PDA

View Full Version : Scavage



m444w
02-13-2011, 11:30 AM
I don't mind pickpockets and things IG. But don't be a fucking pussy... Leash never slammed.

You notice Scavage slip out of hiding.
You notice Scavage reach into your satin sack and remove a smooth columnar violet amethyst!
You turn quickly and grab Scavage's wrist, causing him to drop the amethyst back in your sack!

>cast
You gesture.
A wave of dark ethereal ripples moves outward from you.
Scavage is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>
Memoya [Merchant]: "Seeking yellow sapphires, think to me please?"
>
Scavage just left.

drigore
02-13-2011, 11:54 AM
Whoa, I didn't know the healing gems were stealable. That totally sucks ass. Oh, and yeah, he's rapidly getting on my KOS list, thankfully I have a lot of summoning lore, and his pure potions don't work on my cursed gems. He had one stuck to his hand for like 45 minutes one night.

waywardgs
02-13-2011, 11:56 AM
I have a lot of summoning lore, and his pure potions don't work on my cursed gems. He had one stuck to his hand for like 45 minutes one night.

hah, nice

audioserf
02-13-2011, 01:02 PM
Someone slamming when caught pick pocketing is one time I think Reporting is alright. That's blatant mechanics abuse and they take that type of thing fairly seriously. It's not like you have other recourse if you don't feel like room camping the person indefinitely.

Drakefang
02-13-2011, 01:12 PM
I will say this, Scavage knows how to turn the justice system in his favor very quickly. I don't care for him, one bit. However, he was quick on his toes. So, me disliking him and what he does doesn't change the fact he's mechanics wise.

Just a note of forewarning for those out there. I went to jail real fast after sweeping him and having my greaves flare on him and stun him. Plus, he does much of his thieving right outside the north gate. So, it seems the night watchman/justice doesn't matter there.

Fallen
02-13-2011, 01:24 PM
You can Challenge THIEF theft, which is automatically accepted. At that point you can pound on him all you want and you will not be accused of assault. You'll still go to jail if you kill him, though.

WRoss
02-13-2011, 01:26 PM
You can Challenge THIEF theft, which is automatically accepted. At that point you can pound on him all you want and you will not be accused of assault. You'll still go to jail if you kill him, though.

Never knew this

Fallen
02-13-2011, 01:32 PM
Never knew this

It was born from idiots using the justice system like a shield, like this ass clown.

drigore
02-13-2011, 01:33 PM
Wow, that's hella great. Thanks!

m444w
02-13-2011, 01:46 PM
Does it has a time-limit to the challenge?

BriarFox
02-13-2011, 01:48 PM
And do you have to catch the thief in the act to do it?

waywardgs
02-13-2011, 01:50 PM
And would it work in a situation like this when the guy slams?

Warriorbird
02-13-2011, 02:03 PM
I remember a few MUDs where slamming post pickpocket triggered an auto teleport to the person who just caught the pickpocket via angry guards or the local thieves guild.

LMingrone
02-13-2011, 02:15 PM
I don't know why anyone would slam after getting caught picking pockets. I mean, pick pocketing isn't a really good ROI time wise. I always used it as more of a RP thing than a way to make $. I always 3x in PP on all my rogues. And getting caught is the way I made half of my friends in game. You're not going to get rich thieving. Might as well Rp it out.

ravashaak
02-14-2011, 02:58 AM
And getting caught is the way I made half of my friends in game. You're not going to get rich thieving. Might as well Rp it out.

Made a couple of good friends this way myself, catching them in my pockets. If they played it well in terms of RP and they weren't a total ass about it, I was sometimes willing to let them slide. And like I said, I even made a few long and worthwhile friends along the way.

droit
02-14-2011, 03:19 AM
Someone can correct me if I'm wrong, but CHALLENGE THEFT doesn't work if the accusee isn't in the lands so slamming still works in his favor. I have no idea what the statute of limitations is, either.

droit
02-14-2011, 03:20 AM
>chall theft

While the challenge verb is to be used to settle consensual PvP disputes,
if you are caught stealing by someone, or kill someone without utilizing
the challenge system, that person will have a limited time to find you and
issue a challenge which you will have no option to refuse. They may choose
to challenge you to the death if they so desire.

In these instances, you are agreeing to PvP WHEN you engage in stealing or
murder. If you are not willing to risk death through these circumstances,
don't get caught stealing and don't kill other players nonconsensually.

Players cannot be wrongly challenged. If they are caught in the act by the
challenger, they are marked as the perpetrator.

IorakeWarhammer
02-14-2011, 07:24 AM
I want to make a pickpocket script for Lich.

Rallorick
02-15-2011, 03:19 PM
PP definitely needs to be reviewed. I've personally never seen it roleplayed well... I'm sure it has, but I've never seen it.

The short term of someone watching their pockets too closely is ridiculous. It should last like death sting... each time you get caught it gets more severe. Or give people the ability to add certain names to a short list of people their character is more apt to watch closer. At least thieves would be forced to actually pretend they have to RP a thief, and not just wander around being a douche about it.

In effect, it just seems like the only skill that's primary purpose is to harrass other people and act like a dick.

Fallen
02-15-2011, 03:46 PM
Someone can correct me if I'm wrong, but CHALLENGE THEFT doesn't work if the accusee isn't in the lands so slamming still works in his favor. I have no idea what the statute of limitations is, either.

If someone pick pockets, then slams, report them. Let the GMs deal with the guy when he signs back in. They should be able to tell from logs that he stole, then immediately logged after being caught.

droit
02-15-2011, 03:51 PM
If someone pick pockets, then slams, report them. Let the GMs deal with the guy when he signs back in. They should be able to tell from logs that he stole, then immediately logged after being caught.

An enraged Droit returns to the fray!

...that's what I wish would happen.

Fallen
02-15-2011, 03:55 PM
An enraged Droit returns to the fray!

...that's what I wish would happen.

Yeah, you get like a 10 second window where you TELEPORT CONFIRM to the person and auto attack with a pre-selected spell/ability.

Ivex
02-15-2011, 04:15 PM
haha great idea

Urinal Poops
02-16-2011, 05:08 PM
I don't mind pickpockets and things IG. But don't be a fucking pussy... Leash never slammed.


I still dont :)

Scavage
02-16-2011, 10:42 PM
I don't mind pickpockets and things IG. But don't be a fucking pussy... Leash never slammed.

You notice Scavage slip out of hiding.
You notice Scavage reach into your satin sack and remove a smooth columnar violet amethyst!
You turn quickly and grab Scavage's wrist, causing him to drop the amethyst back in your sack!

>cast
You gesture.
A wave of dark ethereal ripples moves outward from you.
Scavage is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>
Memoya [Merchant]: "Seeking yellow sapphires, think to me please?"
>
Scavage just left.



If you're going to post a log, don't fabricate it. Below is the accurate version. That is all.



H>steal lance
You reach into Lancecile's pockets and pull out nothing.
You do not believe anyone noticed you slip out of hiding.
>l
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Also here: Lancecile
Obvious paths: north, south
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Lancecile asks, "Dude really?"
H>l lanc
You see Lancecile the Gamesman.
He appears to be a Giantman.
He is very tall and appears to be in the prime of life. He has deep-set brown eyes and olive skin. He has very short, unkempt black hair. He has an unshaven face and a small goatee.
He has minor cuts and bruises on his chest.
He is wearing a crystal amulet, a weathered viper skin pack with an onyx fang-shaped toggle, some pitch black steel chain, some old imflass leg greaves, some rugged black leather boots with crimson metal toes, a brilliant aquamarine torc, a bone-inlaid fire opal barrette, a trilliant-cut dragonfire opal crown, a brass-bound leather badge, a viper skin longcoat, a dark leather sack, a mithril and amethyst bracer, a flawless gold ring, a silvery mesh weapon harness bound by thick vultite chains, a leather bag with a small iron hammer fetish, a ruby amulet, an extravagant viper skin satchel, some ripped viper skin gloves, and a thick spiked vultite greatshield.
Lancecile just went north.
[LNet]-GSIV:Jarlstrom: "can someone come open the rft door for me in prime.am too hurt to pull the ring"
Lord Ondreian just came through a large wooden gate.
H>steal ondr
You reach into Ondreian's satin sack and pull out a smooth columnar violet amethyst.
You do not believe anyone noticed you slip out of hiding.
Ondreian notices your actions and turns suddenly, grasping at your wrist! You are startled enough to release the amethyst!
>n
>n
[Wehnimer's, Exterior]
As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting.
Obvious paths: north, south, west
>n
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
You can't go there.
>ne
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, the Kaittee disk and a Wayside Inn.
Also here: Lancecile, High Lady Kaittee
Obvious paths: north, east, southwest, northwest
>go gate
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel and a giant mound of snow.
Also here: Balcomb
Obvious paths: south


10 minutes later...


H>sneak gate
You attempt to move silently through a large wooden gate.
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
Roundtime: 4 sec.
Dvorah just arrived.
Dvorah just went south.
HR>l
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
High Lady Kaittee just arrived.
High Lady Kaittee just went south.
Ondreian comes out of hiding.
Shadows begin to roil around Ondreian, slowly swirling and clinging closely around his frame.
Ondreian gestures.
A wave of dark ethereal ripples moves outward from Ondreian.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
You are forced out of hiding.
Roundtime: 20 sec.

Warriorbird
02-16-2011, 10:47 PM
If you're going to post a log, don't fabricate it. Below is the accurate version. That is all.



H>steal lance
You reach into Lancecile's pockets and pull out nothing.
You do not believe anyone noticed you slip out of hiding.
>l
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Also here: Lancecile
Obvious paths: north, south
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Lancecile asks, "Dude really?"
H>l lanc
You see Lancecile the Gamesman.
He appears to be a Giantman.
He is very tall and appears to be in the prime of life. He has deep-set brown eyes and olive skin. He has very short, unkempt black hair. He has an unshaven face and a small goatee.
He has minor cuts and bruises on his chest.
He is wearing a crystal amulet, a weathered viper skin pack with an onyx fang-shaped toggle, some pitch black steel chain, some old imflass leg greaves, some rugged black leather boots with crimson metal toes, a brilliant aquamarine torc, a bone-inlaid fire opal barrette, a trilliant-cut dragonfire opal crown, a brass-bound leather badge, a viper skin longcoat, a dark leather sack, a mithril and amethyst bracer, a flawless gold ring, a silvery mesh weapon harness bound by thick vultite chains, a leather bag with a small iron hammer fetish, a ruby amulet, an extravagant viper skin satchel, some ripped viper skin gloves, and a thick spiked vultite greatshield.
Lancecile just went north.
[LNet]-GSIV:Jarlstrom: "can someone come open the rft door for me in prime.am too hurt to pull the ring"
Lord Ondreian just came through a large wooden gate.
H>steal ondr
You reach into Ondreian's satin sack and pull out a smooth columnar violet amethyst.
You do not believe anyone noticed you slip out of hiding.
Ondreian notices your actions and turns suddenly, grasping at your wrist! You are startled enough to release the amethyst!
>n
>n
[Wehnimer's, Exterior]
As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting.
Obvious paths: north, south, west
>n
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
You can't go there.
>ne
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, the Kaittee disk and a Wayside Inn.
Also here: Lancecile, High Lady Kaittee
Obvious paths: north, east, southwest, northwest
>go gate
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel and a giant mound of snow.
Also here: Balcomb
Obvious paths: south


10 minutes later...


H>sneak gate
You attempt to move silently through a large wooden gate.
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
Roundtime: 4 sec.
Dvorah just arrived.
Dvorah just went south.
HR>l
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
High Lady Kaittee just arrived.
High Lady Kaittee just went south.
Ondreian comes out of hiding.
Shadows begin to roil around Ondreian, slowly swirling and clinging closely around his frame.
Ondreian gestures.
A wave of dark ethereal ripples moves outward from Ondreian.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
You are forced out of hiding.
Roundtime: 20 sec.

I'm not exactly getting the point of slamming there. In addition it might potentially get you into a mechanics abuse situation. Even if you detest the very notion of being IC, bad idea.

Welcome to the PC.

m444w
02-16-2011, 10:50 PM
I posted the pertinent parts, you getting caught, and then slamming...

I didn't think it was important to post me stalking you until grew enough balls to come outside the gates.

BriarFox
02-16-2011, 10:51 PM
Yeah ... running away and slamming after you get ewaved a few minutes later is not somehow better than slamming right after you get caught pickpocketing.

waywardgs
02-16-2011, 10:51 PM
If you're going to post a log, don't fabricate it. Below is the accurate version. That is all.



H>steal lance
You reach into Lancecile's pockets and pull out nothing.
You do not believe anyone noticed you slip out of hiding.
>l
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Also here: Lancecile
Obvious paths: north, south
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Lancecile asks, "Dude really?"
H>l lanc
You see Lancecile the Gamesman.
He appears to be a Giantman.
He is very tall and appears to be in the prime of life. He has deep-set brown eyes and olive skin. He has very short, unkempt black hair. He has an unshaven face and a small goatee.
He has minor cuts and bruises on his chest.
He is wearing a crystal amulet, a weathered viper skin pack with an onyx fang-shaped toggle, some pitch black steel chain, some old imflass leg greaves, some rugged black leather boots with crimson metal toes, a brilliant aquamarine torc, a bone-inlaid fire opal barrette, a trilliant-cut dragonfire opal crown, a brass-bound leather badge, a viper skin longcoat, a dark leather sack, a mithril and amethyst bracer, a flawless gold ring, a silvery mesh weapon harness bound by thick vultite chains, a leather bag with a small iron hammer fetish, a ruby amulet, an extravagant viper skin satchel, some ripped viper skin gloves, and a thick spiked vultite greatshield.
Lancecile just went north.
[LNet]-GSIV:Jarlstrom: "can someone come open the rft door for me in prime.am too hurt to pull the ring"
Lord Ondreian just came through a large wooden gate.
H>steal ondr
You reach into Ondreian's satin sack and pull out a smooth columnar violet amethyst.
You do not believe anyone noticed you slip out of hiding.
Ondreian notices your actions and turns suddenly, grasping at your wrist! You are startled enough to release the amethyst!
>n
>n
[Wehnimer's, Exterior]
As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting.
Obvious paths: north, south, west
>n
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
You can't go there.
>ne
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, the Kaittee disk and a Wayside Inn.
Also here: Lancecile, High Lady Kaittee
Obvious paths: north, east, southwest, northwest
>go gate
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel and a giant mound of snow.
Also here: Balcomb
Obvious paths: south


10 minutes later...


H>sneak gate
You attempt to move silently through a large wooden gate.
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
Roundtime: 4 sec.
Dvorah just arrived.
Dvorah just went south.
HR>l
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
High Lady Kaittee just arrived.
High Lady Kaittee just went south.
Ondreian comes out of hiding.
Shadows begin to roil around Ondreian, slowly swirling and clinging closely around his frame.
Ondreian gestures.
A wave of dark ethereal ripples moves outward from Ondreian.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
You are forced out of hiding.
Roundtime: 20 sec.
>quit

Fixed

audioserf
02-17-2011, 10:13 AM
Scavage, you pussy, that log changes nothing. So because you managed to run away for ten minutes, he should be prohibited from retaliating to your botched pickpocket attempt?

lol.

Ivex
02-17-2011, 10:27 AM
Dude, really?

audioserf
02-17-2011, 11:35 AM
I feel like Scavage is probably an Inspire alt

Parkbandit
02-17-2011, 11:58 AM
PP definitely needs to be reviewed. I've personally never seen it roleplayed well... I'm sure it has, but I've never seen it.



I can't say it isn't being role-played now, but it used to be:

http://forum.gsplayers.com/showthread.php?t=3499

Urinal Poops
02-19-2011, 10:11 AM
I'd like to apologize on behalf of all pickpockets. When I rob you blind I will stand there and take it, not that you'll catch me. I'm smart enough to know the factors into crowd size VS stealing one on one. Scavage needs a class.

Mark/Leash

Loyrl
02-20-2011, 07:39 PM
He might have left, but Klepta put me in jail for thumping him. Also I tackled and feinted but... he did steal from me and I warned him. I also forgot how to deal with going to jail its been years.

sereh
02-21-2011, 08:41 AM
<I'd like to apologize on behalf of all pickpockets. When I rob you blind I will stand there and take it, not that you'll catch me. I'm smart enough to know the factors into crowd size VS stealing one on one. Scavage needs a class.>

I wonder where he would ever find such a class to take?