian-hued eye once, sending forth a shimmering haze of pale blue luminescence around itself!
Its body is surrounded by a dim dancing aura.
>
A brilliant red mein golem lifts its enormous mein foot and tries to stomp on you!
AS: +352 vs DS: +477 with AvD: +41 + d100 roll: +32 = -52
A clean miss.
>
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a massive tenebrous oculoth!
By amazing chance, the tenebrous oculoth evades the missile!
The faewood arrow flies off to the south!
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire ocu
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a massive tenebrous oculoth!
AS: +515 vs DS: +159 with AvD: +34 + d100 roll: +13 = +403
... and hit for 103 points of damage!
A massive tenebrous oculoth's opens its fang-lined maw and lets out a deafening roar as it crashes to the ground and expires.
The tingling sensation and sense of security leaves a massive tenebrous oculoth.
Glancing shot. The faewood arrow flips over, landing behind a massive tenebrous oculoth.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
A huge granite construct swings a massive arm at you!
AS: +463 vs DS: +487 with AvD: +46 + d100 roll: +1 = +23
A clean miss.
>.fireb ocu
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire ocu
[script done]
>
You remove a single faewood arrow from a bundle of faewood arrows.
>
A massive tenebrous oculoth is quite dead already.
>
You feel more refreshed.
>
A black granite gargoyle just arrived.
>
A black granite gargoyle tries to bite you!
AS: +415 vs DS: +462 with AvD: +28 + d100 roll: +49 = +30
A clean miss.
>
A black granite gargoyle claws at you!
You evade the attack by a hair!
>roar
You roar!
>
The granite gargoyle begins to look fatigued.
>
A black granite gargoyle claws at you!
AS: +395 vs DS: +462 with AvD: +27 + d100 roll: +56 = +16
A clean miss.
>
The thorny barrier surrounding you blocks the attack from the granite gargoyle!
>
Lord Roblar just arrived.
>
Lord Roblar just went north.
>
The thorny barrier surrounding you blocks the attack from the granite gargoyle!
>yell OBLIVION TO THE DEMONS!
You belt out, "OBLIVION TO THE DEMONS!"
>
The thorny barrier surrounding you blocks the attack from the granite construct!
>loot
You search the tenebrous oculoth.
It had nothing of interest.
The tenebrous oculoth's hulking, shadowy mass suddenly bleeds away like oil, its eyes closing in unison as it melts away into nothing.


I still need to solo a vathor, though.

BriarFox
03-02-2011, 09:43 PM
Got the trifecta! Solo'd a vathor, with a touch of help from Mikoguchi, who saved him for me.



>w
[Mestanir, Westgreen and Temple - 4]
Most of the buildings along either side of the street are shuttered, their doors closed and windows mostly boarded over. Several of the structures look deserted, a glance into the windows revealing nothing more than empty rooms and sparse furniture. The path is empty of people, the villagers either indoors or elsewhere. You also see a huge incarnadine vathor.
Obvious paths: north, east, south
>
A huge incarnadine vathor tries to impale you with its flaming spear!
AS: +581 vs DS: +811 with AvD: +49 + d100 roll: +8 = -173
A clean miss.

...

Dispelling the vathor.

...

>
You gesture at a huge incarnadine vathor.
A bolt of energy leaps from a huge incarnadine vathor to the ground.
Cast Roundtime 3 Seconds.

You rub your tree bark amulet.
1d100: 40 + Modifiers: 170 == 210

You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>
[ Haste: +0:01:07, 0:01:07 remaining. (imbed) ]
>
A huge incarnadine vathor raises its flaming spear over its head, and the weapon suddenly bursts into flames, resembling a torrent of raging fire as it begins to reform, the flames solidifying into a sleek black metal that takes the shape of a flaming sword!
>stance offensive
You are now in an offensive stance.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +624 vs DS: +269 with AvD: +18 + d100 roll: +79 = +452
... and hit for 63 points of damage!
The guiding force leaves you.
The faewood arrow ricochets away from a huge incarnadine vathor, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
Your heightened awareness of your own vulnerabilities fades away.
>
Your heightened awareness of your foes fades away.
>
Your mind and body begin to relax after that period of intense focus.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +539 vs DS: +269 with AvD: +18 + d100 roll: +88 = +376
... and hit for 42 points of damage!
The faewood arrow ricochets away from a huge incarnadine vathor, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>sigil of major bane
>sigil of major protection
>sigil of focus
...wait 1 seconds.
R>
...wait 1 seconds.
R>
...wait 1 seconds.
R>sigil of major bane
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
>sigil of major protection
>sigil of focus
As you concentrate on your sigil, you become much more aware of your foes and the most vulnerable portions of their bodies.
>
As you concentrate on your sigil, you become much more aware of vulnerable spots in your defenses.
>
You feel your mind and body gird themselves against magical interference.
>
[ Sigil of Major Bane: +0:01:00, 0:01:00 remaining. ]
[ Sigil of Major Protection: +0:01:00, 0:01:00 remaining. ]
[ Sigil of Focus: +0:01:00, 0:01:00 remaining. ]
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +549 vs DS: +292 with AvD: +18 + d100 roll: +49 = +324
... and hit for 35 points of damage!
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +549 vs DS: +292 with AvD: +18 + d100 roll: +34 = +309
... and hit for 32 points of damage!
Glancing shot. The faewood arrow flips over, landing behind a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +549 vs DS: +292 with AvD: +18 + d100 roll: +1 = +276
... and hit for 26 points of damage!
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
A huge incarnadine vathor hurls a roaring ball of fire at you!
AS: +400 vs DS: +560 with AvD: +41 + d100 roll: +12 = -107
A clean miss.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +549 vs DS: +269 with AvD: +18 + d100 roll: +86 = +384
... and hit for 48 points of damage!
The faewood arrow ricochets away from a huge incarnadine vathor, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +549 vs DS: +269 with AvD: +18 + d100 roll: +3 = +301
... and hit for 35 points of damage!
Minor puncture to the abdomen.
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
A huge incarnadine vathor suddenly spreads its membranous black wings and ascends into the air, sending forth massive currents of wind buffeting the surroundings!

A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 3 sec.
Roundtime changed to 1 second.
The wind then subsides.

The incarnadine vathor disappears into the sky.
PR>
...wait 1 seconds.
PR>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You already have that.
P>s
You do not currently have a target.
P>
You will have to stand up first or crawl there.
P>sta
Mikoguchi just arrived.
P>
You stand back up.
>s
[Mestanir, Westgreen and Temple - 4]
Most of the buildings along either side of the street are shuttered, their doors closed and windows mostly boarded over. Several of the structures look deserted, a glance into the windows revealing nothing more than empty rooms and sparse furniture. The path is empty of people, the villagers either indoors or elsewhere.
Obvious paths: north, east, south
>stance defensive
You are now in a defensive stance.
>
You feel more refreshed.
>yell Run!

A massive winged shadow swoops overhead, sending winds buffeting against you as it descends towards something in the north! An explosion soon rocks the area wildly afterwards!
>stance defensive
You are now in a defensive stance.
>look
[Mestanir, Westgreen and Temple - 4]
Most of the buildings along either side of the street are shuttered, their doors closed and windows mostly boarded over. Several of the structures look deserted, a glance into the windows revealing nothing more than empty rooms and sparse furniture. The path is empty of people, the villagers either indoors or elsewhere.
Obvious paths: north, east, south
>peer n
You peer north and see ...

[Mestanir, Westgreen Street - 4]
Long shadows reach across the stone road, cast by the tall trees lining the border of the town green. The dark tendrils waver in the slight breeze, the barely noticeable rustle of the leaves the only sound disturbing the silence of this otherwise quiet area. You also see a huge incarnadine vathor, the Mikoguchi disk, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers and a bright golden faewood arrow fletched with plain white feathers.
Also here: a stunned Mikoguchi who is lying down
Obvious paths: north, south
>
>n
[Mestanir, Westgreen Street - 4]
Long shadows reach across the stone road, cast by the tall trees lining the border of the town green. The dark tendrils waver in the slight breeze, the barely noticeable rustle of the leaves the only sound disturbing the silence of this otherwise quiet area. You also see a huge incarnadine vathor, the Mikoguchi disk, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers and a bright golden faewood arrow fletched with plain white feathers.
Also here: a stunned Mikoguchi who is lying down
Obvious paths: north, south
>
A huge incarnadine vathor tries to impale Mikoguchi with its flaming spear!
AS: +511 vs DS: +570 with AvD: +32 + d100 roll: +86 = +59
A clean miss.
>108 mik
Wait 1 sec.
>
>108 mik
Mikoguchi beseeches his deity for some divine assistance.
>
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>
You gesture at Mikoguchi.
Your spell misfires.
Cast Roundtime 3 Seconds.
>
Mikoguchi just crawled north.
>drag mik s
But you don't have a free hand!
>.gatherb
[Script gatherb is running, Esc to cancel, Shift-Esc to pause]
>gather f arrow
>put f arrow in f arrows in my quiver
[script done]
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
You add a bright golden faewood arrow fletched with plain white feathers to your bundle.
>s
>
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
>
[Mestanir, Westgreen and Temple - 4]
Most of the buildings along either side of the street are shuttered, their doors closed and windows mostly boarded over. Several of the structures look deserted, a glance into the windows revealing nothing more than empty rooms and sparse furniture. The path is empty of people, the villagers either indoors or elsewhere. You also see a giant alabaster construct.
Obvious paths: north, east, south
>n
[Mestanir, Westgreen Street - 4]
Long shadows reach across the stone road, cast by the tall trees lining the border of the town green. The dark tendrils waver in the slight breeze, the barely noticeable rustle of the leaves the only sound disturbing the silence of this otherwise quiet area. You also see a huge incarnadine vathor, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers and a bright golden faewood arrow fletched with plain white feathers.
Obvious paths: north, south
>n
A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
CS: +453 - TD: +433 + CvA: -7 + d100: +25 - -5 == +43
Warded off!
Wisps of black smoke swirl around you for a moment, then dissipate.
>
>119 vath
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at a huge incarnadine vathor.
A huge incarnadine vathor blinks and looks around in confusion for a moment.
Cast Roundtime 3 Seconds.
>.gatherb
[Script gatherb is running, Esc to cancel, Shift-Esc to pause]
>gather f arrow
>put f arrow in f arrows in my quiver
[script done]
You gather 7 faewood arrows into a bundle.
>
You bundle some faewood arrows together.
>.gatherb
[Script gatherb is running, Esc to cancel, Shift-Esc to pause]
>gather f arrow
>put f arrow in f arrows in my quiver
[script done]
You may only gather an item that is on the ground or in your hands.
>stance offensive
I could not find what you were referring to.
>
You are now in an offensive stance.
>fireb
Please rephrase that command.
>stance offensive
You are now in an offensive stance.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
You notice that things have returned to their normal speed.
>
Your spirits are no longer lifted by stories of Kai's Triumphs.
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +287 with AvD: +18 + d100 roll: +80 = +336
... and hit for 36 points of damage!
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
R>
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
R>rub t am
You rub your tree bark amulet.
1d100: 8 + Modifiers: 170 == 178

You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>
[ Haste: +0:01:07, 0:01:07 remaining. (imbed) ]

>119 vathor
A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
CS: +453 - TD: +413 + CvA: -7 + d100: +53 - -5 == +91
Warded off!
A huge incarnadine vathor's cast misses you. Nothing more happens.
>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at a huge incarnadine vathor.
A bolt of energy leaps from a huge incarnadine vathor to the ground.
Cast Roundtime 3 Seconds.
>stance offensive
You are now in an offensive stance.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
Wait 1 seconds.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You already have that.
>


Continued below.

Danical
03-02-2011, 09:46 PM
ah, the text is showing up now.

BriarFox
03-02-2011, 09:47 PM
Part 2:



You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +515 vs DS: +290 with AvD: +18 + d100 roll: +51 = +294
... and hit for 30 points of damage!
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +515 vs DS: +287 with AvD: +18 + d100 roll: +67 = +313
... and hit for 33 points of damage!
Glancing shot. The faewood arrow flips over, landing behind a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +515 vs DS: +280 with AvD: +18 + d100 roll: +18 = +271
... and hit for 27 points of damage!
Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>sigil of major bane
>sigil of major protection
>sigil of focus
As you concentrate on your sigil, you become much more aware of your foes and the most vulnerable portions of their bodies.
>
[ Sigil of Major Bane: +0:01:00, 0:00:59 remaining. ]
As you concentrate on your sigil, you become much more aware of vulnerable spots in your defenses.
>
You feel your mind and body gird themselves against magical interference.
>
[ Sigil of Major Protection: +0:01:00, 0:01:00 remaining. ]
[ Sigil of Focus: +0:01:00, 0:01:00 remaining. ]
>sigil of major bane
>sigil of focus
As you concentrate on your sigil, you become much more aware of your foes and the most vulnerable portions of their bodies.
>
[ Sigil of Major Bane: +0:01:00, 0:01:00 remaining. ]
>
You feel your mind and body gird themselves against magical interference.
>
[ Sigil of Focus: +0:01:00, 0:01:58 remaining. ]
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
CS: +445 - TD: +440 + CvA: -7 + d100: +83 - -5 == +86
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +280 with AvD: +18 + d100 roll: +75 = +338
... and hit for 37 points of damage!
Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +280 with AvD: +18 + d100 roll: +75 = +338
... and hit for 37 points of damage!
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +280 with AvD: +18 + d100 roll: +97 = +360
... and hit for 40 points of damage!
Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
You feel more refreshed.
>get 1 my f arrow
>
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +281 with AvD: +18 + d100 roll: +73 = +335
... and hit for 36 points of damage!
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +281 with AvD: +18 + d100 roll: +62 = +324
... and hit for 35 points of damage!
The faewood arrow ricochets away from a huge incarnadine vathor, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +281 with AvD: +18 + d100 roll: +66 = +328
... and hit for 35 points of damage!
Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +281 with AvD: +18 + d100 roll: +49 = +311
... and hit for 37 points of damage!
Minor puncture to the chest.

** Your faewood arrow sprays forth a shower of pure water! **

Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
CS: +445 - TD: +440 + CvA: -7 + d100: +58 - -5 == +61
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +283 with AvD: +18 + d100 roll: +88 = +348
... and hit for 38 points of damage!
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow

>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +283 with AvD: +18 + d100 roll: +8 = +268
... and hit for 30 points of damage!
Minor puncture to the abdomen.
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +283 with AvD: +18 + d100 roll: +5 = +265
... and hit for 26 points of damage!
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
A huge incarnadine vathor suddenly spreads its membranous black wings and ascends into the air, sending forth massive currents of wind buffeting the surroundings!

A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 12 sec.
Roundtime changed to 8 seconds.
The wind then subsides.

The incarnadine vathor disappears into the sky.
PR>fire
...wait 8 seconds.
PR>
...wait 8 seconds.
PR>swear
You swear under your breath.
PR>
Mikoguchi just arrived.
PR>
Mikoguchi gestures at you.
Mikoguchi appears to be less clearly focused.
An invisible force guides you.
PR>
[ Spirit Strike: +0:02:00, 0:02:00 remaining. ]

Mikoguchi just went south.
PR>crawl s
...wait 1 seconds.
PR>crawl s
...wait 1 seconds.
PR>crawl s
>crawl s
...wait 1 seconds.
PR>
...wait 1 seconds.
P>crawl s
Mikoguchi just arrived.
P>
You crawl south.
[Mestanir, Westgreen and Temple - 4]
Most of the buildings along either side of the street are shuttered, their doors closed and windows mostly boarded over. Several of the structures look deserted, a glance into the windows revealing nothing more than empty rooms and sparse furniture. The path is empty of people, the villagers either indoors or elsewhere. You also see the Mikoguchi disk.
Obvious paths: north, east, south
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
PR>
Mikoguchi just arrived.
PR>
[script done]
Mikoguchi pulls you to your feet.
>sta
You are already standing.
>stance defensive
You are now in a defensive stance.
>nod
You nod.
>'wait
You say, "Wait."

>'he's coming down
You say, "He's coming down."
>
Mikoguchi nods.
>peer n
You peer north and see ...

[Mestanir, Westgreen Street - 4]
Long shadows reach across the stone road, cast by the tall trees lining the border of the town green. The dark tendrils waver in the slight breeze, the barely noticeable rustle of the leaves the only sound disturbing the silence of this otherwise quiet area. You also see a huge incarnadine vathor, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers, a bright golden faewood arrow fletched with plain white feathers and a bright golden faewood arrow fletched with plain white feathers.
Obvious paths: north, south
>'there he is
You say, "There he is."
>stance defensive
You are now in a defensive stance.

[Mestanir, Westgreen Street - 4]
A lonely cloud floats lazily above, the only flaw in an otherwise perfect sky. An owl is perched upon a rooftop, its large eyes scanning the streets for any rodent prey. You also see a huge incarnadine vathor.
Obvious paths: north, south
>
A huge incarnadine vathor stomps in, the blazing inferno surrounding it leaping higher.
>119 vath
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at a huge incarnadine vathor.
A bolt of energy leaps from a huge incarnadine vathor to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>stance offensive
You are now in an offensive stance.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
Wait 1 seconds.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You already have that.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +600 vs DS: +281 with AvD: +18 + d100 roll: +81 = +418
... and hit for 49 points of damage!
Strike to right hand breaks a fingernail!
The guiding force leaves you.
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
R>
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
R>
Mikoguchi just arrived.
R>rub t am
Mikoguchi just went north.
>
You rub your tree bark amulet.
Feels smooth!
1d100: 40 + Modifiers: 170 == 210

You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>
[ Haste: +0:01:07, 0:01:07 remaining. (imbed) ]
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
By amazing chance, the incarnadine vathor evades the missile!
The faewood arrow disappears into the local environs.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
The thorny barrier surrounding you blocks the attack from the incarnadine vathor!
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +256 with AvD: +18 + d100 roll: +31 = +318
... and hit for 38 points of damage!
Minor puncture to the back.
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
Your heightened awareness of your foes fades away.
>
Your heightened awareness of your own vulnerabilities fades away.
>get 1 my f arrow
Mikoguchi just arrived.
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +515 vs DS: +256 with AvD: +18 + d100 roll: +4 = +281
... and hit for 30 points of damage!
Minor puncture to the left arm.
The faewood arrow ricochets away from a huge incarnadine vathor, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
Mikoguchi gestures at you.
Mikoguchi appears to be less clearly focused.
An invisible force guides you.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>
[ Spirit Strike: +0:02:00, 0:02:00 remaining. ]
Mikoguchi just went south.
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
By amazing chance, the incarnadine vathor evades the missile!
The faewood arrow disappears into the local environs.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
You feel fully energetic again.
>
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
>get 1 my f arrow
>fire
[script done]
[convert]>sigil of power
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +590 vs DS: +271 with AvD: +18 + d100 roll: +81 = +418
... and hit for 53 points of damage!
The guiding force leaves you.
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
...wait 1 seconds.

BriarFox
03-02-2011, 09:47 PM
Part 3




R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>
[convert]>sigil of power
>get 1 my f arrow
As you concentrate on your sigil, you feel exceptionally tired as your physical energy rapidly transforms into magical energy.
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +515 vs DS: +271 with AvD: +18 + d100 roll: +81 = +343
... and hit for 37 points of damage!
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
You feel more refreshed.
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +515 vs DS: +271 with AvD: +18 + d100 roll: +76 = +338
... and hit for 37 points of damage!
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>sigil of major bane
>sigil of major protection
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +515 vs DS: +271 with AvD: +18 + d100 roll: +18 = +280
... and hit for 28 points of damage!
Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>sigil of focus
A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
A huge incarnadine vathor hurls a roaring ball of fire at you!
AS: +380 vs DS: +550 with AvD: +41 + d100 roll: +73 = -56
A clean miss.
>
As you concentrate on your sigil, you become much more aware of your foes and the most vulnerable portions of their bodies.
>
[ Sigil of Major Bane: +0:01:00, 0:01:00 remaining. ]
>
As you concentrate on your sigil, you become much more aware of vulnerable spots in your defenses.
>
You feel your mind and body gird themselves against magical interference.
>
[ Sigil of Major Protection: +0:01:00, 0:01:00 remaining. ]
[ Sigil of Focus: +0:01:00, 0:01:51 remaining. ]
You feel the gathering of nature's power leave you.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +256 with AvD: +18 + d100 roll: +91 = +378
... and hit for 47 points of damage!
Minor puncture to the chest.

** Your faewood arrow sprays forth a shower of pure water! **

The faewood arrow ricochets away from a huge incarnadine vathor, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
Mikoguchi just arrived.
>get 1 my f arrow
Mikoguchi gestures at you.
Mikoguchi appears to be less clearly focused.
An invisible force guides you.
>
[ Spirit Strike: +0:02:00, 0:02:00 remaining. ]
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +600 vs DS: +256 with AvD: +18 + d100 roll: +5 = +367
... and hit for 41 points of damage!
The guiding force leaves you.
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
A huge incarnadine vathor suddenly slams its huge clawed foot down, sending out a rippling shockwave that blurs and contorts the air around you!
Mikoguchi is caught by the force and goes soaring north...

You are caught by the force and go soaring south...

[Mestanir, Westgreen and Temple - 4]
Most of the buildings along either side of the street are shuttered, their doors closed and windows mostly boarded over. Several of the structures look deserted, a glance into the windows revealing nothing more than empty rooms and sparse furniture. The path is empty of people, the villagers either indoors or elsewhere. You also see a giant alabaster construct.
Obvious paths: north, east, south
...and hit the ground with a sickening *THUD*!
... 15 points of damage!
Nasty blow to your back!
You are stunned for 1 round!
SP>sta
You are still stunned.
SP>sta
You are still stunned.
SP>sta
You are still stunned.
SP>sta
P>
You stand back up.
>625
You make a simple motion, quietly invoking the Nature's Touch spell...
Your spell is ready.
You gesture.
You suddenly feel the power of nature surround you.
Cast Roundtime 3 Seconds.
>
[ Nature's Touch: +0:17:00, 0:17:00 remaining. ]
The thorny barrier surrounding you blocks the attack from the alabaster construct!
>
Mikoguchi just arrived.
>s
Mikoguchi chuckles.
>
>n
[Mestanir, Westgreen and Temple - 4]
Most of the buildings along either side of the street are shuttered, their doors closed and windows mostly boarded over. Several of the structures look deserted, a glance into the windows revealing nothing more than empty rooms and sparse furniture. The path is empty of people, the villagers either indoors or elsewhere. You also see a giant alabaster construct.
Also here: Mikoguchi
Obvious paths: north, east, south
>n
A huge incarnadine vathor arrives, flapping its membranous black wings slightly.

You are now in an offensive stance.
>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +283 with AvD: +18 + d100 roll: +77 = +337
... and hit for 37 points of damage!
Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>
A giant alabaster construct lifts its huge foot up and slams it into the ground, shaking everything violently!
You manage to keep your footing.
>
A huge incarnadine vathor cleaves a burning trail of fiery sigils through the air.
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
By amazing chance, the incarnadine vathor evades the missile!
The faewood arrow disappears into the local environs.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
>
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +268 with AvD: +18 + d100 roll: +96 = +371
... and hit for 42 points of damage!
Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +268 with AvD: +18 + d100 roll: +30 = +305
... and hit for 36 points of damage!
Minor puncture to the left leg.
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +260 with AvD: +18 + d100 roll: +60 = +343
... and hit for 37 points of damage!
The faewood arrow ricochets away from a huge incarnadine vathor, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
A huge incarnadine vathor eyes burn with an intense black fire as it glares harshly at you!
CS: +453 - TD: +433 + CvA: -7 + d100: +33 - -5 == +51
Warded off!
A huge incarnadine vathor's cast misses you. Nothing more happens.
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +260 with AvD: +18 + d100 roll: +62 = +345
... and hit for 38 points of damage!
Glancing shot. The faewood arrow flips over, landing behind a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
By amazing chance, the incarnadine vathor evades the missile!
The faewood arrow disappears into the local environs.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +260 with AvD: +18 + d100 roll: +81 = +364
... and hit for 41 points of damage!
The faewood arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
A giant alabaster construct raises its massive foot and attempts to smash you!
AS: +404 vs DS: +549 with AvD: +41 + d100 roll: +32 = -72
A clean miss.
>
A huge incarnadine vathor tries to impale you with its flaming spear!
AS: +481 vs DS: +539 with AvD: +49 + d100 roll: +51 = +42
A clean miss.
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +244 with AvD: +18 + d100 roll: +95 = +394
... and hit for 45 points of damage!
Glancing shot. The faewood arrow flips over, landing behind a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +244 with AvD: +18 + d100 roll: +63 = +362
... and hit for 40 points of damage!
Glancing shot. The faewood arrow flips over, landing behind a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
The incarnadine vathor evades the missile by a hair!
The faewood arrow disappears into the local environs.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
>
A huge incarnadine vathor tries to impale you with its flaming spear!
AS: +481 vs DS: +539 with AvD: +49 + d100 roll: +69 = +60
A clean miss.
>
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +244 with AvD: +18 + d100 roll: +57 = +356
... and hit for 39 points of damage!
Lacking the force and angle to lodge in a huge incarnadine vathor, the faewood arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
By amazing chance, the incarnadine vathor evades the missile!
The faewood arrow disappears into the local environs.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a huge incarnadine vathor!
AS: +525 vs DS: +244 with AvD: +18 + d100 roll: +96 = +395
... and hit for 45 points of damage!
The incarnadine vathor crashes to the ground, the fire around it dying as it goes still.
Bad angle. The faewood arrow fails to stick in a huge incarnadine vathor.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>.fireb
[Script fireb is running, Esc to cancel, Shift-Esc to pause]
>
A giant alabaster construct swings its arms together in an attempt to trap you! You scramble back out of the way of its lumbering hug.
>get 1 my f arrow
>fire
[script done]
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a bright golden faewood arrow fletched with plain white feathers in your green glowbark bow.
You fire a faewood arrow at a giant alabaster construct!
AS: +525 vs DS: +263 with AvD: +24 + d100 roll: +61 = +347
... and hit for 47 points of damage!
Slash across right eye!
Hope the left is working.
The shimmering gold aura surrounding the alabaster construct flickers momentarily.
The faewood arrow sticks in a giant alabaster construct's right eye!
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
Mikoguchi just arrived.
>
Mikoguchi says, "Nice."
>
You notice that things have returned to their normal speed.
>
A giant alabaster construct raises its massive foot and attempts to smash you!
AS: +429 vs DS: +549 with AvD: +41 + d100 roll: +56 = -23
A clean miss.
>yell OBLIVION TO VATHORS!
You belt out, "OBLIVION TO VATHORS!"
>
You feel more refreshed.
>think OBLIVION TO VATHORS!
Mikoguchi adopts an agreeable expression.
>
You focus on projecting your thoughts...
Cast Roundtime 3 Seconds.
>
Your heightened awareness of your own vulnerabilities fades away.
>
Your heightened awareness of your foes fades away.
>grin mik
You grin at Mikoguchi.
>.gather
[Script gather is running, Esc to cancel, Shift-Esc to pause]
>gather arrow
>put arrow in arrow in my quiver
[script done]
You may only gather an item that is on the ground or in your hands.
>
You are not holding that.
>loot
A giant alabaster construct swings a massive arm at Mikoguchi!
Mikoguchi moves at the last moment to evade the attack!
>
You search the incarnadine vathor.
You discard the vathor's useless equipment.
It had nothing else of value.
The incarnadine vathor's suddenly flares up with fiery crimson tendrils that burn it away into nothing but ash.

Yeeeeeeeeessss.

Total Damage Dealt: 1518

BriarFox
03-02-2011, 09:51 PM
And just because:




>report Solo'd a fricking vathor! That tops off the trifecta! WOOOOOT!
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.



SEND[Kenstrom] Until you kill a GM, you still don't win!


>

>report But ... you're invulnerable. :'( :'(


SEND[Kenstrom] Details.

>


And yet:


Strongest foe vanquished: a rolton

Kid Danger
03-02-2011, 11:59 PM
Fear the mighty rolton!

Archigeek
03-03-2011, 12:06 AM
You throw a perfect ora hatchet at a huge incarnadine vathor!
AS: +734 vs DS: +333 with AvD: +26 + d100 roll: +71 = +498
... and hit for 127 points of damage!
Gruesome slash opens the incarnadine vathor's forehead!
Grey matter spills forth!
The incarnadine vathor crashes to the ground, the fire around it dying as it goes still.
The brilliant luminescence fades from around a huge incarnadine vathor.
The bright luminescence fades from around a huge incarnadine vathor.
The silvery luminescence fades from around a huge incarnadine vathor.
A huge incarnadine vathor glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a huge incarnadine vathor.
The guiding force leaves you.

Your ora hatchet spins rapidly through the air, the blade whooshing audibly with each revolution. As it completes its arc, it reverses direction and lands solidly in your right hand, ready to throw again.

Roundtime: 4 sec.

One shot, one kill.

BriarFox
03-03-2011, 12:09 AM
One shot, one kill.

That's awesome. They're in a heavy plate-class armor, so I had to bleed it to death with arrows.

Archigeek
03-03-2011, 12:34 AM
To be fair, Whisker hit it with a dispell that took away some choice DS.

leifastagsweed
03-03-2011, 03:06 AM
-GSIV:Leifa echo in your mind: "Pick your underwear out of the crack of your ass, Krayton, but don't show us"].

Yeah, thanks for the 15 minutes of fame <groan>

Stry
03-03-2011, 11:33 AM
Yes... since Lnet is held to such a high standard?

;untune lnet

Always.

Stry
03-03-2011, 11:36 AM
Oh, and nice job Briar, that's pretty damn awesome. I know Astari and Shize took one down just the two of them last night.

Then immediately died to an Oculoth and Abyan'ya running in as they finished the Vathor off.

Archigeek
03-03-2011, 01:12 PM
Does anyone know if, after they've been completely phased in, is a blessed weapon even needed at all? I am presuming yes, but it just occured to me that I've never had to check. Anyone able to hit them with something weighted/non-blessed after they've phased all the way in?

Drakefang
03-03-2011, 01:15 PM
Can't use sonic weapon on them.

BriarFox
03-03-2011, 01:16 PM
Does anyone know if, after they've been completely phased in, is a blessed weapon even needed at all? I am presuming yes, but it just occured to me that I've never had to check. Anyone able to hit them with something weighted/non-blessed after they've phased all the way in?

I'm pretty sure you still need a 4x+ blessed after they've phased.

IorakeWarhammer
03-03-2011, 01:34 PM
kewl log :)

Fallen
03-13-2011, 12:12 PM
Err, I probably should have posted that this storyline is done.

Archigeek
03-13-2011, 03:12 PM
Err, I probably should have posted that this storyline is done.

Actually, to clarify a little, this storyline is broken up into chapters. This "chapter" is done, but the storyline is not.

Fallen
03-13-2011, 03:37 PM
Unless, like the majority of storylines, it gets put on hold.

Archigeek
03-13-2011, 07:57 PM
Unless, like the majority of storylines, it gets put on hold.

That never happens in Gemstone. Everything will wrap up in a prompt and timely manner with no snafu's!

Ceyrin
03-13-2011, 08:17 PM
Just noticed this thread. Figured I'd post my own soloing of a vathor. I usually never got the chance to try this tactic, because fucktard rangers and wizards breeze and call wind my clouds.

I edited the fuck out of this... because it's long. The important things are still there. Me chasing the vathor, the vathor running.



Part 1



[Mestanir, Westgreen Street]
You also see a sturdy maoral strongbox, a scratched gold coffer, a huge incarnadine vathor and the Galenok disk.
Also here: the body of Soullslayur who is lying down, Galenok, the body of Archales who is lying down
Obvious paths: north, south
>prep 125You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>You feel more refreshed.
Galenok's spirit appears to be lifted by the singing.
The mana around Galenok continues to gracefully swirl and move.
The mirror images surrounding Galenok undulate and grow stronger.
Galenok renews his songs.
>A huge incarnadine vathor gestures into the air.
A wave of emerald ethereal ripples moves outward from a huge incarnadine vathor.
You are buffeted by the emerald ethereal waves, and knocked to the ground. You are pinned in place, unable to move.
Roundtime 13 Sec.
... 16 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
You are stunned for 3 rounds!
Galenok is buffeted by the emerald ethereal waves, and knocked to the ground.
... 5 points of damage!
Splash of acid hits shoulder and runs down the back in a painful trail.
The voice of Fremie says, "This is bad."
>Galenok stands up.
>Fremie comes out of hiding.
Fremie put a sigil-etched dark vultite khopesh with a sinew-bound twisted silver hilt in his weapon harness.
A huge incarnadine vathor savagely thrusts flaming sword at Galenok!
AS: +531 vs DS: +790 with AvD: +30 + d100 roll: +60 = -169
A clean miss.
>Fremie is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Fremie grabs you and drags you south.
[Mestanir, Westgreen and Temple]
Also here: Fremie
Obvious paths: north, east, south
>Fremie seems to slow down and become a bit less nimble.
>stance offensivestandstance defensiveYou are still stunned.
You are still stunned.
>You are still stunned.
>[Mestanir, Westgreen and Temple]
You also see the Fremie disk.
Obvious paths: north, east, south
stance offensivestandstance defensiveYou are now in an offensive stance.
>You stand back up.
>You are now in a defensive stance.
>n[Mestanir, Westgreen Street]
You also see a sturdy maoral strongbox, a scratched gold coffer and a huge incarnadine vathor.
Also here: the body of Soullslayur who is lying down
Obvious paths: north, south
>Fremie comes out of hiding.
Fremie grabs Soullslayur's body and drags it south.
>Galenok just arrived, dragging the body of Archales with him.
>cas vathYou gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>Galenok grabs Archales's body and drags it south.
>sBone-jarring tremors herald the appearance of a huge granite construct!
>[Mestanir, Westgreen and Temple]
You also see the Fremie disk.
Also here: the body of Archales who is lying down, Galenok, the body of Soullslayur who is lying down, Fremie
Obvious paths: north, east, south
>Galenok grabs Archales's body and drags it east.
>Fremie grabs Soullslayur's body and drags it east.
>peer nYou peer north and see ...

[Mestanir, Westgreen Street]
You also see a huge granite construct, a churning cloud, a sturdy maoral strongbox, a scratched gold coffer and a huge incarnadine vathor.
Obvious paths: north, south
A huge incarnadine vathor just arrived.
>prep 125You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>A huge incarnadine vathor savagely thrusts flaming sword at you!
AS: +531 vs DS: +551 with AvD: +32 + d100 roll: +31 = +43
A clean miss.
cas vathYou gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.
>s[Mestanir, Westgreen Street]
Obvious paths: north
>A huge incarnadine vathor just arrived.
>peer nYou peer north and see ...

[Mestanir, Westgreen and Temple]
You also see a churning cloud.
Obvious paths: north, east, south
prep 125A huge incarnadine vathor savagely thrusts flaming sword at you!
AS: +531 vs DS: +551 with AvD: +32 + d100 roll: +85 = +97
A clean miss.
>You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>cas vathYou gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.
>n[Mestanir, Westgreen and Temple]
. You also see a churning cloud.
Obvious paths: north, east, south
>n[Mestanir, Westgreen Street]
You also see a black granite gargoyle, a huge granite construct, a dark cloud, a sturdy maoral strongbox and a scratched gold coffer.
Obvious paths: north, south
>n[Mestanir, Westgreen Street]
You also see a black granite gargoyle, a black granite gargoyle, a black granite gargoyle, a black granite gargoyle, a black granite gargoyle and a black granite gargoyle.
Obvious paths: north, south
>s[Mestanir, Westgreen Street]
You also see a black granite gargoyle, a huge granite construct, a dark cloud, a sturdy maoral strongbox and a scratched gold coffer.
Obvious paths: north, south
>The cloud rumbles with thunder...
>A huge granite construct raises its massive foot and attempts to smash you!
At the last moment, you parry the blow with your crosier!
>A black granite gargoyle just arrived.
>sign of wardingsign of defendingYour dancing fingers weave a web of protection around you!
>sign of shields[ Sign of Warding: +0:17:40, 0:17:40 remaining. ]
* Dionket joins the adventure.
>Your dancing fingers weave a web of protection around you!
>Your dancing fingers weave a web of protection around you!
>[ Sign of Defending: +0:17:40, 0:17:40 remaining. ]
[ Sign of Shields: +0:17:40, 0:17:40 remaining. ]
sign of strikingsign of smitingYou grip your mossbark crosier with renewed vigor!
>sign of swords[ Sign of Striking: +0:17:40, 0:17:40 remaining. ]
You grip your mossbark crosier with renewed vigor!
>[ Sign of Smiting: +0:17:40, 0:17:40 remaining. ]
You grip your mossbark crosier with renewed vigor!
>[ Sign of Swords: +0:17:40, 0:17:40 remaining. ]
The cloud rumbles with thunder...
>A black granite gargoyle heads south.
>l[Mestanir, Westgreen Street]
You also see a black granite gargoyle, a huge granite construct, a dark cloud, a sturdy maoral strongbox and a scratched gold coffer.
Obvious paths: north, south
>peer sYou peer south and see ...

[Mestanir, Westgreen and Temple]
You also see a huge incarnadine vathor, a black granite gargoyle and a dark cloud.
Obvious paths: north, east, south
>The cloud rumbles with thunder...
A huge granite construct searches around nervously.
The granite construct glowers, its head slowly traversing as if looking for something.
>A black granite gargoyle tries to bite you!
By amazing chance, you evade the attack!
>s[Mestanir, Westgreen and Temple]
You also see the Fremie disk, a black granite gargoyle and a dark cloud.
Obvious paths: north, east, south
>A black granite gargoyle claws at you!
AS: +415 vs DS: +586 with AvD: +35 + d100 roll: +100 = -36
A clean miss.
>s[Mestanir, Westgreen Street]
You also see a dark cloud and a towering pile of rubble blocking the path south.
Obvious paths: north
>The cloud rumbles with thunder...
>n[Mestanir, Westgreen and Temple]
You also see a black granite gargoyle and a dark cloud.
Obvious paths: north, east, south
>n
[Mestanir, Westgreen Street]
You also see a black granite gargoyle, a black granite gargoyle, a huge granite construct, a dark cloud, a sturdy maoral strongbox and a scratched gold coffer.
Obvious paths: north, south
>eYou can't go there.
>The cloud rumbles with thunder...
>se
[Mestanir, Westgreen and Temple]
You also see a black granite gargoyle and a dark cloud.
Obvious paths: north, east, south
>[Mestanir, Temple Street]
You also see a black granite gargoyle.
Obvious paths: east, west
>e[Mestanir, Eastgreen and Temple]
You also see the Galenok disk, a black granite gargoyle, a huge granite construct, a huge granite construct, a black granite gargoyle, a black granite gargoyle and a black granite gargoyle.
Also here: the body of Soullslayur who is lying down, the body of Archales who is lying down, Galenok
Obvious paths: north, south, west
>A huge incarnadine vathor just arrived.
>sA huge incarnadine vathor just went south.
>[Mestanir, Eastgreen Street]
You also see a huge incarnadine vathor, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a black granite gargoyle, a black granite gargoyle and a towering pile of rubble blocking the path south.
Obvious paths: north
>A huge granite construct stomps in.
>A huge granite construct swings a massive arm at you!
With no room to spare, you manage to parry the blow with your mossbark crosier!
>A huge granite construct swings a massive arm at you!
In the nick of time, you interpose your mossbark crosier between yourself and the blow!
>n[Mestanir, Eastgreen and Temple]
You also see the Galenok disk, a black granite gargoyle, a huge granite construct, a black granite gargoyle, a black granite gargoyle and a black granite gargoyle.
Also here: the body of Soullslayur who is lying down, the body of Archales who is lying down, Galenok
Obvious paths: north, south, west
>n[Mestanir, Eastgreen Street]
You also see a black granite gargoyle.
Obvious paths: north, south
>s[Mestanir, Eastgreen and Temple]
You also see the Galenok disk, a black granite gargoyle, a black granite gargoyle, a black granite gargoyle and a black granite gargoyle.
Also here: the body of Soullslayur who is lying down, the body of Archales who is lying down, Galenok
Obvious paths: north, south, west
>Galenok changes his tune, adding a new element to his song...
Galenok skillfully begins to weave another verse into his harmony.
Nothing happens.
>You feel more refreshed.
prep 125
>sYou utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>[Mestanir, Eastgreen Street]
You also see a huge granite construct, a huge granite construct, a huge incarnadine vathor, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a black granite gargoyle that is lying down, a black granite gargoyle that is lying down and a towering pile of rubble blocking the path south.
Obvious paths: north
>cas vathYou gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.
>n[Mestanir, Eastgreen and Temple]
You also see the Galenok disk, a black granite gargoyle, a black granite gargoyle, a black granite gargoyle and a black granite gargoyle.
Also here: the body of Soullslayur who is lying down, the body of Archales who is lying down, Galenok
Obvious paths: north, south, west
> Galenok grabs Archales's body and drags it north.
>A black granite gargoyle shakes its head slowly.
>prep 125You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
A black granite gargoyle moves backwards a step, glancing around carefully.
>A black granite gargoyle crouches down.
releThe sense of peace and security begins to wane from the area.
>You feel the magic of your spell rush away from you.
>Fremie comes out of hiding.
Fremie put a sharp ordinary axe in his weapon harness.
inc 240Fremie grabs Soullslayur's body and drags it north.
>You trace a sign while petitioning the spirits to bestow their aid with the Spirit Slayer spell...
Your spell is ready.
You gesture.
A small mote of bright white light swirls into existence around you.
Cast Roundtime 3 Seconds.
>[ Spirit Slayer: +0:00:30, 0:00:30 remaining. ]
>l[Mestanir, Eastgreen and Temple]
You also see a black granite gargoyle, a black granite gargoyle, a black granite gargoyle and a black granite gargoyle.
Obvious paths: north, south, west
>peer sYou peer south and see ...

[Mestanir, Eastgreen Street]

You also see a dark cloud, a huge granite construct, a huge granite construct, a huge incarnadine vathor, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a huge granite construct, a black granite gargoyle that is lying down, a black granite gargoyle that is lying down and a towering pile of rubble blocking the path south.
Obvious paths: north
The wall of force disappears from around you.
>The sense of peace and security passes away from the area.
>A black granite gargoyle just arrived.
>A black granite gargoyle just arrived.
>A huge incarnadine vathor just arrived.
>prep 125A huge incarnadine vathor just went west.
>You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>A black granite gargoyle tries to bite you!
AS: +415 vs DS: +486 with AvD: +32 + d100 roll: +72 = +33
A clean miss.
>cas vathCast at what?
>w[Mestanir, Temple Street]
You also see a black granite gargoyle, a black granite gargoyle and a black granite gargoyle.
Obvious paths: east, west
>A black granite gargoyle claws at you!
AS: +415 vs DS: +486 with AvD: +35 + d100 roll: +48 = +12
A clean miss.
>A black granite gargoyle just arrived.
>cas vathCast at what?
>w[Mestanir, Westgreen and Temple]
You also see a dark cloud.
Obvious paths: north, east, south
>cas vathCast at what?
>sThe cloud rumbles with thunder...
>A black granite gargoyle just arrived.
>[Mestanir, Westgreen Street]
You also see a huge incarnadine vathor, a huge granite construct, a dark cloud and a towering pile of rubble blocking the path south.
Obvious paths: north
>cas vathYou gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon a huge incarnadine vathor. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

You notice a small cloud form above a huge incarnadine vathor.
>n[Mestanir, Westgreen and Temple]
. You also see a black granite gargoyle and a dark cloud.
Obvious paths: north, east, south
The cloud rumbles with thunder...
>smirkYou smirk.
The cloud rumbles with thunder...
>A black granite gargoyle tries to bite you!
Amazingly, you manage to parry the attack with your crosier!
>yell Run all you like!You belt out, "Run all you like!"
l[Mestanir, Westgreen and Temple]
You also see a black granite gargoyle and a dark cloud.
Obvious paths: north, east, south
The cloud rumbles with thunder...
peer sYou peer south and see ...

[Mestanir, Westgreen Street]
You also see a churning cloud, a churning cloud, a huge incarnadine vathor, a huge granite construct, a dark cloud and a towering pile of rubble blocking the path south.
Obvious paths: north
The cloud rumbles with thunder...
>A black granite gargoyle heads south.

Ceyrin
03-13-2011, 08:18 PM
Part 2, where I start to ignore the vathor and entertain myself with gargoyles while I wait for it to die... slowly.


>s[Mestanir, Westgreen Street]
You also see a black granite gargoyle, a dark cloud, a dark cloud, a huge incarnadine vathor that is lying down, a huge granite construct, a dark cloud and a towering pile of rubble blocking the path south.
Obvious paths: north
>The mote of white light next to you disappears.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to left leg. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to chest. That stings!
>A huge incarnadine vathor rises to its feet.
smirk vathYou smirk at a huge incarnadine vathor!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>A huge granite construct swings a massive arm at you!
Amazingly, you manage to parry the attack with your crosier!
>prep 125You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
cas vathYou gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.
Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to abdomen. That stings!
>A black granite gargoyle heads north.
>A huge incarnadine vathor rises to its feet.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
You notice the storm cloud begin to churn rapidly!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>sign of staunchingYour veins throb and your blood sings.
>[ Sign of Staunching: +0:35:20, 0:35:20 remaining. ]
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to left leg. That stings!
>A huge granite construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +486 with AvD: +42 + d100 roll: +18 = +17
A clean miss.
>A huge incarnadine vathor rises to its feet.
>The storm cloud begins to build into a thunderhead!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>A black granite gargoyle just arrived.
>inc 240 >You trace a sign while petitioning the spirits to bestow their aid with the Spirit Slayer spell...
Your spell is ready.
You gesture.
A small mote of bright white light swirls into existence around you.
Cast Roundtime 3 Seconds.
>[ Spirit Slayer: +0:00:30, 0:00:30 remaining. ]
l[Mestanir, Westgreen Street]
You also see a black granite gargoyle, a churning cloud, a dark cloud, a dark cloud, a huge incarnadine vathor that is lying down, a huge granite construct, a dark cloud and a towering pile of rubble blocking the path south.
Obvious paths: north
>You feel more refreshed.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to abdomen. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to left leg. That stings!
>prep 125You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>A huge incarnadine vathor rises to its feet.
>You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to left arm. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>cas vathYou gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon a huge incarnadine vathor. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

You notice a small cloud form above a huge incarnadine vathor.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>A huge granite construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +486 with AvD: +42 + d100 roll: +70 = +69
A clean miss.
>A black granite gargoyle claws at you!
Amazingly, you manage to parry the attack with your crosier!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to left arm. That stings!
>inc 125Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to left leg. That stings!
>A huge incarnadine vathor rises to its feet.
>You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
You gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon a huge incarnadine vathor. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

You notice a small cloud form above a huge incarnadine vathor.
>You notice the storm cloud begin to churn rapidly!
>You notice the storm cloud begin to churn rapidly!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to head. That stings!
>The dark cloud begins to dissipate.
>l>[Mestanir, Westgreen Street]
You also see a churning cloud, a churning cloud, a churning cloud, a churning cloud, a black granite gargoyle, a dark cloud, a dark cloud, a dark cloud, a huge incarnadine vathor that is lying down, a huge granite construct, a dark cloud and a towering pile of rubble blocking the path south.
Obvious paths: north
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to chest. That stings!

(Some of me casting at some gargoyles)

>You notice the storm cloud begin to churn rapidly!
>You notice the storm cloud begin to churn rapidly!
>The storm cloud begins to build into a thunderhead!
>The storm cloud begins to build into a thunderhead!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to abdomen. That stings!
>A quiet wind disperses the dark cloud.
>A black granite gargoyle tries to bite you!
At the last moment, you parry the blow with your crosier!
>A huge incarnadine vathor struggles to rise but fails in the attempt.
>ignore vathSuddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to back. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
>A huge granite construct raises its massive foot and attempts to smash you!
You evade the attack by a hair!
>You pretend not to notice the incarnadine vathor.
The storm cloud begins to build into a thunderhead!
>The storm cloud begins to build into a thunderhead!
>You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to left leg. That stings!

(Some more of me casting at gargoyles)

>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to back. That stings!
>A huge incarnadine vathor struggles to rise but fails in the attempt.
(Another 302 on the same gargoyle)

>You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to right leg. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>A black granite gargoyle claws at you!
AS: +395 vs DS: +486 with AvD: +35 + d100 roll: +52 = -4
A clean miss.
>incant 302...wait 1 seconds.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to left arm. That stings!
>incant 302You intone a mystical orison, petitioning for the aid of your patron to prepare Smite.
Your spell is ready.
You channel at a black granite gargoyle.

(I call 240 spirit spammer for a reason)

>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to back. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to chest. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to back. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to head. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to back. That stings!
>A huge granite construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +486 with AvD: +42 + d100 roll: +21 = +20
A clean miss.
>A huge incarnadine vathor struggles to rise but fails in the attempt.

Ceyrin
03-13-2011, 08:19 PM
Part 3... the end. Entertaining as it was, it was kinda sad really. I thought I should mention that the next vathor I ran in to, was entirely immune to 125, and I lol'd.


>l >[Mestanir, Westgreen Street]
You also see a dark cloud, a dark cloud, a dark cloud, a dark cloud, a black granite gargoyle, a dark cloud, a dark cloud, a dark cloud, a huge incarnadine vathor that is lying down, a huge granite construct and a towering pile of rubble blocking the path south.
Obvious paths: north
>The mote of white light next to you disappears.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to chest. That stings!
>incant 302You intone a mystical orison, petitioning for the aid of your patron to prepare Smite.
Your spell is ready.
You channel at a black granite gargoyle.

(I think the gargoyle was harder to kill)

>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to head. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to abdomen. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to abdomen. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to right leg. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
>A black granite gargoyle limps north.
>incant 302...wait 1 seconds.
>incant 302You intone a mystical orison, petitioning for the aid of your patron to prepare Smite.
Your spell is ready.
You channel at a huge incarnadine vathor.
A sickly, violet haze encompasses a huge incarnadine vathor.
CS: +461 - TD: +609 + CvA: +25 + d100: +81 == -42
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>A huge incarnadine vathor struggles to rise but fails in the attempt.
>l[Mestanir, Westgreen Street]
You also see a dark cloud, a dark cloud, a dark cloud, a dark cloud, a dark cloud, a dark cloud, a dark cloud, a huge incarnadine vathor that is lying down, a huge granite construct and a towering pile of rubble blocking the path south.
Obvious paths: north
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to right hand. Fingers tingle.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to abdomen. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 25 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to right arm. That stings!
>targ consYou are now targeting a huge granite construct.
>incant 302You intone a mystical orison, petitioning for the aid of your patron to prepare Smite.
Your spell is ready.
You channel at a huge granite construct.
The shimmering gold aura surrounding the granite construct flickers momentarily.
Roundtime: 3 sec.
Cast Roundtime 3 Seconds.

(This whole assortment of critters was pretty annoying for pures, which I think is a good thing, honestly)

>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to chest. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to left leg. That stings!
>A huge granite construct swings a massive arm at you!
AS: +443 vs DS: +486 with AvD: +42 + d100 roll: +7 = +6
A clean miss.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to back. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to left arm. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>A huge incarnadine vathor struggles to rise but fails in the attempt.
>stare consYou stare at a huge granite construct.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to right leg. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to left arm. That stings!
>targ vathYou are now targeting a huge incarnadine vathor.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to chest. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to back. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to chest. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
>inc 125>You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
You gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to right arm. That stings!
>A huge incarnadine vathor struggles to rise but fails in the attempt.
>inc 125You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
You gesture at a huge incarnadine vathor.
You notice a small cloud form above a huge incarnadine vathor.
Cast Roundtime 3 Seconds.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to abdomen. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 20 points of damage!
Light shock to abdomen. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>A huge granite construct swings a massive arm at you!
At the last moment, you parry the blow with your crosier!
> l[Mestanir, Westgreen Street]
You also see a churning cloud, a churning cloud, a dark cloud, a dark cloud, a dark cloud, a dark cloud, a dark cloud, a dark cloud, a dark cloud, a huge incarnadine vathor that is lying down, a huge granite construct and a towering pile of rubble blocking the path south.
Obvious paths: north
>l vath>You notice the storm cloud begin to churn rapidly!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to back. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to abdomen. That stings!
>You see a fairly typical incarnadine vathor that is lying down. It appears to be demonic.
It has minor lacerations about its head and a possible mild concussion, a fractured and bleeding right arm, a fractured and bleeding left arm, a fractured and bleeding right leg, a fractured and bleeding left leg, a fractured and bleeding right claw, deep lacerations across its chest, deep lacerations across its abdomen, deep lacerations across its back and a case of sporadic convulsions.
It has a massive jagged sword wreathed in blazing inferno of lurid black flames.
> You notice the storm cloud begin to churn rapidly!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to back. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to chest. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Mild electric jolt sends the incarnadine vathor into spasms.
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 15 points of damage!
Light shock to right arm. That stings!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a huge incarnadine vathor with a brilliant flash!
... 10 points of damage!
Light shock to chest. That stings!
The fire surrounding a huge incarnadine vathor flares up wildly, then is snuffed out instantly.
The very powerful look leaves a huge incarnadine vathor.
The white light leaves a huge incarnadine vathor.
The deep blue glow leaves a huge incarnadine vathor.
The powerful look leaves a huge incarnadine vathor.
The light blue glow leaves a huge incarnadine vathor.
The brilliant luminescence fades from around a huge incarnadine vathor.
The bright luminescence fades from around a huge incarnadine vathor.
The silvery luminescence fades from around a huge incarnadine vathor.
The tingling sensation and sense of security leaves a huge incarnadine vathor.

Beguiler
03-14-2011, 10:44 AM
That never happens in Gemstone. Everything will wrap up in a prompt and timely manner with no snafu's!

Okay, the coffee-snorted-through-the-nose moment was priceless.

...there any indication that this storyline is actually moving forward?

Fallen
03-14-2011, 10:49 AM
Kenstrom posted on the boards that he has more planned for The Landing, so it is good to hear that he wasn't like, "I'm Effing TIRED. See you when I see you."

Archigeek
03-14-2011, 10:54 AM
To be a little more specific, he said we should expect a bit of a lull till after the Spitfire.

Fallen
03-14-2011, 11:02 AM
Figure I should stop being lazy and just update the thread properly.



On the eve of the 8th of Charlatos, military aid from Vornavis and Hendor arrived in Mestanir. The forces from all three baronies struck hard against the demons and constructs in the streets and the tide of victory was unable to be pushed back.

While only a few golems and gargoyles remained in Mestanir, it was reported that some red robed summoners and their minions were then forced to flee into the area known as Upper Trollfang. The mindless horde then invaded Wehnimer's Landing, where demons walked the streets feeding on victims unable to escape in time.

Citizens and defenders of Wehnimer's Landing fought against the demons and golems and even battled a wave of undead Mestanir corpses. A woman using the name Odilia was seen leading some of the constructs and meteor swarmed many parts of the town. Witnesses claim that the off and on ally, Thrayzar the orc, helped the heroes track down Odilia in the military barracks where she was eventually killed, her body being consumed in flames.

Shortly after Odilia was killed, the portals between Trollfang and Mestanir grew unstable and eventually closed, followed by an explosive red flash and the ground trembling. A few Mestanir soldiers were stranded far from their lands and Mayor Walkar offered them food and shelter so they could rest before returning home in the coming days.

Hours after the portals closed, Baron Chydenar of Mestanir addressed his people and their allies, "I am eternally grateful for our allies in Vornavis, Hendor and of course the people of Wehnimer's Landing. We have sacrificed much, but we have proven much as well. The Empire is strong, its people are strong, and our will is strong. May all of our enemies far and wide remember this day, reflect upon it and wisely remain in their shadows. To all of our allies, you have a lasting friend in Mestanir and whenever you need our help, you will not need to call, for we will already be at your side."



With tired eyes, Mayor Walkar commented on the closing of the portals to Mestanir.

"Six months ago I did not even recognize the actions of so many of our own citizens, as evil stood at our gates demanding Mirayam, threatening innocence. I was disheartened with the divide among people. Yet now we have defeated another threat from those same enemies and I did not see division, only united resolve, within our walls and with our allies. I am honored by those who bravely fight, whatever the battlefield may be, when evil rises. Now is a time for sorrow as we mourn those we lost at home and in Mestanir. But in the coming weeks I will hold a public ceremony to honor sacrifice and remind everyone that while we may count this a victory, let us not grow complacent because it is not over."

Walkar continued, "And within our city still lurk those who call themselves allies with the summoners. We know your names. Our tolerance is expiring. If you remain by the occasion of our ceremony, we will ensure there is plenty of time for public hangings. So run, no, slither away."




With the closing of the portals and the death of "Odilia"/Arleasta, the chapter "Beyond the Arkati" is officially over. Of course the chapter itself is merely part of the bigger theme for the rest of this year. I eagerly await the next chapter, "Man Among Orcs" which will likely kick off full throttle after the Spitfire, but there may be some minor developments before hand. Everyone likes some teasing.

I'm also planning to hold a public ceremony in the future, probably a weekend day near the end of March so everyone has some advance notice. People should attend.

I'd also like to list below the number of "critters" that auto-dropped while the portals to Mestanir were open. Of course this number is not a true reflection of how many things you all killed, because it does not record the thousands of monsters I dropped on all of you manually over the weeks, or the demons. But I figured I'd show what I could. I hope you all had fun and I'd love some feedback on my first attempt at making invasion zones. Since hint hint, something similar will be happening again.

Anyway, it's been a blast to watch all of you role play, scheme, share secrets, fight demons and of course, die. Enjoy your temporary respite, death is not done with you.



Thanks for the feedback. I enjoy where things are going, and love seeing you all have fun as well. I like the extended invasions because in my mind it helps everyone to get in on the action, even though I can't be around 24/7. I'll definitely be using this style in the future.

As for the levels, here ya go!

Name-AutoDropped-Level
a huge granite construct -1875 -96
A black granite gargoyle -1156 -95
a tormented black banshee-2184 -95
a giant alabaster construct-1432-83
a brilliant red mein golem-569-75
a gleaming cerulean mein golem-260-75
a glistening black mein golem-128-75
a white marble gargoyle-586-75
a black-robed fire mage-464-71
a whirling storm wraith-231-63
a ruby-eyed glaes golem-404-63
a fiery magma golem-638-56
a mammoth arctic golem-2119-53
a moldering flesh golem-2150-50
a thin spectral ritualist-1979-44
an armored skeletal knight-1861-43
a towering mein golem-1721-37
a scorched skeletal warrior-1882-34
a wailing dark spirit-940-28
a putrefying human corpse-2542-23
a massive steel golem-2421-20

a regal Mestanir knight-668-100
a Mestanir man-at-arms-70-85
a Mestanir infantryman-32-75
a Mestanir pikeman-1445-64
a Mestanir axeman-360-59
a Mestanir swordsman-530-46
a Mestanir armiger-786-36
a young Mestanir soldier-754-25


That should be all useful info. Underlining is my own. Tweaked the table to be somewhat less garbled.

Jhynnifer
03-14-2011, 12:52 PM
Okay, the coffee-snorted-through-the-nose moment was priceless.

...there any indication that this storyline is actually moving forward?


Riend is still possessed so the storyline part concerning Grishom Stone, the ghosts and the noble families of Mestanir is definitely still ongoing. I haven't had anything happen in the past week but I haven't been around during the normal storyline times. I assume he's taking a few days off (esp with the Maze going on) to recoup but he's been very good about keeping the storyline going.

Whisker has been helping to make potions and such in an effort to "exorcise" the spirit of Madelyne Cross, daughter of Elithain Cross who was one of the two noble families in Mestanir pre-Jantalarian conflict.

From what's understood Madelyne killed Sebastian Stone, Grishom's father. The visions suggest it was some kind of rite of passage for her to join the summoners. However now the ghost is demanding Grishom be killed. At the same time there is talk that Elithain Cross may still be alive (the reason Walkar went to Mestanir in the first place) so between that and the next mini storyline entitled "An Orc among Men" (which I assume has to do with Thraznyr)

Considering Kenstrom's goals included a mini storyline for the end of the year called "Set in Stone" or something, I'm assuming the conflict with Stone is going to be on-going for a long while.


So in all the convoluted nonsense is some kind of answer, I think?

I hate Daylight Savings Time. =(

Beguiler
03-14-2011, 01:30 PM
So in all the convoluted nonsense is some kind of answer, I think?

I hate Daylight Savings Time. =(

Yes, thanks, and Amen Sister! I hate Spring Forward....

Fallen
04-16-2011, 04:25 PM
I figured I would put this up here, as it is the summary of all the events which happened in this storyline.



So I posted a storyline recap of my ongoing drama in Wehnimer's Landing a few months back, which encompassed everything "major" from August 2010 to Jan 2011. Well, I've updated the recap and will post it below. It will be the entire recap, but the newest additions will be from February and beyond.

I've included as much as I can, which characters could have learned from official announcements, or solid rumors. There's of course a number of other minor incidents, or small encounters, all of which I leave to the players to reveal, but feel confident that nothing is detracted from the storyline that would keep it from moving forward. My theory has always been an evolving storyline, that can shift and change to how players react, and in many, many cases, it has. I'm along for the ride as well.

So I wanted to do a little refresher and give folks a chance to catch up before I kick off the next "chapter", Man Among Orcs, in May. Have a good weekend and a great time at the Spitfire!




Phoenatos 5110 ( August 2010 )

* During Frontier Days, Mirayam appears in Wehnimer's Landing, alone and without memories beyond two years ago. She claimed to be from Ubl, in the small territory of Allace in the Turamzzyrian Empire, where she was discovered by an elderly couple who took her in.

* Local citizens hear a cry near Town Square Central and rush into a dark alley, where Mirayam has been beaten up by some thugs. Two rogues are killed, but one escapes with Mirayam's journal.




Imaerasta 5110 ( September 2010 )

* Thrayzar, an orc assassin shows up in Wehnimer's Landing. He is discovered on the streets, and is attacked by some local militia men, all of whom the orc kills.

* The orc Thrayzar later finds Mirayam's lost journal and uses it to negotiate a meeting with her. Some locals organize the meeting, the orc sniffs Mirayam, drops the journal, and then slips into the shadows.

* The interim mayor, the Chatelaine Chambeli announces that Lord Grishom Stone has purchased the old Cholgar's Bathhouse in an attempt to rebuild it and erase the dark taint that existed there before.

* Mirayam, after befriending many locals, is offered a job by Chambeli in the museum. A woman named Bridonna is also announced as the new curator of the museum.

* Albright, a red-robed summoner appears in town and begins making demands that Mirayam be handed over.

* The town council of Wehnimer's Landing votes, and by the majority's decision, they agree to hand over Mirayam. Unfortunately the girl Mirayam had gone missing.

* Believing the town to be deceiving him, Albright opens up dozens of red portals in town and around the environs, and armies of constructs and golems invade over the course of a week.

* Councilman Walkar Wellington defies the will of the council and fights with local heroes against Albright's minions. Finally with some more political backing, Walkar is able to convince a few council members to agree to revoke their original agreement on Mirayam's fate. The council then votes to challenge Albright and fight him, even though Mirayam is still missing.




Jastatos 5110 ( October 2010 )

* Councilman Walkar Wellington, along with the aid of local defenders, orchestrates the illusion of an exchange with Albright, with all intentions of staging an ambush. Albright, believing the city intended to hand over Mirayam, foolishly meets with them in the forest. Albright is killed by a defender and many of his seedy allies are dispatched as well.

* The red portals in the sky above Wehnimer's Landing do not go away, but instead begin to slowly expand. Mindless golems continue to drop from them into the streets.

* The seer Kailashandra appears in Wehnimer's Landing, tired and worse for wear. Some locals find her in a trance and when she awakes she tells them the vision she had, of a group of red-robed summoners called the Arcane Eyes, who performed a dark ritual to create a sentient urnon golem. The ritual involved the mass execution of dozens and dozens of women, whose spirits were imbued into the urnon. The urnon came to life and took the form of a featureless woman, killing two summoners before escaping into the night. The golem would later take on the form of Mirayam years later, and arrived in Wehnimer's Landing. The seer noted that in her vision, the main summoner's face was unclear, but she caught sight of his dark sea blue eyes before she was thrown from her trance.

* The orc Thrayzar meets with some local heroes and offers them Mirayam, who he said he had found and kept hidden because he feared what Albright would do to her. It was then learned that Thrayzar was originally hired by the summoners to hunt down Mirayam, but when he learned more of the summoner's evil nature, he abandoned them and sought to protect the girl. In exchange, the orc asked that the heroes plead with the local authorities to pardon him for his crimes in murdering local militia.

* Mirayam's body had become unstable, her eyes and flesh constantly reshaping as the chaotic nature of urnon began to return. The heroes told her of her past and creation, and of the threats still facing their town. Seeking to protect the people who so willingly took her in and fought to defend her, Mirayam sacrificed the remainder of her magical force to close the red portals above Wehnimer's Landing. The exertion robbed her of any last shred of stability, and she crumbled into pieces of urnon, many of which were retrieved by the heroes present.




Eoantos 5110 ( November 2010 )

* Bandits began to strike outside of Wehnimer's Landing, some making it inside the town.

* In response to the bandit activity, the town council increased the militia patrols.

* A memorial statue in Mirayam's likeness was erected in Town Square, Northwest. ( It has a loresong!)

* The Mayoral Elections were announced, with the candidates being the Chatelaine Chambeli Malatina, Tykel Rone, Lord Grishom Stone, Councilman Walkar Wellington and Councilman Barnom Slim.

* Plague begins to effect denizens of Wehnimer's Landing, the witch Raznel, another red-robed summoner, is thought to be the culprit.

* The bandits are discovered to have been hired by the summoners.

* The local merchant guild endorses Grishom Stone for Mayor.

* Bandits began to appear to be suffering from the plague, or even carrying it into town. Unrest forms among their ranks and some of them turn on their summoner employers. As the bandit threat begins to die down, the town council begins to hand out magical rods, imbued with Undisease, to help people fight the still spreading plague.

* Tykel Rone cites lack of funds and drops out of Mayoral race.

* Days later, Grishom Stone drops out of Mayoral race, giving vague reasoning for his actions. Some speculate blackmail.

* In a battle in the streets of Wehnimer's, Raznel summons hordes of undead, as local defenders fight on, pressing them back. Raznel is slain numerous times, but her body breaks into bugs and reforms again and again. Finally the heroes use the Undisease rods and wave them at Raznel, and she begins to fall apart and crumble into a pile of scorched bugs. The plague is instantly lifted.

* Mayoral Debates are held between Chambeli, Walkar and Barnom.

* The election results are announced and Walkar Wellington is elected the new Mayor of Wehnimer's Landing. He is sworn into office. Days later, he publicly hangs known allies of the summoners.

* Chambeli decides to travel after losing the election and sets sail for Brisker's Cove. A week later her ship is reported destroyed at sea and no survivors found.




Eorgaen 5110 ( December 2010 )

* Mayor Walkar pardoned the orc Thrayzar, and praised his efforts in helping the city after turning on the summoners. It was also rumored that the Mayor secretly hired the orc to hunt down known allies of the summoners.

* Acting on information given them, town officials inspect Chambeli's residence, finding where she had stashed away some red robes and blackened silver eye medallion matching ones the summoners had worn. With Chambeli lost at sea, officials could only speculate that she may have been involved with the summoners.

* Grishom Stone attended a ball in Wehnimer's Landing, with a woman named Odilia, supposedly a cartographer from Ta'Illistim.

* Days later, Odilia is found by some local heroes in the street and was suffering from a stomach wound and claiming Grishom Stone tried to kill her.

* Grishom Stone is arrested.

* Representatives from Ta'Illistim met with Mayor Walkar and the town council, addressing concerns about Odilia and Grishom Stone behind closed doors. There was no love lost between the two governments.

* In Ta'Illistim, local citizens found the body of a woman, who later is discovered to be the real Odilia. After days in jail, Grishom Stone is freed and the fake Odilia is captured and escorted by a convoy of the Sapphire Guard back to Ta'Illistim for trial.

* While en route to Ta'Illistim, the convoy is ambushed and destroyed by a fiery aerial assault. The soldiers are killed and Odilia is nowhere to be found.




Lormesta 5111 ( January 2011 )

* New renovations are announced for the Wehnimer's Landing Museum, funded primarily by Lord Grishom Stone.

* Some heroes traveled to River's Rest and struck a deal with a landlocked pirate named Thanden, who had found and enslaved Chambeli and intended to sell her. He had made some currently unknown demands, and the heroes temporarily returned to Wehnimer's Landing in an effort to accommodate them.

* Meanwhile, invasions of golems, gargoyles, constructs and even some demons began to hit both Wehnimer's Landing and River's Rest on and off for days.

* A goblin appeared in Wehnimer's Landing, with extraordinary mastery of the common tongue, asking many citizens for the whereabouts of the orc Thrayzar. Reportedly, the goblin was worried that something bad had happened as the orc had gone missing longer than usual.

* A troll scout was seen near Wehnimer's that same evening, but killed rather quickly.

* Some heroes traveled back to River's Rest, where invasions of constructs and golems picked up, as forces from both Wehnimer's and the Rest fought them off. Amidst the chaos it is said a few of the heroes met with the pirate captain Thanden, made their exchange, and set off back to Wehnimer's with a physically broken and mentally unstable Chambeli in tow.

* Spouting insane ramblings, Chambeli was escorted back to Wehnimer's Landing, where witnesses account that the orc Thrayzar appeared from out of nowhere, ran his sword through her gut, and then dragged her off into the shadows.

* Two days later, a nearby citizen alerted everyone to the corpse of Chambeli outside of Moot Hall. Shreds of clothing hung loosely to her broken body, and her head had been cut off and was missing. Local militia removed the body from the streets.




Fashanos 5111 ( February 2011 )

* Grishom Stone holds a public unveiling of the new bathhouse, the Stone Baths. At the end of the tour, he is murdered by a blind adventurer Vylina who claims to have attacked him out of insanity. A priest resurrects Grishom, and the adventurer is banished from town.

* Claiming to seek fairness, Grishom convinced the town council to revoke the adventurer's banishment, if the blind woman would be subjected to some initial observations by some hired clerics and healers, to ensure she was safe to be free. The deal was made, the banishment revoked, the observation complete and Vylina walking free.

* A red-robed summoner arrived to warn the Silver Gryphons that there is power Beyond the Arkati, and that they respect their order and give them the civility of a warning, to not stand in their way.

* Rumors circulate that the pirate Thanden, from River's Rest, arrived in Wehnimer's Landing looking to collect his reward for handing over Chambeli. The reward he was "promised" was a small fortune to retire, the Drake Vanguard's ship, and sanctuary within the town. He arranges an upcoming meeting with Mayor Walkar.

* Over the course of several months, many women had reported hearing a ghostly woman's voice, whispering to them at night and warning them of a deadly man and the siren's song. It was eventually discovered the spirit was named Madelyne Cross, and when some heroes tried to further communicate with her, she came forward and possessed the adventurer Riend, turning her eyes from violet to hunter green. It was later learned from Madelyne that her father is Elithain Cross, a man suspected to be involved with the summoners in some way, but is in hiding.

* Albert the Hearthstone Doorman, informed some of the heroes that the public believes Mayor Walkar to be sick, but that in truth he had the pirate Thanden captured and escorted him, along with some hired mercenaries, to Mestanir. The pirate was a wanted man in the Empire and Walkar had hoped to gain some favor in trying to learn some information about the leader of the summoners, whether it was a mysterious man named Elithain Cross who may be hiding in Mestanir, or to confirm his own suspicions of it being Grishom Stone.

* Grishom Stone gathered some local adventurers on the porch of Hearthstone and informs them that he originally lied to them when he said he did not know of Elithain Cross, and that he was a rival of his father's, ages ago, when they were among the noble court of Mestanir. He told the heroes that he believes Elithain was responsible for the death of his father, Sebasation Stone, and that he had never met Madelyne.

* Days later, rumors reached Wehnimer's Landing that there has been attacks in Mestanir, the invaders fitting the descriptions of the same constructs and golems that had previously attacked Wehnimer's and River's Rest.

* Within the week, red portals opened in Upper Trollfang and lead to Mestanir. Hordes of golems, constructs, gargoyles and demons poured out of them and wage battle against both Mestanir and Wehnimer's Landing.

* One night in Wehnimer's Landing, citizens reported of being attacked by ethereal women specters, all sobbing as they try to kill the living. They all eerily shouted and warned those looking on to "Kill Him, Kill Stone!" The specters are eventually dispatched, but meanwhile battle still rages around the portals from Trollfang to Mestanir.

* Hordes of golems and demons made their way to the gates of Wehnimer's Landing, and members of the Dreadnaught Alliance traveled from the east to help the defenders of the west. In an attempt to send their forces back home, golems and constructs attack Ta'Illistim, but the ploy failed.




Charlatos 5111 ( March 2011 )

* It is publically learned that Mayor Walkar is not sick, but is indeed missing after he traveled to Mestanir. Many tried to search him out while battling demons and golems in both lands.

* Lord Grishom Stone offered highly enchanted weapons to the Knights of Mestanir, to help them better fight the demons that appear.

* The battle within Mestanir raged on for weeks and many brave adventurers from all over Elanthia arrived to aid the Mestanir knights in their war. When many of the heroes died, a red-robed summoner arrived among the chaos, and was reported to have been dragging them to safety. Many heroes were confused, wondering if there was a turncoat among their enemies.

* The dwarven Marshal of Wehnimer's Landing, Khylon Oakspear, organized a group of heroes to push into Mestanir to fight back the demons and constructs, while trying to find Mayor Walkar. Their mission went on for a grueling hour or more before they finally discover the Mayor, who was forced into hiding in Mestanir as some of the creatures had been looking for him. Mayor Walkar was safely escorted back to Wehnimer's Landing, but the fighting still continued.

* Defenders reported seeing a black-haired woman appear from the shadows in Mestanir, blowing off the limbs of Mestanir knights and meteor swarming adventurers as they arrive to help. Eye witnesses claimed she looked exactly like the fake Odilia who showed up in Wehnimer's months ago, and went missing from the envoy back to Ta'Illistim.

* It was discovered by some heroes that Thrayzar, the orc, had been captured by the summoners and tortured, tormented, and then finally broken into submission. Such control was explained as to why Thrayzar had previously hunted down and killed Chambeli for the summoners, before she was able to reveal more information. In the end, the adventurer Greganth was able to arrange the release of Thrayzar, and the removal of his thrall.

* The orc Thrayzar, physically disfigured and mentally scarred, told the heroes he would return to his people to ensure them he was still alive, but he would eventually return. He spoke of a black-haired woman who tortured him and he recalled smelling ink on her fingers. He vowed to see the day of her demise.

* Days later, Hendorian and Vornavian troops arrived in Mestanir and with their added support, the demonic and golem hordes were able to be pushed back significantly. As such, the final waves moved out into Trollfang and marched on Wehnimer's Landing, having little where else to go.

* While the attacks in Mestanir lessened, defenders rallied to the aid of Wehnimer's Landing and fought to push back the demons, constructs and golems. Citizens claimed that the "fake" Odilia was then spotted within the walls, meteor swarming Town Square and killing many innocent people and healers and clerics. Shortly after, Thrayzar the orc was seen, seemingly tracking someone and so many heroes followed him.

* The orc finally tracked Odilia to the town barracks, where she was found blowing off the limbs of militiamen. The adventurer Soullslayur was able to kill Odilia, and everyone surrounded her corpse while her spirit shouted in protest. She begged to someone unseen to spare her lover for her failure. Deep shadows arrived along the ground and Odilia's body burst into flames, leaving behind her scorched red robes, her runestaff and some burnt parchment that had barely survived. The parchment were letters written from a man named Nysorm, to a woman named Arleasta, who was in fact the woman pretending to be Odilia. Nysorm's letters warned of Arleasta's further involvement with the nameless leader of the summoners, and that they had nowhere else to go now, and begged for her to leave with him. The letters also revealed it was Nysorm who was the red-robed summoner who had been dragging dead heroes to safety.

* After Arleasta/Odilia's death, the portals in Upper Trollfang closed and the straggling invaders left behind were finished off. Some Mestanir knights were also left behind, and shelter and food were provided for them by the Mayor until they returned to Mestanir a week later.

* The orc Thrayzar left to seek out his people and possibly arrange for them to move to a new location, as he fears his recent involvement may expose his hidden settlement to the summoners, or his old nemesis, the troll Drangell.

* With the conflict seemingly over, Baron Chydenar of Mestanir and Mayor Walkar of Wehnimer's Landing gave public statements, thanking each side in their efforts to work together to overcome their shared enemy, to honor those who fought and died, and to swear their commitment to seeing the summoners and their minions finally destroyed.

* In an attempt to help Riend be freed of her possession of the ghost Madelyne, Grishom Stone offered to contact some of his connections in a plan to create some kind of potion to expel the entity. Riend agreed to try, as many others' attempts have failed, and gave Grishom a vial of her blood. Later, citizens witnessed the spirit of Madelyne emerge in a fit of rage that the blood was given and was later calmed by those present.

* Mayor Walkar held an Honor Celebration in Wehnimer's, where he thanked many during the recent months of conflict and wanted to publically honor a few individuals who had been helping him since Mirayam first appeared the summer before. Greganth, Seomanthe, Fremie, Cyrroc, Karibeth, Soullslayur, Allanano, Svardin and Riend were named Defenders of Wehnimer's Landing. Sir Cryheart and Sir Tebon were presented with specially crafted signet rings and accepted roles as advisors to the Mayor. The Mayor went on to banish Demyse, Maetriks, Anru and Shalaora, for their roles in helping the summoners, labeling them Outlaws of Wehnimer's Landing. The Mayor thanked the groups of the Silver Gryphons, the Drake Vanguards, the Dreadnaught Alliance and the Order of the Azure Sun for their help in recent conflicts, and would be commissioning a plaque in their honor.




Olaesta 5111 ( April 2011 )

* One night, early in the month, an explosion was seen in the sky over East Ring Road. Heroes rushed across the bridge to find a warehouse on fire, with an elven corpse outside of it. The corpse's face is nearly melted off, with shards of glass stuck in his burnt hands. A planar shift rune book was found on the body, with various rune locations set around town or in other cities. The heroes soon discovered a horde of blood red globules that appeared and attacked them, quickly followed by two colossal blood golems. The golems and globules were eventually killed off and the elven body, later discovered to be Athseld, an apprentice alchemist, was carted off by town guards. The entire incident was written off by local officials as a failed magical experiment.

* A ceremony was announced in Mestanir, where Baron Chydenar praised citizens of Mestanir, thanked Mayor Walkar for his support and commended the heroics of the people of Wehnimer's Landing. The Baron also went on to honor Grishom Stone for his aid to the knights and labeled him the Hero of Mestanir.




-GM Kenstrom-
The First Male MHO Guru Ever
Wehnimer's Landing Guru

The Ultimate MHO Guide
(www.gemstonemho.pbworks.com)

shad0ws0ngs
05-30-2011, 01:18 AM
If anyone during the invasions could record for me the description of an oculoth or vathor, I'd appreciate that.

Sam
05-30-2011, 02:04 AM
A hulking troll warlord claws at you!
AS: +661 vs DS: +220 with AvD: +7 + d100 roll: +85 = +533
... and hits for 13 points of damage!
Blow to your back cracks several vertebrae.

Fallen
05-30-2011, 07:15 AM
If anyone during the invasions could record for me the description of an oculoth or vathor, I'd appreciate that.

http://www.krakiipedia.org/wiki/Vathor

http://www.krakiipedia.org/wiki/Oculoth