Tumbadoo
02-20-2011, 11:16 PM
a russet moth saewehna stickpin
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Constitution.
It provides a bonus of 8 to Combat Maneuvers Ranks.
This enhancive item may not be used by the following professions: Rogue Wizard Cleric Empath Sorcerer Ranger Bard Paladin Savant
The stickpin looks to have a huge number of charges remaining.
You sense that the moth saewehna stickpin will persist after its last enhancive charge has been expended
MB: 1mil
a gold-streaked pig statue
You sense a faint aura of magic around the pig statue. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the statue is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The pig statue contains the spell Disease Resistance, from the Minor Spiritual circle.
You sense that the pig statue will persist after its last magical charge has been expended.
MB:100k
a brilliant chrysoberyl stickpin
You sense a faint aura of magic around the chrysoberyl stickpin. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the chrysoberyl stickpin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a lot of charges remaining.
You sense that the chrysoberyl stickpin will crumble into dust after its last enhancive charge has been expended. You sense that the chrysoberyl stickpin will disintegrate after its last magical charge has been expended.
CB:200k "A" twice
a turquoise-set gold alloy crown
You sense a faint aura of magic around the gold alloy crown. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the crown is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Elemental sphere. It does not currently have any charges left.
This enhancement may not be used by adventurers who have not trained 4 times.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The gold alloy crown contains the spell Haste, from the Major Elemental circle.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have a huge number of charges remaining.
You sense that the gold alloy crown will crumble into dust after its last enhancive charge has been expended.You sense that the gold alloy crown will persist after its last magical charge has been expended.
MB:100k
a fire opal studded ora brooch
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 2 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The brooch looks to have a lot of charges remaining.
You sense that the studded ora brooch will crumble into dust after its last enhancive charge has been expended.
MB: 100k
a ruby-inset gold alloy ring
You sense a faint aura of magic around the gold alloy ring. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Elemental sphere. It has 6 charges.
The gold alloy ring contains the spell Haste, from the Major Elemental circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 5 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have a lot of charges remaining.
You sense that the gold alloy ring will crumble into dust after its last enhancive charge has been expended. You sense that the gold alloy ring will persist after its last magical charge has been expended.
CB: 100k
an ivory-inlaid platinum armband
You sense a faint aura of magic around the platinum armband. From the pitch of the vibration you determine that the purpose of the armband is to cast a spell or perform some magical purpose.
From the rapid vibrations of the platinum armband, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.You sense that the platinum armband will persist after its last magical charge has been expended.
MB:10k
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Constitution.
It provides a bonus of 8 to Combat Maneuvers Ranks.
This enhancive item may not be used by the following professions: Rogue Wizard Cleric Empath Sorcerer Ranger Bard Paladin Savant
The stickpin looks to have a huge number of charges remaining.
You sense that the moth saewehna stickpin will persist after its last enhancive charge has been expended
MB: 1mil
a gold-streaked pig statue
You sense a faint aura of magic around the pig statue. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the statue is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The pig statue contains the spell Disease Resistance, from the Minor Spiritual circle.
You sense that the pig statue will persist after its last magical charge has been expended.
MB:100k
a brilliant chrysoberyl stickpin
You sense a faint aura of magic around the chrysoberyl stickpin. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the chrysoberyl stickpin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a lot of charges remaining.
You sense that the chrysoberyl stickpin will crumble into dust after its last enhancive charge has been expended. You sense that the chrysoberyl stickpin will disintegrate after its last magical charge has been expended.
CB:200k "A" twice
a turquoise-set gold alloy crown
You sense a faint aura of magic around the gold alloy crown. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the crown is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Elemental sphere. It does not currently have any charges left.
This enhancement may not be used by adventurers who have not trained 4 times.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The gold alloy crown contains the spell Haste, from the Major Elemental circle.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have a huge number of charges remaining.
You sense that the gold alloy crown will crumble into dust after its last enhancive charge has been expended.You sense that the gold alloy crown will persist after its last magical charge has been expended.
MB:100k
a fire opal studded ora brooch
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 2 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The brooch looks to have a lot of charges remaining.
You sense that the studded ora brooch will crumble into dust after its last enhancive charge has been expended.
MB: 100k
a ruby-inset gold alloy ring
You sense a faint aura of magic around the gold alloy ring. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Elemental sphere. It has 6 charges.
The gold alloy ring contains the spell Haste, from the Major Elemental circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 5 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have a lot of charges remaining.
You sense that the gold alloy ring will crumble into dust after its last enhancive charge has been expended. You sense that the gold alloy ring will persist after its last magical charge has been expended.
CB: 100k
an ivory-inlaid platinum armband
You sense a faint aura of magic around the platinum armband. From the pitch of the vibration you determine that the purpose of the armband is to cast a spell or perform some magical purpose.
From the rapid vibrations of the platinum armband, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.You sense that the platinum armband will persist after its last magical charge has been expended.
MB:10k