Fallen
02-08-2011, 08:42 AM
I posted this on the officials. If you think it's a good idea, please pop over to the officials and say so. I posted it in the Skills folder, and the rogue dev folder.
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Originally posted here: http://www.play.net/forums/messages.asp?forum=102&category=6&topic=9&message=2432 (http://www.play.net/forums/redirect.asp?URL=http://www.play.net/forums/messages.asp?forum=102&category=6&topic=9&message=2432)
Does it make sense for anyone to give ways for hiders to loot their kills and atleast have a chance to remain in hiding? Many attempts of late were made to give hiders, specificially rogues, more reason to move towards a pure stealth build. Tie it into Armor Use, and have it so that you make an attempt to drag a body off in the shadows to loot it, or better yet, have it just decay as it would if you had searched it.
Hell, if you REALLY think it is overpowered, tie it into the Pickpocketing skill. You can steal from the dead while hidden, right? Well, just have Stalking & Hiding and Pickpocketing be a factor in success. This just seems like a given for the improvement to stealth based combat that would reduce tedium and support current mechanics goals.
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Originally posted here: http://www.play.net/forums/messages.asp?forum=102&category=6&topic=9&message=2432 (http://www.play.net/forums/redirect.asp?URL=http://www.play.net/forums/messages.asp?forum=102&category=6&topic=9&message=2432)
Does it make sense for anyone to give ways for hiders to loot their kills and atleast have a chance to remain in hiding? Many attempts of late were made to give hiders, specificially rogues, more reason to move towards a pure stealth build. Tie it into Armor Use, and have it so that you make an attempt to drag a body off in the shadows to loot it, or better yet, have it just decay as it would if you had searched it.
Hell, if you REALLY think it is overpowered, tie it into the Pickpocketing skill. You can steal from the dead while hidden, right? Well, just have Stalking & Hiding and Pickpocketing be a factor in success. This just seems like a given for the improvement to stealth based combat that would reduce tedium and support current mechanics goals.