WRoss
02-02-2011, 10:23 PM
Set comes in three items,
a rectangular white vultite greatshield
+12 thrown orb, no restrictions, currently in a fusion greatshield (comes with)
a princess-cut star emerald ring
+8 thrown bonus, +3 disarm bonus
an embossed vultite helm
+8 thrown bonus, +6 max mana
MB: 10m
BO: 20m
Trades considered.
The first thing that strikes you about the greatshield is the weight, which is about 10 pounds. In your best estimation, it's worth about 500,000 silvers.
It has a bonus of +20 from a normal greatshield, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Thrown Weapons Bonus.
The greatshield looks to have a lot of charges remaining.
You sense that the white vultite greatshield will persist after its last enhancive charge has been expended.
>l grea
Two spherical depressions adorn the white vultite greatshield, approximately the size and shape of a small gem. The chambers currently hold a shining hoarfrost white orb.
The chamber surrounding a shining hoarfrost white orb is alive with steady radiance. It appears to have come a bit loose in its depression, and could easily be pried free without causing any damage.
This is a small item, under a pound. In your best estimation, it's worth about 250,000 silvers.
You sense a faint aura of magic around the star emerald ring. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The ring looks to have a lot of charges remaining.
You sense that the star emerald ring will persist after its last enhancive charge has been expended.
You sense that the star emerald ring will persist after its last magical charge has been expended.
The first thing that strikes you about the helm is the weight, which is about 3 pounds. In your best estimation, it's worth about 800,000 silvers. You can also tell that there is some type of metal in the structure of the vultite helm.
As you sing, you feel a faint resonating vibration from the vultite helm in your hand...
The harmonics generated tell you that the helm serves to protect from additional damage. The magical harmonics reveal that the head is better protected when wearing the vultite helm.
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The helm looks to have a lot of charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite helm will persist after its last enhancive charge has been expended.
some hammered steel vambraces inset with panther agate
The magical harmonics reveal that arms are better protected when wearing the hammered steel vambraces.
The vambraces resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Agility Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Thrown Weapons.
It provides a bonus of 6 to Thrown Weapons Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Thrown Weapons.
The vambraces looks to have a huge number of charges remaining.
You sense that the hammered steel vambraces will persist after its last enhancive charge has been expended.
some hammered steel vambraces set with dark storm agate
The vambraces resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Strength Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Thrown Weapons.
It provides a bonus of 6 to Thrown Weapons Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Thrown Weapons.
The vambraces looks to have a huge number of charges remaining.
You sense that the hammered steel vambraces will persist after its last enhancive charge has been expended.
sold on BO
a rectangular white vultite greatshield
+12 thrown orb, no restrictions, currently in a fusion greatshield (comes with)
a princess-cut star emerald ring
+8 thrown bonus, +3 disarm bonus
an embossed vultite helm
+8 thrown bonus, +6 max mana
MB: 10m
BO: 20m
Trades considered.
The first thing that strikes you about the greatshield is the weight, which is about 10 pounds. In your best estimation, it's worth about 500,000 silvers.
It has a bonus of +20 from a normal greatshield, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Thrown Weapons Bonus.
The greatshield looks to have a lot of charges remaining.
You sense that the white vultite greatshield will persist after its last enhancive charge has been expended.
>l grea
Two spherical depressions adorn the white vultite greatshield, approximately the size and shape of a small gem. The chambers currently hold a shining hoarfrost white orb.
The chamber surrounding a shining hoarfrost white orb is alive with steady radiance. It appears to have come a bit loose in its depression, and could easily be pried free without causing any damage.
This is a small item, under a pound. In your best estimation, it's worth about 250,000 silvers.
You sense a faint aura of magic around the star emerald ring. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The ring looks to have a lot of charges remaining.
You sense that the star emerald ring will persist after its last enhancive charge has been expended.
You sense that the star emerald ring will persist after its last magical charge has been expended.
The first thing that strikes you about the helm is the weight, which is about 3 pounds. In your best estimation, it's worth about 800,000 silvers. You can also tell that there is some type of metal in the structure of the vultite helm.
As you sing, you feel a faint resonating vibration from the vultite helm in your hand...
The harmonics generated tell you that the helm serves to protect from additional damage. The magical harmonics reveal that the head is better protected when wearing the vultite helm.
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The helm looks to have a lot of charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite helm will persist after its last enhancive charge has been expended.
some hammered steel vambraces inset with panther agate
The magical harmonics reveal that arms are better protected when wearing the hammered steel vambraces.
The vambraces resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Agility Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Thrown Weapons.
It provides a bonus of 6 to Thrown Weapons Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Thrown Weapons.
The vambraces looks to have a huge number of charges remaining.
You sense that the hammered steel vambraces will persist after its last enhancive charge has been expended.
some hammered steel vambraces set with dark storm agate
The vambraces resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Strength Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Thrown Weapons.
It provides a bonus of 6 to Thrown Weapons Bonus.
This enhancement cannot be used by adventurers without at least a strong amount of skill in Thrown Weapons.
The vambraces looks to have a huge number of charges remaining.
You sense that the hammered steel vambraces will persist after its last enhancive charge has been expended.
sold on BO