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mrjrd222
01-21-2011, 05:03 PM
Just felt like posting these. There are reasons why I like having lightning crits from Koar and bandits with 319 is one of them:

The ground shakes powerfully directly underneath an elven marauder as a beam of golden light lances away from you to transfix the marauder.
CS: +440 - TD: +293 + CvA: +1 + d100: +36 == +184
Warding failed!
... and hits for 71 points of damage!

... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.

[You have 14 kills remaining.]
The elven marauder rolls over and dies.
The marauder's paralyzed body slackens in the grip of death.

The ground shakes powerfully directly underneath a human highwayman as a beam of golden light lances away from you to transfix the highwayman.
CS: +440 - TD: +293 + CvA: -2 + d100: +64 == +209
Warding failed!
... and hits for 83 points of damage!

... 40 points of damage!
Left eye socket explodes in a dazzling array of multi-colored sparks. Shocking death.

[You have 13 kills remaining.]
The human highwayman falls to the ground and dies.
The highwayman's paralyzed body slackens in the grip of death.

The ground shakes powerfully directly underneath an elven marauder as a beam of golden light lances away from you to transfix the marauder.
CS: +440 - TD: +297 + CvA: -1 + d100: +39 == +181
Warding failed!
... and hits for 60 points of damage!

... 30 points of damage!
Electric blast goes right to the heart! Fibrillation can be fun.

[You have 12 kills remaining.]
The half-elven marauder rolls over and dies.
The marauder's paralyzed body slackens in the grip of death.

Later on:

The ground shakes powerfully directly underneath a half-elven bandit as a beam of golden light lances away from you to transfix the bandit.
CS: +430 - TD: +297 + CvA: -2 + d100: +62 == +193
Warding failed!
... and hits for 67 points of damage!

... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.

[You have completed this portion of your Adventurer's Guild task.]
The half-elven bandit falls to the ground and dies.
The bandit's paralyzed body slackens in the grip of death.

The ground shakes powerfully directly underneath a halfling mugger as a beam of golden light lances away from you to transfix the mugger.
CS: +430 - TD: +305 + CvA: +1 + d100: +100 == +226
Warding failed!
... and hits for 87 points of damage!

... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.
The halfling mugger rolls over and dies.

The ground shakes powerfully directly underneath a halfling outlaw as a beam of golden light lances away from you to transfix the outlaw.
CS: +430 - TD: +318 + CvA: -1 + d100: +33 == +144
Warding failed!
... and hits for 35 points of damage!

... 15 points of damage!
Hard jolt knocks the halfling outlaw back on his heels.

The ground shakes powerfully directly underneath a giantman bandit as a beam of golden light lances away from you to transfix the bandit.
CS: +430 - TD: +314 + CvA: 0 + d100: +57 == +173
Warding failed!
... and hits for 53 points of damage!

... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.
The giantman bandit falls to the ground and dies.

Fallen
01-21-2011, 05:15 PM
6 out of 7 ain't bad.

Give it a whirl in OTF if you want a shot at more targets outside of an invasion:

You gesture.
A wave of dark ethereal ripples moves outward from you.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir seer is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir initiate is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir seer is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir janissary is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves.
An Ithzir janissary is buffeted by the dark ethereal waves.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir herald is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.

That isn't counting the 2-3 Griffins in the room too.

mrjrd222
01-21-2011, 05:23 PM
My CS isn't high enough for half of that stuff yet unfortunately :(

mrjrd222
01-21-2011, 05:50 PM
I'm having good luck today...

The ground shakes powerfully directly underneath a festering taint as a beam of golden light lances away from you to transfix the taint.
CS: +433 - TD: +345 + CvA: +25 + d100: +91 == +204
Warding failed!
... and hits for 65 points of damage!

... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.
The festering taint sinks to its knees as it chokes on its own blood and dies.
The very powerful look leaves a festering taint.
The white light leaves a festering taint.
The deep blue glow leaves a festering taint.

The ground shakes powerfully directly underneath a stooped being as a beam of golden light lances away from you to transfix the being.
CS: +433 - TD: +341 + CvA: +25 + d100: +17 == +134
Warding failed!
... and hits for 38 points of damage!

... 25 points of damage!
Nasty shock to left arm stiffens joints. Nice and painful.

The ground shakes powerfully directly underneath a gremlock as a beam of golden light lances away from you to transfix the gremlock.
CS: +433 - TD: +329 + CvA: +25 + d100: +84 == +213
Warding failed!
... and hits for 88 points of damage!

... 35 points of damage!
Spectacular arc of electricity enters one ear and comes out the other. Instant death.

[You have 5 kills remaining.]
A gremlock's eyes roll up as he dies.
The gremlock's paralyzed body slackens in the grip of death.

WRoss
01-21-2011, 08:02 PM
6 out of 7 ain't bad.

Give it a whirl in OTF if you want a shot at more targets outside of an invasion:

You gesture.
A wave of dark ethereal ripples moves outward from you.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir seer is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir initiate is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir seer is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir janissary is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves.
An Ithzir janissary is buffeted by the dark ethereal waves.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir herald is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.

That isn't counting the 2-3 Griffins in the room too.

This is why I have 1718 scrolls. 217, 135, 1718, then 1120 after my 8 second RT

Fallen
01-21-2011, 11:07 PM
This is why I have 1718 scrolls. 217, 135, 1718, then 1120 after my 8 second RT

Yeah. Mass attack spells are great. Cone of Lightning is about the best E can muster in there.

mrjrd222
03-24-2011, 08:21 PM
This doesn't happen too often!

The ground shakes powerfully directly underneath a human brigand as a beam of golden light lances away from you to transfix the brigand.
CS: +454 - TD: +278 + CvA: -10 + d100: +96 == +262
Warding failed!
... and hits for 114 points of damage!

... 50 points of damage!
Powerful blast reduces the human brigand to a smoldering pile of ash!

[You have 1 kills remaining.]
The human brigand falls to the ground and dies.
The brigand's paralyzed body slackens in the grip of death.
A human brigand seems less distracted.

The ground shakes powerfully directly underneath a half-elven outlaw as a beam of golden light lances away from you to transfix the outlaw.
CS: +454 - TD: +316 + CvA: 0 + d100: +79 == +217
Warding failed!
... and hits for 76 points of damage!

... 30 points of damage!
Great bolt of electricity pierces right eye and fries brain till dead.

[You have completed this portion of your Adventurer's Guild task.]
The half-elven outlaw rolls over and dies.
A half-elven outlaw seems less distracted.

The ground shakes powerfully directly underneath a human brigand as a beam of golden light lances away from you to transfix the brigand.
CS: +454 - TD: +282 + CvA: +8 + d100: +11 == +191
Warding failed!
... and hits for 75 points of damage!

... 60 points of damage!
Electric shock causes a strong enough convulsion to snap the human brigand's neck.
The human brigand rolls over and dies.
The brigand's paralyzed body slackens in the grip of death.
A human brigand seems less distracted.

The ground shakes powerfully directly underneath a half-krolvin thug as a beam of golden light lances away from you to transfix the thug.
CS: +454 - TD: +286 + CvA: +8 + d100: +49 == +225
Warding failed!
... and hits for 92 points of damage!

... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.
The half-krolvin thug falls to the ground and dies.
A faint silvery glow fades from around a half-krolvin thug.
The thug's paralyzed body slackens in the grip of death.
A half-krolvin thug seems less distracted.

IorakeWarhammer
03-25-2011, 08:51 AM
its kinda boring how this is so similar to 1030, 635, etc

audioserf
03-25-2011, 09:27 AM
It's not even close to 1030, and neither is 635. 1030 is in a class all its own.

mrjrd222
03-25-2011, 10:06 AM
its kinda boring how this is so similar to 1030, 635, etc

Well, unfortunately clerics have to wait for this to cast. There's about a 5 second pause between casting 319 and anything happening.

There's also up to 3 waves per cast, so if new things walk in the room they get hit. I'm 99% sure it's player friendly too.

But the biggest reason it's not like those spells is there's a cool down. It weakens the caster and our deity doesn't respond until we've waited like 2-3 minutes (depending on lores).

But with decent endrolls it really fucks shit up like 635/1030, but they're still far superior.

Fallen
03-25-2011, 10:12 AM
Good one for Warcamps. Cast and continue fighting. Also would be useful against bandits. As they start coming into the room one by one, cast the spell, then even if they RT lock you they will still be eating it.

mrjrd222
03-25-2011, 10:50 AM
Good one for Warcamps. Cast and continue fighting. Also would be useful against bandits. As they start coming into the room one by one, cast the spell, then even if they RT lock you they will still be eating it.

Yea, if I was in sunfist (I'm still debating whether I should or not) I'd use this all the time.

And bandits is currently where I use it the most, if I see them all come in and it's 3 or so, I'll Censure, then 319 and just watch as they all die. Lately they've all been dead after the first round. I think my CS is getting nice and high for my level, which is good.

Fallen
03-25-2011, 10:52 AM
If you think you could finish 99% of your hunts by only wracking once, then you can definitely make the switch without too much pain. If you wrack twice or more in a hunt, STAY AWAY.

waywardgs
03-25-2011, 10:55 AM
Wouldn't this really disturb the shroud in camps?

mrjrd222
03-25-2011, 11:11 AM
If you think you could finish 99% of your hunts by only wracking once, then you can definitely make the switch without too much pain. If you wrack twice or more in a hunt, STAY AWAY.

I'm Voln and hunt with a Paladin 24/7. So I wouldn't be alone or without a mana bot.

I've just had bad experiences in warcamps with other people. Everyone gets blown the fuck up, or someone dies and it's always me! Haha.

Fallen
03-25-2011, 01:09 PM
Wouldn't this really disturb the shroud in camps?

It would count as 1 area attack spell, which isn't a bad deal as it lasts multiple rounds and the Grimswarm cannot dispel it.

FNLN
03-26-2011, 07:45 PM
Depending on your CONVERT choice, 319 can be nice. Or it can suck. For most (choice wise) it sucks.

I recall Estild and Oscuro mentioning wanting to update the spell (and move it to a higher slot in our list) but that's on hold (and possibly never happening now.)

Rucca
09-04-2012, 04:45 PM
Bumping this thread to show how effective 319 combined with 302(bane) is with capped bandits and my deity. Someone on lich the other day was saying how clerics don't have crowd control. So not true. I didn't even use 316 this time either, which works great.

You chant a reverent litany, clasping your hands while focusing upon the Divine Wrath spell...
Your spell is ready.
You gesture at a halfling mugger.
As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.
Cast Roundtime 3 Seconds.

The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.

You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a halfling mugger.
A sickly, violet haze encompasses a halfling mugger.
CS: +508 - TD: +394 + CvA: -10 + d100: +47 == +151
Warding failed!
The violet haze rapidly swirls around the mugger, sparking with pockets of chaotic, plasma energy.
The halfling mugger is hit for 31 points of damage!
... 10 points of damage!
Plasma lashes the halfling mugger's shield arm blistering flesh.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

A giantman bandit swings a short sword at you!
AS: +452 vs DS: +688 with AvD: +33 + d100 roll: +95 = -108
A clean miss.

You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a halfling mugger.
A sickly, violet haze encompasses a halfling mugger.
CS: +508 - TD: +394 + CvA: -10 + d100: +54 == +158
Warding failed!
The violet haze rapidly swirls around the mugger, sparking with pockets of chaotic, plasma energy.
The halfling mugger is hit for 38 points of damage!
... 20 points of damage!
Searing wave of plasma cuts through skin and muscle on the halfling mugger's leg!
The halfling mugger is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a jungle troll!
CS: +508 - TD: +97 + CvA: +25 + d100: +73 == +509
Warding failed!
... and hits for 223 points of damage!

... 45 points of damage!
Feint left spins the jungle troll around!
Jagged slash to lower back.
The jungle troll is stunned!

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a halfling mugger!
CS: +508 - TD: +394 + CvA: -10 + d100: +55 == +159
Warding failed!
... and hits for 43 points of damage!

... 25 points of damage!
Crossing slash to chest catches the halfling mugger's attention!

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a giantman bandit!
CS: +508 - TD: +389 + CvA: -10 + d100: +38 == +147
Warding failed!
... and hits for 31 points of damage!

... 10 points of damage!
Gash to the giantman bandit's right eyebrow.
That's going to be quite a shiner!
The giantman bandit is stunned!

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a halfling marauder!
CS: +508 - TD: +355 + CvA: -1 + d100: +16 == +168
Warding failed!
... and hits for 42 points of damage!

... 25 points of damage!
Feint left spins the halfling marauder around!
Jagged slash to lower back.
The halfling marauder is stunned!

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward an erithian highwayman!
CS: +508 - TD: +355 + CvA: -2 + d100: +55 == +206
Warding failed!
... and hits for 63 points of damage!

... 30 points of damage!
Deep slash to the erithian highwayman's neck severs an artery!
The erithian highwayman chokes to death on his own blood.

[You have completed this portion of your Adventurer's Guild task.]
The erithian highwayman rolls over and dies.

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a jungle troll!
CS: +508 - TD: +97 + CvA: +25 + d100: +18 == +454
Warding failed!
... and hits for 194 points of damage!

... 35 points of damage!
Deft swing strikes the jungle troll's neck.
Maybe not fatal but it's sure distracting.
The jungle troll is stunned!

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a jungle troll!
CS: +508 - TD: +97 + CvA: +25 + d100: +22 == +458
Warding failed!
... and hits for 196 points of damage!

... 35 points of damage!
Glancing slash to the jungle troll's shield arm!
The jungle troll is stunned!

You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a halfling mugger.
A sickly, violet haze encompasses a halfling mugger.
CS: +508 - TD: +394 + CvA: -10 + d100: +21 == +125
Warding failed!
A triad of ebony orbs conjoined by crackling ribbons of violet energy suddenly appear out of nowhere. The pulsating orbs take up a position directly in front of the halfling mugger, and slowly begin to move apart, stopping when they form a triangular shape of equal height to the creature. Encasing the mugger within this framework, the triangle begins to rotate with tremendous speed, binding the mugger with a cocoon of energy ribbons. A blur of violet and black obscures a halfling mugger from view and as mysteriously as the orbs appeared, they fade away.
All that remains of the mugger is a charred ashen figure of its former self lying upon the ground.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a jungle troll!
CS: +508 - TD: +97 + CvA: +25 + d100: +85 == +521
Warding failed!
... and hits for 234 points of damage!

The jungle troll's body convulses one last time before the stillness of death overtakes him.
The deep blue glow leaves a jungle troll.

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a giantman bandit!
CS: +508 - TD: +389 + CvA: -10 + d100: +90 == +199
Warding failed!
... and hits for 59 points of damage!

... 30 points of damage!
Deep slash to the giantman bandit's neck severs an artery!
The giantman bandit chokes to death on his own blood.
The giantman bandit rolls over and dies.

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a halfling marauder!
CS: +508 - TD: +355 + CvA: -1 + d100: +97 == +249
Warding failed!
... and hits for 90 points of damage!

... 60 points of damage!
Quick, powerful slash!
The halfling marauder's chest is ripped open!

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a jungle troll!
CS: +508 - TD: +97 + CvA: +25 + d100: +78 == +514
Warding failed!
... and hits for 231 points of damage!

The jungle troll's body convulses one last time before the stillness of death overtakes him.
The deep blue glow leaves a jungle troll.

The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward a jungle troll!
CS: +508 - TD: +97 + CvA: +25 + d100: +88 == +524
Warding failed!
... and hits for 231 points of damage!

The jungle troll's body convulses one last time before the stillness of death overtakes him.
The deep blue glow leaves a jungle troll.

You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a halfling marauder.
A sickly, violet haze encompasses a halfling marauder.
CS: +508 - TD: +355 + CvA: -1 + d100: +27 == +179
Warding failed!
The violet haze violently swirls around the marauder, scorching the skin of a halfling marauder.
The halfling marauder is hit for 45 points of damage!
... 30 points of damage!
Muscle blasted away from the halfling marauder's arm exposing scorched bone!
The halfling marauder rolls over and dies.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.
The strain of channeling so much power leaves you feeling weakened and feeble.

Alrisaren
09-24-2012, 03:52 PM
The Zelian messaging is the best, IMO. :D

mrjrd222
08-12-2013, 01:02 PM
Yea it still works



The ground shakes powerfully directly underneath a halfling outlaw as a beam of golden light lances away from you to transfix the outlaw.
CS: +508 - TD: +364 + CvA: 0 + d100: +55 == +199
Warding failed!
... and hits for 77 points of damage!

... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.

[You have 4 kills remaining.]
The halfling outlaw falls to the ground and dies.
The outlaw's paralyzed body slackens in the grip of death.

The ground shakes powerfully directly underneath a half-elven bandit as a beam of golden light lances away from you to transfix the bandit.
CS: +508 - TD: +355 + CvA: -1 + d100: +66 == +218
Warding failed!
... and hits for 92 points of damage!

... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.

[You have 3 kills remaining.]
The half-elven bandit rolls over and dies.
The bandit's paralyzed body slackens in the grip of death.

The ground shakes powerfully directly underneath an elven mugger as a beam of golden light lances away from you to transfix the mugger.
CS: +508 - TD: +351 + CvA: -10 + d100: +75 == +222
Warding failed!
... and hits for 91 points of damage!

... 40 points of damage!
Massive electrical shock turns head into shark bait. Time to feed the fish.

[You have 2 kills remaining.]
The elven mugger falls to the ground and dies.
The mugger's paralyzed body slackens in the grip of death.