View Full Version : Current Room ID
drunksolo
02-12-2011, 07:53 PM
Is there a way to get go2 or something else to spit out the current room ID (the number associated with the room for go2)? Short of trying to ;go2 <something similar to the room> and picking it out of the list...
Alorn15
02-12-2011, 08:17 PM
;e echo Room.current.id
or
;repos download whereami
;whereami
or
alias the first thing I said
drunksolo
02-12-2011, 08:51 PM
Awesome. Thanks a bunch.
subzero
02-13-2011, 07:40 AM
If you're using SF, uberbar creates a SF frame that constantly displays room number in addition to other stats such as health, mana, exp, stance, etc.
DaCapn
02-13-2011, 02:20 PM
Narost also displays the room ID.
Glavenfyre
02-13-2011, 03:03 PM
also, I threw a quick script up yesterday that will display the room number in the title bar whenever you change rooms/look/etc.
rnum.lic
Ex:
[bigshot]>south
[Calelith Villa, Storage Room (Gyldemar Forest) - 10775]
Large crates fill this room, most of them smashed and broken. Pieces of pottery, glass, splintered wood and odd metals are strewn about. Empty shelves line the walls, each with a small plaque on it. You also see a forest trali.
Obvious exits: north
drunksolo
02-13-2011, 10:04 PM
Narost also displays the room ID.
Lol. I looked all over in there for it. Duh. Right in the fucking title.
also, I threw a quick script up yesterday that will display the room number in the title bar whenever you change rooms/look/etc.
Double awesome.
I shall never again wonder what room # I'm in!
Drunken Durfin
02-14-2011, 10:46 AM
>;favs add rnum
--- Lich: added rnum to Ifor's favs list.
horibu
02-14-2011, 12:34 PM
seconded doing
>;favs add rnum
Nice going.
Bothra
05-12-2011, 01:38 PM
Sweet. I didn't realize that uberbar was spitting out the room number. I just glanced over it every single time. Bored at work reading through old threads FTW!
Fallen
05-12-2011, 01:44 PM
That script is awesome. Installing that when I get home.
also, I threw a quick script up yesterday that will display the room number in the title bar whenever you change rooms/look/etc.
rnum.lic
Ex:
[bigshot]>south
[Calelith Villa, Storage Room (Gyldemar Forest) - 10775]
Large crates fill this room, most of them smashed and broken. Pieces of pottery, glass, splintered wood and odd metals are strewn about. Empty shelves line the walls, each with a small plaque on it. You also see a forest trali.
Obvious exits: north
No Gnomes Is Good News
05-12-2011, 02:53 PM
Uberbar is great to have, since it displays ROOMID.
Another good script to use with ID's is ;Show
;show RoomID will give you a description of the room pertaining to that ID
It's like a reversal in a sense
mgoddess
05-12-2011, 03:50 PM
also, I threw a quick script up yesterday that will display the room number in the title bar whenever you change rooms/look/etc.
rnum.lic
Ex:
[bigshot]>south
[Calelith Villa, Storage Room (Gyldemar Forest) - 10775]
Large crates fill this room, most of them smashed and broken. Pieces of pottery, glass, splintered wood and odd metals are strewn about. Empty shelves line the walls, each with a small plaque on it. You also see a forest trali.
Obvious exits: north
<3
Only problem I've found with it is that sometimes it lags by a room.
For example, I could be in room XXX, then move to YYY... rnum shows XXX as the new room's ID, until I LOOK at the room.
>loo
[Wehnimer's, South Ring Rd. - 301]
The traffic from the connecting road disperses to the east and west, and others with business in the heart of town head north.
Obvious paths: north, east, west
>e
[Wehnimer's, South Ring Rd. - 301]
The citizenry file in and out of the road to the north.
Obvious paths: north, east, west
>look
[Wehnimer's, South Ring Rd. - 303]
The citizenry file in and out of the road to the north.
Obvious paths: north, east, west
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