View Full Version : Sorcery, should I?
Proxy
02-08-2011, 07:42 AM
The story thus far: Wife gets cataclysm and makes me try is. Fun for all of about 5 seconds and now I'm starting to think about falling back into the GS trap, again.... SO... Someone for the Love of G-D remind me why I quite and got rid of everything......
mm-k, questions. Illusions, still suck? Epic pain in the ass time sinking black hole of super massive-ness? Yes?
Alchemy? Same or are there some fun, truly useful, things that can be made that were not implemented w/ the same f'd up logic behind Animate Crystals and Scroll Infusion???
Spell issues, mostly the buggy stuff still not fixed?
RSN? I know your probably saying, "R U F'N Stoned yu NOOB!!!" A laugh if nothing else, but are there any plans for the profession? Tweaks, new spells, anything?
Player base, still a bunch of MA'rs running around and maybe, maybe 1 or 2 rare players here or there at pk?
Anything else that may or may not have happened in the last 3 years worth knowing?
On a side note, if I do decide to return I will be doing so from scratch. That said, lvls 1-40 still a pain the the ass?
Fallen
02-08-2011, 08:00 AM
Nothing has changed with sorcery in the last several years. Alchemy is ..alchemy. Anything truly useful from it can be purchased from others for FAR less hassle.
Proxy
02-08-2011, 08:07 AM
whats the head count like anymore? Sorcery and GS in general?
Fallen
02-08-2011, 08:20 AM
whats the head count like anymore? Sorcery and GS in general?
Sorcery is on the decline, though it is gradual. As it was so popular in the past there are still quite a few of us. You certainly wont be a beautiful and unique snowflake if you roll one up. Population in GS has been up of late. Between 150-200 on off hours, 300-400 peak hours, 450-500+ during big events.
Only a few of the old guys left. Hardly any RP anymore to justify being a sorcerer for that reason.
In general, I'd say the ratio is about the same.
Proxy
02-08-2011, 08:52 AM
Is psinet still around?
People use lich in the exact same way.
Fallen
02-08-2011, 08:59 AM
Maybe? Everyone uses lich as PSInet is largely unsupported.
phantasm
02-08-2011, 09:25 AM
wizard is the new sorc.
Levels 1-40 are the most fun, after 40 its all grind.
I hope you do roll a sorc, and enjoy scroll infusion because I can never find a damn sorc to infuse scrolls for me.
Suppressed Poet
02-08-2011, 12:03 PM
It's extremely evident that sorcerers have received the short end of the development stick for the past several years.
Simutronics must have something like a reverse affirmative action policy for their several years of complete dominance. Throughout Gemstone's history, I believe sorcerers and warriors had the most uber pwnage for at their respective peaks.
It's a shame though. I like sorcerers. They make a valuable addition to the game and group hunting. You don't see many younger ones anymore.
I quit playing my sorc as I fucked up his training,(waiting on yearly fixskill) but IMO My sorc is boring compared to my rogue, wiz and bard. Little challenge, you either dominate your foe or get spikethorned for a quick death
demons are of little real use and you can't bring them into town without a permit (some towns) or master illusions (lol)
740 is cool but expensive if you want to go inter-realm
hunting consists of
;waggle
;go2 huntingspot
inca 702 x300000
loot x300000
rem ring wear ring
rinse repeat
Queleri
02-08-2011, 05:27 PM
I believe Fallen has pretty much summed up the current status of Sorcery in GS.
I will say Murkshev has been doing weekly guild training events in the Landing which is helping many of us progress in Illusions. This makes it feel a bit less like a tedious grind. It also allows for some weekly RP conversation between sorcerer's.
There was some discussion of a new spell Baelfire, but I've not heard anything about it in months. It was a bolt type spell as I recall which made demon's more useful in hunting as it had a splash affect of some kind if you had a demon storing mana.
To a degree hunting/RP depends on the effort you want to invest. 702 x 300000 maybe the most efficient want to hunt, but is not necessarily the most affective, and certainly not the only way (unless you're a young sorc). I enjoy using pain as my primary offensive spell, and supplimenting with 702, 705, or 719, even 111 is handy.
Anyway, just my thoughts.
subzero
02-08-2011, 06:38 PM
mm-k, questions. Illusions, still suck? Epic pain in the ass time sinking black hole of super massive-ness? Yes?
Pretty much. The main problem is having someone to train with, but shadow and demon speed reps still drain mana like an old-school infusing/enchanting party.
I'm almost done in Shattered with them and I've annoyingly noticed that the old script I wrote when I did them in Prime was outdated. Of all the things they could have tweaked, fixed, whatever, they fucked with the stupidest shit. Nothing of real value was added (except being able to refresh illusions, which I also had to fix the script for since the old method of dispelling them no longer worked), but they sure did change some messaging in pretty much all of the pre-shadow illusions. Thanks fellas!
Alchemy? Same or are there some fun, truly useful, things that can be made that were not implemented w/ the same f'd up logic behind Animate Crystals and Scroll Infusion???
If you think Illusions are painful, don't even consider alchemy.
Spell issues, mostly the buggy stuff still not fixed?
We are and have been the red-headed step children for quite some time.
RSN? I know your probably saying, "R U F'N Stoned yu NOOB!!!" A laugh if nothing else, but are there any plans for the profession? Tweaks, new spells, anything?
Of course there are plans. I mean, shit. They're still "planning" on making major demons a reality. The next big project after EN... and monks. Savants. Unarmed combat. You get the idea. We're also supposed to get a bolt and accompanying AS boosting spell, but again, I'll believe it when I see it.
Anything else that may or may not have happened in the last 3 years worth knowing?
On a side note, if I do decide to return I will be doing so from scratch. That said, lvls 1-40 still a pain the the ass?
They opened a new instance; Shattered. The GMs don't police the place anything like they do in Prime (don't go out of your way to make people quit and you're pretty much able to do whatever you want) which means you can say what ya want, afk script, pretty much toss alter rules out the window, etc.
Levels 1-40 are not a pain in the ass in Shattered. You can script that shit in your sleep and play later when you get to a level you have more fun with.
zhelas
02-09-2011, 02:52 AM
I still pop in from time to time but getting up at 2 AM to go to work has hampered my play time.
As many have said... Sorcerer's have not had any development since the release of spell 740.
Trying to get anything tweaked by the GM's is like pulling teeth and banging your head against the wall. IMO some of the GM's will split a hair at least 3 times just to argue. :( Of course if a bug is discovered to give a player a benefit they fix it immediately.
You might consider choosing an Empath but RP them as a Sorcerer. 1101 Harm... 1106 Boneshatter...1115 wither. A boneshatter build is pretty impressive. You won't have the mundane life draining guild reps of illusions. You can heal yourself in private. Plus Empaths don't have the Hybrid penalty :(
zhelas
02-09-2011, 03:37 AM
Think of some of the other benefits if you go the empath build and RP as a Sorcerer.
-You don't have to buy components.
-The Lores you train in actually help your spells.
-You have active Gurus or at least they were active over the last couple of years.
-You can, if you wish 3x in Physical Fitness which is a major skill that helps defend against some maneuvers.
-First Aid is dirt cheap.
Heck if you decide you want to go the 111/118 route, I know V aka Crb uses that tactic a lot in OTF.
So you can't use some of the class defining spells 714, 725, 730, 740 to be honest it is no big deal. I know quite a few sorcerers who don't know how to use them.
Proxy
02-09-2011, 06:10 AM
Been around for more then a few years for the most of you not knowing me. Started in 1994 or 93. Been playing sorcery for most all of that time. When I was actually playing. I've played, quit, started playing again more times then I can remember any more. As can be imagined at this point not a whole hell of a lot is unknown on my end in relations to things Sorcery and DE, now DE-Faendryl. Sucks that things are the way they are, really does come out showing GS Team Dev won't or is no longer capable with keeping any kind of handle on their game. This not ment in the least to discredit the skills of some of those GM's for what its worth.
But still, here I am rolling out another of my odd-ball Sorcerer's. (Scroll infusion, Demon, nor Animates or 740 even marginally interesting to me)
Probably going to stick to my last build set, elemental/summoning lore.
And as for rolling up a Sorcerpath. Loved it the last time I did it, after the 30 days are up I'll probably roll up another. Kinda almost makes one feel like their an old school sorc :D bone shatter & wither ftw!
Though, if things are still at the same point they where when I last left. I probably won't be around for more then a few months, but here's goes nothing.
Thanks for all the input ya'll
Fallen
02-09-2011, 06:57 AM
Good luck. The game could always use some well roleplayed Faendryl of any profession.
Proxy
02-09-2011, 07:37 AM
tell me about it, always has. Hence one of my frustrations...
Edit: Quick Q, how is attunment working any more? Is lightning still a possibility w/ air and water lores? & whats the req for the shadowmancer title?
Queleri
02-09-2011, 10:05 AM
shadowmancer title requires that you master Illusions I believe.
Queleri
02-09-2011, 10:08 AM
Also if you do roll up a Faendryl than by all means please look me up IG. I greatly enjoy Faendryl RP and as you pointed out it is not always easy to find. But than again good RP in general can be hard to find.
I'm around during the days mostly 8am-6pm and sometimes in the evenings. So if you go Sorc and do with to learn Illusions feel free to let me know whenever you need help and I'd be glad to teach/learn as you need it.
Malok
02-09-2011, 10:23 AM
Been around for more then a few years for the most of you not knowing me. Started in 1994 or 93. Been playing sorcery for most all of that time.
Names?
WRoss
02-09-2011, 10:31 AM
I've quietly snuck a sorcerer up to level 28. Contemplating doing the guild, but I really don't see a point in spending the next 12 months grinding out alchemy.
Suppressed Poet
02-09-2011, 10:51 AM
I tried alchemy with my wizard shortly after it was introduced. It didn't take me long to realize that the whole system was really intended for post-cap players. Way too tedious, time consuming, and expensive with very little rewards...
Queleri
02-09-2011, 11:07 AM
Alchemy can be useful while training, especially for wizards. The wands they make are very useful in Trinkets.
If you just want to master the sorcerer guild, than I suggest mastering illusions and than training general alchemy to ~30 and trinkets and potions to about 15. I plan on leaving potions at 5 and training general and trinkets both to about 30 as I think trinkets is a more useful branch, but that's just me personally.
Yes it's an awful grind though in either case.
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